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Last year, I mentioned that I planned to release free updates for the game. Based on community feedback, players wanted more female H content. So I chose one of the protagonist’s teachers as the “victim.” This wasn’t a random choice—it’s connected to the existing story.
However, I’m not sure when it will be implemented. This HCG will include full animation and voice acting. (I’ll try to have the same voice actress if possible, so you’ll finally get to see this character in H scenes.)
At the moment, I’m stuck while developing the sequel. As a solo developer, the scope of the project is quite heavy. So there is no confirmed release timing for this new HCG yet. My current plan is to record the voice acting for this free update together with the sequel’s voice recording schedule.
I’ll share more updates when I have them. For now, I just want everyone to know that the artwork for the free update is already complete. However, creating high-quality H animation and voice acting takes time, and I currently don’t have the bandwidth to complete it yet.
P.S.: Covering certain parts isn’t meant to tease—it’s required by the publisher, as news posts cannot be too explicit.
A few days ago, we discussed Nina’s H scene in the second game, particularly her design. Her original in-game portrait looks like this:
While the Redesign version received positive feedback from some players, others felt it differed too much from the original—almost like a different person. I personally agree with that view.
After discussing with the artist, we created a new version based on the original design: Vanilla 2.0. What do you think?
Personally, I’m quite satisfied with it. If nothing unexpected happens, we will proceed with Vanilla 2.0 for the H animation.
In the second game, Nina has an H scene.
Nina is this character in the game:
In the sequel, she will appear in an H scene.
I’d like to ask everyone: which do you prefer—the original version (Vanilla) or the redesigned version (Redesign)?
Note: The final result will still be discussed with the artist and animator, but player feedback will be taken into consideration.
In a later update, I changed the static CG in the ending to small animations. The reason I did this was because the static CG can already be viewed during the ending process and in the gallery, so I wanted to provide a different visual experience when players watch the credits. I spent quite a bit of time editing and putting those together, but some players mentioned they didn’t like it.
I’m not entirely sure how most players feel—perhaps many of you actually like it? Personally, I do like it. So I’d like to ask everyone: do you enjoy the small animations in the ending (credits)?
If you’re not sure what to say, you can vote below:
Like
Neutral (No preference)
Dislike
If the majority of players dislike it, I will change it back to static CG + chibi characters in a future update.
Hello everyone. Yesterday was my birthday (3/5), and I uploaded an update with two additions.
First is the Skip Function. Some players mentioned that they like repeatedly farming the same event. To make this more convenient, once you have fully experienced a specific event, a skip icon will appear so you can skip it next time.
Currently, this feature has been implemented in the Maid Multiplayer H Event. Players who repeatedly farm this event can try using the skip function to reduce the feeling of grinding.
Also, I’d like to ask: which H events do you usually replay to farm stats? I’m considering adding the skip function to H events that players commonly replay, so that repeated grinding feels less tedious.
The other new addition is a CG illustration!
The full image can be viewed or triggered in-game. The requirement is Lust 50.
(Some sharp-eyed players may have noticed that this CG briefly appeared in the previous version as a test. It has now been officially implemented in this version.)
This CG was originally created as a poster for a game exhibition. The exhibition used an all-ages version (after all, an R18 poster would be inconvenient for players to display at home). However, the artist originally drew an R18 version.
That R18 version had never been released publicly. I always felt it was a bit of a waste, so now it has finally been officially implemented into the game.
I’ve also read the game’s review section. For some reason, a small number of players believe the CGs in this game are AI-generated. However, the style of my game is very different from AI-generated art. I’d like to take this opportunity to clear up that misunderstanding.
At the moment, AI image generation cannot create layered artwork like this step by step. Many of the clever details in this game still rely on the work of human artists and developers.
So please enjoy the artwork created by real artists!
In this update, in addition to adding an Auto-Play feature, we’ve also added some “interesting” visual effects. We recommend that players who have a save file for the Idol Ending load that save and take a look. If you don’t have one, just load any save that’s about to enter an ending and give it a try!
(These effects have also been added in other places—feel free to explore and discover them.)
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This page aggregates Steam news feeds, patch notes, and developer announcements for Sex Change Contract and Molester Girl, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sex Change Contract and Molester Girl statistics page.
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