
Steam news
Full Steam announcements and update articles for this title.
Happy April, everyone!
We've also released our first major update!
In this update, we've added difficulty selection to cater to different player preferences.
We've also buffed some previously weaker and less frequently used cards, and added some more interesting and powerful new cards.
We hope you enjoy it!
Here are the specific update details:
Added Difficulty Selection: Now, a difficulty selection pop-up will appear when you first enter the game and start a new game. You can also change the difficulty at any time in the settings.
• Game content changes for different difficulties are as follows: monthly city production varies, level difficulty differs, and combat difficulty differs.
• If you change the difficulty in-game, monthly city production will only change in the following month.
Enhanced and optimized card effects, added new cards
New Cards:
Smooth: Armor does not disappear next turn
Adhesive: Consumes solidification to gain action points and draw cards
Sturdy: Armor is higher than weather damage and is unaffected by other weather effects
Ignite: Triggers burning on the target; if the target dies, all burning is transferred and energy is recovered
Excitement: With Inspire, using an attack card recovers action points and allows card draw
Sound: With Inspire, attacking an enemy grants cards that consume the deck
Note sol-la-si-do: 4 note cards can be played consecutively to gain action points/draw cards/buffs
Nuclear Button: Deals high damage to the entire field
Space-Based Weapon: Adds a large number of severe weather conditions
Pay-to-Win: Consumes gold to gain buffs such as armor/firepower
Card Adjustments:
Enhanced Card Polishing: Increases the gain of action points and card draws Card Effects
Strengthened Card Imprisonment: Damage adjusted to increase per stack of solidification, damage cap removed.
Strengthened Card Supercomputing: Action points gained can exceed the action point cap.
Strengthened Card Connection: Adjusted to directly retain armor.
Strengthened Card Fully Armed: Armor gain halved, card draw effect added.
Strengthened Card Full Power: Increases action point gain upon defeating targets.
Strengthened Card Arson: Increases action point recovery effect while burning.
Strengthened Card Explosive Trap: Increases card draw effect while burning.
Strengthened Card Steal: Increases resource/armor stealing effect.
Strengthened Card Welding: Strengthens card draw effect.
Strengthened Card Repair: Increases card draw effect while solidified.
Strengthened Card Fully Prepared: Reduces action point consumption.
Strengthened Card Delivery: Increases action point recovery effect while solidified.
Strengthened Card Riveting: Increases action point recovery effect.
We hope every player has fun in the world of *Snowy Ashes*!
This will be the last major update patch for the initial release. The main update focuses on adjusting the final sequence of the "Glimmer" arc in the story. We believe the final ending should resemble a true ending, and we've listened to player feedback, removing unnecessary repetitive Hope value farming and adding a special boss challenge instead, transforming the final sequence into a boss fight.
Following this, we will continue to fix bugs and optimize details. As always, don't worry about us disappearing.
For players concerned about our future plans, we have at least two major update plans. One will be an overall optimization and supplement to the difficulty mode and card effects, and the other will be the addition of the Steam Workshop.
However, we cannot provide a precise update time at this time. We will inform players once the time is confirmed.
In conclusion, thank you very much to every player who purchased the game, and thank you for your suggestions and feedback!
The following are the update details:
The final stage of the hidden storyline "Glimmer" has been adjusted: the repetitive farming of Hope value and scripted deaths during the last 90 days have been removed, replaced by a special boss challenge that must be completed within those 90 days. To this end, we have also made some adjustments and additions to the storyline. For players who already have a save file and have not yet progressed to the final 90 days, you can directly experience the new content. If you've already entered the final 90 days, you can spend them at the inn, but you'll miss some new story content, though the subsequent content remains the same.
Added an encyclopedia feature: Cards, equipment, parts, blueprints, and enemies now have encyclopedia entries. However, if you have an existing save file, some previously obtained or challenged enemies and bosses will not be recorded.
Added indicator lights for card synergies: After playing a character card, the indicator light on the character's portrait turns yellow, and for synergistic characters, it turns blue.
Optimized sorting functionality, interface presentation, and operation logic; goods now have a time-based sorting function.
Added various secondary attributes to some gold equipment.
Further improved the issue of bosses dropping blueprints you don't already own.
Auto-save now saves at least once every 5 minutes.
Added ESC to return when viewing the map during guild quests.
Added double-click to detach equipment.
Fixed an issue where "Forward 4" was unusable after learning in multi-language mode.
Fixed an issue where dragging cards would cause the game to freeze when using the character's Spark skill.
Fixed an issue where the car upgrade material prompt would still appear even after it was full.
Fixed an issue where the Guild Quests interface could display the guild goods effect buff icon.
Fixed an issue with the display of car upgrade material icons in the warehouse.
Fixed an issue with the incorrect description of bribery.
Fixed an issue where the display of the Overload buff wouldn't refresh after discarding goods.
Fixed an issue where the equipment crafting load at rest points wouldn't refresh.
Fixed an issue where clearing a positive trait would still deduct medicine when it was already in your inventory.
Fixed an issue where the "Looking at Us in the Snowstorm" option might freeze.
Fixed an issue where the guild goods buff would repeatedly display "None" when there were no guild mission goods effects.
We hope every player has fun in the world of Snow Ash!
Snow Ash has been out for a week! This week we've been working intensively to optimize the game, releasing a major update patch almost every two days. Thanks to this, we've largely resolved the optimizations and suggestions players raised during launch!
This will be our second-to-last major update patch for the launch version, and the final major update will primarily focus on adjusting the final questline of Glimmer (based on player feedback, and our own recognition that scripted deaths aren't a ideal ending, we'll be optimizing it). This update will be released next week!
After that, we will continue to fix bugs and optimize details, so don't worry about us disappearing.
We have at least two more major version updates planned, one of which will be an overall optimization and supplement to the difficulty mode and card effects, and the other will be the addition of the Steam Workshop.
However, we cannot provide a precise update time at this time. We will inform players once the time is confirmed.
In conclusion, thank you very much to every player who purchased the game, and thank you for your suggestions and feedback!
Here are the update details:
Added sorting function
Added paid expansion function to city warehouses
Guild Quest debuff reworked and reinstated: Currently, only guild quests for players of Senior rank and above will have a guild quest debuff. The debuff description and effects have been reworked, and related guidance has been added.
Optimized quick selection quantity and quick buy/sell functions in the market: Now, you can manually select the quantity and then choose whether to buy/sell immediately. The current 50% quick selection function will automatically select the quantity that will affect the price next month.
Currently, for materials required by car, a wrench icon will be added to the upper right corner of the cargo icon, and the mouse hover tip will also indicate that the cargo is needed for vehicle upgrades.
Tracking quests will now continuously track the same series of quests.
The "Already Own" message will now appear for cards already owned in the training ground.
The navigator buff has been adjusted to be available.
When the Trainee Messenger is active, the locations around Windeye Harbor are now fixed to avoid potential issues with accessing nearby small shelters.
Bear skill can now be canceled, and Spark Points will be refunded upon cancellation.
Optimized the situation where, during the final capture of Windeye Harbor in the Home storyline, entering the City Hall to find Ye would result in a slightly strange questline if a conflict with the City storyline occurred.
Optimized the bribery storyline within Windeye Harbor in the Home storyline.
Optimized font outlines for better visibility in lower resolution window modes.
Fixed an issue where some text lacked multiple language support.
Fixed an issue with Guild Quest refresh display.
Fixed an issue where discarding Guild Quest goods would cause Guild Quests to refresh abnormally.
Fixed an issue where the Guild Quest guide in the quest details interface would still be displayed when switching to a non-guild quest.
We hope every player has fun in the world of *Snow Ash*!
The game has been out for almost a week, and this update addresses some frequently requested control and UI issues, while also adding some helpful tutorials.
Here are the update details:
Added dialogue replay function
Added refresh function to guild quests; refreshed quests will never be of the same level.
Added a button and hotkey to the warehouse for one-click selection of all/half of goods for sale/purchase.
Optimized the difficulty of level 3 and 4 roads when the player's level is insufficient.
Added a progress indicator to the top of the battle interface.
Detailed explanation of the penalty for abandoning guild quests (specific deduction of rating for failure); a secondary confirmation pop-up will appear when abandoning a guild quest.
Currently, before the Honor Messenger, obtaining card effects through cards will trigger a secondary confirmation pop-up if the corresponding deck has no cards.
Accessory effects cannot be used if the corresponding deck has no cards.
Inn rest time can now be manually selected for a specific rest period.
Enemies on high-level roads now drop high-grade bullets and fuel.
Optimized blueprint drops: Now, when a BOSS drops a blueprint, there is a certain chance it will also drop a blueprint that was not previously dropped.
Increased the number of parts sold by NPCs in the bar.
Increased the appearance rate of NPCs in the shelter to avoid difficulties finding quest NPCs.
Fixed an issue where refreshing the tavern map could cause the early tutorial to freeze.
Fixed an issue where equipment would display old attributes like weapon mastery.
Fixed an issue where abandoning guild quests would result in negative experience.
Fixed an issue where new saves might not show the map.
Fixed an issue where selecting whether to add equipment cards to the deck was not saved in the save file.
Fixed an issue where entering the Holy Snow Cathedral after accepting a quest from another branch would cause the game to freeze.
Fixed an issue where item loading would not reload the save.
Fixed an issue where completing certain story quests could cause the game to freeze.
Fixed an issue where the food's shelf life was displayed incorrectly when cooking in the camp.
Fixed an issue where refreshing the map immediately after entering the game in veteran mode could cause incorrect gameplay.
We will continue to update the game content and optimize the experience. Thank you for your suggestions and feedback!
We hope every player has fun in the world of *Snowfield Embers*!
The game has been released for four days, and the development team is still working tirelessly to optimize the game content!
Today, we've optimized many inconvenient aspects of gameplay and added some helpful tutorials.
Here are the update details!
1. Cards that have already been learned can now be relearned in any shelter's training ground. You can switch between them using the button in the upper right corner of the training ground interface, and corresponding tutorials have been added. (Note that this feature is not available in previous save files, so cards learned before the update are not recorded for veteran players.)
2. Traits can now be locked in the infirmary using materials and silver coins. Once locked, the trait will not change (negative traits can also be locked). If you need to replace it, you must manually clear it in the infirmary.
3. When crafting equipment, you can now guarantee that a secondary attribute will become one of the equipment's main attributes by spending twice the materials (this could be a crafting attribute).
4. The magnifying glass function for viewing specific locations in guild quests and the automatic map jump when accepting quests are no longer available.
5. Automatic return: Players can freely view the specific location of the target and manually return, with corresponding guidance added.
6. When selecting cards from parts, card effects, etc., the card selection interface allows players to return to view their hand and battle information.
7. In the market, warehouse, and warehouse records, tips on the output and demand of goods are displayed, and the names of the goods are also displayed.
8. The recipe sorting in the cooking function has been optimized; currently, foods that can be cooked with available materials will be displayed first.
9. Tips on output and demand have been added to the goods in the car upgrade interface.
10. When discarding a card, players can now directly replace it with a new card from their hand. If multiple cards exist, the last one will be replaced by default.
11. There is now a limit to the silver coin consumption for learning and upgrading cards (the limit is 20 times per character).
11. Blueprints will now display their quantity in your inventory.
12. Improved the display of learned cards for better visibility.
13. An entry point for the inventory record has been added to the shelter main interface, now also displayed before the player becomes a Regular Messenger.
14. Merchants in ruins will no longer refresh identical items.
15. Hovering the mouse over road events now displays an approximate probability.
16. Action point parts now have a digital countdown timer.
17. Fixed an issue in the Traditional Chinese version where there were two different descriptions for "Messenger".
18. Currently on the map, when you hover the mouse over a city icon, you can hold down the left Ctrl key to fix the tip, and then use the mouse to view specific cargo information.
1. Fixed an issue in Guided Mode where spending time at the bar before training would prevent the main quest from being accepted correctly, causing the game to freeze.
2. Fixed an issue where incorrect file recording would cause the player to automatically return to the deck after a period of time.
2. Fixed an issue where quickly clicking on a card when it reaches the finish line might redirect to the main menu.
3. Fixed an issue where the actual number of books required for card upgrades was incorrect.
4. Fixed an issue where the player could get stuck when drawing a card from the corresponding deck when there were no cards in the deck (draw pile or discard pile).
5. Fixed an issue where quickly clicking on the torch at the end of the turn could infinitely increase spark points.
6. Fixed an issue where the "Silver-tongued" trait was not working.
7. Fixed an issue where pressing ESC in the inventory would not make the tips disappear.
8. Fixed a typo in the description of the sonar buff.
We will continue to update the game content and optimize the experience. Thank you for your suggestions and feedback!
We hope every player has fun in the world of Snow Ash!
The game has been released for 3 days, and the development team is still working tirelessly to optimize the game content!
In the past few days, many players have mentioned issues with route selection and location points, which has been a key focus of our optimization efforts. However, because this feature involves various underlying mechanisms, after our programmers worked overtime, we finally completed the optimization today!
At the same time, we have also optimized many other aspects to hopefully resolve player issues! Thank you very much for your feedback and support!
1. Optimized route selection and checkpoint functions. Improved the value and effect of the maximum one-way distance attribute. Now, after players increase maximum one-way distance attribute, you can skip Rest Area and directly reach your destination.
2. Increased the basic output and demand for goods in the shelters.
3. Added a card encyclopedia function.
4. Added the ability to upgrade characters in the Training Grounds by spending silver coins when their level is lower than the courier.
5. Reduced the number of negative events of the early game damage type, and lowered the overall probability of negative events occurring.
6. Temporarily removed the debuff from guild quests.
7. Temporarily removed the penalty for skipping turns with trait bursts. 8. Vehicle talents now include a right-click undo function.
9. Equipment swapping now allows for direct replacement of the corresponding equipment.
10. When equipping equipment with cards, the option to choose whether to equip the cards has been added.
11. Added guidance related to vehicle modification and technology.
12. Reduced the silver coin and book requirements for upgrading skills.
13. High-level equipment and blueprints now have a lower probability of appearing on low-level roads; the shelter merchant has increased the output of high-level equipment and blueprints.
14. Departure is now allowed even without fuel.
15. Optimized blueprint learning prompts.
16. Added functionality to prevent inter-city warehouses from communicating, and added a prompt for batch storage via right-click.
17. Ayer's skills are now disabled without armor to prevent them from being ineffective.
18. Added a warehouse overview entry to the shelter main interface.
1. Fixed an issue with incorrect fuel consumption during turn progression.
2. Fixed an issue where the game would freeze when using cover and marking to kill a boss.
3. Fixed an issue where events could be clicked multiple times.
4. Fixed an issue where durability would reach 0 when dying and simultaneously arriving at the destination.
5. Fixed an issue where previous road events would not trigger when quickly passing through multiple road events. Issues:
6. Fixed an issue where discarding cards on ice would cause the game to freeze.
7. Fixed an issue where explosive traps were ineffective.
8. Fixed an issue where the description of the mobile fortress effect was incorrect.
9. Fixed an issue where masks permanently grew in size.
10. Fixed an issue where using the metal detector would cause the game to freeze if there were no cards in the discard pile.
11. Fixed an issue where investigating merchants in external cities yielded no results.
12. Fixed an issue where missiles dealt incorrect damage to newly spawned enemies.
13. Fixed an issue where the sound effects were too loud when entering the settings interface.
We will continue to update the game content and optimize the experience. Thank you for your suggestions and feedback!
We hope every player has fun in the world of Snow Ash!
The game has been released for a day, and we've received a lot of positive feedback from players!
However, we've also noticed some issues reported by players, with the early game experience and difficulty, and the limited number of cards being the core problems.
Therefore, we've released an update to address these issues!
We've also noticed localization issues reported by Russian/Japanese/Korean players. Therefore, we've temporarily hidden support for these languages on the Steam store page to avoid any misunderstandings. We will take steps to optimize and handle these languages in the future. Thank you very much for your feedback and support!
1. Optimized early-game difficulty by increasing vehicle base load capacity and reducing the difficulty of mission ruins after becoming a full-fledged courier.
2. Added learnable cards to large shelters in the early to mid-game (Windeye Harbor, The House of the Glorious, Firesnake City, Crimson Iron City, Snowfat Lotus).
3. Added a feature to markets and warehouses where hovering the mouse over a cargo icon displays output and demand tips.
4. Added a one-time guide for car upgrades.
5. When using a car's default Advance Card, all characters in the team gain 1 point of spark.
6. Optimized guild quests by increasing fuel consumption. ebuff effects
7. In the team interface and training ground, the currently displayed character will be placed at the front of the list.
8. When accepting a guild quest, if it is overloaded, a secondary confirmation prompt will be added.
9. Guild quests will now have icons displayed on city icons on the map.
10. White Flag changed to: After use, the surrender card will be added to the hand and will no longer be added to the deck.
11. Added an explanation that event cards cannot be discarded when discarding.
12. Reckless damage is now linked to reaction attributes.
13. Added enemy bullet drop.
14. Added 4K in windowed mode. Resolution Issues
15. Added English version of achievements
1. Fixed an issue where viewing card details directly in the team interface during tutorial mode would cause the game to freeze if the player hadn't visited the training grounds.
2. Fixed an issue where the tutorial pop-up and story events appeared simultaneously.
3. Fixed an issue where NPC interaction tips weren't deleted when pressing ESC to return.
4. Fixed an issue where the number of rotten items might be incorrect.
5. Fixed an issue with calculating the team's maximum attributes.
6. Fixed an issue where the Midnight skill didn't clear event slowdowns.
7. Fixed an issue where cards might freeze, resulting in empty slots.
8. Fixed an issue where the insufficient silver coin prompt text wouldn't display when changing sparks.
9. Fixed an issue where buff descriptions weren't fully displayed when the boss was near the right side of the screen.
10. Fixed an issue where chain reactions could cause negative costs.
In addition to the above issues, we've also noticed several other requests from players, such as the ability to level up characters not in the team through additional means, and the option to choose whether or not to equip cards. We will continue to update these features in the coming days. Thank you for your suggestions and feedback!
We hope every player has fun in the world of Snowfield Embers!
Dear Messenger,
The biting cold wind howls without end, and relentless snowstorms rage across the land.
As messengers who brave the blizzards, it’s time to bring people supplies, information—and the hope to survive.
Snow Ash is now officially available on Steam!
In Snow Ash, you will experience:
● A fusion of card-based combat and freeform trade-running gameplay.
A unique dual-progression system that combines travel and battle, offering a wide variety of builds and playstyles.
● A massive amount of content.
The game features 20–30 hours of gameplay, 60+ explorable locations and ruin challenges, and events plus learnable cards in every major shelter—keeping the experience fresh throughout your journey.
● A rich world and story-driven experience.
Beyond its engaging trade-running mechanics, the game contains hundreds of thousands of words of narrative text. In the desolate snowfields, you’ll witness complex human nature and intertwined power struggles. Every major NPC has their own story—uncover their motivations, trace their actions, and reveal the conspiracies and truths hidden beneath the ice.
We hope you have a wonderful time in Snow Ash!
Ember Studio
We’re beyond excited to share this with you: just yesterday, Snow Ash surpassed 10,000 players in the demo and over 10,000 wishlists! This is the greatest encouragement we could ever receive, and we want to sincerely thank every one of you for your support and anticipation
“Hey, have you heard of the Cat Head Church?” “Pet the cat’s head, and all worries will disappear.”
In this age, cats have become a rare sight. Yet being able to gently stroke a cat’s fluffy little head— even on a snow-covered wasteland, it can still bring an indescribable sense of warmth and healing.
After wars, disasters, and endless suffering, humanity has never forgotten those small corners of happiness and joy, and continues to move forward, always guided by hope.
We may never have to live the wasteland life of Snow Ash, but we hope that while you’re rushing through your own busy days, this snowfield can become a place of comfort— a quiet refuge for your heart.
Ember Studio
Continues with a look at what you’ll be able to experience in the full release:
161 cards with a wide variety of effects, letting you build a deck that’s uniquely your own
162 pieces of equipment and part
9 bosses and over 20 types of enemies
In the full release, we’ve significantly expanded the depth of card-based combat and buildcrafting.
We can’t wait to see all the crazy and creative builds you come up with—and we hope everyone finds their own unique adventure on the snowfield!
Ember Studio
Happy New Year!
Only 3 days until Snow Ash launches!
Snow Ash will be released on January 9.
We hope you have an amazing time playing!
Ember Studio
Dear Messenger,
We’re thrilled to announce that Snow Ash, a wasteland-themed card-based trading game developed by our two-person indie team, is officially set to launch on January 9, 2026!
Sharing this news on the last day of 2025 fills us with excitement—it also means that nearly three years of hard work are finally approaching a major milestone.
There’s so much we’d love to share about this journey, but we’ll save those thoughts for the official launch. For now, there’s still important work to be done.
In the full release, you can look forward to:
Over 30 hours of gameplay
200,000 words of story content, featuring multiple endings and rich main/side quests
Dozens of shelters to explore and trade with
A unique blend of card-based gameplay and merchant caravans
Challenging boss fights and stages
Thank you to everyone who has followed and supported us along the way. We hope Snow Ash will bring you a journey worth remembering.
Finally, we wish you all a Happy New Year!
Ember Studio
1. Optimized the map difficulty level
2. Expanded the viewing range of car buffs for easier viewing
1. Fixed a bug with the Clinic's gold display.
2. Fixed an issue with incorrect 3D6 roll descriptions in multiple languages.
3. Fixed some description errors and inconsistencies in multiple languages.
4. Fixed some incomplete issues in multiple languages.
5. Fixed a bug where cards could be played at the end of a turn.
6. Fixed a bug where some NPC quests could freeze.
7. Fixed a bug with unusual weather conditions at the start and end of a battle.
We hope everyone enjoys the world of Snow Ash!
1. Adjusted the difficulty of Guild Quests that receive a buff that increases fuel consumption.
2. Automatically increase the level of power when Veteran Mode is enabled.
3. Optimized the discard button and added a button to abandon Guild Quests.
4. Adjusted incorrect accessory values.
5. Reduced the values of the event cards - Avalanche and Speed Bump.
6. In Guide Mode, you can no longer search for refugees in the trading area multiple times during the guide to prevent the process from getting stuck.
1. Fixed an issue where the learning quest guide process got stuck during Guide Mode.
2. Fixed a bug in the Guild Quest description.
3. Fixed a bug where the Guild Quest buff wasn't updated after loading a save.
4. Fixed a bug in the Guild Quest description.
5. Fixed a bug where you couldn't end your turn after defeating a boss in the Ruins.
6. Fixed a bug where the equipment selection description was incorrect.
We hope everyone enjoys the world of Snow Ash!
This update will be released at 18:00 (UTC+8:00) on October 13, 2025!
This update will include the following:
City Warehouses allow players to store goods within the city's large shelters.
Equipment Disassembly allows players to disassemble excess equipment into its components within the Courier Guild.
Cargo Requests: Upon reaching Senior Courier status, players can directly request goods by posting requests within the Courier Guild.
Onboarding process optimization;
Character initial deck optimization;
Card effects optimization, with some new cards added;
Enemy stats and abilities optimization, with some new enemies added;
Accessory and equipment stats and effects optimization, with some new accessories and equipment added;
Accessory-carried cards optimization: now add to hand upon active use, rather than directly to the deck;
Added recipes, with increased recipe yield from NPC trades in large shelters;
Road event effects optimization, with increased numbers;
Vehicle technology effects optimization;
Skill learning and advancement optimization: now requires books to learn skills, and the types of skills learnable in different shelters have been optimized;
Trait effects optimization and additions: Optimized the requirements for clearing traits in the infirmary; now clearing traits requires... Medical goods are consumed.
Relic buffs have been removed and replaced with guild quest buffs. Accepting guild quests now grants the corresponding debuff.
Added a checkout screen for each arrival, clearly showing the goods consumed and gained during the journey.
Optimized the experience of early-stage roads in the late game. Courier levels now provide a speed bonus on lower-level roads.
Optimized the maximum one-way distance of vehicles. When the maximum one-way distance exceeds the road distance, the vehicle will gain a speed boost.
Optimized the difficulty and loot of ruins. Fixed an issue where the difficulty of ruins could be incorrect. Low-level ruins will no longer yield high-level goods.
UI optimizations.
Added gameplay tips for some features.
After this update, the archive will be incompatible with the previous demo archive. If players who have experienced the game before still want to experience the new version, please play the game with the new archive.
Hope every player can have fun!
Dear Messenger,
This is Ember Studio. We are excited to announce that Snow Ash is participating in the Tokyo Game Show 2025 (TGS)!
This marks our very first appearance at an international gaming exhibition, and we sincerely hope to bring you a satisfying gameplay experience.
📅 Date: September 25 – 28 🗺️ Location: Makuhari Messe, Hall 03, Booth N-03
We look forward to meeting you there.
Ember Studio
1. Optimized the action point description
1. Fixed a bug where the Ruins progress text was not hidden when switching to a Guild Quest.
2. Fixed a bug in the Intelligence description.
3. Fixed a bug in the animation when Zheng used Sparks.
4. Fixed a bug where the accessory's burning buff did not trigger.
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Optimized the demo UI for joining a group, etc.
1. Fixed a bug where technology-added attribute effects did not stack.
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Add tips when the enemy is not allowed to play cards during their turn
1. Fixed the bug that the city cargo prompt pop-up window could not be closed (pressing ESC now can forcefully close the pop-up window)
2. Fixed the bug that the return to rest area button may appear in the city
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Fixed the bug of returning money when the durability is higher than the upper limit
2. Fixed the bug of displaying the number of silver coins in the pop-up window for resetting attribute points
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1.Some players reported that the goods in the guild mission disappeared inexplicably. After investigation, it was found that the corresponding goods might have been stolen by thieves. We have fixed this bug
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Fixed a bug that caused the game to freeze when deflecting and bouncing off a dead enemy
2. Fixed a bug that caused the fuel shortage buff to not refresh after obtaining the fuel dropped by the dead enemy
3. Fixed a bug that caused the time to be negative
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Fixed a bug where the price prompt arrow may not display correctly
2. Fixed a bug where exploration failure would increase city exploration and allow unlimited goods
3. Fixed a bug where the flamethrower would not work on enemies summoned by event cards
4. Fixed a bug where waste heat recovery would cause the temperature to become 0 degrees when it was above 0 degrees
5. Fixed a bug where, after going to the rest area in a game, pressing M in the shelter to open the map would open the rest area interface by mistake
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Because some players cannot open the jump button to join the Q group normally, the Q group number is added to the title interface
2. The character spark skill adds a shielding mask to prevent clicking errors
3. Optimize the description of the alarm device
1. Fixed the problem that discarding cards and weather (end of turn or unable to click the turn explanation) may cause the battle to freeze
2. Fixed typos in the courier upgrade interface
3. Fixed the bug that the enemy moves after the enemy dies
4. Fixed the bug that the loop does not work for the magician
5. Fixed the bug that the cost does not refresh after the obstacle disappears
6. Fixed the bug that the original skill prompt can be learned after the card is upgraded
7. Fixed the bug that the name modification is inconsistent when the antifreeze coating is made by the freeze blueprint
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Currently, the initial language for players entering the game for the first time will be determined according to your steam language (currently supported languages are: Simplified Chinese, English, Japanese, Korean, Russian, and other languages will be opened in Chinese by default)
1. Fixed the problem that some players' archives could not be read normally
2. Fixed the bug that the card selection interface did not have multiple languages
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Optimize the click area of the discard button in the warehouse interface
1. Fix the bug that the training ground, car market and clinic need to be closed multiple times after spending a month in the shelter
2. Fix the bug that the second guide level does not draw event cards
As of today, we have optimized dozens of game content and fixed dozens of bugs
We have completed most of the parts that need to be adjusted and fixed in the demo
Thank you very much to every player who has experienced it, and thank you even more for the players who actively proposed modifications and found bugs for us
In the future, we will make irregular updates in the demo (if necessary), and hope that every player can have fun in the world of "Snow Ash"!
1. Optimize the full-screen borderless experience so that it will not affect other windows when it is opened
2. Add a prompt to the blueprint tips to indicate whether it has been learned
1. Fixed the card invisible bug (this time it is really fixed!!!)
*Many bugs (such as card discard stuck, enemy turn not ending, card flying, etc. are also caused by the card invisible bug. If you still have the above problems, please use the bug submission tool in the game, or join the QQ group or discord group for feedback)
2. Fixed the bug that food does not rot in battle
3. Fixed the overload card bug
4. Fixed the bug that the effect does not change after overhaul and upgrade
5. Fixed the bug that triggering the cargo tag event will not cause the burying of the snowstorm to fail
6. Fixed the error in the completion prompt of the Wandering Gourmet-Fish and Chips task & the bug that the task will not be recorded as completed in some cases
Today, many players have experienced our game!
We also received a lot of optimization suggestions!
The demo version may still have many imperfections. We will optimize and update it as soon as possible, and look forward to giving every player a better experience!
1. Optimize the display of preview of satiety changes in the cooking interface
2. Optimize the UI display of the battle interface in multiple languages
1. Fix the bug of invisible cards
2. Fix the bug of incorrect increase of satiety when eating in the House of the Glory and wandering in the city
3. Fix the bug that negative distance may appear when moving forward after deceleration exceeds 100%
4. Fix typos in midnight chat dialogue
5. Fix the bug of overloaded cards
Today, many players have experienced our game!
We also received a lot of optimization suggestions!
The demo version may still have many imperfections. We will optimize and update it as soon as possible, and look forward to giving every player a better experience!
1. Optimized the performance of the discard button in the warehouse interface to make it more obvious
2. Optimized the performance of the task bar after entering the indoor building & optimized the position of the bartender in the bar
3. Added tips for equipment to remove by right-clicking
4. Optimized the click of the return button in the task interface
1. Fixed the bug of invisible cards (note that this bug may still exist. If you find that the bug still exists after the update, please feedback the problem to us through the QQ group or the questionnaire in the game)
2. Fixed the bug that the market does not refresh when using the bar to spend half a day function
3. Fixed the bug that the volume of the opening video does not change when adjusting the volume
4. Fixed the bug that the fee increase caused by the catcher effect is not displayed on the newly added card
5. Fixed the bug that the surroundings of the exploration interface cannot be clicked
6. Fixed the bug of continuous shooting upgrade
今天也有许多玩家体验了我们的游戏!
我们也得到了很多优化建议!
Demo版本或许还有许多不完善的地方,我们会尽快进行优化和更新,期待给每一位玩家一个更好的体验
Today, many players have experienced our game!
We also received a lot of optimization suggestions!
The demo version may still have many imperfections. We will optimize and update it as soon as possible, and look forward to giving every player a better experience!
1. Optimized the performance of the discard button in the warehouse interface to make it more obvious
2. Optimized the performance of the task bar after entering the indoor building
1. Fixed the problem that you can still click to make (thus causing a bug) when making equipment and accessories, including the same problem in the animations of cooking, exploration and consuming time
2. Fixed the problem that the guidance pop-up window may appear in the plot
3. Fixed the problem that the return button on the task interface does not appear when there is no task
Today, many players have experienced our game!
We also received a lot of optimization suggestions!
The demo version may still have many imperfections. We will optimize and update it as soon as possible, and look forward to giving every player a better experience!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Snow Ash, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Snow Ash statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.