For people surfing on multiple platforms, a quick note that Sektori is getting a physical release through Lost in Cult on PS5 and Switch 2 with a lot of really cool extras. Available for pre-order now, estimated shipping in Q1 2027.

Steam news
Full Steam announcements and update articles for this title.
For people surfing on multiple platforms, a quick note that Sektori is getting a physical release through Lost in Cult on PS5 and Switch 2 with a lot of really cool extras. Available for pre-order now, estimated shipping in Q1 2027.
Version 1.0.2 is now out, featuring minor bug fixes and optimizations.
PATCH NOTES v1.0.2
- Optimized the rendering process to save main thread CPU time (improved framerate)
- \ Added 120hz support
- Fixed names on leaderboards with unsupported characters and flex effect at the same time causing rendering issues
- \ More characters supported in leaderboard names
- Minor localization fixes
- WormEx enemy gave zero points on death, will now give some
- The Architect: remove jump pads immediately after boss death to avoid unnecessary score exploits
- The Queen Serpent: fixed bullets from the boss body sometimes not getting spawned
- The Void Core: Fixed a visual effect at the core
- Disabled regular chain tracking from Boss Rush mode to avoid unnecessary score trickery
- Tokens now try to avoid spawning on top of pads too
- Tried to prevent enemies from appearing in the completion cutscene after an enemy spam curse
- Tried to improve respawning logic of huge drone groups
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sektori, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sektori statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Version 1.0.1 is now out, featuring mostly little fixed and tweaks, and a few new accessibility settings. Also in the same batch you get Trading Cards and Sektori is now verified for Steam Deck too!
Thank you everyone for playing, the reception has been overwhelmingly positive and I am humbled by the love you have shown the game!
PATCH NOTES (v1.0.1)
- Fixed the title text of the deck select menu page
- Adjusted rewards from upgrade stack rollovers
- Accessibility option for thicker strike reload indicator lines
- Accessibility option for high visibility danger zone (white)
- Adjusted the tiny fonts on the deck select screen to be more clear
- Regenerated font atlasses to better support low resolutions
- Adjusted Sacred Chains floor color to be darker
- Fixed bogus missile targets appearing in Sacred Chains \ final phase
- Sentinel ship weapon overheat logic tweaked to be less exploitable
- Gates mode ending tweak
- Changed rainbow mode floor color to make the danger zones more visible
- Added a bit of invulnerability time when triggering rainbow mode
- Fixed difficulty setting text in the description of "Full Stack" and "Speed Of Light" medals
- Added more gamepad button setting options
- Added advanced gamepad settings (manual shot control)
Well, there it is! The game is now finally available to play in full. (Be sure to check out the soundtrack too!)
I started working on this game in April 2021, thinking I'd spent maximum 6 months on it and move onto something else. But eventually this game took over because I saw that it was growing into something pretty cool. And here we are now. It's been the longest I've ever worked on a single game in my 25 years of being in the games industry, and I couldn't be prouder of what it became of it.
Now, I'm taking a rest. I really hope you enjoy it!
- Kimmo
I can finally announce that Sektori will be released on November 18th!
It's been 4.5 years of my life, and being this close to getting it into your hands feels pretty amazing. I hope you enjoy it!
- Kimmo
Hello,
As I'm working towards the release, I've decided to take the demo offline. The demo is aging a bit (it's been almost a year) and doesn't necessary fully reflect the state of the final game anymore (final game is naturally better!). It's also not played much and maintaining it is not feasible for me at this point in the project. So Sunday 31. of August is the last day it will be available. Thank you everyone for playing the demo and I hope you'll enjoy the final release whenever it comes!
- Kimmo
Hello!
It's been a while since the demo release, so maybe it's time for a little status update! The project is moving along nicely, the game itself is practically finished, but currently I'm working on localization and console ports. And I'm just a solo developer, so things like these take their time. And before I get the builds through mandatory platform certification processes etc., I cannot promise an exact release day until I know for certain I can hit it. (Due to various reasons beyond my control all platforms need to ship simultaneously too.)
It's been a long journey, over four years! So it feels good to have the finishing line in sight. Still, work remains so hang in there! I'm doing my best to get it in your hands as soon as possible.
- Kimmo