
Steam news
Full Steam announcements and update articles for this title.
Be among the first to experience our Early Access build
Hello again! We're excited to announce the final round of playtesting before release! Our Early Access build is ready, and we'd love for you to help us test it before launch.
Interested? Apply through the form here to secure your spot.
Playtesters who complete all requirements will receive: ✅ A Steam key when Separated launches in Early Access. ✅ Your name featured in the in-game credits. ✅ Early access to pre-release content. ✅ A special Playtester role in our official Discord server.
We’ve updated our Steam networking solution and are conducting another round of testing to help resolve connectivity issues for players.
If you’re still experiencing problems connecting or creating an in-game lobby, please join our Discord server and let us know. Your feedback helps us identify and fix issues faster.
We tried using Steam networking to address connectivity issues for some users, but it caused latency spikes for most players. For now, we’ve reverted to the previous, more stable networking solution while we work on a better approach to deliver the best possible experience.
If you experience any connection issues, please check the FAQ section on our Discord server for help.
Hey everyone,
Over the past two weeks, we’ve noticed a drop in wishlist additions and a rise in wishlist deletions. We want to understand what changed from your perspective.
Your feedback helps us make better decisions—and improve the game for everyone.
We’d really appreciate your thoughts on things like:
Did our migration to Steam Networking cause issues for you?
Did a new issue arise after the new update?
If you removed the game from your wishlist, what was the main reason?
Even short, honest answers are extremely helpful!
How to reach us:
Comment directly on this post.
Start a new discussion on the forum.
Or join our official Discord and chat with us directly.
Thank you for being part of the community and helping us improve!
Due to many complaints, we dropped Epic’s networking and are now using Steam’s to resolve connection issues. This is still in public beta testing, so please try it out and make sure to fill out the form found in the main menu to report any latency or connectivity issues.
If you still encounter any problems connecting or creating an in-game lobby, please join our discord channel and let us know about the issue. Alternatively, you can compress the Saved folder, located at:
Game Installation Folder → Separated → Saved
and send it directly to me on Discord.
Username: yousefbadrk
Now more than ever, we are working hard to finish the game and adjust it according to your feedback, adding the final touches so you have the most polished experience we can provide.
To celebrate, we’ve released an overhauled demo with a new environment unique to Separated, new animations, an updated engine, and medal achievements.
This is our biggest event before release, so if you can try the demo, share it with friends, or post about it, it would mean a lot and help more players discover the game.
We’ve read all your feedback forms and are working on refining gameplay and fixing bugs.
Thanks to your support, we’ve reached 93,000+ demo players — a huge milestone!
Big Changes:
- The entire environment has been remade with a fresh, distinctive design unique to Separated.
- Refined AI animation behavior to fit the redesigned environment.
- Upgraded the game’s Unreal Engine version, voice chat plugin, and network plugin to the more stable Unreal Engine 5.6.
- Added three achievements: Gold, Silver, and Bronze medals — challenge yourself now!
- Added Walkie-Talkie and held item display on screen.
Small Changes:
- Improved the Ghost Girl’s head rotation so she faces her target point before moving.
- Added logs in shipping builds to help with debugging issues.
- Deleted the Global Illumination save file if found, reset it to default, and removed it from the settings menu.
- Removed the “25 Rescues” achievement.
- Added a hint that triggers once per session after 30 seconds if a player doesn’t save their friend.
- Enhanced the Ghost Girl’s blind animations.
Bug Fixes:
- Fixed a microphone crash that occurred in certain cases.
- Fixed the “I hear you” audio playing after opening the main doors.
Hello again! We're excited to announce a new round of playtesting! We've updated the level design to better match the Ghost's behavior, and we'd love for you to test it before it goes live. You can apply using the form here.
Rewards for playtesters who complete all requirements: ✅ A Steam key for the game upon release. ✅ Your name in the in-game credits. ✅ Early access to upcoming features. ✅ A special Playtester role in our official Discord server.
Note: We can only select a few of the applicants each round, but don't worry — this won't be the last playtest!
Replaced the old Google Form submission (v0.2.1_Demo) with the new form (v0.2.5_Demo).
Replaced in-game puzzle hints with much clearer and redesigned hints that really help in solving the puzzle.
Fixed an issue where, after the player gets caught, the ghost girl would not properly hide the player's items or would leave them non-interactable indefinitely. Now, the ghost girl correctly hides the items.
Removed the "Examine Object" UI from the screen if the player is lost and returns to the lobby
Fixed a bug where player voice chat would not revert to open mode upon returning to the lobby from a session (if mic toggle mode was enabled)
Temporarily disabled the Ghost hiding player items to fix a bug where items would remain floating in the air and become non-interactable.
A HUGE thank you to everyone who played our demo and added the game to their wishlist. We didn’t see that coming! We’re overwhelmed by all the heartwarming messages and constructive feedback we received. We're working hard to improve the gameplay and fix the bugs you reported.
Completely remade the Blind Ghost's animations.
The Ghost will no longer search the same room twice in a row.
Added a Google Feedback Form to collect your feedback in a more organized way (also available in Russian).
Edited the Picture Puzzle instructions and photos to be clearer and less confusing.
Adjusted the Ghost’s hearing range and fine-tuned the noise radius for player actions.
Fixed an issue preventing Steam invites from working properly.
Fixed a bug where the Ghost could catch two players at the same time at the Exchange Point.
Fixed a soft-lock in the lobby after starting a session.
Fixed multiple character selection bugs.
Items no longer get stuck in unreachable areas.
Fixed a bug where voice chat wouldn't trigger the Ghost.
Fixed a bug where the Ghost wouldn't move until the player made noise around it.
Fixed a bug that allowed more than two players to join and start a lobby.
Fixed an issue where the Ghost would hide the caught player's items in drawers that already contained an item.
Adjusted the UV Flashlight to only reveal elements within its beam cone.
Adjusted existing hints and added a new one.
Added a voice volume slider in the pause menu to adjust your teammate’s voice.
When mic mode is set to toggle, the mic will be ON by default after returning from a session to the lobby.
Increased the time difference tolerance for the two players opening the final main doors at the same time.
Increased the Ghost's idle time when standing still and looking at the intended walking direction.
Added loading text when creating a session until it's successfully created.
Lowered the volume of the rain and thunder ambient sound.
Improved several poorly translated Japanese lines.
Lowered default graphics settings to reduce frame drops and improve performance.
Reduced the Ghost’s movement speed when reacting to sound from pressure plates.
If you encounter any issues or just want to say hi please join our official Separated Discord. As always, thanks for your support. We're reading everything and working hard to make this the best experience possible! If you're enjoying the demo, consider sharing it with your friends or on social media — it really helps us out. Stay tuned for more!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Separated, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Separated statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.