Thank you to everyone who has read SIGILLVM: RESONANCE!
If you've already finished the game and have something to say about it — write a review!Reviews lift our spirits and also help other people learn about this game.And a bit of other news
A week has passed since the release. It's time to take stock of the first results for SIGILLVM: RESONANCE. My expectations were extremely modest: to deliver a result no worse than CABALL: sunset hour. Given the specific setting and its density right from the start... there were quite a few concerns. But in fact, Sigillum performed excellently. Especially by my standards. It's workable, and more importantly, I can breathe a sigh of relief and still make another game in this setting!
Of course, that won't happen anytime soon, but I already have some groundwork laid out. I've also been wondering about DLCs, following the example of CABALL: sunset hour. Most likely, I will implement those as well, but no earlier than six months from now.