
Steam news
Full Steam announcements and update articles for this title.
Added display VSync option in settings menu, defaults off.
Added cargo transfer modules for stations, moves materials from other stations in range.
Engine changes, double buffering all entities, optimized object manager, better performance, less memory use, and smaller GC footprint.
Fixed purchasing more than one credit voucher item would only cost the price of one voucher.
Fixed Tethers and Salvagers would use energy when firing other normal weapons.
Fixed possible random hard crash with ships unpacking from sector data during drawing frame.
Fixed hover tips drawing under the overlay menu.
Refineries now will only convert an ore they are able to process, this avoids wasting high tier ores when low tier refineries are equipped.
Windows will now be forced on screen when opened if their previous position is now considered offscreen, such as changing screen or window resolutions.
Added repair items to some markets.
Added item search bar to top of all cargo hold lists.
Added item search bar to top of trade and market list.
Added item search bar to fabricator and construction tab in stations.
Added more unique ship names, pilot names, and station names.
Added new ship name generator pattern.
Added transfer to fabricator button in station cargo windows.
Added transfer to station cargo button in fabricator and constructor windows.
Added color outline selection for map markers.
Added outpost and destroyed outpost versions of refueling stations.
Added noble gases and repair kits to drop tables.
Autopilot now has increased precision and will do a near target precision approach.
Base energy recharge of all reactors in game have been slightly raised.
Cargo list window buttons now graphically illuminate when interacted with.
Cargo list window buttons now support rapid "auto" click when held down.
Cargo list now shows a small dollar sign and recycle icon next to items rather than a tinted background color.
Changed some item names to not confuse their name with their damage states.
Changed item list sorting to type and alphabetically rather than ID.
Changed description wording on some items and skills.
Credit drop amounts reduced for non-player or non-player faction killed NPCs.
Cloaking detection range is now modified by the engine thrust effect, previously was set to when move() actions were called.
Cloaking detection range increases considerably more when moving now.
Death location is now marked on the map, is removed automatically when returning to the exact location.
Damaged items now have their text darkened, the word "Damaged" affixed to their name and a warning in their description.
Damaged items now have reduced functionality when installed, they also sell for less.
Destroyed items now have their text set to grey, the word "Destroyed" affixed to their name and a warning in their description.
Destroyed items now do not function when installed, they also sell for less.
Docking timer will now start counting if player is below 0.5 speed.
Fabrication and construction bay items are now deposited into the fabrication bay cargo when crafting. Fabricated items are now deposited into the fabrication bay cargo.
Fabricated items are now pinned in the inventory they are deposited to.
Fixed issue where clicking too rapidly between cargo items could activate double click to use.
Fixed issue where resizing cargo window would allow mouse to grab items from equipment slots.
Fixed text input fields not obeying UI window focus rules.
Fixed station manage tab double drawing the name over the input field.
Fixed station manage tab equipment panel text offset.
Fixed item description of MK1 station, says has 6 weapons but actually only has 5.
Fixed fabrication and construction window buttons being drawn in wrong location.
Fixed player owned colonies not allowing extractors installed due to being "not owned by player".
Fixed extractor recovery items not refreshing cargo windows on use.
Fixed ramscoops giving up on other sources when first scoop source fails.
Fixed hot-bar calling item database name look-up too often when assigned item is not found in cargo.
Fixed station lobby window disappearing at other stations after docking at a derelict station.
Fixed issue where auto-clicking could get stuck if the button was not visible.
Fixed issue where level rewards was constructing and loading items from database every second when not docked.
Fixed fuel stations loading the wrong market list index which contained a market containing all markets.
Fixed spelling error on Transcendental expander devices.
Fleetships now attempt to stay in a formation around the player.
Gear slots with damaged items now blink red to warn the player of their damaged or destroyed status.
Gear slots each have a 5% chance to be damaged on death.
Gear slots already damaged have a 5% chance to be destroyed on death.
Hull expanders have been given a cargo volume buff to make them more useful.
Hull expanders have been given a % reduction in ship hull integrity for ballance.
Half of all gear dropped directly will be damaged or destroyed, excluding loot crate gear which is always repaired.
Modded items are no-longer tinted a color.
NPC will not investigate your location if you are cloaked.
Jump drive charge rates reduced by half on all drive items, jump drive charge rate modifiers also reduced by half.
Jump drive minmum jump distance restriction removed, can now be used to make 1 distance jump.
Planet scanners now display colony base suitabillity of planets which can be colonized.
Player owned stations now provide free repair and recharge, hull, armor, shield, and energy are taken from the station.
Player is now forced to station position when docked.
Scooping is enabled automatically when recovering extractors, resources, or colony tax.
Some double modifiers now have unique names.
Ship friction in space reduced significantly.
Undocking from stations now gives you a push in your forward directions to clear the station.
Added game version to pause screen.
Added description text to blueprint items to indicate what they are used for or how to use them.
Added some item placeholders in the database, reservations for future content.
Added item (gear) damage mechanic, items can be in a damaged state or completely non-functional state.
Added more text to the description of some items to help indicate to the player what they are used for.
Added higher tier Target Scanner items, updated item drop tables.
Added new cargo window item transfer buttons, items can now be split to fleet equally.
Asteroid hardness is now displayed on some ores.
Changed how some item tags are displayed, now indicates if items are a Consumable, Deployable, Activatable, Ammunition, or Blueprint subtype.
Changed player owned station hull integrity status bar length and removed expansion button.
Changes to back-end UI stuff, now Cargo and Utility windows share same ListNavigator.
Fixed some buttons drawing under the text of some windows.
Fixed pointer icon's not adapting their position to GUI scale changes.
Fixed fabricator and construction bug where items were not being consumed.
Fixed deployable station items having wrong number of modules or devices listed in item description.
Fixed missing market list for Crystal Research station.
Fixed cargo window showing "null" on first opening.
Fixed window focus issue preventing item slots being grabbed immediately with mouse.
Fixed fleetship name input field arrow keys changing menu pages rather than moving the cursor.
Items on hot-bar no-longer display a quantity value when their quantity is one or zero, icon will now appear faint when zero.
Item transfer range has been reduced to 500.
Increased nebula particle carpet culling border to hopefully stop pop-in on 4k+ screens.
Increased station docking distance slightyly.
Long custom ship names now compress and scroll in Cargo, Utility, and Status window title bars.
Mining Power secondary skill now grants +1 Mining Power to all mining lasers when trained to level 10 or higher.
Negotiation secondary skill: level 10 or higher grants bonus range and +1 tier of scanning power to Target Scanners when used on ships, drones, and stations.
Prospecting secondary skill: level 10 or higher grants bonus range and +1 tier of scanning power to Target Scanners when used on asteroids.
Proximity Target Scanner renamed to Target Scanner.
Out of range fleet windows will show distance and direction to the fleet member.
Raised GUI scaling limit to 300% for 4k screen users.
Raised tier level of tier 1+ blueprints by one, now lines up with product item tier.
Status windows for fleet ships no longer show out of range at large distances.
Temporary item information windows will now close when dragging an item.
Target Scanner item now displays asteroid hardness on use.
Target Scanner item now displays gear at or below its tech level when used on ships, drones, and stations.
Trade window quantity input is reset to 0 after changing selection, buying, or selling an item to prevent accidental transactions.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sector Space, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sector Space statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.