
Steam news
Full Steam announcements and update articles for this title.
\ Reduced VRAM usage by 20% to resolve game crashes and stuttering issues
\ Keyboard camera control
\ Key bindings for keyboard camera control
\ Key bindings not working
\ Unable to rapidly click controller upgrades
\ "Unlock All Outfits" cheat button not working
\ Cursor jumping out of window when navigating key bindings with controller/keyboard
\ Game engine upgraded, project repackaged. Download size 2.2GB, sorry for the inconvenience.
\ First launch after update requires shader recompilation (~1 minute loading time). Loading will be normal afterwards.
\
Significantly increased monster strength, while also greatly increasing the female character's power after leveling up
Added a feature to rapidly upgrade attributes by holding down the upgrade button in the stat upgrade panel
Added an option so the female character does not automatically change idle animations while in menu mode
Added a squirting system, with adjustable fluid output
Added new background music
Added a function where entering the Konami Code will instantly defeat the female character, allowing quicker access to H scenes
Added a settings button to the main menu while in H mode
\
The female character's thigh jiggle now works correctly while running and fighting
Fixed an issue with the hairstyle of the first outfit (miko outfit)
Fixed shadows being too dark in the gallery, making the character's private parts hard to see
Fixed an issue where multiple hairstyles overlapped on the female boss
Fixed the stat upgrade panel being covered by the minimap
Fixed an issue where enabling light-following in-game caused shadow interference
\climax animations \gallery mode \2 new hairstyles in character customization \wind skirt-lift feature \hide grass feature \lighting synced with the camera \fox ears head accessory \fox tail accessory \multi-language tooltips \damage numbers display \facial fine-tuning in character customization \level-up notification
\tongue and mouth interior were too dark in backlight or shadows \audio not matching H actions \abnormal facial expressions \strange light ring appearing on the ground during H \body softness slider not working \camera snapping back to centered origin when switching H actions
\idle no longer auto-hides the weapon \female character and Boss HP bar UI \UI panel height adjusted to near full-screen \removed Boss guard/block \increased chance of Boss jump-slash and dash attacks \removed sword-wave attack \reduced uncommon resolution options
\due to severe thigh/hip distortion, removed animations: 02-monster h06,h07,h08,s06,s07
Hello everyone,
the materials for the phase one update are nearly complete.
Here is a report of the content planned for this update
1. Gameplay overhaul
Boss parry has been removed, and the stalling time for dual-boss fights has been reduced. The overall pace is faster so players no longer need to wait too long for boss attack windows.
All bosses will no longer fire moonlight projectiles at long range; they will 100% switch to jump attacks or rush attacks, keeping the fight fully close-range.
The stat rewards gained from leveling up have been greatly strengthened, allowing players who struggle with Souls-like combat to raise their power significantly simply by leveling, without needing cheats. Whether you win or lose, you will receive generous stat rewards.
The strength of all 43 monster sets will also be heavily increased. The difference between the first set and the final set may reach more than a thousand times.
Hardcore Souls-like players can also raise their stats suitably to challenge the most difficult playstyles.
Damage number pop-ups have been added so players can clearly feel how much stronger they become after upgrading.
2. 36 monster-combination climax internal-release animations implemented
The semen-spray effect is still under research; not sure if it can make it into this update.
3. New quick Collection Gallery mode
Each monster will have 4 animated previews, 144 in total. Clicking an animation will directly jump to that H combo and automatically adjust the viewing angle.
This allows pure-viewing players to quickly enjoy their favorite H content. Since what you want to watch may differ each time, choosing from thumbnails is the most convenient method.
4. H-scene facial expressions and voice remake
The previous expressions and voice effects during H scenes were poor and chaotic. Randomization has been removed; everything has been fully remade and manually arranged.
5. Cross-section system implemented
Gameplay is still unknown and will be continuously adjusted until this system becomes mature.
6. Two new female hairstyles and a simple face-customization system
This is still experimental. More facial fine-tuning options and makeup will be added in the future.
7. Soft-body system overhaul
The revamped body physics will have three levels of jiggle intensity, making the differences in body movement more noticeable.
8. Skirt-lifting overhaul
The skirt-lifting feature now uses a wind-blowing system. You can control wind direction and strength to blow the skirt away in various poses.
The phase one update is planned to release before next month's Steam Winter Sale.
Thank you all for taking the time to read (◍•ᴗ•◍)ゝ
\ Camera view-rotation setting button not working.
\ When adjusting H animation speed, option to choose whether audio syncs.
\ Cheat volume not linked to audio settings.
\ Bodysuit crotch not synced with vaginal/anal movement.
\ In H-state, hiding the menu caused inconsistent camera rotation.
\ H-subtitle lines jumping unpredictably.
\ H animations for Monsters 10/11 loaded incorrectly.
\ Boss couldn’t perform jump attacks without lock-on.
\ Boss couldn’t perform dash attacks without lock-on.
\ Summoning the final boss via the summon panel triggered the ending after victory.
\ Boss hidden/invisibility state did not persist.
\ In H-state, facial expressions unexpectedly snapped back to idle.
\ Enemies continued attacking after player defeat.
\ UI glitch after unchecking character customization options.
\ Unlocked vs. locked outfits looked identical in the UI.
\ Couldn’t cancel lock-on with V or mouse middle button.
\ Auto-lock triggering on its own.
\ Enemies paused when opening the menu.
\ Overlapping text in the resolution menu (unreadable/unselectable).
\ Scrolling menus with the mouse wheel also zoomed the camera.
\ White UI elements hard to read in some scenes.
\ Couldn’t toggle between Dash and Walk.
\ Underwear displayed incorrectly in FROST x HIME.
\ After defeat in H-state, couldn’t exit with gamepad (now B to exit).
\ Lock-on camera swaying left/right.
\ After defeat in H-state, bosses could still be summoned.
\ Panel mouse-wheel scrolling too slow.
\ Entering a panel with gamepad then backing out made it unusable on reopen.
\ Body Type 2: vaginal/anal open-close controls not working.
\ Gamepad UI navigation misbehavior and focus loss.
\ 10 outfits unlockable via chests.
\ 10 chests across three scenes; locations shown on the minimap.
\ Version number at bottom-right of the title screen.
\ “Unlock All Clothes” button in the cheat panel.
\ Gallery lighting auto-sync to prevent over/under-exposure at certain angles.
\ Disabled inertial scrolling on panels.
\ First load may take longer due to shader recompilation; subsequent loads are normal.
\ Wrong name for the Stage-1 boss
\ Boss difficulty adjustment (Settings-->Gameplay)
\ Enter the Konami code to get a little gift from Kazuya
\ Ultra-Wide resolution support
\ Map-select panel prompt after beating the stage boss
\ Sword-refinement panel prompt after beating 3 bosses
\ Panels auto-close after loading a save
\ On heroine defeat (H), the first H action is random
Sorry everyone, the game is messed up again It's a repeat of the disastrous launch of Sword x Hime five years ago This time we originally got EA approval, but it was cancelled 10 days before release, so we had to force it out, feeling utterly helpless We released the game in a rush with many unfinished parts, which was a reckless and wrong decision on our part But the two of us have recovered, we won't give up, we won't run away, and we'll climb up again from the bottom
🔹A New Beginning After many discussions with programmer Kazuya, we decided to rebuild Snow x Hime into Sword x Hime 2, a fully enhanced 3D RPG The foundation of Snow x Hime is actually much better than Sword x Hime's, with improved lighting technology and higher-quality characters and monsters In terms of H content, there's evolution in body dynamics and stockings gloss, as well as a newly built combat system However, aside from these, there's almost nothing else, very empty, completely unworthy of being called an RPG Sword x Hime, having been refined over five years, is much better in RPG elements, though still has many shortcomings Originally, we planned to directly port Sword x Hime's quests, towns, skill packs and weapon system But since Snow x Hime's framework is newly designed and incompatible, the programmer evaluated that remaking would actually be faster Thus, Sword x Hime 2 will have brand new towns, inns, quests, events, skills and weapon systems, surpassing the old work in every aspect
⚔️Combat and Exploration System In the combat system, new Musou-style gameplay will be added on top of the existing Souls-like battles Bosses will no longer fight alone; there will be various minions interfering with the player Weapon and skill systems will also play a crucial role Currently there are three outdoor scenes, and now multiple new dungeons scattered across the world will be added Each dungeon's exploration and difficulty will be greatly enhanced for clear differentiation Thus, improving character strength and obtaining stronger weapons and equipment will become especially important Each dungeon will be filled with various bosses for players to challenge When a dungeon is successfully cleared, you'll receive greater rewards, such as taking off the fox girl's clothes and wearing them yourself We'll strive to polish the RPG sense of progression, exploration and collection, making character growth more fulfilling 🎥Showcase Videos New Dungeon Scene
Town
The Inn of Fallen Stars: Legend says every falling star is the soul of an adventurer who never returned. 👗Costumes and H Gameplay Around 30 new costumes are planned to be added, with classic Sword x Hime outfits returning as well as new fashion H gameplay will be further refined by referencing popular R18 titles, currently not yet implemented
New girl appearances and hairstyle types will be added for players to choose from Whether the final in-game result can look as beautiful as the store images is uncertain, but I'll do my best (❀╹◡╹) During field or dungeon missions and events, you'll encounter these girls and can obtain them after defeating them Detailed planning will begin only after the main and side storylines are completed The construction period for these additional elements is around six months to one year, and each finished feature will be implemented and tested immediately If this failed game's sales have a chance to recover in the future and funds are sufficient, we'll do our best to extend development beyond one year 💋Three Major Update Phases The three major updates originally announced during EA will also be realized together Phase 1: Female-initiated H, Phase 2: Yuri (girl-girl) love scenes, Phase 3: Training mansion Bondage training, idle play, girl masturbation, and girl wrestling will definitely be newly added themes Detailed content can be found in this article
🐍Full H Monster Upgrade Finally, to make the new Sword x Hime 2.0 - Snow x Hime world richer and grander All kinds of classic monsters from Sword x Hime will be ported into Snow x Hime And fully remade with high-quality models and optimized H animations The ultimate goal is to create a masterpiece R18 3D RPG featuring over 100 H monsters
Thank you for reading this far Currently, we will first prioritize fixing major bugs, completing the remaining 10 costumes and internal cum animations for existing H monsters After that, the full-scale overhaul of Snow x Hime will officially begin If you're willing to believe we can do it again, please look forward to it (◍•ᴗ•◍)ゝ Discord https://discord.gg/qvT7EWrdNS
\ First load after update took too long
\ Mouse cursor disappeared when returning from the ending screen to the start screen
\ Incorrect H sound effects
\ Reduced enemy detection range
\ All outfits unlocked
\ Overlapping text on the H action button
\ Gallery now fully unlocked
\ Reduced boss attack speed
\ Swapped default keys: Left Shift = Roll, E = Parry
\ Illustrations from the “Book of Memories”
\ By default, camera rotation no longer requires holding RMB
\ Wrong name for Boss21
\ Expression issue
\ Dual bosses overlapping
\ Lock-on icon too high on female boss
\ Mouse cursor not locked in multi-monitor setups
\ Camera stayed locked-on after defeating a boss
\ Map 3 (top-right): dual bosses not moving / unkillable
\ Couldn’t enable ES/JA/KO/IT languages
\ Execution prompt
\ Map marker for female boss
\ Cloud saves
\ Settings option: hold RMB to rotate camera
\ Lock-on set to Middle Mouse Button
\ Underwear #2; former #3 moves up
\ Wrong name for Boss21.
\ Abnormal expression issue.
\ Dual bosses overlapping.
\ Lock-on icon too high on female boss.
\ Execution prompt.
\ Map marker for female bosses.
\ Cloud saves.
\ Settings option: hold RMB to rotate camera.
Due to unexpected circumstances, the game could not be released in Early Access (EA) form.
Some features are still incomplete, and we sincerely ask for your understanding.
Below is a list of items scheduled to be implemented within the next 1–2 months:
Items currently unfinished:
Stage background music
Cross-section view system
Climax & internal finish animations
10 additional outfits yet to be added
Multi-language customization feature
Mac/Linux version release
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Snow x Hime, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Snow x Hime statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.