
Steam news
Full Steam announcements and update articles for this title.
Complete netcode overhaul, we have switched from UDP to RakNet!
Added object physics, items throwing, fall damage
Fixed FBX loading
Switched to HDR render instead of sRGB
Added real volumetric lighting and reflection probes
Improved parallax textures, HUD got reworked, fixed shadows jittering
Some animations got updated; Added animations mering
Added grenades, weapons zoom on middle mouse button, added bullet sparks
SCP-096 now can destroy doors!
Added FPV hands for items
Reworked CI hacking device
Added player skin selection (default one's)
Major upstream from SCP: UER
Items pick-up system got reworked becuase of the new physics
Fixed numerous singleplayer crashes, coop bugs, and some localization errors
Faster game loading times and general optimization
We have also updated server tools -
now it's much easier to work with scripting system & content becuase of our CB Toolkit!
It's now possible to create custom shaders
Server-side materials setup got fixed
Hosters can use animations mering now
Scripting got updated, added alot of new stuff
this update wouldn't be as cool as it is without help from Andy's Toy and Shahir Zaman! :-)
Hello everyone, update 2.1 is here! We finally updated the game, the update mostly touches the graphical and technical aspects of the game. The game engine was reworked and now it works on DirectX 11 version, which give us amazing possibilities. First of all, we added Physically Based Render (PBR) in our game, which made the game almost unrecognizeable.
We have also optimized the game by 85% (from our tests), which is amazing!
A ton of textures / materials / models got reworked because of the PBR materials All the inventory icons got reworked. Now they're transparent and they have a greater resolution! We have added a voice chat compression, so now most of the players have the same volume The audio API got reworked. Now we don't have FMOD-related crashes anymore! The SSAO and BLOOM effects got reworked. Fast-slot HUD is not anymore in the game, instead of it there are corresponding numbers in the inventory. The interface become smaller Reverberation has been added Most of the weapons got a new models A secret has appeared 🤨 We also have fixed a ton of errors reported by the community, including 079 speech loop Gate A crashes startup movies crash startup movies not working on Linux localizations, now they're always available and they don't require downloading intro door elevators teleportation and many other minor bugs! Also, we have updated the scripting language documentation. Now it's much better! :)
We have great news for you - our team collaborated with CB 1.4 official update members and we're ready to present you SCP - Containment Breach on Steam!
This version of the game includes a Steam workshop support (which supports more than just retextures!), level editor made by the SCP - Containment breach community, tons of bugfixes, compatibility fixes, 2K+ resolution support, new additions such as features made for the game speedrunners, updated textures, DirectX 9 support, QoL features and much, much more!
Fixed VSYNC
Fixed FPS jittering in some places
Fixed FPS on low-end devices / PC's (hopefully)
Fixed some item placements
Fixed server content limit (now it's 1GB instead of 10MB)
Fixed SCP-714 coarse crash
Fixed black screen (probably)
Added unlive button
Fixed achievements per-run
Fixed NVG upside down (Scramble will be later)
Fixed shaders artifacts
Fixed RU language not working
The graphics engine has been completely rewritten with real-time support:
Full realtime shadows and lighting system was added.
Volumetric light (light scattering) was added.
SSAO (Screen space Ambient Occlusion) was added.
Added some post-effects such as Anti-Aliasing, Bloom, Color Correction and much more.
Lightmaps have been removed because of the new real-time lighting system.
Added support for new texture maps: Emission (glow), Specular (glare) and Normal (relief).
Critical bugs have been fixed: 55% loading bug, some of Bad allocation compatibility issues, SCP-1048 crash, Gate A crash, and elevators fall-through bug.
Significantly optimized the use of RAM.
Fixed issues with full-screen mode.
The game has been updated to the latest Ultimate Edition Reborn with new rooms and changes.
SCP-457 has been added; Maintenance Tunnels have been replaced with 457 cont chamber.
Updated models and textures: SCP-939, some classes textures such as CI gunner, some weapons and all hand textures got a new maps.
Added new weapons: HK-G36 and RPG-7, CI now uses HK-G36 insead of SR556.
The item pickup system has been improved: the object's pick up priority is now selects by closest to the center of the screen.
In Co-op mode we added keep inventory setting on SAFE difficulty. Many crashes and some desynchronizations have been fixed.
The main menu, launcher, and graphics settings menu have been updated / reworked.
fizz vending machines have been added in Entrance Zone. :D
Added new sound effects in player decontamination areas.
Updated some gunshot sounds.
Intercom now has reverb effect.
Added push-to-talk feature.
Optimized in-game chat (now consumes significantly less FPS thanks to ScrissorRect()).
Now it's night at Gates A/B... Perfect time for cool screenshots :D
Improved compatibility with Linux by using DirectX 9. (We really hope it will help 🙏).
Added a new debugging crash log. Now you can save us .log and .dmp file to help us debugging the game!
The systems of muzzle flashes and projectile weapons have been updated.
Fixed a lot of minor bugs, issues with physics, mapping, and collisions.
Added new AngelScript features for server creators.
• Why do we change the game name?
The game can get more audience by using such a trick, it is also worth it. Regalis (Joonas Rikkonen) allowed us to do such.
• How to export rooms now? I can't load in game with old one's....
We modified RMESH, now it has new parameters for spotlight, point light and some other useful settings. Just update it to the new one! Here it is: https://drive.google.com/file/d/1pj4h1u_EPjaHnRyoG-ttZ4_8_TFXUwcM/view?usp=sharing
• how can I get the old graphics? I really don't like the new graphics..
Sadly, there's no way to return to the old graphics. You can achieve old lookalike by setting everything to low and enabling SSAO
• the game doesn't launch. What should I do?
First of all, check your DirectX runtime package (2010) installation. If it's on the place, check the FAQ, it has a ton of useful fixes for such problems. If nothing helps you, we can assist you in support channel in Discord.
We’re excited to announce the official launch of SCP: Multiplayer Reborn — and right alongside it, we’ve partnered with BisectHosting to bring you easy, reliable server hosting from day one!
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BisectHosting is our official and exclusive server partner, making it easier than ever to play with friends.
Thanks for joining us at launch — we can’t wait to see what you do in the facility. Stay tuned for updates!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for SCP: Containment Breach 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main SCP: Containment Breach 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.