
Steam news
Full Steam announcements and update articles for this title.
First of all, thank you for the support and the warm reviews. It really means a lot.
The game and the store page are now localized into 19 languages.
Now your non-English-speaking grandma, little siblings, and friends can join the stone smashing.
If you notice anything odd in your language, join our Discord and let us know. Everything has been reviewed, but localization is always tricky. Especially short descriptions, single words, and jokes.
In this patch we have also fixed some bugs:
Autoclicker related issues (texts, tickets moving out of the way when using autoclickers)
Some money related bugs (purchasing too many ticket refreshes)
Settings many getting bugged for some users
Added dx12 and vulkan support (may fix some startup crashes)
Camera shake generally lowered when too many things happens at once
Getting stuck if you exit the game while in prestige menu
See you later, treasure hunters,
<3 Inki and Bearologist
PS: We did not originally plan additional content for the game. However, many of you have told us you would love to see more. We are open to discussion. Let us know on Discord and we will see where it goes.
Professor Finley
Chatty lil fella with fins
Keeping you company
Tries to give you very useful tips (keyword: tries)
Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:
New game
New game but refund some tickets based on your previous progress
Continue (not recommended, but hey, your choice)
New prestiges
Auto collect different loot types
Auto repurchase stones
Extra visitors (addition)
Even more visitors (multiplier)
Refresh tickets (endgame)
Some upgrades are now locked behind prestige
Progress menu
Collects and shows a lot of info about your progress
Don’t forget to check out all the important top secret info
Achievements changes
1st day -> reach 2nd day
1 week -> reach day 7
1 months -> reach day 14
100k hits -> 50k hits
Some “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya <3).
Changed “mouse held down” builtin functions to instead rely on mouse up/down events which got pointed out as possible solution
Prestige tree now has this
Auto hammer now has this
Rebalanced numbers (upgrade, stone, rebuy stones, incomes… everything)
The game has way more structure to it now through better crafted balance and progression, it still could use some polish but that’s for later
Prestige tree zoom now works as it should even when hovering and icon and also not jumping around like Prof. Finley would like to..
Prestige now costs way more, based on how many levels you’ve bought.
Prestige upgrade does not show up until you have collected at least 3 tickets, but now you get a text saying you need 3 (after you have collected at least 1… a tad bit confusing the way I wrote this..).
Right click Zoom
Right click to zoom in while in game
Many of you requested it!
Added option to disable stone pieces (good for performance, bad for looks).
Artifact income details
Opening the artifact details by clicking on the 3d models on the desk opens up a detail overlay which now shows their income math breakdown
Lucky coin $10 showed up all the time
Flying text shows up as blocks
May still happen, we tried to apply 2 different fixes but could not ever reproduce it :/
Inconsistent collection/stone names
Income text did not calculate incomes properly (one job it had..)
Can not spend money on perfect stone until you have actually unlocked it
Some achievements have new names
Loot gets stuck way less frequently now in the table and flies out more consistently
Artifacts levels went from 1->11 instead of 1-10.. I’m not a mathematician, clearly.
Upon quitting the game, everything gets collected from the table
Tons of number texts have proper formatting now
More consistent color scheme for texts
Double damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it works
Save file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing so
Various texture updates
New icons
Perfect stone texture
Stones are now locked behind prestige upgrades
Prestige purchase and deny shakes less violently
Perfect stone deny sound and animation was missing
Coin and Ticket were both counted as mineral pickups too
Perfect stone purchase ticket number format is now inline with the others
PS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.
Lets just call it “Vertical area” as someone said it on youtube.
PS 2: Thank you for the continued support and interest, we are absolutely amazed by it!
PS 3: And lastly, shout out to all the content creators who picked up our game out of the blue!
<3 Inki and Bearologist
A hotfix got released right now, at the end of the game your progress no longer gets wiped.
Sorry for those who had to see and get this patch too late.
Thanks for the patience and support!
Originally we have just published the game to test the waters and expected absolutely nothing out of it yet. Just wanted to see the process of getting it out and slowly getting to fix it up and expand it as demand dictates.
As it seems there is much more interest in our little game than we have anticipated and it is both exciting for us and challenging to keep up with you guys.
We are working on a more refined game progression and way better balance, but it needs some time in the oven.
The prestige system is a mess as of now, but a 3rd iteration of it is coming in soon™.
Balance of also off by a mile or two. No surprise there as the prestige is at the center of that.
We will be back in bit with updates (after some New Year slumber) and hope catch up with the feedback.
Let us know on discord or the discussion page here on steam about the issues you have and we will do our best to make this into the Smashing Museum you wanted it to be.
Thanks for the amazing (and humbling...) interest in our project.
See ya and have a fantastic New Year!
Inki and the Bearologist <3
New day, new patch.
Visitors will blurt out comments
Income graph reworked/fixed
Game time no longer resets on prestige
Massive income and early-game rebalance
Prestige progression improved and a new overall prestige progression bar
Multiple audio bug fixes that caused performance and audio issues
New music tracks
Visual polish across the museum
Tons of QoL and stability fixes
Artifact count and loot count maximum increased by +1
Double Damage and Double Size prestige chances drastically increased
Early game prestiges are now cheaper
Increased early stone incomes
Increased coal and iron sell prices
Keep Lucky Coin cost reduced
Ticket and coin chances increased in early stones
Increased early damage upgrades
Massive income rebalance across the game
Increased lucky coin drop chance and overall income lategame
Added a prestige progress bar to show overall progress across prestiges
New music tracks added
Visitor notes added visitors may randomly blurt out super valuable observations
Replaced barcodes with new ones
Artifact spotlight is now more intense and lights up the table too
Upgrades now light up when hovered and clicked
Artifact pedestals in rooms now show unlock requirements
Prestige tree descriptions made larger for easier reading and navigation
Background music and SFX volume not properly reloading on game start
Purchase sound playing multiple times
Prestige node deny audio playing multiple times
Cases where hitting loot inside stones triggered the “hit valuable” sound too many times
Ticket Count prestige not working properly
One tiny stone piece sometimes become indestructible
Unreliable object selections for some artifacts on the table
Africa collection having two artifacts with the same ID, causing them to be mixed up across systems
Museum display collider sizes
Loot sometimes not flying out from stones, should be more reliable
Lucky Coin reworked, no longer bugs out or desyncs animation for head/tail state
Hammer hit audio deprioritized, even on high speed and older sound cards it should be ok now
Fixed cases where loot could not be picked up
Loot can now be picked up even when landing on taller objects
Income graph reworked
Income graph no longer resets between prestiges once “Keep Artifact Level” is unlocked
Game time no longer resets on prestige
Loot is now removed from the table on prestige
Prevented buying multiple bricks at the same time (small delay added)
Pressing “noooo” on Prestige confirmation turning off the main screen
Hammer dealing no damage at level 25
Thanks for the support and the feedback, keep it coming <3
Inki and Bearologist
The progression and balance of the game got a complete overhaul after reviewing our work and receiving your feedback.
Without detailing everything, please start a new game and enjoy the experience.
Thank you for the support and sorry for the bad first impression.
PS:
We are working on UI fixes, income graph bug fixes and more progression balance.
See ya and have a nice holiday season!
Today we finally release Smash Hit Museum, a cozy but chaotic clicker-style management game,
Smash stones, collect artifacts, upgrade your hammer and grow your museum.
Whether you’re a looking for a bit of archeology of want to grind for completion Smash Hit Museum should be your jam!
Upgrades, prestige, clicker, idle, auto click and chill grind!
Welcome to the Museum!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Smash Hit Museum, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Smash Hit Museum statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.