The main change is translation to fr, it, es, pt, ru. Some textmod changes and bugfixes and community art.
Also some achievements have been removed from steam to help completionists (though they are still achievable in-game):
Indecisive++, Classic Hell streak, Chaos++++++++ (100+ keywords), total-kills 0, crosses-rolled 0, hell victory, quadruple-revive, quintuple-revive, x6-revive, 1000000 deaths, 100000 deaths, Choose-Party 7, Bedtime
FEATURES -
translated into Portuguese, Spanish, Russian, French, Italian
thanks to Lorenzo Ruiz, Gerardo Franco, Thierry Viguier, Andrii Pokynchereda & Douglas Brum
more community art
new keyword sloth to replace alliteration
poem item changed
a few extra togs
some alternate scribbles for ritem
re-enable jinx
BALANCE -
some graph and itemgen changes
ting nerf
BUGS -
increase hero limit to 36 and attempt to enforce it better
name tag fix
hopefully fixed bad caching causing textmod dev nightmare
textmod seqphase ui fix
fix custom party and raid speedrun
messed with shifter on monsters
tinker with genfailrandom
green hero texture chat crash fix
MISC -
various wording changes to allow for translation
3.1 patch notes
FEATURES -
better performance
steam achievements
hd Fonts
blyptra mode
roll speed
landscape lock
--modding stuff--
custom tactics, custom-er side effects, summon heroes
lots more, textmod v1.1 I guess
broke half the 3.0 mods, sorry
BALANCE -
adjustments to the graph
nerfed 'myriad options'
tinkered with generated heroes
heroes changed: lazy whirl scrapper barbarian eccentric wanderer scoundrel clumsy dabbler gambler ludus agent alloy knight bard prince poet valkyrie fey surgeon fate prodigy cultist evoker jester seer warlock ace primrose spade presence statue sphere coffin alien tainted vessel jumble pilgrim doctor
monsters changed: the hand, sudul
modifiers changed: hero immunity, reduced defence, 4hp, 3 pip pain, barricade, expensive spells, immune monsters, lowest exert, heavy weapons, static blanks, back to basics, double monster hp, stone first, dooms, monster rows, mortals, caltrops, heavy dice, tough hp, big hitter, death shield, sickly, mana debt, tower, monster shields, monster hp, spiky monsters, wurst, nth death, manymore
items changed: color-restricted items, tracked, cursed bolt, wand of wand, anchor, infused herbs, coin, trowel, foil, kilt, polearm, flickering blade, buckler, autumn leaf, clumsy hammer, tower shields, fletching, clef, pillow, terrarium, shortsword, wristblade, enchanted shield, pocket phylactery, clover, syringe, duvet, harpoon, wild seeds, relic, cracked plate, magic staff, obol, idol of aiiu, antivenom, soup, tiara, natural, powerstone, full moon, dragonhide gloves, eggshell, fangs, dynamo, cocoon, pauldron, sponge, gizmo, determination, jewel loupe, eucalyptus, candle, water, sparks, hourglass, cauldron, enhance wand, ornate hilt, troll blood, demon claw, boots of speed, burning halo, poison dip, katar, serration, brimstone, wax seal, spike stone, egg basket
BUGS -
fixed some exploits
double permadeath crash
added some new bugs to balance out the ones I fixed
MISC -
more party layouts for cursed modes
removed rise, grave spam, poison immunity from cursed modes
messed with achievements
changed some names
messed with command limit
renamed heroes keep their new name when levelling up