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Full Steam announcements and update articles for this title.
Added a shortcut button to return to the main menu from the Run History screen.
Adjusted the layout of relics in the shop to make prices easier to read.
Fixed an issue where relics that were already owned and could not be purchased could still appear in the shop.
Fixed a bug where Blessing would not activate if the player was killed by item damage (such as Caltrops).
First of all, thank you so much for playing Slot & Dungeons!
Today, we're excited to officially release Version 1.0.0!
It's been about nine months since we launched in Early Access. During that time, we've continued improving and expanding the game based on the valuable feedback we've received from all of you.
We couldn't have reached this milestone without your support and encouragement. Thank you from the bottom of our hearts!
Meet the fourth playable character, The Sinner!
Master a completely new playstyle that revolves around making strategic use of status effects.
A brand-new dungeon, Space, has been added.
Take on powerful new enemies and unique mechanics in the game's final stage.
Keep your adventure going even after clearing a stage with the new Endless Mode!
See how far you can survive and challenge your own limits.
Looking for an even greater challenge?
Difficulty 9 is now available for experienced players.
A new Run History feature has been added, allowing you to review your previous runs and results.
Note: Run History only records runs played in Version 1.0.0 and later.
You can now save multiple Permanent Upgrade presets and switch between them instantly to match different builds.
Version 1.0.0 also includes a wide range of additional improvements, including:
New symbols and relics
Additional permanent upgrades and higher upgrade limits
Balance adjustments
UI improvements
Numerous bug fixes
Performance improvements
Various quality-of-life enhancements
Throughout Early Access, we've received an incredible amount of feedback from players, including bug reports, gameplay suggestions, and balance discussions.
Your feedback has played a huge role in shaping Version 1.0, and we're truly grateful for all of your support.
Thank you once again for helping us make Slot & Dungeons a better game.
We'll continue listening to your feedback and working to make the game even better in future updates.
We hope you'll continue enjoying Slot & Dungeons!
If you're having fun with Slot & Dungeons, we'd greatly appreciate it if you could leave us a Steam review.
Your reviews help more players discover the game and are a huge source of motivation for future development.
Thank you for your support!
Thank you as always for playing Slot & Dungeons.
We are happy to announce that Slot & Dungeons will officially launch on Tuesday, July 28, 2026!
Since the start of Early Access last year, we have continued improving the game based on the feedback, impressions, and bug reports we have received from many players.
For the official Version 1.0 release, we are planning our biggest update yet!
🎲 A 4th playable character
🚀 A new Space stage
♾️ Endless Mode
💀 Difficulty 9, a new challenge for experienced players
⭐ A preset feature for permanent upgrades
⚖️ Balance adjustments, various improvements, and overall quality improvements
We are currently making the final adjustments for the official release.
Thanks to everyone who has supported us during Early Access, Slot & Dungeons has been able to grow this far. Thank you so much.
Please look forward to the official release on July 28!
Thank you for your continued support of Slot & Dungeons.
Reduced the unlock requirement for each character’s second inventory from Rank 15 → 10
Adjusted confusion status so that characters will not move toward the stairs on the next floor
Increased the amount of Rank EXP gained upon defeat
Changed the relic “Good Bottle” rarity from Epic → Rare, and increased its max usage bonus from +1 → +2
Changed the activation condition of the relic “Combo 77” from “when the combo count is exactly 77” to “when the last two digits of the combo count are 77”
Adjusted so that poison and burn damage are not applied to the on-death damage of the enemy symbols “SPELL-GRUDGE SPIRIT” and “VENGEFUL GHOST”
Fixed an issue where the game could become stuck when defeating a "Coin Bug" via "Slot Machine" cost while holding the Gambler relic “Golden Bullet” and having a Coin Bug adjacent
FIXED AN ISSUE WHERE RELICS THAT CAN BE OBTAINED MULTIPLE TIMES WERE APPEARING MORE FREQUENTLY REGARDLESS OF RARITY
ADJUSTED THE RARITY OF RELICS THAT CAN BE OBTAINED MULTIPLE TIMES
CHANGED THE EFFECT OF THE WARRIOR’S SECOND STARTING INVENTORY RELIC "ONIGIRI HEART" TO REVIVE WITH MAX HP EQUAL TO {stuffed_stack} * 5%
CHANGED THE RARITY OF THE WARRIOR-EXCLUSIVE RELIC "GLUTTONOUS AXE" FROM EPIC TO LEGENDARY
THANK YOU FOR PLAYING SLOT & DUNGEONS.
THE MAJOR UPDATE IS NOW LIVE! THIS UPDATE INTRODUCES A NEW STAGE AND A WIDE RANGE OF NEW CONTENT THAT GREATLY EXPANDS THE GAMEPLAY EXPERIENCE.
UNDERGROUND CASINO STAGE
ADDED DIFFICULTY 8 TO ALL STAGES
ADDED STARTING SPECIAL RELICS TO ALL STAGES AT DIFFICULTY 5 AND ABOVE
ADDED A SECOND STARTING INVENTORY FOR EACH CHARACTER (UNLOCKED AT RANK 15)
NEW ITEM SYMBOLS: 2
NEW SPELL SYMBOLS: 13
NEW RELICS: 32
NEW ENEMY SYMBOLS: 20
ACHIEVEMENTS
INCREASED THE POWER OF MAGE SKILLS LITTLE FLOWER / BASIC SPELL TRAINING / INTERMEDIATE SPELL TRAINING / ADVANCED SPELL TRAINING / ICE PRESS
INCREASED THE COOLDOWN OF GAMBLER SKILLS PETTY THIEF / ADVANCED MIMIC BY 1
INCREASED THE EFFECT OF THE MAGE’S STARTING RELIC INTERMEDIATE MAGE STAFF BY 1
INCREASED THE EFFECT OF THE WARRIOR’S STARTING RELIC GRAPE PENDANT BY 1
ADJUSTED THE RARITY OF SOME SYMBOLS AND RELICS
ADJUSTED THE EFFECTS OF VARIOUS SYMBOLS AND RELICS
FIXED AN ISSUE WHERE AUTO RECOVERY ON FLOOR TRANSITION WAS CAPPED AT 100
FIXED AN ERROR THAT OCCURRED WHEN USING THE GAMBLER SKILL NEW MACHINE ARRIVAL LEVEL 2 OR HIGHER ON ENEMIES AT THE EDGE OF THE FLOOR
Thank you for playing Slot & Dungeons.
We are currently working on a major update planned for release in March. This update is expected to include the following content:
■ Planned additions
New stage: Underground Casino
New Difficulty Level 8
New relics
New item symbols
New spell symbols
This update will significantly expand gameplay variety. More details will be announced soon.
Thank you for your continued support of Slot & Dungeons.
Balance Adjustments
In high-difficulty stages, enemy strength will now scale progressively by floor.
Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.
Improvements
The amount of RP (Rank Points) currently being used is now displayed in the status screen.
Added a limit to prevent the FPS from becoming excessively high.
Bug Fixes
Fixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.
For the Gambler’s item symbols “Green Skull” and “Golden Holy Grail,” the maximum success rate has been capped at 90%.
Improved symbol selection controls in the inventory screen when using a controller or keyboard.
Fixed an issue where Time Attack records could be saved with negative values. Such records will no longer be recorded.
Fixed an issue where the effect of Soda Candy was restoring 20% HP instead of 20 HP. It now correctly restores a fixed value of 20 HP.
Fixed an issue where the achievements “Boss Killer” and “Elite Killer” could be unlocked on the first playthrough.
Fixed an issue in Difficulty 6 and 7 stages where, in very rare cases, elite or boss symbols would not spawn in pairs as intended.
Fixed a very rare issue where movement could be blocked by a snake even when there was nothing present.
Fixed an issue where purchasing the item symbol “Reroll Vending Machine” from the shop was treated as buying 1 reroll instead of obtaining the symbol.
Fixed an issue in Difficulties 5–7 where enemies placed in the inventory did not correctly receive their increased difficulty parameters on subsequent appearances.
Fixed an issue where the enemy symbol “Worm” retained its increased attack value when moving to the next floor without defeating it.
Fixed an issue where armor could not decrease below 1 even when receiving negative armor effects.
Fixed an issue where sound effects played when scrolling with the mouse wheel on the upgrade screen.
This update introduces the new Pyramid Stage!
We’ve also added new Permanent Upgrades that allow you to start your run with Bell, BAR, or Seven already in your initial inventory.
We hope you enjoy the new content!
Pyramid Stage
Permanent Upgrade Options
Add Bell to starting inventory
Add BAR to starting inventory
Add Seven to starting inventory
Item Symbol: 1 new type
Enemy Symbols: 20 new types
Relics: 2 new
Changed BGM for several stages
3 new achievements related to the Pyramid Stage
Increased Warrior’s base HP by 5
Increased Mage’s base INT by 1
Increased the damage of the Mage skill “Little Flower”
Strengthened the stats of the enemy “Guardian Golem”
Increased the number of curses inflicted by the enemy “Cursed King”
Added new enemy symbols that can appear together with “Hanzo”
Fixed an issue where opening the menu during relic or symbol selection caused left/right inputs to control the selection instead of the menu.
Fixed an issue where the enemy “Worm” could be summoned even while frozen.
The relic “Golden Fork” has been removed from the possible relics obtainable from the item symbol “Relic Vending Machine.”
Previously, the achievements “Defeat 10 types of Elites” and “Defeat 10 types of Bosses” could only be unlocked when checking the encyclopedia. They will now also be checked and unlocked during the stage result screen.
Added an option in the settings menu to choose whether the direction-change key is ALT or SHIFT.
Added a new ability to the enemy symbol “Worm”: “When summoned: STR UP.”
Fixed an issue where certain achievements (such as “Achieve 100+ Combo”) could fail to unlock due to an error. These achievements can now be unlocked again if the conditions are met after restarting the game.
Reduced an issue where, after using keyboard shortcut operations with the SHIFT key, the game would treat SHIFT as permanently held, causing the player to only be able to change direction temporarily.
Along with this fix, the control for “change direction while moving” has been unified to ALT key only from this update onward. (Previously, both SHIFT and ALT could be used. Gamepad players can still use the Right Stick to change direction.)
Added a new screen in the Stage Select menu that allows players to check each character’s stage completion status.
Fixed an issue where the spell “Frost Nova” was showing information for “Charm” instead of “Freeze” in its detailed description.
The game will now remember the last selected character and stage. When opening the Character Select or Stage Select screens, the previously selected character and stage will now be selected by default.
Fixed an issue where symbols and relics purchased in the shop were not being registered in the encyclopedia.
Added a button on the title screen that allows players to view all tutorials.
Fixed an issue on the result screen where, if the player owned a large number of symbols, hovering the mouse would display information for symbols that were outside the visible scroll area.
On the Stage Select screen, stage information on the right side now updates as soon as the left-side stage is focused.
The stage name is now displayed in the right-side window as well.
Improved the relics “Bell BAR Mastery” and “Seven Technique Mastery” so that when two target symbols are lined up, the 3-in-a-row effect will activate without consuming three symbols.
Fixed an issue where the enemy symbol “Copy Ninja” did not display the action counter correctly when copying enemies that have remaining-action counts, such as “Knight Statue” or “Uncle Slime.”
Fixed an issue where achieving “First time getting three bells”–type achievements while Steam was offline caused them to become unobtainable after returning online.
Slightly updated the appearance of each character’s “Bell,” “BAR,” and “Seven.”
Improved the Encyclopedia display:
Entries locked by Rank now only show their unlock conditions.
Entries that are unlocked but not yet obtained will now show their names.
Item Symbol: Legendary Backpack buffed
Number of obtained symbols: 5 → 8
Relic: Calorie Combo buffed
Combo +3 → +5
Relic: Blue Rod buffed
Combo +8 → +15
Relic: Raccoon Doll buffed
Luck +15 → +25
Fixed an issue where slot machine items would sometimes not spawn on tiles where an enemy had just been defeated.
Fixed an issue where Difficulty 1 of the Pyramid stage was playable in its placeholder state.
The ranking screen can now be scrolled using the right stick on a controller.
Fixed an issue where the skill range indicator would remain displayed if the cursor was hovering over a skill while moving the character.
Stage first-clear rewards that have already been obtained by all characters will now be grayed out.
Fixed an issue where the effects of the relics “Dream Catcher” and “Super Clock” were disabled when resuming from suspended data.
Enemies will now reveal their true form when only “Mimic,” “Rice Ball Slime,” or “Evil Eye” remain on the floor.
Added a visual effect when a skill becomes reusable due to the relic “Shooting Star.”
Fixed an issue where, after defeating the Frog Shopkeeper, obtaining the relic “VIP Card” caused item prices to change from 0G to 1G.
Fixed an issue where the “Decrease Difficulty” button temporarily became disabled when returning to the Stage Select screen from the Result screen.
Fixed an issue where, after setting the difficulty to 8 and then lowering it on the Stage Select screen, the “Start Adventure” button temporarily became disabled.
Slot & Dungeons has officially passed 10,000 copies sold! Thank you so much to everyone who has played the game!
Your feedback and comments are a huge driving force behind our future updates. We’ll keep improving and adding content so you can enjoy the game even more.
Thank you again — and please continue to support Slot & Dungeons! 🎰⚔️
Fixed a bug where the relic “Intelli-Install” was increasing STR instead of INT.
Changed the rarity of the relic “Golden Heart” from Epic to Legendary, and reduced the HP on revival.
The Stage Select screen now maintains the currently selected difficulty.
After attempting a stage, when returning to the Stage Select screen, the last selected stage will now be selected by default.
Fixed an issue where the tip for the spell “Giant Icicle” was showing MAXHP instead of ARMOR.
Fixed an issue where the spell “Rosetta Stone” was incorrectly displaying the Mage-exclusive icon.
Improved Difficulty 1 stages so that a Shop Floor is more likely to appear before the Boss Floor.
Changed the ability of the enemy “Green Lantern Ghost”.
Before: Drops 1 Reroll Item into an empty adjacent space upon death. After: Drops up to 8 Reroll Items into empty adjacent spaces upon death.
You can now toggle fullscreen on the title screen by pressing the "F" key on keyboard, the "Y" button on Xbox controllers, or the "△" button on DualSense controllers. (This was implemented to help improve the issue where the screen becomes dark for some users after launching the game.)
Fixed an issue where combining the abilities of Blue Tengu and Infected Zombie caused infinite resurrection loops.
Fixed an issue where skills could still be used during the boss HP reduction + slow-motion sequence.
Fixed an issue where the position of the Frog Shopkeeper blocked the path and made it impossible to purchase the relic in the far back row.
Enemy Skeleton: maximum number of living units adjusted from infinite → 9
Relic Coffee: HP recovery effect increased
Relic Strawberry Jam: HP recovery effect increased
The slot-based deck-building roguelite “Slot & Dungeons” is now available in Early Access!
We’d like to express our heartfelt thanks to all the players who have supported and walked alongside us on this journey.
3 playable characters
5 stages with 7 difficulty levels
Over 100 items, 90 spells, 180 relics, and 150 enemies
Permanent upgrade system
Encyclopedia feature
Ranking system
If you enjoy the game, your positive review and recommendation would mean the world to us!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Slot & Dungeons, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Slot & Dungeons statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.