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Hi everyone!
Fixed a bug in the Divine Flame jumping puzzle: If a player had already obtained one Divine Flame and opened the chest for the second one, switching the difficulty would cause the second Divine Flame to disappear.
Fixed a bug where certain chests could be opened through hidden walls or one-way bars.
Fixed a bug where one-way doors in the Tainted Land could be opened from the wrong direction.
Adjusted the placement of Divine Crystals on ceilings.
Fixed a bug where achievements would not unlock correctly after a mutual death involving the Spirit Seeker's Sealing Barrier.
Update Contents:
Fixed a bug where sword waves could not be released while standing in a corner.
Fixed a bug where performing "Consecutive Dashes + Hurricane" near iron bars could cause doors to open in the wrong direction.
Added a manual "Refresh Achievements" feature. Players who are unable to unlock specific achievements can try using this option to resync.
Capped the character's maximum fall speed and added a brief hover state when passing through portals.
Removed the default framerate cap. Added "Framerate Limit" and "V-Sync" options to the Graphics settings.
Added a toggle for "Collision Damage" in the Difficulty settings.
Fixed other known bugs.
Fixed a soft-lock bug during the Mad Researcher boss fight that occurred when the player was in the center and the Researcher was at the edge during a teleport.
Fixed a bug during the Palace Statue boss fight where using only ranged attacks to trigger terrain destruction could cause the player to glitch out of the arena upon touching ice spikes.
Fixed an issue where the web-spitting attacks of spiders and the Abyss Spider were occasionally unblockable.
Fixed a bug where a mutual death between the Spirit Seeker's Sealing Barrier and a Slime would prevent subsequent story events from triggering.
Added a double-confirmation prompt before entering the Time Rift main questline.
Optimized the backgrounds for the Source of Taint and Pilgrim's Stairway to improve monster visibility.
Sky Shield: Added anti-air counters and increased its block rate against airborne players. Reduced the movement speed of sword winds.
Gatekeeper / Servant: Now summons two reverse fire pillars when unleashing "Rumbling."
Spore Mass: Reduced attack frequency and poison mist range. Added a mechanic where poison mist spreads outward and increased the number of spat spores.
Flame Wielder: Slightly reduced the frequency of skill usage during the final phase.
Time-Warped Statue: Slightly reduced maximum HP.
New Ability: After learning Assault, players can now fire sword waves or fireballs upward.
Memory Temple Rework: By default, defeating a Boss now restores HP and Healing Crystals. A "Recovery Lock" has been added to manually toggle this feature. Upon clearing the Memory Temple, stats such as clear time, difficulty, and damage taken will be displayed.
Fixed a bug where the camera might not reset correctly or parts of the map would light up prematurely after changing maps.
Fixed a bug where jumping immediately after an area transition and hitting spikes before landing could cause the player to clip out of the map.
Optimized guidance for the Divine Gate and Believer's Token.
Fixed abnormal display issues for certain quest markers.
Fixed a bug where Down-slash granted invincibility against enemies' active skill attacks.
Fixed a camera lock bug during the Source of Taint battle.
Fixed a difficulty display error for the Mad Captive and a bug where skill light effects might persist after the Mad Captive's death.
Fixed a bug where players could glitch out of the battle arena during the "His Follower" boss fight.
Fixed a bug where players could enter poison pools in the Tainted Land before learning to swim.
Optimized certain map displays and paths.
A teleportation tutorial prompt will now pop up when activating a Deserted Altar for the first time.
Fixed a bug where players could not teleport to the Ancient Prison after jumping into the lake upon completing the Soulstone quest.
Fixed an incorrect icon for the Gatekeeper quest marker.
Fixed a soft-lock issue caused by dashing immediately after opening and closing the map during area transitions.
Fixed a bug where certain skills/projectiles remained in the arena after the deaths of bosses such as the Guardian Knight Commander, Sky Shield, and Abyss Spider.
Fixed a bug where the Wraith Mass would stop moving after its protective attack was parried.
Fixed a bug during subsequent encounters with the Final Boss or the "Servant," where players could use Phase Step during camera transitions to glitch out of the boss arena.
Fixed a bug where the Final Boss would not stop moving while airborne after a Holy Shield knockback.
Fixed a bug where the Flora Mass failed to change direction correctly if its charge attack was parried.
Fixed an issue where the rain effects in the Tainted Land were displayed incorrectly.
Adjusted the movement speed of the Source of Taint on higher difficulties.
We are absolutely thrilled to see so many people enjoying the game! Thank you for your amazing support!
In this update, we have focused on reworking Flora Mass and the Source of Taint, two bosses that received significant feedback regarding their balance. We’ve also addressed several known bugs.Increased attack intervals.
During the charge attack, the boss will now always dash toward the player's position at the start of the wind-up and will always stop in the center of the arena.
The charge attack now kills any small tumbleweeds it comes into contact with.
Removed Venom Dragon's Breath from the boss arena.
Reduced attack frequency and increased the boss's hitbox.
Poison spores now automatically detonate after 1 second.
On high difficulties, the boss's close-range attacks will no longer trigger floor spikes.
Added a new overhead spike attack.
Added a new mechanic: Press "Down + Jump" to drop through small platforms.
Added a dynamic cover image to the game page.
Darkened the indicator color for Frostbreath Dragon's gas attack range for better visibility.
Fixed a bug where interacting while the controller is vibrating caused the vibration to persist indefinitely.
Fixed display errors on certain parts of the mini-map.
Fixed a bug where performing a Perfect Parry against projectiles or gas attacks would incorrectly stun the attacker.
Fixed a bug during the Final Boss fight where platforms failed to refresh correctly if the boss was pushed into its final phase too quickly.
Fixed a bug where floor spike attacks from the Source of Taint and the Final Boss were unblockable.
Fixed a bug where falling rock warnings at the end of the Time-Warped Statue and Final Boss battles were not cleared properly.
Fixed a bug where players equipped with Wallclimb would occasionally slide upward when jumping against a wall.
Update Contents:
Reduced the base CD of Phase Step from 1.8s to 1s. Reduced the CD reduction of Phase Step provided by the Phase Step Possession Skill from 0.4s to 0.2s. The base attack penalty during the Phase Step possession state has been buffed (attack reduction lowered from 90% to 50%).
Fixed a bug where the Frostbreath Dragon could be killed from outside the player's field of vision.
Fixed a bug where side quests would get stuck after a simultaneous death during the first or second battle with the Gatekeeper.
Fixed a point-blank teleportation bug with the Mad Researcher.
After defeating the "Servant," if you have not yet obtained the Assault Mark, you can now request it from the Gatekeeper at the Sanctuary.
Updated the Guide's dialogue after defeating the "Servant."
Fixed a bug where failing to defeat the Gatekeeper before their disappearance prevented players from receiving the Mark from the Guide.
Adjusted the position of the skip portal for platforming sections in the Abyss water area.
Fixed a bug where the portal in the Sky Shield battle area would open abnormally.
Update Contents:
After defeating the "Servant," the Gatekeeper will return to the Sanctuary, where a 3-stage challenge will become available.
Adjusted the "Mad Researcher" so they no longer teleport directly onto the player. Added standable platforms to the Researcher and Wraith Mass maps.
Added guidance for "Assault-Plunge" and all Possession Skills.
Added a prompt for jumping puzzle difficulty settings.
Added a tip indicating that the "Undying Flame" can enter water.
Removed the "Divine Gate" located before the Abyss Spider.
Fixed a bug where the main quest would get stuck after a simultaneous death with the "Servant."
Fixed a bug where certain skills of the "Servant" and the Final Boss were not cleared upon the Boss's death.
Other known issues are being addressed. Please continue to share your feedback with us!
Update Contents:Adjusted wall jump mechanics and reduced forced jump duration.
Fixed a bug related to invincibility when performing a down-slash in water.
Difficulty settings can now be adjusted directly in the menu (previously only changeable at Altars).
The skip portal for Pilgrim's Stairway platforming sections is now displayed by default.
Fixed a bug where the Final Boss would not respawn if the player and the boss died simultaneously.
A small update. Other known issues are currently being addressed.
Update Contents:
Fixed a display bug for "Researcher's Tablet" on the mini-map.
We are reading every single review. We are doing our best to optimize and fix the issues reported by the community.
Update Contents:Significantly optimized the feel of the downward strike (down-slash). Increased the hitbox window and fixed an issue where the strike might fail at extremely close range. Fixed a bug where downward strike detection was inaccurate on certain controllers.
After defeating the Mad Researcher, all "Researcher's Tablet" locations will be revealed on the map, with clear indicators for read/unread status.
After defeating the Bell Keeper, the destroyed state of the ground will now persist. Also fixed a bug where leaving the area immediately caused the Researcher to vanish, preventing the quest marker from updating correctly.
Optimized guide text related to teleportation.
Fixed bugs caused by incorrect map sequencing in certain areas.
Thank you so much for your support! This version includes emergency fixes for known bugs and several optimizations. Your continued feedback is highly appreciated!
Update Contents:Fixed a bug where players could get stuck in spikes within the water area of the Abyss.
Fixed a bug where the game would freeze when opening the menu during room transitions or upon death.
Optimized control responsiveness and feel.
Added guidance for the Gatekeeper side quest.
Slightly nerfed the difficulty of mandatory platforming sections on the Pilgrim's Stairway main path.
Visual Overhaul: Fully updated environment art and brand-new NPC portraits.
Script Refinement: Polished dialogue and improved narrative flow.
System Rework: The Divine Mark system has been completely redesigned.
Your Choice, Your Challenge: Added a "Skip Platforming" option; difficulty for both combat and puzzles is now fully adjustable.
Improved Controls: Optimized controller logic for a smoother gameplay experience.
Leaner Progression: Removed tedious material-gathering quests to keep the focus on the action.
We are thrilled to announce that Shattered Divinities is being featured in the Steam China Showcase 2025 from July 23-29. A big thank you to the organizers at Steam China!
Our game demo is now live! We welcome you to play it and share any suggestions or feedback you have.
Play the demo and add Shattered Divinities to your Wishlist! Stay updated on the latest news: QQ Group: 513610416 Discord: https://discord.gg/JU74NgrTSY
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This page aggregates Steam news feeds, patch notes, and developer announcements for Shattered Divinities, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Shattered Divinities statistics page.
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