
Steam news
Full Steam announcements and update articles for this title.
Changes/Balancing
Smoke Bomb now sets your hand value to 18 instead of 17.
Cursed Padlock now only requires 1 diamond card to trigger, but can only trigger 2 times per battle.
Silk Handkerchief now steals 3 chips per diamonds cards instead of 2.
Cigar Cutter now steals 8 chips instead of 5.
Rabbit's foot now grants +20 Luck instead of 15.
House's Codex now steal chips equal to your total Diamonds value in hand, as long as it is equal to 10 or more.
Twisted Hourglass now grants +20 Luck as long as you end the turn with less than 20 Luck.
Clover Token now grants +6 chips per card instead of +4 per numbered card
Shuffled Razor now grants +4 damage instead of +3.
Rigged Magnet can now trigger regardless of the hand value, but can only trigger 2 times per battle.
Red String Bracelet now grants triple the card value as luck, instead of double.
Phantom Purse now steals 10 chips instead of 7.
Backroom Bucher enemy adjusted to have a less stronger deck.
Archivist & Night Howler trinkets changed to be less strong.
The Printer VIP - Option 1 now only gives 2 card upgrades instead of 3.
The Chemist Deck now lets your start with 75% health instead of 50%.
Cheater's Coupon now no longer works agains Bosses
Double Coupon now no longer removes 1 Double Down charge
Reroll coupon now no longer increase the cost of Coupons (only Boosters).
Bug Fixes
Fixed an issue with Folded Bill and Pit-Boss Hat trinkets not triggering properly with Prismatic cards.
Fixed an issue with Glass Eye and Peeking Glasses not triggering properly in difficulty 6.
Magic 8 Ball description updated to be less confusing for players.
Fixed an issue that was sometimes preventing players to select battle rewards.
Fixed wrong description of the Crafter Deck.
Fixed an issue that was sometimes causing the game to crash when fast clicking items
Fixed some issues regarding the order at which certain trinkets were triggered in battle.
Bug Fixes:
Fixed issues with text going out of bounds in some languages
Fixed some issue with how the damage numbers were displayed when going over 99 damage
Balancing:
Added more layers in the backend to control enemy behavior, allowing for a more balanced and fair experience for players
The final boss now no longer win in case of a push
Changes:
Removed the "Next/Skip" button on the reward screen: Turns out many players clicked it before even picking rewards!
Patch 1.01 is now LIVE
Thanks a lot to everyone who took the time to report bugs, and even showing us how to replicate and fix them! We are still working hard on all the bugs found since the release of the game, and will then move on to add more Quality of Life features, as well as new content in the new few weeks :)
Bug Fixes:
- Fixed an issue causing the game to sometimes crash after defeating a boss
- Fixed an issue causing your current progression in the run not to properly be displayed on the top bar after reloading the game
- Fixed an issue with the "Apprentice Thief" event sometimes causing the game to crash
- Fixed issues with cards sometimes appearing too small, or even not appearing
- Fixed some translation and text issues
- Casinos Names are back : The salted Cage and The house
- Shifted Mask can now change to worn mask.
- The contract : Fail a lucky draw is not blocked anymore.
- Thanks to your contributions Steam error on demo is now fixed.
- If you encounter the Steam error on the release version, please report, and try restarting the game from Steam, or you won't have your previous saves.
Changes:
- The "Join our Discord" button will only appear once after the end of the first run, instead of each time
- Spy Coupon now also displays the enemy's draw pile
- Changed the "Next" button in the reward screen to "Skip" for more clarity
Hello gamblers!
We have some exciting news! RogueJack21 has been selected to participate in the Taipei Game Show this year!
This is a huge milestone for the game. Mel & I (the 2 developers of the game) will be there in person to showcase the game, meet players, and watch you all try to survive the casinos of Noir City.
With the game launching globally on January 22, the timing couldn't be better. If you are attending the event, please stop by the booth to say hi, play a run, and chat about deckbuilding strategies!
Here is where to find us:
Event: Taipei Game Show 2026
Time: January 29 to February 1
Location: TaiNEX 1 (Taipei Nangang Exhibition Center Hall 1) B2C Zone
Booth: Indie House (Booth S18)
Thank you all for the wishlists and support so far. We can't wait to see you there!
The Zandbox Studio Team
After almost 2 years of development, we are thrilled to finally announce the official release date for RogueJack21! The House opens its doors on January 22 2026.
A massive thank you to everyone who has believed in this project. We’ve been blown away by the positive feedback and can’t wait for you to get your hands on the final version.
In the meantime, the Demo is available to play right now and will remain active until launch! We’ve just updated it with tons of new content and balancing adjustments, so don’t hesitate to jump in and test your luck.
See you at the tables! 🎲
Thanks to the recent popularity of the game, we have received tons of valuable feedback from the community (both on the forum & Discord), and we can't thank you enough for that. We have made significants changes to how trinket signergies with each suit, and came up with the following principles:
Spades = Health Manipulation (Increase Max health / Regen health),
Heats = Damage Manipulation (Increase Damage but taking damage in return, Damage on bust)
Clubs = Luck/Blackjack Manipulation (Triggering a blackjack effects, Reveal Cards, Increase/Steal Luck)
Diamonds = Hand Value/Chips Manipulation (Modify Hand value and Enemy Stand value / Increase enemy Chips so that you can steal more)
We also recently hired a new artist to come up with new visuals for all enemies, and although this is still in the work, you should already see some new character portraits in the game!
New Content:
Silver Card Upgrade: This is a new card upgrade, which increases the Blackjack Effect of the card by 1 for each other Silver Card in your deck
10+ new trinkets added. See Codex for the list of all new trinkets and their effect
10+ coupons added. See Codex for the list of all new coupons and their effect
Changes:
Crystal Card rework: "Card is visible when on top of the deck. If you bust while drawing it, activate its Blackjack Effect at the end of the turn and permanently destroy it." This will allow to further clear cards from your deck, but at a cost
Sound for hand value & damage will now scale in pitch depending on how high the value is
Added particules and visual effect on battle, especially when dealing damages
Paths on the map are now fully randomized for every run
Enemies are now unique and have their own portraits, deck compositions & trinkets. Some portraits are missing and will be added later
About
This page aggregates Steam news feeds, patch notes, and developer announcements for RogueJack21, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main RogueJack21 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.