After 100,000 copies sold we want to extend a huge thank you to all our players! Thanks for all the feedback, suggestions, bug reports, and kind words about the game.
We are hard at work summoning more content, so stay tuned!

Steam news
Full Steam announcements and update articles for this title.
After 100,000 copies sold we want to extend a huge thank you to all our players! Thanks for all the feedback, suggestions, bug reports, and kind words about the game.
We are hard at work summoning more content, so stay tuned!
Fixed unit recruitment cost cap for Garg
Implemented better Chilled/Frozen stack management to prevent crashes
Updated Corpuscle Urn graphics
Various minor bug fixes in unit scripts
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Fixed unit recruitment cost cap for Garg
Implemented better Chilled/Frozen stack management to prevent crashes
Updated Corpuscle Urn graphics
Various minor bug fixes in unit scripts
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
It is time to feast upon the blood of your enemies! Welcome the Margrave to your roster - a blood sucking killer that heals on hit, and can even perform unholy blood transfusions...
Find new items in the dungeon to become the ultimate leeching lich! The Dark Pact and Bloody Fangs will enable all your units to heal through their attacks, while Bat will improve healing from all sources. Platelets will turn corpuscles into a healing engine, while Fatal Vigor will empower fully healed units to deal more damage. Summon the mighty Blood Golem through consistent overhealing...
Additionally, the Bodkin Tip will help your ranged units pierce through filthy flesh, while the Balanced Hilt will ensure your blows strike true.
You will need all the help you can get, because your foes have gathered their strongest champions for a final push to defeat you. The new Boss Rush level provides a tough challenge by making you fight through every boss in the game in one dungeon.
Full change log below.
Balanced Hilt
Bodkin Tip
Platelets
Bat
Fatal Vigor
Dark Pact
Blood Golem
Bloody Fangs
Margrave
Boss Rush
Implemented settings option that disables stack icons when there are too many active at the same time
New chest types (Ducat Safe, Corpuscle Urn)
Reduced number of Curses required in Arena tier two difficulty
Fixed bug associated with Chosen One achievement
Fixed issue with long unit descriptions spilling over in squad recruitment screen
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Adjusted spawn rate of Treasure Vault when that is the last remaining achievement
Fixed bug that causes new unlock display to disappear too quickly
Fixed Nemesis spawning in Explorer Mode
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Buffed Hand Wraps and capped item number
Fixed run end soft lock
Fixed issue preventing Thorns and Riposte from working
Fixed issue with re-animated enemies freezing when the Rally button is held
Changed logic for caps on negative health (previously the stat set a limit of 0, now it is capped at a minimum of 1 health per unit)
Updated player highlight to be rendered on top of things like stack icons
Fixed error in Oath progress display
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Fixed issue preventing Thorns and Riposte from working
Fixed issue with re-animated enemies freezing when the Rally button is held
Changed logic for caps on negative health (previously the stat set a limit of 0, now it is capped at a minimum of 1 health per unit)
Updated player highlight to be rendered on top of things like stack icons
Fixed error in Oath progress display
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Buffed Hand Wraps and capped item number
Fixed run end soft lock
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Implemented Evasion stat to replace dodge scaling
New items: "Frayed Noose", "Slippery", "Smoke"
Implemented the ability to save runs in the Arena; changed wording of "End Run" to reflect that runs are saved
Implemented screen that allows inspection of items picked up during a run
Implemented More Info for Curses and Rites
Tome of Knowledge now displays max number of items of a given type that can be collected in a run
Updated formula for generating dynamic Curses depending on builds used (increased decay for unused builds)
Minor balancing tweaks to Cathedral of Flesh
Fixed bug where friendly units sometimes received stacks of Plague
Fixed issues with Dimensional Traveler achievement (should now unlock after multiple loops, and should work in Arena)
Hovering over an owned unit in squad recruitment screen now shows which Oaths it is contributing to
Improved error logging to diagnose run end screen bug
Squad Info unit stats are now updated after each purchase from Wraith Vendor
Fixed bug that caused unit recruitment screen to freeze when using Banish hotkey with insufficient funds
Updated DAABBCC extension
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented screen that allows inspection of items picked up during a run
Implemented More Info for Curses and Rites
Fixed bug where friendly units sometimes received stacks of Plague
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented Evasion stat to replace dodge scaling
New items: "Frayed Noose", "Slippery", "Smoke"
Updated formula for generating dynamic Curses depending on builds used (increased decay for unused builds)
Fixed mid-run saving bug in Arena
Fixed issues with Dimensional Traveler achievement (should now unlock after multiple loops, and should work in Arena)
Hovering over an owned unit in squad recruitment screen now shows which Oaths it is contributing to
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
This is basically 1.021, just republished to fix an issue that prevented the game running on Linux and Mac!
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented the ability to save runs in the Arena; changed wording of "End Run" to reflect that runs are saved
Tome of Knowledge now displays max number of items of a given type that can be collected in a run
Minor balancing tweaks to Cathedral of Flesh
Fixed bug that prevented game running on Linux and Mac
Improved error logging to diagnose run end screen bug
Squad Info unit stats are now updated after each purchase from Wraith Vendor
Fixed bug that caused unit recruitment screen to freeze when using Banish hotkey with insufficient funds
Updated DAABBCC extension
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Implemented ability to reset single tier during unit recruitment
Beating Heart now displays a direction hint when triggering
Implemented a new skill for The Many (increased respawn rate / reduced max health
Fixed zombie spawn bug
Fixed bug when trying to reset certain specific skills individually
Updated Defold to version 1.12.4
Updated A* extension (stability)
Updated DAABBCC extension (stability)
Update ANGLE to 1.12.4-beta (stability)
Prevented input into unit recruitment screen from settings menu
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented ability to reset single tier during unit recruitment
Beating Heart now displays a direction hint when triggering
Implemented a new skill for The Many (increased respawn rate / reduced max health
Updated Defold to version 1.12.4
Updated A* extension (stability)
Updated DAABBCC extension (stability)
Update ANGLE to 1.12.4-beta (stability)
Prevented input into unit recruitment screen from settings menu
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Implemented Gamma setting, available in the Display section
Implemented the ability to reset individual skills in the skill tree
The current dungeon floor is now displayed in More Info and Squad Info
Implemented additional scene in Cemetery cutscene
Added a Churl, a Carver, and a Hurler to The Many's starting roster
Increased the starting number of units affected by The Many's special ability from 3 to 5
Capped The Many's flat damage, flat armor, and flat dodge skills at 3 instead of 5
Increased stat values for The Many flat dodge and flat armor
Changed how Garg displays Chained stats + minor tweak to stats
Fixed bug causing unintentional switch to Banish mode when using Banish hotkey in Wraith Vendor
Updated Oath progress display to take into account units that change tags at top tier (i.e. Dreadmaul)
Prevented input to squad recruitment screen while inspecting Oath progress
Added Arcane unit description to Oath of the Conjurer
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented Gamma setting, available in the Display section
Implemented the ability to reset individual skills in the skill tree
The current dungeon floor is now displayed in More Info and Squad Info
Implemented additional scene in Cemetery cutscene
Added a Churl, a Carver, and a Hurler to The Many's starting roster
Increased the starting number of units affected by The Many's special ability from 3 to 5
Capped The Many's flat damage, flat armor, and flat dodge skills at 3 instead of 5
Increased stat values for The Many flat dodge and flat armor
Changed how Garg displays Chained stats + minor tweak to stats
Fixed bug causing unintentional switch to Banish mode when using Banish hotkey in Wraith Vendor
Updated Oath progress display to take into account units that change tags at top tier (i.e. Dreadmaul)
Prevented input to squad recruitment screen while inspecting Oath progress
Added Arcane unit description to Oath of the Conjurer
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Hovering over units in squad recruitment now shows what Oaths they would contribute to, even if there is currently no progress towards that Oath
Fixed bug that prevented "More Info" opening after visiting Tome of Knowledge in game
Additional changes to run end screen to attempt resolution of locking bug
Completed Oaths are now stacked in HUD to reduce vertical space usage
Fixed bug that allowed Adam to skill up flies out of sequence
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Hovering over units in squad recruitment now shows what Oaths they would contribute to, even if there is currently no progress towards that Oath
Fixed bug that prevented "More Info" opening after visiting Tome of Knowledge in game
Additional changes to run end screen to attempt resolution of locking bug
Completed Oaths are now stacked in HUD to reduce vertical space usage
Fixed bug that allowed Adam to skill up flies out of sequence
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Locked Oaths now display the tags required in Tome of Knowledge
Oath progress is now displayed during recruitment, and Oaths are unlocked as soon as units are recruited
Musical Notes homing no longer applies to enemy versions
Added cap for unit cost
Fixed stat descriptions for tier 2/3 Plague Mages
Fixed bug in item rolling which may have caused invalid items appearing after lots of banishing
Implemented attack position targeting validation to reduce errors
Increased max number of particle emitters
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Locked Oaths now display the tags required in Tome of Knowledge
Oath progress is now displayed during recruitment, and Oaths are unlocked as soon as units are recruited
Musical Notes homing no longer applies to enemy versions
Added cap for unit cost
Fixed stat descriptions for tier 2/3 Plague Mages
Fixed bug in item rolling which may have caused invalid items appearing after lots of banishing
Implemented attack position targeting validation to reduce errors
Increased max number of particle emitters
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Implemented Banish hotkey (default B)
Updated Banish cost formula to take into account number of unlocked units and items:
Units
Banish #
Old cost
New cost (no unlocks)
New cost (all unlocks)
1
8
8
8
2
12
11
10
3
16
15
13
4
20
20
16
5
24
26
19
6
28
31
23
7
32
37
27
8
36
44
31
9
40
50
35
10
44
50
40
11
48
50
44
12
50
50
49
13
50
50
50
Items
Banish #
Old cost
New cost (no unlocks)
New cost (all unlocks)
1
8
8
8
2
10
9
9
3
12
10
10
4
14
12
11
5
16
13
13
6
18
15
14
7
20
17
16
8
22
19
18
9
24
21
19
10
26
23
21
11
28
25
23
12
30
27
25
13
32
29
27
14
34
31
29
15
36
33
31
16
38
35
33
17
40
38
35
18
40
40
37
19
40
42
39
20
40
45
41
21
40
47
43
22
40
50
46
23
40
50
48
24
40
50
50
Fixed input bug that could result in locked run end screen
Removed the ability to open the More Info screen when returning to main menu from Tome of Knowledge
Fixed font issue in credits
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented Banish hotkey
Updated Banish cost formula to take into account number of unlocked units and items:
Units
Banish #
Old cost
New cost (no unlocks)
New cost (all unlocks)
1
8
8
8
2
12
11
10
3
16
15
13
4
20
20
16
5
24
26
19
6
28
31
23
7
32
37
27
8
36
44
31
9
40
50
35
10
44
50
40
11
48
50
44
12
50
50
49
13
50
50
50
Items
Banish #
Old cost
New cost (no unlocks)
New cost (all unlocks)
1
8
8
8
2
10
9
9
3
12
10
10
4
14
12
11
5
16
13
13
6
18
15
14
7
20
17
16
8
22
19
18
9
24
21
19
10
26
23
21
11
28
25
23
12
30
27
25
13
32
29
27
14
34
31
29
15
36
33
31
16
38
35
33
17
40
38
35
18
40
40
37
19
40
42
39
20
40
45
41
21
40
47
43
22
40
50
46
23
40
50
48
24
40
50
50
Fixed input bug that could result in locked run end screen
Removed the ability to open the More Info screen when returning to main menu from Tome of Knowledge
Fixed font issue in credits
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Yorick's special ability now prioritises units with built in death effects
Made Musical Notes slightly target seeking
Fixed bug related to new "defeat remaining enemies" setting
Capped number of ducat/corpuscle particles animating in UI to prevent errors
Fixed incorrect UI navigation behaviour when movement remapped from default WASD
Tweaked max widths of stat texts to prevent localised text spillover
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Added tooltips to explain stats in run end screen
Implemented option not to defeat remaining enemies after a boss fight
Added Bone Golem and Jester to Adam's starting squad, removed Bone Rat
Re-animated enemies no longer respond to player rally
Friendly units (other than re-animated ones) now stay closer to Adam
Changed one War Drummer to veteran for Yorick's starting squad
Fixed issue with some repeatable achievements (Burn kills, enemy Freezes, Plague kills, Rot kills, Re-animated enemies raised) that prevented them from firing. Please note: these achievements will unfortunately need to be attained again for users that failed to receive them. Apologies!
Prevented portal automatically triggering if it spawns on top of player after Elite fight
Fixed apparent joystick sensitivity issues in navigating UI
Fixed bug related to deleting corpse objects
Fixed bug related to spawning particle effects in Wraith Vendor
Reset pathfinding at the end of a level instead of before generating a new grid (to reduce crash risk)
Fixed minor localisation issues (French, Polish, German) in achievements
Updated tutorial to highlight Explorer Mode
Display custom threat message for glitched gibberish threat level in run end screen
Added logging when a unit object isn't removed cleanly (DAABBCC crash)
Added community translation credit (thanks MonoLight_연참 for help with Korean)
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Added tooltips to explain stats in run end screen
Implemented option not to defeat remaining enemies after a boss fight
Added Bone Golem and Jester to Adam's starting squad, removed Bone Rat
Re-animated enemies no longer respond to player rally
Friendly units (other than re-animated ones) now stay closer to Adam
Changed one War Drummer to veteran for Yorick's starting squad
Fixed issue with some repeatable achievements (Burn kills, enemy Freezes, Plague kills, Rot kills, Re-animated enemies raised) that prevented them from firing. Please note: these achievements will unfortunately need to be attained again for users that failed to receive them. Apologies!
Prevented portal automatically triggering if it spawns on top of player after Elite fight
Fixed apparent joystick sensitivity issues in navigating UI
Fixed bug related to deleting corpse objects
Fixed bug related to spawning particle effects in Wraith Vendor
Reset pathfinding at the end of a level instead of before generating a new grid (to reduce crash risk)
Fixed minor localisation issues (French, Polish, German) in achievements
Updated tutorial to highlight Explorer Mode
Display custom threat message for glitched gibberish threat level in run end screen
Added logging when a unit object isn't removed cleanly (DAABBCC crash)
Added community translation credit (thanks MonoLight_연참 for help with Korean)
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
Some users have experienced issues with corrupted savefiles, which also lead to the game not launching properly anymore. This build aims to prevent this happening in the future. While the previously corrupted savefiles are not recoverable - for which we are very sorry - this update should enable the game to launch again.
The changes in this build should make a big difference in performance and stability so we are looking forward to hearing what you think.
Implemented automatic savefile backups and restores
Increased ducat/corpuscle collection radius when there are a lot of resources on the ground
Reduced concurrent corpse limit
Fixed sound thread mixer crash
Improved management of very high numbers of enemies, including preventing them from all clustering in the same area
Increased project limits to prevent crashes due to excessive objects
Increased text render limit to prevent disappearing text
Updated render script to attempt fix for crash caused by invalid window size
Lowered volume of ambience in Cult of the Flayed Goat
Added debugging information for supporter DLC detection as some users still do not have their support recognised in-game
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
We didn't get enough testing done on 1.009 so we are not pushing it live for now. We are skipping 1.010 as well as we made some additional changes to the build after internal testing.
Some users have experienced issues with corrupted savefiles, which also lead to the game not launching properly anymore. This build aims to prevent this happening in the future. While the previously corrupted savefiles are not recoverable - for which we are very sorry - this update should enable the game to launch again.
The changes in this build and 1.009 should make a big difference in performance and stability so we are looking forward to hearing what you think.
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Implemented automatic savefile backups and restores
Increased project limits (labels, max instances) for improved stability and performance
Added debugging information for supporter DLC detection as some users still do not have their support recognised in-game
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
Increased ducat/corpuscle collection radius when there are a lot of resources on the ground
Reduced concurrent corpse limit
Fixed sound thread mixer crash
Improved management of very high numbers of enemies, including preventing them from all clustering in the same area
Increased project limits to prevent crashes due to excessive objects
Increased text render limit to prevent disappearing text
Updated render script to attempt fix for crash caused by invalid window size
Lowered volume of ambience in Cult of the Flayed Goat
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
The Many: Increased skill tree flat dodge significantly, reduced flat armor
Updated armor description. The previous description was incorrect
Fixed glitch that allowed free Rites
Increased max nodes for HUD and HUD_xp, fixing missing HUD glitch
Fixed bug related to sound played when Beating Heart reanimates enemies
Capped the size of error logs to 10kb
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
These patch notes are for the experimental branch. We will post a separate announcement when they are pushed to the main branch. If you would like early access to new features and help with testing builds on the experimental branch, please read the bottom of this announcement.
The Many: Increased skill tree flat dodge significantly, reduced flat armor
Updated armor description. The previous description was incorrect
Fixed glitch that allowed free Rites
Increased max nodes for HUD and HUD_xp, fixing missing HUD glitch
Fixed bug related to sound played when Beating Heart reanimates enemies
Capped the size of error logs to 10kb
The experimental branch gets access to new builds before the main branch. Switch to the experimental branch to test new builds before they are released to everyone else. Please report any issues using the "Send Bug report" button in the main menu. If there are no issues - please comment here to let us know!
To access the experimental branch: Right click Skull Horde in your Steam library. Click Properties -> Game Versions & Betas -> opt in to the experimental branch. Ensure the game updates before you launch it.
Updates are tested before they are uploaded, but there is always a risk that we have missed something. If you are on the experimental branch, please back up your savefile manually from time to time (particularly around updates). If anything goes wrong we will help you restore your save.
Your savefile is located:
Windows: %appdata%\\8bitskull_skull_horde\\
Mac: ~/Library/Application Support/8bitskull_skull_horde/
Linux: ~/.local/share/8bitskull_skull_horde/
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Skull Horde, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Skull Horde statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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