Leaderboards
You are now highlighted in a separate color to easily determine your position.
Added seasons and rewards for them based on different placements.
Rewards can be seen by entering the corresponding seasonal leaderboard and clicking the "rewards" button.
A season lasts 1 month.
Added seasons:
Experience
Does not account for experience boosters and other sources of additional experience.
Killed bots
Accounts for the approximate points of the bot's power.
Asteroids
Currently identical to the current leaderboard. In the future, it may differ based on the destruction of asteroids of various sizes and their value.
A list of top leaders for the year will be added in the future.
Access to elite leaderboards is now open. You can access it while inside the system through the leaderboards, or by clicking on the system name in the elite panel.
A person will not enter the leaderboard if they used any boosters.
Hyperjump
The mechanics of entry/exit have been changed.
Upon entry, you can jump to another system just by being near the point within the maximum radius (0.5), but not necessarily exactly on it.
Upon exit, you will appear at a random distance within the maximum radius (0.5) around the hyper-point.
Applies a temporary hyperjump defocusing effect for 5 seconds, preventing jumping back into the previous system within the radius. The ship will be forced to jump from the perfect entry point, as before. It also reduces jump efficiency by 5% for every jump attempt while under the debuff (stacks until the effect disappears).
Dreadnoughts have a 5 times larger spread on exit and a defocusing time of 30 s.
Engine weakening is not applied in the first sector.
Return of droids and hyperjump are no longer visible beyond the radar.
Storage
Each level of positive status now grants +20 storage slots.
Each positive level of reputation with any faction now grants +10 storage slots.
The base amount of storage slots has been reduced from 200 to 150.
The first premium purchase now permanently grants +25 storage slots.
Premium itself now grants an additional +100 storage slots.
Added a description of how to obtain slots on the "?".
It is now possible to drag items from the player's inventory in the storage window (below the storage inventory) anywhere and interact with items just like in the inventory (modularity, phasing, destruction, etc.).
Orders
Now show how much time is left until they expire.
Now deleted upon expiration.
No longer displays the option to speed up/cancel upon order completion.
Start of the game
The iron ore request quest can now be accepted anywhere.
Acceleration during the initial satellite installation quest is increased by 1 minute.
Reduced Tsunami skill requirements in electronics by 1.
The arena entry tutorial now automatically changes the ship's race to the required one without manual changes.
The initial quest for mining different types of ore now points to asteroid locations.
Tutorial panels can no longer appear simultaneously; they are now queued for display.
Tweaks to tutorial panels.
QoL/Visuals
Repairing items and drone durability now immediately updates item information.
The default number of devices per row is reduced from 10 to 5.
Slots now open as the previous ones are filled, starting from the 5th slot.
Different item types now have different color borders.
Added an option in the settings to disable this.
The inventory window has been updated.
Item slot types are now color-coded corresponding to item colors.
It is possible to change the visual style of slot borders (only 2 options are free).
All status messages now appear in the section with experience/credits/resource pickups.
If you start receiving a message frequently, it will be displayed in the old way in the center of the screen.
Credit amounts, the quest window, and auction prices are now formatted with thousand separators to make the numbers easier to read.
When requesting an item, the auction lot now has a different colored border to sharply distinguish it from sell lots.
The arrow animation for workshop is no longer reset with every interface update.
Upgraded donor packs no longer require confirmation for insertion into donors.
Race selection during registration has been made more convenient.
Quests can now also be accepted from the available quests tab.
Now, if a quest cannot be accepted somewhere due to item distribution, it will be indicated to the left of the disabled accept button instead of asking to land on a planet.
Ignite has received a visual effect.
Slots for possible droids are now visible if the active droids panel is opened when there are none.
Low ship structure (<20%) now results in hull sparks.
Fixed and adjusted the map information panel.
The map can no longer get stuck in one position if you move it and then point to the same system again.
You can now even change the map's position by holding on a system and dragging across the screen with continuous information position updates!
The map no longer goes off-screen on the first hover.
Removed the 1-frame display of the previous panel at the previous location, which was annoying over time.
Optimized overall performance.
Added a map legend.
Located to the left of the difficulty lens.
Added a location resource load indicator. Displayed from 50% load until resources begin to be deleted.
RMB on item stacks now shows a transfer quantity window, with the ability to transfer all items without clicking each one separately dozens of times.
Changes
Reinforced Structure received improvements to its effect.
The effect itself is split into 2 separate ones with different reinforcement strengths.
Maximum upgrade level is 5.
Additional structure now depends on the effect strength, just like absolute armor.
Absolute armor gets +1 at level 5.
Palavens lost the reinforced structure effect.
The effect was replaced with the second sub-effect.
The structure provided by the effect was returned as base structure and slightly reduced. This will buff any % devices and interactions.
Portals received separate icons.
Supreme Council and Vortex devices are now interchangeable in the repair workshop (repairs are identical by race).
The sell/buy price of upgraded items increased from +5% per level to +25%.
The discount cap from the combined total of reputation and trading is reduced by 5% (from 30% to 25%).
Now, when trying to pick up an item in an area, you will be notified if there is no booster for it.
The station core can no longer be transported through warp.
The location of accepting citizenship now matters. Quest race will be determined by the race of the planet where you join the new faction.
The current quest selection can be reset; to resume displaying the needed quests, citizenship will have to be changed again.
The station event "Decreased Stellar Activity" now mitigates 25% less damage than before (final reduction 50%=>75%).
Due to the future power of players, the target drone's health in the arena is increased 4 times.
Your profile image and the target's profile image are now hidden on phones by default.
Compressor removed from the list of used and dropped items for extra loot from elite mobs.
Fixes
Multiple recyclers now correctly provide 3 recycling lines each.
Ping now correctly initializes after opening the window via settings.
Holding the joystick no longer hides the device's effect selection.
Fixed a bug with the inability to move the map after adding zoom for mobile clients.
Removed the ability of the Nullifier to try removing certain unremovable ship effects, which resulted in a 0 active effect removal result.
It is no longer possible to use empty names or pad any ends of a name with spaces.
When an auto-repair donor is used up, the slot is now automatically cleared.
Attempted to fix lasers jumping from one asteroid to another.
Hyperjump now clears the action queue.
Fixed a bug that removed all ship speed when canceling the flight to an allied faction quest after a long absence from the game.
Civilians/miners no longer try to take off immediately without repairs after dying.
Fixed a modularity bug where it was possible to exceed the weapon's range/DPS limits. Because of this, unique modules lost their ability to overdrive weapons past the maximums.
Attempted to fix sticking button tooltips when quickly moving the mouse away.
Thermal damage is now factored into incoming/outgoing DPS stats.
Smole explosion is no longer visible beyond the radar.
Fixed the application of thermal damage when there are multiple different initiator effects on the target.
Fixed a bug where a thermal reaction would first remove burning effects from the target, after which all effect power meant for damage disappeared.
PvP block no longer removes self-damage from the Phaser.
Phaser wave no longer causes system law violations when used in the arena.
Repeated ammo applications no longer repeatedly apply ship CPU changes.
Ammo can no longer be equipped on weapons modified to not use ammo.
Assault destroyer can now be correctly created in the arena.
Steam achievements can no longer be obtained while playing on the test server.
Changing ships now correctly updates the number of droids on the ship in the active droids panel.
The system you are in no longer appears on the screen, even when you are on a planet, in the event of systems updating.
It is no longer possible to land on a planet seen due to a bug while in the arena, thereby leaving the arena without exiting it.
The achievement for getting your first T3 ship is now achievable.
