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Full Steam announcements and update articles for this title.
Hello Shopkeepers!
We’re back with a large batch of fixes, gameplay improvements, and quality-of-life changes.
Returning from auctions (leaving before or during bidding) now places the player back at their previous location.
Added the ability to return to Rockabilly directly from the auction area.
Improved auction summary screen descriptions:
“Back to Shop” changed to Drive
“Choose Shop” changed to Location
Fixed display of scanned item values during auctions.
Fixed an issue where container fillers could stop appearing in later stages of the game.
Improved container generation system:
More varied containers
Better use of free space
Fixed missing items that could fail to spawn
Added modifiers for expensive containers:
More items appear in later stages of progression.
Improved customer movement:
Better obstacle avoidance
Removed “sliding” up/down movement effect
More accurate collisions with shelves
Increased queue space in the first shop to prevent customer blockages.
Improved behavior of customers waiting for free queue spots.
Fixed an issue where customers could leave before collecting purchased items (only when queue was full).
Fixed customers turning their backs to the door while leaving the store.
Fixed visibility issues of some items while serving customers.
Fixed progress bar display while repairing/cleaning all items at once.
Fixed a soft lock issue where opening the desktop screen during repair/cleaning/appraisal could block further actions until changing scenes.
Correct money icon now appears instead of the $ symbol.
Reduced the chance of receiving a negative appraisal.
Reworked appraisal value calculations to make the system more useful.
Fixed dirt highlighting during cleaning for some items (for example: Skeleton).
Improved cleaning interaction issues for:
Gramophone
Compass
Skeleton
Vault 2
Fixed picking up small items that fell onto the large display platform/shelf.
Fixed issues with item price changes:
Price now updates only after pressing Accept
Added hold functionality for -1 and +1 buttons to adjust prices faster.
Added missing popup informing about insufficient money in the shop upgrade screen.
Improved payment terminal interaction:
Removed delay between mouse clicks.
Thank you for your patience and support. We’re continuing to improve Salvage Shop Simulator and we appreciate all feedback from the community!
We’re back with another update focused on polishing gameplay, fixing reported issues, and improving overall experience across the shop. Thanks for all the feedback — it really helps us track down problems and make the game better with each update.
Fixed customer behavior — high prices now correctly result only in dissatisfaction (no unintended reactions)
Improved unique item spawning logic
Fixed issues with unusual items appearing at Rockabilly
Increased colliders and trigger areas for the first vehicle for more reliable interactions
Fixed camera issues during alligator repair
Fixed stuttering when packing items for auctions
Fixed teleport position for items from the safety grid (Shop 3)
Fixed NPC pathing and blocking issues in Shop 3
Various fixes and improvements to Shop 3 scene
Localization update
Added a new card to the manual
Fixed missing text in the manual
We’re continuously working on improvements and optimizations more updates are on the way. If you encounter any issues, feel free to share your feedback with us.
Thanks for playing!
We’re rolling out another solid batch of fixes, improvements, and quality-of-life changes based directly on your feedback. This update focuses on better interactions, improved physics, auction balancing, and overall polish across the game.
Blocked crouching inside vehicles to prevent clipping through roofs
Improved item colliders in the truck + increased pickup trigger to better detect small items on the ground
Item actions for condition < 1 are now correctly dependent on condition type
Fixed multiple issues with workshop item interactions
Added protection against interacting with the workshop when holding an item at 100% condition
Fixed stacking issues for items dropped by customers
Fixed fusion battery behavior
Fixed strange collider near the car in the second shop
Improved colliders on the van (third vehicle)
General fixes for object placement and interaction consistency
Fixed outline issues on banknotes and coins
Added paint preview option
Corrected item value display in auction summary
Added estimated container value and scanned item value during scanning
Added scanned item value to auction bidding screen
Improved EXP display when reaching max level
Fixed tutorial hints (cabinet purchase stage) and blocked scrolling in furniture shop
Improved sound effects when receiving cash and giving change
Introduced a limit for large items in auctions
Reduced number of dirty and damaged items in auctions (excluding damaged containers)
Fixed excess item display at Rockabilly
Increased loan limit
Increased reward for discarding items (from 5 → 25)
Fixed hammer visibility when exiting cabinet-moving mode
This update should make the overall experience smoother, more predictable, and more enjoyable—especially during auctions, item handling, and daily shop operations.
Thanks for all your reports and feedback keep it coming!
We’ve just rolled out a new update with a range of gameplay improvements, fixes, and quality-of-life changes. Here’s what’s new:
Added a safety net system for items
Added a player safety net + teleport fallback (just in case!)
Improved item rotation behavior – items no longer rotate instantly on grab; first rotation snaps properly, then works as before
Hammer now appears when moving cabinets to clearly indicate the active mode
Added paint preview feature (👁 icon)
Updated paint interaction from “Buy” → “Paint” for better clarity
You can now exit the checkout view while serving customers or giving change
Improved auction window visuals (removed odd spacing issues)
Added images to popups for better readability
Levels up now reward $1000
Fixed gold bar flickering (dirty texture issue)
Fixed sound for the golden alligator item
Preloading items on slower systems
Fixes for third store geometry issues
Performance optimizations for low end systems
More loading backgrounds
Tutorial softlock fix
Updated and improved translations
We’ve added a bunch of new items for you to discover, collect, and sell:
Ancient Rocking Chair
Ancient Armor
Casket
Coffee Mill
Gramophone
Dark Ring
Genie Lamp
Jewelry Box
Judah Coin Box
Old Clock
Old Compass
Old Witch Painting
Spyglass
Voodoo Doll
Weltron Radio
Horn
Metal Pot
We’re constantly reading your feedback and watching how you play. A lot of these changes come directly from your reports and suggestions, so thank you for that it really helps us shape the game in the right direction.
We’re still early in development and there’s plenty more to improve, but step by step we’re making the experience smoother and more enjoyable. If you run into any issues or have ideas, don’t hesitate to share them with us.
Hello Salvagers,
First of all, thank you for all the feedback, bug reports, and support since the launch of Salvage Shop Simulator. We’ve been carefully reading your comments on Steam and other channels. Your feedback helps us improve the game and shape the next updates.
Today we’re releasing Update #1, which focuses on gameplay improvements, fixes, and quality-of-life changes.
Customers now wait longer in the queue – waiting time increased from 30 to 50 seconds.
Queue timing improved – customers now wait 5 seconds longer per queue position.
Pause when Alt-Tabbing – the game now pauses when switching out of the game window.
Queue system fixes – improvements and safeguards to prevent customers from getting stuck.
Scanner tab added along with a clearer explanation of the trash container system in auctions.
Item cleaning updated for some objects.
Improved item valuation panel.
Updated translations.
Improved font in the item cleaning panel.
Updated icon for the BoardGame item.
Re-encoded videos to ensure they work properly on all devices.
Tutorial fix – the trash container in the tutorial no longer waits for packing to finish before opening.
Easier trash bag packing in containers.
Option to mute AI sounds added to the settings.
We will also continue working on performance improvements and optimization in the upcoming updates.
If you experience any issues, please contact us at
and we will do our best to help.
Also, remember that item prices can be adjusted using the scanner tool. To use it:
Hold the middle mouse button (MMB) to open the Tool Menu.
Hover over “Scan” and release MMB to equip the scanner.
Approach the item and click LMB to scan and adjust its price.
This system is also explained in the in-game manual.
Thank you again for supporting Salvage Shop Simulator.
The day has finally arrived - Salvage Shop Simulator is now available! After months of development, testing, and polishing, we’re incredibly excited to finally welcome you into the world of salvage trading. Thank you to everyone who followed the game and supported us along the way. Today marks the beginning of your journey as a salvage shop owner. For those just joining us, here’s a quick look at what you can expect in Salvage Shop Simulator.
We have prepared some special offers for you:
Hello there!
Work on Salvage Shop Simulator is still ongoing - and we’re not stopping here. Since the demo’s release, the game has undergone a huge transformation - we have added many new features, improved existing systems, and expanded the most important elements of gameplay.
Shops – from ruin to profit
We have added a system for purchasing, renovating, and running three separate shops. From now on, players have the opportunity to purchase additional locations that are waiting to be restored to their former glory
Each shop presents a new challenge - different shop sizes, more items to clean or repair, and a completely new location
Players can customize the colour of the walls, move shop shelves, and create a unique interior layout. It's your shop - design it however you like!
New bidders, new auction location
The auction system has become much more dynamic. We have added new types of NPCs who react differently to the course of the auction - some take risks, while others play it safe
New location - auctions are moving to a new location! Now, in addition to the existing Port, auctions are also held at the Freight Depot
Freight Depot is a large transhipment point full of hidden treasures in containers
Win auctions, acquire goods, and grow your business!
Vehicles: bigger, better, more spacious
Transportation has also undergone expansion. Players now have the opportunity to unlock other car models useful for transporting auction items
The game already features several vehicles with different load capacities – a van, a pickup truck, and even a lorry! Each of these vehicles has its own unique design and different load capacity - the bigger it is, the better its load capacity
As you progress through the game, you will need a vehicle with greater load capacity - manage your resources and invest in an upgraded vehicle!
What’s next?
We are not only working on new features, but also constantly introducing improvements to increase stability, performance and overall gameplay quality
Don't wait, add Salvage Shop Simulator to your wishlist
See you soon!
Step into the world of reclaimed goods and see if you have an eye for hidden gems in Salvage Shop Simulator!
Our free single-player demo is now available - and the official Steam page is live!
In this vertical slice, you'll:
Join your first container auction
Search through salvaged items and bid against NPCs
Clean and appraise what you win
Sell items in your shop and set your own prices
Learn the core gameplay loop of acquiring, trading and growing your business!
Each container has been pulled from the water, and you only get 10 seconds to peek before bidding starts. Can you spot the treasure in the trash?
Reinvest your earnings, upgrade your store, and build your reputation as a top-tier salesperson.
Try the demo now and wishlist Salvage Shop Simulator! Time to turn trash into treasure: Please remember that the Demo is an early alpha version of the game and may contain significant bugs.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Salvage Shop Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Salvage Shop Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.