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Full Steam announcements and update articles for this title.
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New Content: Added a new long storyline "Team Principle Simulator" with 15 new endings. Unlocked automatically after resting (requires completion of the first convention). Note: If you encounter any issues, please send emails to [email protected]
Fixes & Optimizations:
Allowed setting stroke color to black.
Added a new feature: Merch Duplication. Fixed the ending count display issue in the File Manager. Enabled Cloud Save functionality. Fixed game freeze when entering conventions without an internet connection. Unlocked achievements related to 6 new Ita Bags. Added eyeballs/whites to newly added eye sockets. Corrected labels for all stickers. Fixed the issue where handmade items on pages beyond the first couldn't be edited. Corrected some localization/text. Optimized various UI prompts/tooltips. Fixed an issue where duplicating a character would cause the clone's personality to modify the original's. Fixed incorrect icon display for the Theater part-time job. Fixed other minor issues.
Senseisuki Creative Contest results are in!
1st Prize:
Lettuce (034) (@lettusea)
ミズキ (@mizuki_N77)
2nd Prize:
🧡 venti/awan ☔ | HELP check 📌(@sukiventl)
첼 (@QrensLxiv_)
Winners, slide into our X DMs for your goodies~
Huge thanks to everyone who joined & shared the love!
Hello everyone, it's me again! I'm Houki(Nancy), producer of Sensei! I Like You So Much!
With the official release finally out, the main development work has wrapped up—and now I can finally come and share with you what comes next.
The development of Sensei! I Like You So Much! took much, much longer than we originally expected. Along the way, because of my own immaturity, we stumbled through many obstacles and hardships. Now that the full version has finally launched smoothly, I can at last look back on everything with a calmer heart. No matter what kind of experiences they were, to us, it has all been a precious journey.
Our core team is just three people. We've known each other for years: I (Houki) come from a gameplay design background, while Biu and XC are both artists. Starting from five or six years ago, we've been making small jam games together—silly little games meant to make people laugh.
As we made more and more of these mini-games, the response was decent. And so, a dream gradually formed: we wanted to make a big game. A really big game. The “ultimate” game. That game turned out to be Sensei! I Like You So Much!
At the time, due to real-life reasons, we poured everything we had into it—almost as if it would be our very last game. I crammed in every idea, every mechanic, everything I wanted to make. But of course, the scope of a big game isn't so easy to control. In truth, Sensei! I Like You So Much! won't be our last game. Nor should any single game be burdened with carrying one person's entire life, or a whole group's collective hopes.
A pole position doesn't guarantee a podium. Even if you clock the fastest lap, it doesn't mean much; you might still collapse after just a few more rounds. Especially when big “rule changes” like Steam's new curation system hit, which completely disrupted development rhythms and ecosystems. Game development is a long race—it's not something you can win with just a single burst of reckless courage.
But for us three rookies, this was our very first long-distance run. And we actually managed to finish within the points! I'm so proud of our team.
I especially want to say how incredibly proud I am of our artists, XC and Biu. This being their very first Steam game, I was amazed by their speed, talent, and how quickly they improved. Especially after the EA version—we no longer outsourced anything; all art was entirely done by the two of them. Anyone who hasn't compared the EA version to the full release might not understand just how shocking the improvement is. It's unbelievable!!
Huge thanks as well to our remote collaborators: Aerie Zhou for scene art, sssand for UX, and ReD0x for concept design! Back when we had nothing but a rough prototype, it was because of my single line—“let's make a fangirl game”—that they helped us build out the game's framework and core content. Only the bond of stans could explain such support. I truly wish all of you smooth sailing in life and work!
And to my favorite, Cream, our scenario writer! She wrote the main story, romance routes, and some daily events, breathing life into the game's narrative. I met her 7 years ago in the fandom, and she's written works that completely swept me away. No exaggeration—she is my personal “EtherealSnow”. (Not to say EtherealSnow has a real-life model!) For me, meeting Cream was nothing short of a miracle. But thinking about it, the very birth of Sensei! I Like You So Much! has been full of miracles from the start.
Also, many thanks to Titi, who designed and drew our character sprites! She brought such charm to the old lady characters—please support the old ladies… I mean, support Titi!
Thanks as well to all the illustrators who drew our story illusts! The illusts are some of the most beautiful parts of Sensei! I Like You So Much!, and it was an honor to have such talented people illustrate our story.
And to all the writers who contributed to our in-game short novels—thank you! The novel writing style in our game is highly unusual, very different from any other format. We went through multiple drafts, tried countless approaches, and you've been there with us since the demo, patiently experimenting alongside us. I sincerely hope your journeys in the fandom go ever more smoothly!
A big thanks as well to our publishing partners, who tirelessly helped us with community management and localization. Because of them, we could focus fully on development without worrying about anything else. And in the end, they gave us enough breathing room to get the release schedule back on track and deliver a version we could truly be proud of.
Finally—thank you, thank you, thank you to every player who playtested, followed us, and gave us feedback!! Fan culture is born from the desire to connect, and the drive to make a fandom game comes from your anticipation and support. We did our best to hand in this exam paper. Whether it met your expectations or not, I still want to give my heartfelt thanks for accompanying us along the way.
A long-distance race is constant compromise: between lap times and tire wear, schedule and quality, ability and ambition, different demands, ideals and reality. I once chased after perfect answers, only to admit they don't exist, and finally had to compromise with myself. Toward the end, Sensei! I Like You So Much! shifted from “trying to show off something” to simply “trying to make people happy”. We're not historians of the fandom world—our ability doesn't reach that far. In this turbulent age where new and old constantly collide, all I wish is that in some little corner of the internet, our game can let you spend a bit of time laughing—whether in joy or in embarrassment.
The world needs EtherealSnow, but also Mila. The world needs Baldur's Gate 3, Disco Elysium, and Sultan's Game—and yes, it also needs Sensei! I Like You So Much! (Not that I mean to compare us to them!)
No matter what, this game has given both our team and myself tremendous growth. Back in my teen days, I once swore that I would make my life's game before turning 26, then die, and have “Developer of Best Game” carved on my tombstone. Well, I did make Sensei! I Like You So Much! at 26—and for a time, I thought it would be my life's game. But now that it's released, I don't want to die anymore. I want to live. I want to live a long, long time. I want to keep creating alongside Biu and XC, and with all of you too, making more games—better, funnier, more joyful games!
It's time to start the next chapter!
First, I'm excited to announce: the beloved desktop pet will be spun off into its own expansion pack! (Is that what it's called?) You'll be able to buy it separately. It'll include more interactions, animations, toys, costumes—so feel free to start “placing your orders” now, haha!
Second, the Mac version is already packaged! After QA and compatibility testing, it'll be released soon.
Third—oh my gosh, Sensei! I Like You So Much! is being ported to Nintendo Switch… is this real? I don't quite believe it myself, so maybe don't believe it yet either (?).
And lastly, our next game is already taking shape—it's probably going to be a smaller one. But even though it's small, it'll be really funny. After running this marathon, all we want now is to go back to our cozy pit box and make a game that's fun, silly, and just makes people laugh out loud.
New updates should be coming soon. Please continue to support us!
—Houki
On behalf of LaoO Studio
August 13, 2025
The launch lowest-price discount event for Sensei! I Like You So Much! has now ended.
The game is now priced at its full release price of $16.99.
Thank you all for your support!
Sensei! I Like You So Much! Official game merchandise is now available! In-stock themed goods & Pre-orders for the Summer Leisure Series waiting for you!
\ ♥ Neon Laser Tote Bag ♥ Classic Badge Set (5 Characters) ♥ Double-Sided Laser Tickets (5 Characters)
\ Pre-order Period: August 18 – September 10 ♥ Acrylic Transparent Cards ♥ Acrylic Sticks (5 Characters) ♥ Shiny Laser Badges (5 Characters) ♥ Premium Mini Cards (5 Characters)
Weidian Store Page: https://weidian.com/?userid=1798795097
(*Currently available only in Mainland China.)
Update Log
Fixed an issue where clicking the ghost layer on the craft would cause the game to freeze.
Fixed some missing translations.
Fixed some incorrect pronouns.
Hidden some deprecated items.
Optimized some localization.
Update Log
Desktop pet companion mode will now stay pinned on top.
Re-enabled the feature to move parts by scrolling the mouse wheel in character customization.
Optimized an issue where changing ships required restarting the game to refresh trinket images.
Improved some localization.
Update Log
Reduced the loading time of the opening save.
Added a new feature for table pets, now allowing you to set their active area and size, and hide extra pets.
Fixed an issue where extra pets might appear when loading a save mid-conversation.
Optimized an issue where Polaroid and postcard icons looked too similar.
Racing mode now available.
Fixed other bugs.
Update Log
Invitations can now specify a specific location.
Added a feature that allows you to preview how your character will look when purchasing clothing at the clothing store.
Fixed an issue with film clipping.
Fixed an issue with the fan dictionary displaying incomplete information.
Fixed an issue with the collar color display on round-neck shirts.
Fixed an issue with the music in the tamigotchi music game being too loud.
Fixed an issue with a large head showing at the end of tamigotchi.
Fixed an issue with bottle cap items showing through edges.
Fixed an issue with the display of table pet names when changing table pets.
Fixed the issue where the rose animation would turn into line art
Update Log
Optimized the issue in the character customization process where binding a part and directly adjusting its layer would cause the line art and coloring to be on the same layer.
Added a feature to open multiple gift boxes at once.
Removed the feature where reading drafts of series could accumulate the value.
Unified all hat-type pattern illustrations.
Fixed an issue where the lower brim of the magic hat would cover the back hair.
Fixed an issue in Tamigotchi where the desktop pet would keep its eyes open while sleeping.
Other bundles coming now!
"Sensei! I Like You So Much!" × "Tiny Bookshop"
Bundle "You are what you read." is now available on Steam!
Read more books, and write more fanfics!
"Sensei! I Like You So Much!" × "Fischer's Fishing Journey"
Bundle "Slack Fishing & Slack Stanning" also available on Steam!
Lovely fish and lovely cat! Wonderful slacking day is here :)
Purchase during the launch period of both games to enjoy all the discounts at once!
Patch Notes:
Added a simple merch filter: Allows easier selection of desired merch in the Ita-Roominterface and crystal dismantling screen.
Added direct open/use functionality for gift boxes: Gift boxes can now be opened and used immediately upon acquisition.
Fixed an issue preventing racing-themed achievements from being unlocked.
Added gameplay tips to loading screens.
Optimized the Goddess Shopuser interface
Fixed an issue where products wouldn't display upon first entering the Goddess Shopuntil the refresh button was clicked.
Fixed several localization issues.
Patch Notes:
Optimized loading when displaying excessive merch: Fixed an issue where too many merch items could occasionally fail to load automatically, requiring a manual click of the refresh ('eye') button.
Reset criteria for gacha design rewards: Reset the criteria for obtaining illustration rewards from the gacha machine and clarified task descriptions.
Removed a low-tier gacha pool: Deleted one gacha pool offering lower-rarity rewards.
Removed mouse wheel scrolling for clothing parts: The ability to move clothing components via the mouse scroll wheel has been removed.
Fixed character selection conflict: Resolved a bug where selecting a Workshop character during character creationwould overwrite a previously selected character.
Increased scroll wheel sensitivity: Improved sensitivity for the scroll wheel across most interfaces.
Patch Notes:
Fixed an issue where starting a new game would hang after selecting the "celebrity" label/character tag.
Fixed an issue where loading a save would cause abilities to duplicate in the "Goddess Shop".
Fixed some missing translations.
Fixed configuration issues with some homage stories/fanservice scenarios (Wén Gěng).**
Optimized the localization/wording of homage stories/fanservice scenarios (Wén Gěng).**
Fixed a bug where placing a second "Ita-Room" (Dedicated Display Room) behind the "Ita-Bag Showcase" cabinet would cause the Ita-Room levelto incorrectly adopt the level/priorityof the showcase. (Note: "Ita-" terms retain the Japanese prefix commonly used in fan circles).
Fixed a bug where doujinshiprices would improperly reset to $0. (Note: "Doujinshi" is the widely accepted term in English for self-published fan works, including comics).
Update Log
Added compatibility between all sideburn hairstyles and elf ears.
Added the ability to switch between fullscreen and windowed mode during dialogue.
Fixed a bug where switching characters on the illust screen would also trigger the achievements notebook.
Added a prompt screen for EA version ships that have no selected tags.
Update Log
Fixed an issue where Seaside Atelier wouldn't refresh after switching rooms.
Fixed an issue where some players' Ita-rooms were unresponsive.
Fixed several compatibility issues with older save files.
Optimized the gacha machine display on computers with different screen resolutions.
Optimized the process for importing local .ssk files.
Bug fixed
1. Fixed an issue with the newly added limb clothing parts having inconsistent binding positions.
2. Fixed an issue with the magic hat image display error.
3. Fixed an issue where the grain count was displayed as -1 on mobile devices.
4. Fixed an issue where tapping the Gacha machine repeatedly would result in the player losing money but not being able to grab it.
600+ new badges & tons of new art assets
Rewritten old meme lines + a huge batch of new fanfic prompts!
Brand-new main story added! 3 new romanceable characters + affection stories!! (Plus lots of new fangirl CGs & events!)
Tons of new character customization items + a desktop pet mode for idle company!!
New features: freebie exchange, Seaside Atelier, merch factory sim, desktop pet clothing store...
Your ultimate fangirl sim returns, richer than ever!
✨ Enjoy a 14-day launch discount at the lowest price ever!
(Price will rise to $16.99 after the promo period; prices will adjust in other regions as well.)
Though the journey had its ups and downs, your support kept us going. With this update and beyond, we’ll keep doing our best to deliver a better game.
Thank you again from the bottom of our hearts!
* After the 1.0 update, we recommend players who downloaded the game earlier to start a new save for better experience.
🐞 Found a bug? Let us know here: https://survey.sunrisecolors.cn/s/CXDVTmCy
🎮 Join our Discord: https://discord.gg/GKcmVJJH
= New Gameplay =
Seaside Atelier simulation
Crane game system
Ichiban-syou gacha draw
Freebie exchange
Desktop pet clothing shop
Freebie printing & distribution
New hidden features
New locations
600+ new merch
New meme prompts & rewritten old ones
New freebie
New art assets
New character customization parts
New trends & default IDs
= Story Updates =
Rewritten plot for Nora
New main story arc
New daily events
New CGs
More affection events for 4 existing characters
3 brand-new "romanceable" characters + full affection routes
= System Overhaul =
Reworked outing system with illust/idea/sticker collection
New affection & gift systems
Redesigned UI for request board, con management, contacts, and DIY table
Reworked Ebuy mode
Reworked Dreamworld system
Reworked Writing System
= Feature Improvements =
Character career & setting variations supported
Optimized badge rendering performance
One-click batch badge placement
Quick skip for meme prompts
Save feature in dialogue
Screenshot mode for decorated rooms & bags
Assign characters freely to writing prompts
Pattern editor added
= Other =
Optimizations and bug fixes for existing features
Big News!
Sensei! I Like You So Much! × Tiny Pasture 🐾 Bundle “The Fluffy Fandom” now live!
Write, feed, and "fangirl" to your heart’s content!
✨ Double discount available on Steam—don’t miss out!
Sensei! I Like You So Much! Ver. 1.0
Launch Countdown: 1 Day!
Even if we're miles apart, we share the same moon in our hearts.
\
Q1: Release time & platform?
A1: Launches on Steam at 1AM CST, August 6.
Q2: Do I need to repurchase if I already bought the EA version?
A2: No need to repurchase! EA players get a free update to v1.0.
Q3: Any discounts?
A3: Yes! The game joins Steam Daily Deal at launch—20% off for 14 days (lowest price ever)!
Q4: Will the price increase later?
A4: Yes. After the discount, the base price will rise to $16.99, and regional prices will adjust accordingly.
Q5: Is Mac supported?
A5: Mac version is still in development. We'll work on it ASAP after v1.0 stabilizes. Thanks for your patience!
Q6: Will there be future updates?
A6: Absolutely! We'll keep improving based on your feedback.
Sensei! I Like You So Much! Ver. 1.0
Launch Countdown: 2 Days!
Sweet, sour, spicy... go through it all with fellow fans!
August 6 TO BE RELEASED
Launch price $10.39 (Lowest-ever discount for 14 days!)
(*After 14 days, game price will be permanently raised.)
"Sensei! I Like You So Much!" Ver. 1.0
Launch Countdown: 3 Days!
How did you enter the world of fandom?
August 6 TO BE RELEASED
Launch price $10.39 (Lowest-ever discount for 14 days!)
(*After 14 days, game price will be permanently raised.)
600+ new merchs, illusts, stickers & effects!
Draw or buy your favs, complete your collection, and export any design for real-world printing!
"Sensei! I Like You So Much!" Full Game Ver. 1.0
To be released on August 6 1:00 AM (UTC/GMT +8)
Launch price: $10.39
Lowest-ever discount for 14 days!
"Like, what if—just what if—someone who’s totally not into this ship accidentally clicks in and ends up catching feelings?"
Sensei! I Like You So Much! Official Four-Panel Comics
- Nora Chapter
"Why SqueamySquid Is A Terrible Writer" & "The Art of Naming"
Theater, Didney, merch shop, KTV, restaurants...
Stroll the whole city with your fellow fans!
Trigger encounters—or make the first move.
Explore new street events (and rival showdowns?!)
Sensei! I Like You So Much! Full Game Ver. 1.0
To be released on August 6 1:00 AM (UTC/GMT +8)
Launch price: $10.39
Lowest-ever discount for 14 days!
"Ah—but I do have a special fangirl workout system, you know."
Sensei! I Like You So Much! Official Four-Panel Comics
- Blanche Chapter
"Something She Wanted to Show Me after the Con" & "Exercising Way for Fangirls"
New Simulation Gameplay
in your newly inherited Seaside Atelier!
Build your merch production line & unlock advanced printing techniques!
"Sensei! I Like You So Much!" Full Game Ver. 1.0
To be released on August 6!
Control & grab the capsule, aim for that S-rank prize in one go!
"Sensei! I Like You So Much!" Full Game Ver. 1.0
To be released on August 6!
"Although Velvy is a cute shorty, when things happen she's always tough and reliable!"
❤️ Sensei! I Like You So Much! Official Four-Panel Comics
❤️ - Oralie Chapter
"Short & Tough" & "First Step of Newbie Writer"
"How about it then? Want me to cosplay and go shopping with you? I'm confident I'd do pretty well."
❤️Sensei! I Like You So Much! Official Four-Panel Comics
❤️Cordelia Chapter
"So Gorgeous" & "Masterpiece"
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sensei! I Like You So Much!, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sensei! I Like You So Much! statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.