
Steam news
Full Steam announcements and update articles for this title.
Fixes
Multiple crash/freeze issues when changing worlds with media loaded.
Crash when toggling the media disablement toggle in the settings panel
Multiple issues involving the in-world quick-buy UI panels and flow for both VR and Desktop mode.
Missing UI color picker panel when in VR mode.
playSound lifecycle management issue that caused further sounds to cease to play when many events fired at once resulted in an excess of events waiting to be cleaned up in the STOPPING state.
UI scaling now ignores the Windows desktop scaling setting value when looking up the current display DPI.
Changes
Media disablement toggle now immediately closes streams when set to disabled rather than requiring a world change to take effect.
NEW
Support for up to 4 media streams per world, including associated Script API.
CHANGES
Chromium updated to v142.
Improved performance for diffraction.
Additional displacement mode toggles for audio reactive shaders.
Added the additional loop behavior controls previously added to the regular flipbook shaders to the Billboard shader to bring it's functionality up to parity.
Reworked UI scaling to fix several UI scaling and positional issues. Now scales by DPI for consistent element sizes across different displays.
FIXES
UI being locked out of further interactions when attempting to open a store panel in VR mode.
Crash when interacting with the properties of a script that is the grandchild of the object currently being inspected.
'Pop' sounds when abruptly stopping playback of an audio track.
Load screen music not smoothly fading out when loaded.
Audio crash when removing a DSP.
Reflections not rendering.
FIXES
Crash on a specific kind of playSound event.
Reduced installation size by over 150mb
Prevented crash at launch on Windows ARM-based systems
Fixes a crash that can occur due to a race-condition when closing a media stream.
Bug Fixes
Audio now works correctly with 4 channel microphones.,
Leak issue that caused frame-rate to tank after playing many impact sound events.
An issue where VATs imported since the update have their displacement scales set to zero.,
Avatar VATs should now scale correctly in both lookbook and in the world.,
VAT animations set to play once would loop back to the first frame when stopping now stops on last frame.
Shader updates
Audio reactive shader (Emissive + UV Animation) + More variants in future.
Toggle to apply volume to brightness.
Toggle to apply volume to displacement strength.
Toggle to apply RGB colors based on audio analysis.
Toggle to advance flipbook frame to the beat of the music. (You can leave step-rate on 0 for this to work right).
Toggle to flash on the beat (plus individual low/med/high band toggles)
You can mix and match options for varying effects.
General Updates
Echo Cancellation of media and mics added and Automatic Gain Control for voice chat, should drastically help with people who use speakers,
Increased strength and quality of UI blur effect for a more pleasing result,
Floating UI elements are now anti-aliased,
Audio back-end (FMOD) has been updated to the latest version.,
Shader Updates
'Indexed' flipbook shaders that allow switching between 4 individual flipbooks using the scripting API named "Index: Standard + UV Animation" and "Index: Standard Two Sided + UV Animation",
New VAT shader variant "VAT: Standard + Alpha Mask",
Added properties to enable looping subsets of larger VATs
Added script API function to set these at runtime,
VAT and Displacement animations now behave correctly when worn on an avatar,
There is a visual issue in lookbook when scaled to the large and small extremes but is fine once you save and join a world. Bug Fixes
Automatically update advanced color management properties when dragging the client window between monitors with differing capabilities,
Fix for bottom/right of game window glowing orange in high-bloom worlds,
UI opacity now behaves more predictably when reducing the alpha value,
Z-fighting issue between UI panels when far from the world origin point resolved,
Fixed UI scaling issue when switching from VR to desktop and back,
Crash fix when minimizing the client window (thank beans),
Removed erroneous scrollbar from VR mode profile UI,
Fixed Giant scaling issue for the hair color picker but still may present a issue on some screen resolutions missing the HUE slider (scaling your window can make it show),
Corrected desktop snapshot behavior,
Fixed audio issues with some objects occluding sound when the camera was behind them.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Sansar, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Sansar statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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