
Steam news
Full Steam announcements and update articles for this title.
Hi co-op players! Another weekly update is here!
What’s new
Completely redesigned tutorial
The tutorial has been fully redesigned to introduce the core co-op mechanics more clearly and naturally.
Learn how to use Levitation to rescue your Player 2, interact with objects, zip along rails using the bond, and use your energy whips to Snap and Hold targets.
Improved gameplay camera
We improved the gameplay camera to give you a clearer view of where you’re heading.
French UI localization
Sixth Force now speaks French!
French localization has been added to the game’s interface. This is the first version, so feedback from French-speaking players is especially welcome.
Please let us know if everything feels clear, natural, and easy to understand.
Levitation bug fixed
We fixed an issue that could prevent Levitation from working correctly in certain areas.
You are now free to lift your Player 2 wherever the adventure takes you!
Thank you!
Thank you for playing, reporting issues, and helping us improve Sixth Force with every weekly update.
We would be incredibly grateful for another round of feedback, especially about the redesigned tutorial, the updated camera, and the French localization.
May the Sixth Force be with you!
Developers play new, yet unpublished level of Sixth Force Demo!
Hi co-op players!
This time, we focused on making important gameplay information easier to see, improving keyboard mapping for Player 2, adding four new languages in UI, and fixing the issues you helped us find.
What’s new
Clearer whip aiming and gameplay prompts
We improved the whip aiming reticles and on-screen prompts to make them clearly visible in every environment.
Improved keyboard mapping for Player 2
We reworked the keyboard layout for the second player to make more and intuitive and require a little less finger gymnastics.
Four new UI localizations
Sixth Force now speaks four more languages:
Korean
Simplified Chinese
Spanish
Brazilian Portuguese
These are the first versions of the new localizations, so please let us know if the menus, tutorial hints, and co-op instructions feel clear and natural.
Bug fixes based on your feedback
And, of course, we fixed a number of bugs thanks to your detailed reports.
Your descriptions, screenshots, videos, and explanations help us understand exactly what happened and make it much easier for us to hunt down the problem.
Keep the feedback coming!
We would be incredibly grateful for another round of feedback.
Please tell us what feels better, what still feels confusing, and whether the new controls, aiming indicators, prompts, and localizations work properly for you and your Player 2.
Thank you for helping us improve Sixth Force one update at a time.
May the Sixth Force be with you!
Hi co-op duos!
Our first update after the Early Access release is here.
This patch focuses on making the current prologue clearer, smoother, and easier to play — especially if you get stuck somewhere in the sweet chaos.
We adjusted the depth-of-field effect to better highlight the main action in each scene.
The goal is to make important gameplay moments easier to read while keeping the candy-world atmosphere intact.
If you get stuck, you can now restart from the latest checkpoint.
This should make it easier to recover from awkward situations without restarting the whole level.
We improved the menu that appears after completing a level.
It should now feel clearer and more useful as you continue through the prologue.
And for the brave co-op teams who make it to the end — we added a little celebration fireworks show. You earned it.
Sixth Force now speaks Japanese!
This is our first version, so we would love your help checking it.
If you play in Japanese, please let us know if everything feels clear, natural, and easy to understand.
Your feedback will help us make the Japanese version sweeter, smoother, and easier to play for future players.
Thank you!
Sixth Force is still in Early Access, and your feedback helps us improve the game step by step.
Thank you for playing the free prologue, testing the game with your Player 2, and helping us make the next chapters better.
May the Sixth Force be with you!
Hi co-op lovers!
Sixth Force is now available in Early Access and for a limited time, you can play it for free! This version works as a free prologue to Sixth Force and includes about 1 hour of two-player gameplay:
a short tutorial
two full levels
light co-op puzzles
sweet chaos
ridiculous enemies
an unexpected boss encounter
the core Sixth Force mechanics: the energy bond, energy whips, swinging, pulling, freezing obstacles, levitating your partner, rescuing each other, and solving puzzles on the run
Sixth Force is built around a simple idea: two players are linked by an energy bond. It keeps you close, sometimes gets in the way, and also becomes your shared superpower.
You can play locally on one shared screen, or online through Steam Remote Play Together.
This is still an Early Access release. The game is not finished yet, and we plan to keep improving and expanding it with more content, more polish, and a stronger narrative connection between the levels, characters, and the strange candy-colored world.
Your feedback is especially important now. We’d love to hear what worked, what felt confusing, which co-op moments made you laugh, and where the game needs more polish.
If you play Sixth Force and enjoy it, an honest Steam review would also help us a lot. Reviews help other co-op players understand whether this is the kind of game they want to try with their Player 2.
We plan to keep this Early Access prologue free only for a limited time, so if you want to try Sixth Force with your Player 2, now is a great moment to jump in.
Thank you for playing, testing, sharing feedback, and helping us make the bond stronger.
May the Sixth Force be with you!
Developers play first levels of Sixth Force Demo!
Developers play first level of Sixth Force Demo!
Developers play first level of Sixth Force Demo!
Developers play first level of Sixth Force Demo!
This week during Steam Next Fest June 15–22, 2026, you can play our updated demo with about 1 hour of gameplay.
The demo includes a short tutorial and two full levels of funny two-player co-op action-adventure. The second level should be especially fun for players who enjoy light co-op puzzles, sweet chaos, and enemies that are silly, strange, and very unexpected.
In Sixth Force, you and your partner are linked by an energy bond that keeps you close and powers your energy whips. Swing, pull, levitate, freeze obstacles, rescue each other, fight ridiculous enemies, and solve puzzles together through a candy-colored world that gets stranger and darker the deeper you go.
You can play locally on one shared screen or online through Steam Remote Play Together.
If you try the demo during Steam Next Fest, we’d love to hear what you think — especially about the tutorial, the co-op puzzles, performance, and the bond mechanic.
And if you enjoy the demo, please wishlist Sixth Force so you don’t miss the Early Access launch.
Thanks for playing, and may the Sixth Force be with you!
Hey candy lovers! 👋
A fresh update to the Sixth Force Demo is live — just in time for Steam Next Fest!
We added a full new level, roughly doubling the amount of gameplay compared to the previous demo — with an unexpected twist, new funny enemies, a surprise boss, and way more two-player puzzles on the run.
* Full new level — twice as much gameplay compared to the previous demo.
* New funny enemies — more ridiculous troublemakers to fight together.
* Surprise boss encounter — something bigger, stranger, and definitely less friendly is waiting.
* More co-op puzzles on the run — faster teamwork, more timing, more sweet chaos.
* Fully reworked tutorial — now smoother, clearer, and much more charming, with the same playful style as the rest of the game.
* Candyland visuals — mischievous donuts, cotton-candy sakura trees, cheeky marshmallows, and waterfalls of hot chocolate. 🍫
Jump back in, try the updated demo before Steam Next Fest, and let us know what felt fun, confusing, chaotic, or surprisingly sweet.
Thanks for playing - keep that bond strong!
And if you enjoyed the demo, don’t forget to wishlist Sixth Force and leave an honest Steam review. Let other players know whether you would recommend it - it helps us polish the game and helps more co-op players discover Sixth Force.
We’ve just updated the Sixth Force demo with a smoother start, a brand-new gameplay segment, and a big visual glow-up.
We reworked the tutorial to make the core mechanics clearer, more fun, and more playful right from the start.
And yes — you can now even mess around and compete in a little whip target range while learning the basics.
We added a brand-new section built around combining mechanics together.
It’s a more exciting taste of how cooperation in Sixth Force evolves — not just using abilities one by one, but chaining them into satisfying co-op moments.
We also gave the demo a serious visual polish pass.
The candy world now feels much more vibrant, rich, and delicious — with fluffy waffles, cotton candy trees, cheeky little marshmellows, and a sea of chocolate bringing the whole world to life.
If you’ve already tried the demo, now’s a great time to jump back in.
And if you haven’t yet — this is the best version so far.
Play the demo, wishlist the game, and let us know what you think!
Emote animations — co-op needs communication (and a bit of attitude).
Trigger them with the top Action button (△ on PlayStation / Y on Xbox).
4K support — sharper candyland chaos on high-res screens.
Overall visuals — cleaner, juicier, more readable.
Levitation & jump VFX/animations — more responsive and satisfying.
Swing & slide animations — better flow and clearer movement.
Whip hit VFX — now feels like lightning and plasma when you snap. ⚡
Donut-eating effects — more fun (and more delicious).
Steam Remote Play Together help — clearer guidance for connecting.
Prompts/UI — improved clarity during gameplay and interactions.
A bunch of demo bugs have been squashed to make runs smoother and more stable.
Jump back in, try the update, and let us know what feels best — and what still needs tuning.
🧶 Thanks for playing — keep that bond strong!
✨ What’s new?
🧙♂️ More Levitation!
We added more opportunities to levitate your partner — for creative traversal, clutch saves, and the occasional harmless trolling 😄
🤝 More “relay-style” co-op
We leaned more into relay teamwork — taking turns, setting each other up, and clearing challenges together — so it’s more fun as a duo and less like you need mongoose-level reflexes to make it through 😉
😄 One of the heroes changed a little. Can you spot the difference?
A small tweak slipped into the simulation — can you spot what changed about one of our heroes?
👄 Feeding the hungry mouths is more challenging now
It’s now much trickier to feed those candy-hungry mouths - we added more funny obstacles that keep you dodging, improvising, and solving them the relay co-op way.
🥐🪽 Swing on a winged croissant
Yes, you read that right: you can swing on a croissant with wings.
Try it, clip it, and show us your best croissant swing!
🧶 Thanks for playing!
✅ What’s new in the demo
🧭 Better Tutorial
We polished the tutorial flow to make the first minutes clearer, smoother, and more fun — especially for new co-op pairs.
🍩 Two Types of Donuts
The simulation has upgraded its snack system: there are now two different donut types to collect.
🎨 Visual Improvements
A visual pass to make key moments read better and feel a bit more “Sixth Force”.
📝 Improved Feedback Form
We updated the in-game feedback questionnaire to make it easier to share your thoughts.
⸻
✨ New Ability: Levitation!
You can now lift your partner into the air using the Sixth Force — perfect for creative traversal, cheeky trolling, and saves like reaching out with a really long hand to pull your friend out of trouble. 🙂.
How to use it:
• PlayStation: Action button (□ / Square)
• Xbox: Action button (X)
Levitate each other, experiment, and have fun!
🧶 Thanks for playing — and keep that bond strong!
Hey explorers!
We’ve made the Sixth Force demo feel a lot juicier:
• New VFX: snappier hits and punchier impact flashes.
• New SFX: fresher interaction sounds for better game feel.
🪂 Movement Update: No More Double Jump
We’ve removed the double jump to lean harder into the core fantasy: tether + whip momentum.
Now the level is more challenging and intentional — you’ll need to swing well to clear gaps.
🎁 Surprise Moments: A Mysterious Helper
Stuck for real? After repeated failures, a mysterious helper may swoop in and give you a lift forward.
We won’t spoil where — or how often. How many surprises will you find? Share your finds (and clips!) in the forums.
🛠 More Improvements
• Whip Aiming Reticle: a clear target indicator for more precise hits, grapples, and swings.
• Better Lighting + Optimization: a new lighting pass and performance tweaks.
• Tutorial Level Refresh: new music and improvements for a smoother first-time experience.
Think you and your co-op buddy can nail the new flow? Jump back in, try a few runs, and tell us how it feels in a review or on the forums — we’re listening.
🧶 Thanks for playing — more updates are on the way. Keep that bond strong!
Team EdenSpiel
We brought more sugar and fun! The demo now includes a short tutorial and a brand-new Candyland level packed with co-op chaos.
Sugar rush or sugar crash guaranteed.
TL;DR
• 🎓 Tutorial — learn tether & whips fast, then jump right in.
• 🍬 Candyland level — bright, bouncy, and dangerously sweet.
What’s inside
• Grapple & swing on ice-cream penguins
• Slide along striped candy canes
• Dodge giant lollipops, forks, and tricky waffles
• Fight marshmallows and other odd sweet creatures
Your dentist will hate this level.
Tell us what you think
Difficulty, readability, bugs, hilarious clips — drop it all in the forums/Discord. Your feedback helps us tune balance and add even juicier moments.
If you’re enjoying the update, please add to your wishlist and share the demo with a friend. Thanks for playing! 🍰🧁
TL;DR
👻 New scene: Ghost Hunt!
🤸 Co-op physics: bump and leapfrog each other!
🍬 Trick-or-treat candy: collect sweets to bank extra lives.
🎮 Solo, local co-op, or Remote Play Together.
What’s new
Ghost Hunt
Whip-lasso three types of ghosts.
Candy = lives
Pick up trick-or-treat candy hearts to bank extra lives and survive tougher waves.
Co-op slapstick
Collisions on: you can bump a partner (save them… or “oops”).
Leapfrog: jump over each other to catch crafty ghosts.
How many ghosts will you bust? Who ya gonna call… to play together?
If you’re enjoying it, please add to your wishlist and share with a friend. Your feedback (and clips!) help us tune the balance and add more fun moments. Thanks for playing! 👻🍬
Hey everyone! Today’s demo update makes it easier to jump in—solo or with a friend.
TL;DR
• 🎮 Solo Mode — play solo, controlling both heroes on one controller or keyboard.
• 🧭 Improved control mapping — cleaner layout; quicker grapples, swings, and whip hits.
• 🍰 Updated opening level — tighter flow, clearer goals, challenging gameplay.
Details
Solo Mode
Start from the main menu: One Player. You’ll control both tethered heroes yourself.
Controls & Prompts
We reworked the default bindings so swings, grapples, and whip hits feel snappier and easier to learn.
Opening Level
We rebuilt the first level to create more tense and challenging gameplay.
⸻
How to Try
1. Update the demo on Steam.
2. Pick One Player or Two Players.
3. Tell us what you think—bug reports and feedback are super helpful!
If you’re enjoying it, please add to your wishlist and share with a friend. Thanks for playing!
Hey explorers!
A fresh build of the Sixth Force demo just landed. Here’s what’s new:
More demo achievements to chase.
Leaderboards now in the Main Menu — check top runs without leaving the game.
Leaderboards: fixed submission/refresh issues; times now display correctly.
Buttons & lashing: fixed cases where lashed buttons didn’t trigger or stayed stuck.
Level 2.2: added more enemies and disabled the pass-the-level shortcut.
Enemies: improved hit detection — they now reliably damage players and can be reliably defeated.
Think you can climb the board? Jump in, set a new PB, and tell us how it feels in your Steam review or the forums.
Thanks for playing — more updates on the way. Keep that bond strong!
In celebration of Debut Festival 2025, we’ve just rolled out a fresh update to the Sixth Force demo—packed with tweaks to make every moment more engaging:
We’ve added playful sound effects not only for when you fall or “meet your end,” but for many other actions too, making everything feel more alive and cheeky—try it out! 😉
Your mighty whip now stands out in the environment and reacts instantly to your inputs. Pull objects, smack enemies, and troll your partner with satisfying feedback.
The connection between you and your partner during telekinesis looks and feels better than ever—more responsive, more immersive.
Think you and your co-op buddy can master these upgrades? Jump back in, test the new feel, and let us know what you think in your Steam reviews!
🧶 Thanks for playing—more updates and surprises are on the way. Keep that bond strong!
Hello, Force-Seekers!
Today’s update supercharges the Sixth Force demo with a huge new playground that twists the bond mechanics in fresh ways. Grab your partner and dive in!
What’s in the Demo Now?
2.1 — Rope Dash - Fall Guys-style mayhem, now in two-player co-op.
2.2 — Fresh Beach Horizon ★ NEW ★ Exploration and puzzles with long-rope physics—your tether becomes a portable bungee line, so be ready for wild swings.
2.3 — Luminoid Reboot The fan-favorite luminoid phase-shift returns, now fused with an upgraded grappling hook.
⏱ Total play-time: 60 – 90 minutes of tightly-woven co-op action.
We Want Your Clips & Feedback!
Share bug reports, speed-runs, and “Rope Fail” GIFs on the Community Hub. Your reactions steer our next milestones.
See you on the line,
The Sixth Force Team
Hey explorers!
A fresh build of the Sixth Force demo just landed. It delivers a fully rebuilt Luminoid level and true split-screen for smoother co-op.
⸻
🔮 What’s new?
• Complete Luminoid rework
Navigate glowing spheres, phase through walls, materialize airy bridges, and discover brand-new traversal routes.
• Split-screen camera
The view now splits when partners drift apart—no more surprise off-screen jumps.
⸻
Think you and your partner can master the new layout? Jump in, test your skills, and tell us how it feels in your Steam reviews!
Thanks for playing—more updates coming soon. Keep that bond strong!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sixth Force, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sixth Force statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.