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Full Steam announcements and update articles for this title.
Thank you for always playing *Rustil*!
In the Ver 1.2.0 update, we have added new elements so you can continue to enjoy the game even after clearing the story.
We would also like to take this opportunity to look back on the many updates made since Ver 1.1.0.
In addition to the standard Skill Tree, a new "Premium Skill Tree" has been added that allows for further permanent enhancements.
Besides boosting Rustil's strength, it features upgrades not found in the regular Skill Tree, such as increasing the Item Drop Rate and the High Rarity Rate.
There were times when defeating Boss Monsters didn't yield many items, which could be disappointing.
We have adjusted the drop rates, making equipment items drop more easily.
Summoned Familiars couldn't be heavily relied upon for offense.
However, with the addition of Hero Necta's new abilities and the Premium Skill Tree, it is now possible to dramatically increase their attack power.
We have adjusted the power of Weapon Skills and added effects such as debuffs, making them much easier to use.
We have addressed the issue where battles took too much time because monsters' HP increased drastically at higher levels.
Resolved an issue where the framerate became unlimited in certain PC environments, causing excessive GPU load, abnormal heating, and fan noise.
We plan to keep bringing even more power-ups to the game in the future.
Please continue to support *Rustil*!
- Adjusted the behavior when FPS limit and VSync are configured. Addressed an issue where the framerate became unlimited in certain PC environments, causing excessive GPU load, abnormal heating, and fan noise. - Added "Casual Mode", a story mode-exclusive difficulty that weakens enemies for players who are not good at action games. "Soul Inscription" will be shared with Safe Mode. It will no longer be displayed after clearing the story. - Fixed an issue where the drop items for Armored Gigant Bromus were not set correctly. - The accessory "Chignon cap" can now be stolen from Armored Gigant Bromus with a low probability. - Adjustments to the weapon skill "Ice Shield": Friendly attacks will now pass through the shield. - Adjustments to the weapon skill "Fireball": Fixed an issue where the firing direction was incorrect when locked onto a target. - Fixed an issue where the descriptions of some items were not fully displayed.
Dear Players, thank you for always playing "Rustil"!
We are excited to announce that starting June 11th, the game will be featured as a "Daily Deal" on Steam!
For those who haven't played yet or have been curious about it, please take this opportunity to embark on an adventure into the Labyrinth Castle!
In preparation for the Daily Deal, we will be looking back at the new update contents and the numerous updates implemented since the Early Access release (Ver 1.0.1) up to the latest Ver 1.0.20.
Based on the feedback and play data from our players, the game has evolved to become dramatically easier and more enjoyable to play!
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■ Update to Ver 1.1.0 alongside the Daily Deal!
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◆Added Hairstyle
Added one new long hairstyle.
◆Added New Armor (Costume) and Accessory
Added a new armor "Qipao" and an accessory "Chignon cap".
◆Added New Weapon
Added the sword "Onimaru".
A demonic sword that has low base Physical Attack, but its weapon power increases as you continuously land attacks.
◆Added Armor Color Variations
Added color variations to the armor "Queen of the Night".
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■ Ver 1.0.1 - Ver 1.0.20 Update Highlights
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◆ Aim for Floor 1000! New Items and HIGH DIFFICULTY FLOOR Expansion
- Addition of "Glorious Holy Wings": In Endless Exploration & Challenge Mode, when reaching Floor 1000 or higher and not possessing the "Glorious Holy Wings", the Labyrinth Castle: Central Core changes into a special floor where you can obtain them from an NPC.
- Limit Break: Added a new item "Limit Break Syringe" that increases the max level by 1 (up to +50). It also has a chance to appear from treasure chests upon clearing HIGH DIFFICULTY FLOORs.
- High Difficulty Adjustments: Doubled the time limit for HIGH DIFFICULTY FLOORs from 3 minutes to 6 minutes. Revised the enemy level calculation formula, adjusting it to a more challenging difficulty.
◆ Improved Battle Action Controls and Exhilaration
- Stunlock Mitigation: When taking damage equal to 1/3 of your max HP within a certain time, you are granted 2 seconds of invincibility and the ability to pass through enemies, preventing unreasonable continuous damage.
- Improved Synergy between Actions and Hero Abilities: Improved so that "Switch Weapon" can be buffered during a Dodge. Additionally, performing specific actions like "Upper Slash" or "Samidare" now triggers Hero Abilities that require a jump to activate, expanding combo possibilities.
- Improved Visibility: "Mixed damage" from Physical and Magic attacks is now displayed in pale yellow, and the size of hit VFX (effects) can now be adjusted in the settings.
- Camera & Lock-On Improvements: Added a "TPS" camera mode that allows you to freely move the viewpoint in all directions. Also, the lock-on is no longer canceled even if the locked-on enemy moves out of range.
◆ "Stress-Free" Improvements to Exploration and Item Management
- Relieved Inventory Pressure: Various Enhancement Scrolls, Scroll of Repairing, "Votive Branch", etc., can now be grouped up to 20! The maximum possession limit for "Capture Stone" has also been expanded to 99.
- Comfortable Map Exploration: Annoying movement speed reduction traps are now automatically removed when a Monster House is completely cleared. Also, monsters spawned from traps are now excluded from the floor clear condition (defeat all enemies).
- Increased Benefits of Familiar Training: The stats (5% of Lv1 stats) of equipped "Sub-Familiars" are now added to Rustil. Additionally, some Companion Familiars now become translucent when they block the camera.
◆ Enhanced Lost Item Recovery Features
- Massive Upgrade to "Lost Items" Feature: Increased the maximum number of dropped items the traveling merchant Iris holds to 300. Items other than equipment, as well as items "stolen" by enemies, can now be bought back.
- Crafting Enhancements: When increasing equipment rarity using Zera's ability (Ascension), additional options are now also granted, making equipment farming even more enjoyable.
- "Shoplifting" Penalty: Stealing items from the shop now generates an unbreakable barrier on the stairs for 60 seconds. Feel free to challenge it if you are confident in your skills!
◆ Performance Optimization and Reliable Support Features
- Expanded Lightweight & Stabilization Settings: Added a "Change All Graphics Settings" button, and detailed On/Off settings for "Shadow OFF", "SSAO", "GPU Occlusion Culling", and "Shader Warmup". We also optimized 3D models to be more lightweight.
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In addition to the above, we have continuously accumulated balance adjustments for numerous boss monsters (Crimson Lotus Doji, IGZector, Super Assault Bit, etc.) and minor bug fixes.
This is all thanks to everyone who enthusiastically provides us with feedback every day.
With the Daily Deal on June 11th, we hope even more players will take on the challenge of this harsh yet captivating Labyrinth Castle.
Thank you for your continued support of "Rustil"!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Rustil: Eternal Labyrinth Castle, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Rustil: Eternal Labyrinth Castle statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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