
Steam news
Full Steam announcements and update articles for this title.
Hi everyone,
We fixed several weird crashes and bugs.
Special thanks to Yannick.
Thanks for playing. See you in the next match.
You can now switch characters in the Free-To-Play version
Updated the credits (Bruno we love you <3)
Boss timer is now fairer when playing with two players
Adjusted keyboard controls
Made adjustments in some levels to improve overall gameplay feel
Fixes
Fixed an issue where the boss cursor position was not properly reset after leaving Boss Mode
Fixed balloon knockback behavior
Fixed an issue where the trampoline wouldn’t work if the player was hit
Fixed a problem where a keyboard player couldn’t leave the game
Fixed an issue where music could play twice during the end scene
Fixed a rare issue where objects could keep shaking indefinitely
Fixed a problem where objects could appear stuck when spawning
Improved support for non-Latin characters in fonts
Fixed a rare bug where the game could get stuck on a gray splash screen
Various small fixes and polish improvements
New Platform
Added macOS support (Special thanks to Jules) 🍎
Hi everyone,
Small update with a few fixes and tweaks:
Improved font rendering in some languages (text was looking weird/inconsistent)
Clarified match start requirements (you need at least 2 players to play)
Fixed various bugs and crashes (Some weird stuff like a tire had a missing sound on collision, the cat crown had a strange position and there was some very obscure crashes)
Fixed an issue where some achievements weren’t unlocking
Achievements menu now correctly indicate which achievements are unavailable (you should see a small yellow banner indicating it's only available with DLC)
Thanks for playing. See you in the next match.
Hey everyone!
We made some changes on our demo, including bugs fixing and adding some cool stuff!
Fixed an issue where only the first 4 controllers could be used when more than 4 controllers were connected
Added missing translation text
Linux players can actually see their outlines now (they were being shy apparently)
Special rounds were getting a bit too predictable - gave the randomizer a good kick
Improved hit player projection physics
Fixed a bug where players would run indefinitely if the menu was opened while running
Fixed an issue where dashing before being hit could sometimes cancel the hit projection
Fixed an issue where players could get stuck inside the customization container when falling back into it
Game politely pauses itself when your controller rage-quits on you
Added new splash screen intro sequence
Enhanced camera movement in "Falling Container" special game mode - camera now moves upward
Multiple players dying simultaneously are now both considered winners! Communism in action
Threw in a helpful video for Steam Remote Play (because coordinating 4 people online is hard enough)
Increased field of view (FOV) for the first race special round
Players and balls can no longer pass through the bottom of the basketball net (house rules!)
Added a tiny grace period at race start so you don't instantly eat dirt
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Royal Vermin, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Royal Vermin statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.