- Madrid (F1 25 2026 Season Pack)
- Valencia (ACC)
- Reb Bull Ring (ACC)

Steam news
Full Steam announcements and update articles for this title.
We’re excited to announce Sim Racing Telemetry v1.19, adding full support for the F1 25's 2026 Season Pack and its new UDP packet format. This update brings the telemetry you need to master the F1 2026 cars: extended energy-system data, aero‑mode tracking, and new parameters tailored to the regulation changes.
You can get the 2026 Season Pack DLC here:
The 2026 regulations introduce a fundamental shift in power management and aerodynamic strategy. v1.19 surfaces the critical performance data you need to adapt your driving, setup, and race strategy to the new competitive landscape.
Enable 2026 Season Pack in F1 25 and set the 2026 UDP Format in the game settings to start recording the new telemetry right away.
ERS boost deployment patterns so you can plan overtakes and defenses with confidence.
MGU‑K regeneration zones to maximize harvested energy every lap.
Power mode utilization metrics to spot where lap time is being left on the table.
Energy distribution strategies for qualifying and race scenarios.
These additions give you a complete energy-telemetry picture for the new power units.
For the first time, SRT records aero mode changes so you can analyze when and where aerodynamic configurations are altered and optimize setup and on‑track strategy accordingly.
Launch F1 25.
Enable 2026 Season Pack.
In game settings, select 2026 UDP Format.
Start a session and record as "F1 26" – SRT will capture the new telemetry fields automatically.
Need help? Open Help on the recording screen for setup guidance.
NOTE: the legacy "2025" UDP format is used by the legacy "F1 25" integration.
We’ll be watching the community channels for feedback. If you spot anything unexpected or have feature requests, drop them on our Steam discussion forums or the SRT subreddit – your reports help shape future updates!
This update brings a major new feature for car setup analysis, along with several usability improvements and bug fixes across supported games.
With the new Car Setup view, you can now go beyond telemetry data and dive into how your car's configuration affects performance. Combined with improved comparison tools, this release makes it easier than ever to refine your driving style and optimize your setup for faster lap times. 🏎️💨
Introduced a brand-new Car Setup view to analyze and compare vehicle setup parameters.
With the new Car Setup view and smarter comparisons, you'll have sharper insights into both your driving and your car's configuration - helping you shave off those precious tenths. 🚀
Setup information is automatically extracted from the data shared by the games.
All setup parameters are available for the F1 games on all platforms (F1 25, F1 24, etc).
Support for Assetto Corsa and Assetto Corsa Competizione is included, limited to what the games provide.
Setup parameters are grouped and styled for easier readability.
Added a Diff column in Lap Tables and Car Setup views for quick side-by-side comparisons.
Clearer handling of equal and non-comparable parameters, so you only see what really matters.
Most of the static parameters have been moved to the Car Setup view, making it easier to choose parameters in the other screens.
In the Lap Table view you can pin the desired telemetry parameters at the top, to always have them under control.
Translated numeric codes for most games. Previously cryptic stats like "DRS 1" or "Terrain 7" are now displayed with clear descriptive information like "DRS On" and "Terrain Tarmac".
The current distance value is now always reported in the slider pin, making it easier to remember the analyzed position on the track.
Remember to share your feedback to help us keep improving! 🏎️
Hello Sim Racers!
We're thrilled to announce that we have just released the hot fix v1.17.1 for Sim Racing Telemetry on Steam! This update addresses a critical issue that some of you have encountered: a bug that caused automatic file format upgrades to fail, which in turn made the application unusable. We understand how frustrating this has been, and we are truly sorry for any inconvenience this may have caused.
Our team worked tirelessly to identify and resolve this problem as quickly as possible. We are incredibly grateful for your patience and support during this process. Special thanks go to the kind users who helped us pinpoint the cause of the issue — your input has been invaluable in getting this fix out the door.
In addition to resolving this critical bug, version 1.17.1 also includes the following improvements:
Racing Line mode for F1 25: Now activated, complete with support for reverse tracks.
Minor Fixes for F1 25: We've addressed several small issues to ensure a smoother experience.
Other Minor Bug Fixes: Smaller tweaks to improve overall stability and performance.
We genuinely appreciate your continued support and understanding. As always, our commitment to improving your racing experience remains our top priority.
Technical Insights: Understanding the Bug
For those interested in the technical details, here’s a simplified breakdown of what went wrong and how we fixed it.
In our quest to speed up file loading and conversion, we recently introduced a new system that uses multiple threads to make the process faster. Think of it as having more hands working at once to get things done quicker. We configured our system to use all the available power of your CPU. However, on powerful CPUs with many cores, this led to too many tasks being processed simultaneously. This overloaded your computer's memory, causing crashes.
Here's what we've done to fix it:
Scaled Back Threads: We’ve adjusted the number of “hands” doing the work, allowing your computer to handle everything without running out of memory.
Error Handling: If something does go wrong during the conversion process, our system can now catch these errors and continue working. Files that failed the conversion will be retried when you next launch the application.
This issue was hard to catch because we were testing on a future 64-bit version of the app (!), which can access more memory, combined with our development machines having plenty of RAM. We missed how this would affect the current 32-bit version.
Once again, thank you for your patience and understanding. We are committed to learning from this experience and ensuring that your Sim Racing Telemetry experience is as seamless as possible.
Happy racing - The Sim Racing Telemetry Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sim Racing Telemetry, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sim Racing Telemetry statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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