
Steam news
Full Steam announcements and update articles for this title.
Profile badges are crafted from having every trading card from a game, collect multiple sets and you can level up your badge!
Now your steam profile photo can be an animated picture of Linguine!
Now your steam profile photo have an animated border of Linguines!
Yay!
Yay yay!
ok ok ok ok ok
i already know the 100%-ers are going to be angry about this so let me explain:
when a steam game is not verified, they can only have up to 100 achievements, however, once a steam game is verified (which we now are), that limit no longer applies! Before we had to be very careful, keeping room for future achievements and in the process not making ones we really wanted to, now, we can create all the achievements we've ever wanted! Because of this, majority of these new achievements are not harder achievements than the original 98, because of this, if you had already 100%-ed the game, chances are when you open it, you will be flooded with achievements catching you up, and you might just instantly re-100% it, or at least get pretty close. Uh so yea, sorry about the new achievements, I know right now people might be angry, but in the long term I think it makes the game more fun! To brace for impact I changed the hardest new achievement from being obtain 630 to 550 skins. There will be more achievements for future updates, but not like 200 at once like this mini-update. Thank you and please don't obliterate me!!!
Gorblegorble
Flubgub
Blobgob
Puffporble
Chonblonkle
Monblonkin
also bug fixes but like nobody cares about those, ok thanks for reading
The skill comes from the deck building, then you can watch your team fight on by itself!
Leaders use the Linguine's Health, Speed, Damage, Defense, Attack Style, and Leader Abilities.
Supporters only use the Linguine's supporter ability.
Health
If a leader's health reaches 0, they are knocked out. When all 3 of your leaders are knocked out, you lose.
Speed
The higher the speed of a leader, the higher priority they have when attacking, activating abilities, ect.
Damage
This is how much damage the leader will do to the enemy leader.
Defense
The higher defense a leader has, the more likely they are to dodge or block attacks.
2 Leader Abilities
These are very important as they can dictate a battle, the leader abilities can be passive, once per turn, once per game, at the start of the turn, ect, they are extremely versatile, and they are what makes the battle mode interesting, as there are over 1000 leader abilities.
Attack Style
This decides who the leader attacks, the strongest enemy, the slowest enemy, the enemy with the most defense, a random enemy, ect.
1 Supporter Ability
These are simple abilities that can give small buffs or nerfs to leaders, for example, a supporter ability could lower the defense of the slowest leader by 5.
Linguine's can now be leveled up from level 1 to 10! These levels only impact battle mode!
Level 1 (No Duplicates - 1 Total): Base Stats
Level 2 (+1 Duplicate - 2 Total): Unlock Ability 2
Level 3 (+1 Duplicate - 3 Total): +10 Speed
Level 4 (+1 Duplicate - 4 Total): +5 Defense
Level 5 (+1 Duplicate - 5 Total): +10 Health
Level 6 (+1 Duplicate - 6 Total): +3 Attack
Level 7 (+2 Duplicates- 8 Total): +15 Speed
Level 8 (+2 Duplicates - 10 Total): +6 Defense
Level 9 (+2 Duplicates - 12 Total): +15 Health
Level MAX (Level 10) (+2 Duplicates - 14 Total): +5 Attack
Linguine's can be leveled up from unlocking a duplicate of that Linguine, or by feeding them a linguine cookie!
Linguine cookies are a new item that can be purchased in the shop or unlocked as story rewards!
Each episode will have a battle you will have to win on either Easy, Normal, or EXTREME difficulty to progress the story. You will be able to unlock some story mode exclusive skins through the rewards!
4 Copies are from the dev team and 2 copies are from @magnar_lol on discord!
Linguine Crash!
Linguine Slots!
Linguine Lottery!
Linguine Race!
Coin Flip Streak!
Linguine Mines!
Higher Or Lower!
Linguine Plinko!
(All mini-games use SL$ as the currency, which cannot be bought with real money, all rewards can not be exchanged for real money.)
DLC 1/2 crate speed not always triggering now fixed.
Update #1 Title and Discord Title not awarding now fixed.
Crates not going away after opening them and reseting the game now fixed.
DLC players seeing default skin as equipped on reopen now fixed.
Other minor bugs now fixed.
2
50 min refresh
25 SL$
3
7 slots (10 DLC)
50 SL$
4
45 min refresh
100 SL$
5
8 slots (11 DLC)
200 SL$
6
40 min refresh
300 SL$
7
9 slots (12 DLC)
350 SL$
8
35 min refresh
400 SL$
9
10 slots (13 DLC)
500 SL$
10
30 min refresh
550 SL$
11
11 slots (14 DLC)
600 SL$
We read all of your feedback, and some players feel that the shop going from all items to 6 slots, with 9 being for DLC players, was limiting, and a downgrade. I understand why people feel this way. Here are the main reasons we made this change and why we feel in the long run it will be better.
Players would collect all non-daily exclusive skins very quickly, which left them annoyed at daily crates time-limiting them.
We plan to add many more crates, items, ect, to the shop, and didn't want it to be overcrowded with 20+ purchase options.
We wanted to add more progression to the game and make skins harder to get in general.
Here's why we think this could be exciting in the long run!
Higher rarity limited crates in the future could be unlocked through shop progression as a purchase option.
New players wont be overwhelmed with shop options.
More budgeting decisions and sense of progression.
We want to hear what you think and your ideas, I read every comment and question.
Thank you for the continued support of Silly Linguine Cat Simulator Deluxe Online!
(Maybe even an exclusive title?)
-- New steam friends leaderboard mode!
-- All leaderboard settings now under one leaderboard settings popup!
-- Strict mode still being improved
-- Polished Skins Page text and Leaderboard Settings text
-- Filter skins now behaves differently, if Common and Spring Crate are selected it will now show owned commons that be obtained from spring crate instead of all owned commons and all owned skins from spring crate.
-- Bug fixes
-- Skin name improvements
-- Power outage or unexpected quit can no longer curupt data
-- Leaderboard numbers can be toggled (45,600 --> 45.6k) ect
-- New Normal and Strict version leaderboard with improved anticheat!
-- Leaderboard refresh added to leaderboard settings
-- Game can now switch from Windowed -- Full Screen -- Borderless
-- And more! join the discord server for some new codes!
Log in during april 1st and you might get a cool surprise!
If you have popups disabled, check your rare skins!
Beta v85 is out! -Leaderboard bugs fixed
-Critical Inventory bugs fixed
-Saving fixed
-No connection popping up from small wifi spikes fixed
-Leaderboard #1 points display fixed / authenticated to whitelist
-Typos fixed
-Small skin errors fixed
-Other Stuff NEW! DP --> SL$ You now get SL$ from duplicates and from bad luck from crates!
-New options in settings! (Limit / Disable leaderboard refreshing)
-Leaderboard Filter added!
-Tier 21 of autoclicker added! 10.4cps, faster than external autoclicker limit!
-Other stuff
Update/Reinstall to see v85
-- NEW! Press "Near You" to switch leaderboard from top 30 to scores closest to you!
-- Fixed Visual Bug where rank in bottom left would be one rank off because of ban.
-- Fixed Visual Bug where leaderboard would show you in 29th place because of the ban.
-- Fixed bug where exclusive skins would not be recognized as exclusive.
-- Fixed bug where duplicates could not be roled.
-- Fixed bug involving DP.
-- Balanced DP costs for some items.
-- Add version info in settings.
-- Inventory System fix (requires testing to see if successful)
-- Rare frozen score glich fix (requires testing to see if successful)
-- Removed crate store button (Under developement)
-- Added then removed a game review request popup
-- Many other small bugs
yay
Code for some free crates in discord server! (announcements channel)
Sneak Peaks at Updates!
Recommend Skins!
Flex Skins!
See IRL Photos of Silly Linguine Cat!
Chat!
Announcements!
Exclusive Codes?
Fixed an issue with a few players who had high scores on the original leaderboard having too many clicks required to get to the next crate!
Fixed some skins.
Day 1 Leaderboard Reset Apology skin is now unobtainable.
Update the game to see new fixes!
Thank you everyone.
Thanks to everyone for the support over these past 32 years of development, we couldn't have done it without you. We are excited to see everybody's reaction to the game and hopefully not it breaking on release!
Play game now
Thank
Skin rarity
Whether the skin is exclusive
Crates range from $0.12 – $0.56
Everything can still be unlocked completely free-to-play
The Steam crate store is not advertised or shown in-game
Which crates the skin can drop from
Which crates have the best odds of dropping it
Exact drop rates across all crates
Crate completion progress
Skin distribution stats
Exclusive skin distribution stats
They require a Gold Crate Key
Both Gold Crates and Gold Keys are obtained through the DP Store
They only contain exclusive, Rare - Legendary skins.
Finally, we are working on getting the game working on Mac, and we are pretty confident it will be available on mac on release! The main theme should also be released on most streaming services by the end of the month! We also have finished the first trailer for the game if you have not already seen it on the store page!
Thank you for 200+ wishlists!
The formula for Crate Point Unlock Milestones has been completely remade, and now crates are rewarded quicker with a smaller increase the farther you get into the game.
Crate Odds Have Been Tweaked.
Crate Milestone Drop Odds have been changed, no longer just one set of drop odds, now, the more crate milestones you reach the more likely you are to get better crates.
Added Summer, Spring, Fall, and Winter Crates that have rare chances to be obtained at crate milestones. Non-normal crates will have different skins that can be unlocked, with some being exclusive to that type of crate. The seasonal crates will be unlocked depending on what season it is in real life.
Added Daily Crates, which will be obtainable once per day, taking just 15-50 pets to unlock.
Added DLC Crates, which can be collected through rare milestone rewards, but only opened by having the 1$ DLC, this is a work in progress and the only means of monetization that will be added to the game.
Crate Opening related scenes have been heavily improved and polished.
Open All Crates Button is now functional.
Just over 140 skins are completed.
4 Legendary skins are completed, 3 of which have custom animations.
Skin animation system issue has been fixed, which will allow quicker creation of new animations.
"Silly Linguine Cat Simulator Deluxe Online: Main Theme" has been completed and will be officially released soon, with a teaser coming even sooner.
Buttons now have polished hover animations, adding lots of life to the game.
Crate Opening Scenes have been polished.
We have made 91 achievements, and are working on getting them all working.
The Leaderboard is working well, and beta-testing will start later to make sure.
Main Gameplay
81 Skins
Crate Gameplay
Skins Gameplay
Most Game UI and Pages
Making remaining skins (~130 more)
Soundtrack and General Audio
Porting to Mac
Testing Online Features
Daily Crate (Maybe)
Release Trailer
Polishing
200+ Achievements
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Silly Linguine Cat Simulator Deluxe Online, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Silly Linguine Cat Simulator Deluxe Online statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.