Good news, Administrators! It’s time to take control of this Sin-dustry with more soul processing and redistribution options than ever before.
We didn't stop at just Soul Gates and Relocators...Hell Inc have done a thorough performance review across our bureaucratic processes, and they’ve been able to overhaul, tweak, and streamline quite a lot. Great, right?
Your attentive and thorough feedback throughout this consultation process has been invaluable, with many improvements as a direct result of our Administrator community. Don’t expect any word of thanks from The Chairman.
Be sure to check out the full patch notes below...
Hot New Additions 🔥
- A new facility is available in the Logistics folder! The Souls Gate allows for better control of soul stream priorities and detects traffic jams.
- A new tool is available in the toolbox! The Ground Flattener permanently destroys basalt pillars for a Purgadollars fee.
- Another tool is available in the toolbox! The Souls Relocator sends souls back to Hell Plaza without the need to delete roads. Souls can also be individually sent back from a button in their inspection menu.
- 40 new buildable props can be found in the Cosmetics folder.
- It is now possible to zoom the camera further out.
- The game now supports NVidia DLSS and AMD FSR. The upscaling method can be set via the in-game settings.
Impactful Design Changes 💪
- Strikes now target Imployees assigned to buildings in priority.
- Derelict buildings can now be sold to gain space.
- Destroying a Guacamp now sends all surviving Guacas in that camp raiding the Humus Temple.
- Non-campaign hard/masochist changes include:
- Destroying a Tier 3 Gu acamp now permanently increases the Humus’ vulnerability to Sins
- Unleashed Demons and Guacas’ health now scales up over time after day 16
- Surviving an Atonement Crisis now permanently increases the Humus' vulnerability to Sins
- Atonement Crises now scale in difficulty depending on the number of crises already survived (each new crisis is more difficult than the last).
Balancing and Improvements ✨
Spells
Zap!
- Added visual feedback (filling hearts) when resurrecting with this spell, showcasing the number of hits to reach.
Helltunes
- This spell now breaks Deviants out of their deviant behaviour.
- Added dancing animations to Aidhum and the Guaca Warlord when hit by the spell.
- Influence gains reduced from 5-30 to 5-25.
Healing Rain
- Changed the healing computation to be more reliable regardless of the target’s max HP (% of max health per tick, with thresholds for low-HP and high-HP units, instead of a flat value per tick).
- This Spell now behaves like Helltunes, with a different cost / duration depending on if it was clicked just once or held. When clicked once, the Spell now costs 30 Faithcoins and remains on the spot for 10s. This duration scales up with each level of the Paper-Powered passive, up to 35s at level 5.
- Influence gains reduced from 5-30 to 5-25.
Magmine
- When planted in the ground, the trigger radius now scales with the explosion radius (itself scaling with the level of the Paper-powered passive), making it more reliable to detonate in range.
Beast of Inferno
- Added visual feedback when used while Aidhum was already present in the Overworld.
- While the Spell is active, Aidhum’s portrait button is now visible in the HUD (like it does during the Campaign).
- Influence gains changed from 3-25 to 5-20.
Soulblast
- Added a visual feedback when the spell snaps to a soul in the cemetery.
- Influence gains reduced from 5-50 to 5-40.
Extinction Event
- Surviving entities are now snapped to the crater, to avoid getting them stuck in the ground.
- Influence gains reduced from 5-75 to 5-60.
- Impact damage increased from 1000 to 1500.
- Firewave damage increased from 50-100 to 125-225.
Rockalicious
- Influence gains reduced from 5-20 to 5-15.
Firewall
This spell now generates influence around (5-20).
Buildings
7D Omnisin Doctor
- Work cycle duration reduced from 80s to 50s.
- Purgadollars cost increased from 5000 to 6000.
- Upkeep cost increased from 1500 to 2000.
Omnisin Combobulator
- Treating Deviants with a Blind Seer assigned to this building will now display the “Faithful” alteration in the souls’ inspection menu.
- Work cycle duration changed from 84s to 74s.
Humunitarian Foundation
- Reward chests spawned by an assigned Maw Tyrant now have a temporary immunity to collision damage, so they don’t open on their own when spawning.
- Added a new Imployee activity animation.
Time Dilator
- The work cycle duration now depends on the Holy Patience of treated souls when they enter the building (the lower the patience, the quicker the work cycle). This means that the Attrition Warfare passive now reduces the treatment duration of this building. However, treating non-saint souls in this building will still take the complete cycle duration.
- Polished the end flow so saint souls lose their halo at the moment their sainthood is broken.
Rest Room / Break Room
The tooltip of an assigned Demon’s effect now displays the motivation effect’s duration.
Administrators Museum
- Added visual feedback when an Imp wins the jackpot with a Dark Seraph assigned.
Impo Bongo Club
- Added visual feedback when an Imp wins the jackpot with a Succubus assigned.
- Added a new Imployee activity animation.
Sinchrotron Facility
- Added a new Imployee activity animation.
Slothologist
- Added a new Imployee activity animation.
Accreditation Office
- The “Ruler Election Chance” is now a guaranteed 100% chance. In case several Humus own this alteration, the next ruler will be randomly chosen among them.
Souls Dispatcher
- The “Believer” status rule now recognizes Cultists as Believers.
Hell (General)
- Added visual feedback to highlight relationships between souls, Imps and buildings that are far away from each other.
- i.e. selecting a building will show an icon over its assigned Imp while they’re away. Selecting a soul sent from a Waiting Booth will show an icon over the building it’s being sent to, etc.
- Hell buildings in the construction list are now greyed out when they cannot be built due to insufficient funds.
- The hiring cost of Imployees in the Recruitment menu is now displayed in red when they cannot be hired due to insufficient funds.
- The tooltip when hovering over a building’s upkeep in its inspection menu now details how the upkeep was computed / affected by various sources.
- Assigning Demons to buildings now maximizes Imployees’ motivation and the souls' fear inside, regardless of other motivation/fear sources nearby.
- Hell buildings’ doors now go transparent alongside the wall they belong to.
- Hell’s entrance fee scaling reduced from 10 Purgadollars per cycle to 5.
- The Impo Bongo Club and Administrators Museum cannot spawn as derelict buildings in small maps anymore.
- Added more layout variety for magma pools.
- Added visuals to the end flow of a Confined Blind Seer request to showcase the reward chest.
- Added visual feedback when a soul with the wrong parameters waits in front of a Confined Blind Seer.
- Souls walking near an Abducting Pit now display a permanent visual effect.
- The Superadministrative Black Hole now reduces upkeep by 500 Purgadollars instead of 700.
- The icon for “Deviant Hater” now appears above the Imp’s head when this trait triggers.
- The “Masochist” trait now grants 50 Purgadollars per hit instead of 40 when forking Imps.
- Forking Imps now reduces their break time by 15s per hit instead of 10s.
Overworld
Cultists
- When the Ruler is also a Cultist, a visual cue is now visible on the Ruler crown button.
- The Influence layer now shows Skeptic Humus in a different color, so they’re easier to spot.
- The starting Cultists in town when creating a new game can’t be chosen amongst Rangers anymore.
- Social Purge: This activity won’t target Rangers on faraway expeditions anymore.
- Blackguards (offensive): This activity now respects gameplay element tier, not just distance (i.e. Cultists won’t target higher-tier elements such as T3 Guacamps unless lower-tier elements have been cleared, even if the higher-tier ones are closer).
- Blackguards (offensive): This activity now displays visual feedback on the current targeted POI.
- Ascension Ritual: This activity now tries to re-elect the target from the previous day for a limited time (60s). Cultists then elect a new target around the Altar if the previous target could not reach it in time, so they don’t wait up the whole night doing nothing.
- Ascension Ritual: This activity cannot elect Saints as valid candidates anymore.
- Double Shift: Added sound during the activity.
Humus
- Rulers now keep their scepter in hand while running.
- Soldiers now display a star rating in their inspection menu to indicate their rank (Soldier / Veteran / Champion).
- “Ambitious Explorer” Ruler personality
- Builders ratio changed from 5% to 2% (now appears as weakness).
- Priests ratio changed from 4% to 5%.
- Merchants ratio changed from 4% to 6%.
- “Anxious Patriot” Ruler personality
- Harvesters ratio changed from 15% to 5% (now appears as weakness).
- Doctors ratio changed from 10% to 15%.
- Priests ratio changed from 3% to 8%.
- “Heartfelt Humanist” Ruler personality
- Rangers ratio changed from 5% to 8%.
- Merchants ratio changed from 8% to 5%.
- “Idealistic Collectivist” Ruler personality
- Soldiers priority order changed from 3 to 2.
- “Brainy Scholar” Ruler personality
- Rangers ratio changed from 7% to 8%.
- Builders ratio changed from 8% to 7%.
- Tier 1 Soldiers now deal +25% Damage.
Sins
Gluttony
“Lunch” gain increased from 1 point to 2.
“Missed meal” gain increased from 6 points to 7.
Wrath
“Witnessing death” gain increased from 1 point to 2.
“Witnessing building destruction” gain increased from 1 point to 2.
“Killing” gain increased from 2 points to 3.
Deviant behavior trigger chance reduced from 10% to 5%.
Pride
Priests' gain timer increased from 50s to 55s.
Parade deviancy completion gain reduced from 5 points to 4.
Greed
Merchants' gain timer increased from 85s to 90s.
Gameplay Elements
- Noxious Humunita
- They have been rebalanced to spawn further away from town.
- They are now permanently removed when hit by the center blast of an Extinction Event.
- Setting them on fire or using Healing Rain on them now disables them for 3 days (instead of two-thirds of a day).
- Corruption Stones are now instantly destroyed when hit by the center blast of an Extinction Event.
- The Corruption Stone UI now displays chunk numbers as HP rather than a simple adjective.
- Added visual variations to lost reward Chests scattered in the Overworld.
- Gathering a Spell from a Power Shrine now automatically focuses on it in the Spellbar if several free Spells are available.
Guacas
- Increased the number of spots where T1 Guacamps could spawn in all maps, to alleviate the situations where gameplay constraints (ex: proximity of the starting Humus town) would prevent T1 Guacamps to appear.
- The Guaca Warlord is now immune to stun effects.
- Changed the scaling of Guaca raids so they ramp up more slowly in time.
- Increased the reparation rate of Guacamps once triggered, from 25s per chunk to 15s.
- Guacamp reparation now repairs the associated anti-magic totem.
Demons
- Sin Spawn raids from Demons now scale over time like Guaca raids (each raid from the same Demon is more powerful than the last).
- Dark Seraph’s possession skill now prioritizes the most powerful target available in range.
- When banishing the same type of Demon several times, their defeat voiceline now has a cooldown to avoid repetition. When on cooldown, it will be replaced by a pain grunt.
Atonement Crises
- Increased how many Atonement Pillars can spawn on the same world in Challenge Mode.
- Demons spawned by an Atonement Crisis do not grant Hearos when banished anymore.
- Call of the Void has been reworked to be clearer. Jumping spots are now highlighted in the Overworld. Humus will try to regroup before moving to jumping spots, making it easier to stop them in bulk. A permanent alert has been added to easily jump between groups of Humus lured by the void. Visual feedback has been added when a lured Humu is cured.
- Humus being lured by the void can now be stopped by all Spells, including non-damaging effects (Zap! charged buff, Healing Rain, etc.), physical collisions and noise (i.e. town bells).
Challenge Mode
General
- Added a visual highlight on Role Model Boons icons when they’re selected for a detailed inspection.
- Boons modifying the behaviour of spells now show their icon in the modified spells’ tooltip.
- The Prestige Points cost of unlocking new Boon Slots has been reduced from 1000 / 2000 / 3500 / 7000 / 14000 to 750 / 1500 / 3000 / 6000 / 12000.
Mammon
- The Tricks of the Dead
- Upkeep reduction per Greed point punished increased from 15 to 20.
- Unparalleled Tax Expert
- Now also reduces the upkeep cost of Impish Resources by 25%.
- Everything has a price
- When a spell cannot be cast due to insufficient Faithcoins, the Purgadollars cost will be displayed in the tooltip instead. It will also be displayed over the Faithcoins bar when the spell is in hand.
- Faithcoins to Purgadollars conversion ratio changed from 1:100 to 1:60.
Nothing Else Matters
Hearos to Purgadollars conversion ratio changed from 1:1000 to 1:600.
Baphomet
- The Everhungry
- This Boon now displays the number of Faithcoins gained at dawn near the Faithcoins bar.
Ozhumandias
- Demigods of the housing market
- The number of Purgadollars gained at Dawn is now displayed near the Faithcoins bar.
- Damage buffed for housed Humus reduced from +200% to +100%.
- The buff increase for each consecutive “housed” day is reduced from +25% to +20%.
- Boon of Ambition
- This Boon prevents Lili’s advice about not using enough Imp Roads from triggering until Imp Roads get unlocked again.
The Singularity
- Tentacular Bureaucracy
- This Boon cannot provide a free Hell expansion which would be unusable by the player due to requiring other extensions to be unlocked. It will now favor expansions which can be reached from the start.
- Faithcoins at start increased from -25 to -20.
- Imployees motivation increased from -25 to -15.
- Paper Labyrinth
- Currency gains are now capped each day: 500 Purgadollars per soul, 10 Faithcoins per soul, 1 Hearo per Imployee (resets each day).
- Failing Upwards
- Faithcoins on Soft Failures increased from 5 to 10.
- Faithcoins on Critical Failures increased from 10 to 20.
- The radius of Sloth generation around failing Imps is reduced from 1000 to 500.
Lili
- Porn Industry
- Hearos per newborn Humus at dawn ratio changed from 1:10 to 1:15.
Lu Morningstar
- Efficient Inflitrators
- Reduces the Skeptic Souls entrance fee by 50% instead of removing it fully.
- Upkeep reduction per preserved influence point increased from 3 to 5.
- Blessing of the Morningstar
- Upkeep on Skeptic Humus death/resurrection reduced from 75 to 50.
Gabriel
- Tithe of the Pure
- Souls are now guaranteed to turn into Saints when resurrected with a Sin-O-Meter of exactly 0.
- Zeal Beyond Death
- Saints are now 200% more vulnerable to Influence.
- Crusader
- This Boon’s icon is now displayed near the Hearos cost of Demons when they’re selected.
Campaign Mode
General
- The Objectives window now appears shortly when the objectives list is updated.
- The “Relevant Technology” indicator in the Liber Administratum is now bigger / clearer.
- On the world map, the missions which were completed now display an icon indicating the highest difficulty they were completed on.
- On the world map, the island illustrations are now animated.
Mission 1
- Added a highlight to the “hire” button of buildings during the recruitment tutorial phase.
- The difficulty selection button has been removed.
- Humus can now die of old age during the last phase to prevent being locked without souls to treat in Hell.
Mission 2
- Added a new explainer pop-up about hearosable souls during the “Souls Dispatcher” phase.
- Added a new explainer pop-up about how to disturb Humus during the “wake the town up” phase.
- Added a highlight to the Liber Administratum button until the Envyologist is unlocked during the last phase.
- The difficulty selection button has been removed.
Mission 3
Unleashed Aidhum’s health reduced from 3000 to 2500.
Mission 4
- A new attack slope is now forced each night (to avoid the same twice in a row).
- A percentage of soldiers is now kept in town each night, to ensure defense.
- Reduced the number of Zhumbies spawned each night in all difficulties.
- Changed the spell of the closest Power Shrine from Zap! to Magmine.
- Various improvements to Aidhums behavior and movement.
Mission 5
- Added a tutorial arrow pointing to the Blackguard button in the Cultists menu when players are expected to interact with it.
Mission 6
If all Brainbursters have already been killed prior to the required phase, a new Brainburster will automatically spawn in the Overworld. Creating a Brainburster through the Cultists’ Ascension Ritual is now also a valid way to validate this phase without the need to defeat the Demon again.
Mission 7
- The Guacasaurus is now a valid target for the Cultist’s “Blackguard (Offensive)” activity.
Sandbox Mode
- Choosing “I know my job” when creating a profile will now unlock all maps in Sandbox Mode without the need to complete the Campaign (same as how Role Models behave).
- Added visuals to explain that achievements can’t be unlocked in this game mode.
UI
- When technologies in the Liber Administratum don’t respect the unlock order (i.e. when unlocked by a Role Model Boon or a reward chest), the arrow leading to them will stay transparent instead of being displayed as solid.
- Some tooltips in the HUD now display keyboard shortcut indicators (i.e. game view button, menu buttons, game speed buttons, etc.).
- Imployees and Humus whose names come from the Twitch integration now get a special icon in their inspection UI, as well as in the management lists, to retrieve them more easily.
- Reworked various text fields to explain some features better, such as tooltips and tutorial pop-ups.
Audio
Improved Cultist menu sound effects.
Added sound effects for Hellpet Show doors and H.I.A Briefing Room Imp animations.
Added sound effects for Demons when enraging and when travelling through the Resurrection Gate.
Added sound effects for the Confined Blind Seer.
Polished object physical collision sound in the Overworld.
Added sound effects to Purgatiles Fields.
Added additional combat vocal variations for Humus Soldiers.
Added vocals to Humus when they are stunned.
Added a new vocal reaction for souls visiting the Envyologist.
Added a new profit sound at dawn when upkeep is negative.
Improved Soulblast sound effects.
Improved Atonement Crises sound effects.
Fixed missing Cultists mumbling for female Humus.
Fixed missing death vocals for multiple characters.
Fixed the sound sequence when exiting the game so confirmation audio plays correctly.
General audio polish, bug fixing, and sound balancing.
General
- Steam players now have access to trading cards, emoticons, badges, and profile backgrounds.
Bugfixes
This patch crushes a truckload of bugs, issues, problems, annoyances, leaks, crashes, and troubles that could not decently be listed here without losing readers. However, here is a short list of some of the more notable fixes:- Fixed a bug where voiding souls through the use of Soulblast or Sadimp’s critical failures would not count towards the objective of voiding Humus in Challenge Mode.
- Fixed a bug in Campaign Mission 2 where the Souls Dispatcher rules would not unlock after the tutorial step.
- Fixed an issue where souls could get stuck in a Souls Dispatcher for an unnecessarily long amount of time.
- Fixed a bug where Demon names would not be translated and appear in English.
- Fixed various Imployees navigation issues which would make them exit roads or get stuck in walls.
- Fixed a bug where the Humu elected by an Ascension Ritual would keep their Magic Resistance Alteration for the next day if the ritual would not complete during the night.
- Fixed multiple issues with the Stats menu displaying wrong values.
- Fixed a bug where the “On Strike” tooltip would linger over the clock after a Strike.
- Fixed a bug where background music and ambient sound would sometimes be cut-off after watching a cutscene in Campaign Mode.
- Fixed a bug where Lust Deviancy behaviour played the Humu kissing vocal sounds twice in a cacophony of raunchiness.
Calling all Prospective Administrators!
To celebrate the release of this update, you can get Sintopia for 20% off from later today (for a limited time). Get onboard with a fulfilling career and have a hell of a time.
Team17 Stream
We’ll be going live over on Twitch at 3pm BST / 7am PT / 10am ET / 4pm CEST to showcase the new update and give away some free keys to the game. Come join us!
