
Steam news
Full Steam announcements and update articles for this title.
Fixed missing or incorrect descriptions for artifacts and items.
Fixed a bug where the inventory would not update after acquiring a Consumable Item.
Fixed an issue where the tutorial scenario would replay. (This rare issue occasionally reoccurs even after several patches. Please let us know if it happens to you!)
Fixed a bug where a mob's attack power was displayed incorrectly if they had certain buffs.
Fixed event options that displayed incorrect required Chip amounts.
And here's a sneak peak of next update... Red paper, Blue paper?
One of Shion's unique abilities, 'Upon entering the dungeon, enemy HP is halved for the first two battles,' now applies to every floor.
Adjusted to compensate for lacking distinct traits compared to other characters, while keeping the game's core systems intact as a default character.
Specifically intended to reduce the pressure of stronger mobs when entering next floor after a boss fight.
One of Xiurong's unique abilities, 'In addition to the original effects of all targetable Consumable Items,' now applies 5 stacks of【Weak】(-10% damage per stack).
When an enemy prepares a powerful attack, use an item to halve their attack and deliver a counter-kick with your remaining Shield!
Over 20 Rare and Legend tier artifacts have been buffed.
Some Normal tier artifacts have also received buffs.
Some mob party compositions have been modified or newly added.
The HP and Attack of mobs in later stages (like Floors 2 and 3) have been nerfed, especially those dealing high damage. (example: The Officer's 60 damage attack is now 30.)
Mobs that were relatively weak compared to others on the same floor have been slightly buffed. (example: Thief, Evolving Monster series, Bunny series)
Intended to smooth out the difficulty spike caused by higher-tier monsters appearing immediately after entering a new floor. As this might make the game feel easier for experienced players or when using meta builds, we plan to add various difficulty options through future content like an Endless Run, Challenges or adding more diverse mob party compositions.
Updated missing or outdated artifact and event descriptions.
Fixed a bug where Cross Counter wouldn't trigger against certain mobs.
Other bug fixes.
Fixed some incorrectly displayed values.
Fixed an issue where the tutorial would repeatedly appear on the lobby screen.
Other minor bug fixes.
Fixed an issue where loading a save file from a previous version corrupted the UI and made the game unplayable.
Fixed a bug where the character Xiurong wouldn't unlock after clearing Floor 3.
Fixed an issue where players couldn't end their turn without using a dice while holding the Two-dimensional Pocket Artifact.
Nerfed the 【Improvised Armour】 pattern for certain bosses.
Fixed a bug where buff icons were displayed during boss dialogues.
Other minor bug fixes.
Fixed calculation bugs for certain Artifacts and Stickers.
Fixed an issue where some Artifacts were not functioning correctly.
Improved text descriptions for certain items and buff effects for better clarity.
Various other bug fixes and tweaks.
Ena: Her bag is absolutely stacked with items! Removing dice pours out a bunch of them. Use your items to overwhelm the enemy!
Xiurong: The best offense is defense, or is it the other way around? Deliver a hot kick to the enemies attacking you! The harder you get, the stronger you become.
Dorothy-chan's new cocktails 🍸
Everything from useless junk to Red Legendary Artifacts.
Fixed a bug where encounter counts were incorrectly combined when switching playable characters. This means various dialogues you couldn't see before due to this bug will now display properly! Go face the bosses again with your favorite playable characters.
Reduced the Chip requirements for unlocking, or added required item adjustments to the shop pool.
Chip requirements have been lowered. If you haven't unlocked the final upgrade Artifact yet, give it a try now!
Discord: https://discord.gg/pRmmwHHUjn (Feel free to report bugs!)
Contact: [email protected]
Presskit: https://drive.google.com/drive/folders/1ecd-TUXYV1J4bPDhg9gb9qmOa6tdZbe5
Hello everyone!
Over the past few weeks, we've been working on new content.
In next update, There will be 2 new playable characters, along with over 40 new Consumable Items and Artifacts!
Here is teaser images of new playable characters that you might be most curious about.
Someone familiar, isn't she?
And who might this newcomer be?
We hope you are looking forward to the upcoming update!
Further fixed an issue where the first tutorial and the drop screen did not show properly on certain devices. (This issue appears to be environment-specific. If the problem occurs again, please let us know.)
Further fixed an issue where the first tutorial and the drop screen did not show properly on certain devices. (it turned out this occasionally happened on high-spec computers)
Fixed an issue where, after defeating a boss, players could move to another room on the current floor instead of progressing to the next floor from the reward screen. (Dev note: This was a critical bug that could cause severe progression issues. For now, opening the map from the reward screen has been disabled. We are considering a better long-term solution for this in a future update.)
Fixed reward screen–related bugs introduced in v0.7.0.6
Fixed an issue where animations would break after boss dialogue.
Added little animation effects to the reward screen.
Fixed HP condition bugs in certain events.
Updated and refined parts of the core logic, including Max HP and HP condition systems.
Adjusted enemy patterns and party compositions for the 2nd and 3rd floors.
Some overpowered party compositions have been moved exclusively to Elite Combat Rooms.
In Normal Combat Rooms, we added new party combinations mixing previous strong entities with standard ones.
The Extort Debuff is now ⚠One-time (removed after a single application).
Increased the ROLL cost for rolling Dice with the Collector Sticker by 1. (ROLL Cost +1)
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Fixed an issue where the Text Speed option was not applying correctly.
Fixed an issue where the 'Lowest Price Guarantee Tag' Relic would not apply when re-rolling the dice after rolling the same value or the highest value.
Fixed bugs where certain Events and Dialogues failed to appear or caused the game to soft-lock.
Other minor bug fixes.
Syan's balance has been adjusted. While her unique abilities and powerful performance remain intact, reaching "OP" status now requires more Chip investment, such as Relics, Modifications, and purchases.
Lena's balance has been adjusted. Her starting Dice Deck has been buffed to increase the potential value she can action in a single turn.
Significantly reduced the requirements for quests that involve taking damage. You can now enjoy the playable characters' hit animations at a more 'reasonable' level.
Conditions and descriptions for some Buffs and Special Abilities have been updated for better clarity.
Fixed an issue where placeholder upgrades for upcoming playable characters could be selected. Spoilers!
Updated some information in the tutorial and modified certain loading tips. Be sure to give the loading tips a read!
Fixed an issue where the discount rate for Dice Modification Relics would stack without resetting.
Fixed an issue where the 'Chaos' Sticker (granting a random value between -6 and 6) was not generating random values within a single turn. It has now become the true avatar of RNG.
Fixed a bug where Self-destruct damage was not applied to allies, and changed Self-destruct damage to a fixed value. Now you can stop the Glasses Demon's rampage, and the Graduate Student's self-destruct is truly catastrophic.
Fixed a bug where attack animations were missing for certain Stickers.
Debuffs held during combat are now properly reset upon victory. You no longer have to live a miserable life as a 0 HP zombie due to Loss.
If Max HP decreases, Current HP will now adjust downwards to match the new Max HP. There is no Overheal in our game.
Fixed additional instances where dialogue would not close on the Reward Screen. We hope those talkative bosses will finally keep their mouths shut.
Other minor bug fixes and polish.
Fixed an issue where the UI and data did not match upon quest completion.
Junsik has been scolded to replace the flyers properly.
Fixed an issue where quests were not completing when healing beyond Max HP.
Fixed a softlock issue that occurred when using a required Consumable Item during an event and then selecting an option.
Fixed an issue where Chips were incorrectly removed during events that return you to the Lobby.
Fixed an issue in the Pill Event where the Blue Pill was increasing Max HP in addition to recovering HP.
Fixed a softlock issue during the dialogue after defeating Boss Hakase.
Hakase forgot her lines.
Fixed a softlock issue when defeating an enemy with a 'Multi Hit' attack.
Fixed a bug where Sticker effects were not properly applying when Sian used 'Split Action'.
Fixed an issue where Shield reduction effects were not applying to AoE Shield action patterns.
Self-destruct damage has been changed to Fixed Damage.
Fixed the 'Shield Gain Reduction' debuff to properly apply to enemies.
Fixed an issue where the Cola item was not recovering HP. (also when with item-related relics)
It is now completely radiation-free.
Hid upgrade options for playable characters currently under development.
Spoilers!
Fixed an animation bug during Dice Modification.
Fixed an issue where Save Data was not visible.
Mitigated the issue of duplicate Relic drops.
We have minimized the occurrence of duplicates as much as possible. (There is still a very low chance of duplicates occurring. We expect this to be fully resolved as we add more Relics in future updates.)
Fixed an issue where translations were missing in some notification windows.
Visual bug where Buff/Debuff icons are copied to other monsters when a monster evolves.
These copied Buffs/Debuffs are purely visual and do not function.
Issue where the dialogue window does not disappear after clearing Ena.
We're going to reduce the damage requirement for 'Take HP Damage' quests from 800 to 120.
We are revamping the Reward Screen UI to prevent players from accidentally skipping rewards.
UI animations and a warning notification for uncollected rewards will be added.
And other miscellaneous issues.
Fixed a progression block after defeating the Eliza boss while playing as Lena
Fixed the frame rate setting occasionally being locked to 60 FPS
Fixed dice with certain stickers not being rollable
Fixed some enemies’ special abilities not triggering correctly
Fixed various UI bugs
Please send us your bug reports and feedback via the Steam forums or our Discord!
Discord: https://discord.gg/pRmmwHHUjn
YouTube:
Contact: [email protected]
Presskit: https://drive.google.com/drive/folders/1ecd-TUXYV1J4bPDhg9gb9qmOa6tdZbe5
We’ve fixed the bugs and balance issues that many of you reported through Discord and the Steam forums, and the latest build for Early Access has now been uploaded to Steam.
If you encounter any additional bugs, issues or notice anything we may have missed while playing the game, please feel free to let us know anytime!
See you at launch!
Discord: https://discord.gg/pRmmwHHUjn
YouTube:
Contact: [email protected]
Presskit: https://drive.google.com/drive/folders/1ecd-TUXYV1J4bPDhg9gb9qmOa6tdZbe5
You can now view your starting Dice Deck before beginning a Run, and the unlock conditions for locked characters are now displayed.
Improved the visibility of tooltips for Relics, Items, Stickers, and Effects. Values and Buff/Debuff effects are now highlighted in different colors.
Japanese: Fixed an issue where some characters were displayed incorrectly due to font and unicode issues (example, 'ミ' appearing as 'ひ', 'ひ' appearing as 'オ'). (Special Thanks to @kagerou01gata)
UI elements that were previously displayed only in English, such as Options, have now been localized for each language.
Added a small image and prompt at the top of the Reward Screen indicating that you must 'Click' each item to acquire it.
Going back from the Dungeon Entrance Elevator now returns you to the Shopping District instead of the Character Selection Lobby.
Character's Max HP and Current HP are now displayed together in the top UI.
Effects of some Relics have been changed.
Bug Fixes
Fixed a bug where effects of Relics or Stickers were applied in duplicate or calculated incorrectly.
Fixed Event bugs.
Known Issues to Fix & Things to Check
Issue where the 'Lowest Price Guarantee Tag' Relic yields the same value as before. (Fixed in the main build, but not applied to the Demo build yet).
Incorrect NPC damage display when both player and enemy have overlapping damage-related Buffs/Debuffs.
Check 'Full House' Relic functionality.
Issue where HP conditions for some Special Abilities do not trigger.
Some calculation bugs with trigger conditions currently under investigation.
Minor features and additional bug fixes not present in the current Demo build will be included in Early Access Build.
Who knows who might be waiting on the 2nd and 3rd floors of the dungeon?
Play the demo and share your feedback, bug reports, and thoughts with us on the forums and our Discord server!
Discord: https://discord.gg/pRmmwHHUjn
YouTube:
Contact: [email protected]
Presskit: https://drive.google.com/drive/folders/1ecd-TUXYV1J4bPDhg9gb9qmOa6tdZbe5
Fixed issues where certain event-related bugs could prevent game progression. If you have an ongoing run, please go back to lobby and start a new run to reset the map seed.
Fixed an issue where relics and other UI elements were not displayed during combat in certain boss fights.
Events that could prevent game progression have been temporarily disabled from appearing.
If you have an ongoing run, please go back to lobby and start a new run to reset the map seed.
Fixed a bug where the game could not be progressed after playing following dice inheritance.
The demo lets you play through Floor 1 of the dungeon. After defeating the boss on Floor 1, the run is cleared and you return to the lobby. From there, you can re-enter the dungeon as many times as you like to encounter other bosses and events you may not have seen yet.
All content is playable except for Floor 2 and beyond. You can experience events, upgrades, and unlock all playable characters.
Save data carries over to the Early Access version launching on January 25th. Continue your journey in the full game with the upgrades you earned, characters you unlocked, and chips you collected in the demo!
Play the demo and share your feedback, bug reports, and thoughts with us on the forums and our Discord server!
Your feedback will help shape the Early Access version :)
Discord: https://discord.gg/pRmmwHHUjn
YouTube:
Contact: [email protected]
Presskit: https://drive.google.com/drive/folders/1ecd-TUXYV1J4bPDhg9gb9qmOa6tdZbe5
The boy on the left, Shion, is our main character and available to play right from the start!
You can unlock other playable characters through events and dialogues!
Each character has their own unique abilities, offering a wide variety of gameplay experiences.
Enemies in early battles have reduced HP.
Get a one-time special discount (-100%!) in the shop!
Great for learning the basics.
Roll all the dice in your deck at once!
A big eater who loves melon bread.
Dice will never be disabled!
Even dice that have already been used this turn can be rolled and used again, over and over.
Deals more damage with every attack—but takes increasingly heavier damage when hit!
A fast-paced, strategic glass cannon!
More information will be revealed soon. Stay tuned!
Wishlist the game and follow us so you don’t miss any news!
Discord: https://discord.gg/pRmmwHHUjn
YouTube:
Contact: [email protected]
We were initially unsure whether we could finish a demo before release due to our schedule, but after receiving many requests from you, we’ve decided to start working on a demo.
In the demo, you’ll be able to play up to the first floor boss battles, giving you a taste of the game ahead of the Early Access release planned for January. Your feedback and bug reports on the demo will greatly help us improve the game, so we’d really appreciate your feedback!
We’re actively working on both the demo and its Steam store page, so please look forward to it!
In the meantime, follow our community pages and stay tuned for updates!
Buy randomly generated dice and modify their values.
Attach stickers to grant special effects or strengthen your dice deck with powerful artifacts.
Fight your way through randomly generated dungeons filled with monsters, events and bosses.
The initial Early Access build includes a variety of monsters and bosses, events, consumable items, and artifacts.
Players can progress through up to Floor 3 of the dungeon, and there is currently no ending.
Join our Official Community Discord to share your feedback, Q&A and thoughts, and hang out with the community!
Discord: https://discord.gg/pRmmwHHUjn
In the meantime, follow us on X and YouTube for upcoming updates and news.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for RogueDiceR, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main RogueDiceR statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.