Kings is not a content update but more a polishing and refactor update done to make the best enviroment possible for Proverbs
For the Godot nerds like me after I name all the changes there is a table comparing Ruth to Kings so you see how much the project organs have changed
For everyone else who wants to see the actual changes here is everything:
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Quality of Life, Balance and Additions:
- If you want you can turn off demon jumpscares
- Sinner dialogue box upgraded so no dialogue options overlay the main dialogue text
- Visible cursor on body parts while you are painting custom parts
- Every trace while painting custom parts is visible in real time
- Every 3 days an event is guaranteed to happen in "classic difficulty, in Sinner difficulty every 2 days and Penitence daily
- All official sinners are guaranteed to come, in the past some never came
- Cntrl alt z and cntl shift z serve as step back or step forward in "Sinner Painter"
- The color selection in sinner painter hides itself when you paint in the canvas
- Shift works correctly in the virtual keyboard
- Body menu "go back" button now it's more clear
- The south wall of your village will always be transparent, that way it's easier to build and see though
- Earth cracks spawn more often
- When you assign a sinner to work you can order sinners on who has the most sin required
- All sin numbers are displayed black instead of white making them always visible even if hovered
- Homeless sinners have their own notification warning
- You can delete trees and rocks but they won't give any resources
- When you change the curent building you have selected you willl always change to building mode even if you were on Move or Delete mode
- Building menu exit clear button
- Added Relationship rewards in the wheel of fortune and lesser the penalties
- Sinners react with a unique line when you give them the gift they were asking for
- The player starts with wheat, that way there's something to cook in the beggining of the game
- Sinners with a petition no longer end the conversation after telling you what they need, making it easier to feed/gift them something
- All food has a description
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bug fixes:
- Cooking works and sinners make several food items instead of only 1
- Sinners at the kitchen are correctly placed
- Custom erarings are displayed and visible
- Copy and paste colors work in the editor
- Forbidden scrolls are added to your forbidden bible if you find them
- Windows textures were upside down
- No more duplicated dead or kicked out sinners will knack your door
- If a sinner has a building behind when you click the sinner their id will pop up instead of the building context menu behind
- The game no longer lags like crazy when Gabriel appears
- Quotation Marks are no longer inside \\\\
- Fruits are not vegetables
- Sinners close their eyes when they sleep
- UI won't be visible while Gabriel kills a sinner
- If you have unlocked all current studies the warning "there is no study being studied" won't pop up again
Here are some technical details changed done to keep the game healthy, this makes more sense if you know about the godot Engine:
Version
Ruth
Kings
Security versifications
0
127
Number of scripts
780
1,052
Files ≥1,000 lines
15
4
Autoloads
92
52
Key files totally reworked:
Save system lines
1457
20
Sinner Interaction lines
1878
131
walk script lines
996
8
With this new architecture It takes me 10 times less time to fix bugs and add new content, there are countless more small changes that make the game run better and more secure and I'm proud of what I've built for now, it ain't perfect but it's getting close, proverbs will be a huge step in the right direction and I'm dying to add new content instead of fixing what already exist.
The itch io update will come this weekend as it has some incompatibilities with Android i have to fix, thank you!
animation by @bubbly_beagle_99547 in discord.
