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Hello, Lords!
This update brings balance adjustments, bug fixes, and quality-of-life improvements. Thank you for your feedback and support.BalanceReduced difficulty for Campaign stages 1–3 for a smoother early-game experience
Adjusted relic stats
Enemies in Endless Mode now gain extra HP scaling in the late game for a more challenging endgame
Additional minor balance tweaks
Fixed an issue where Rot Explosion dealt no damage due to a configuration error
Fixed a bug that awarded excessive Relic Fragments from end-of-run Gold
Fixed UI issues in the Endless Mode panel
Upgradeable buildings now show an upgrade indicator in the bottom-right corner
Hovering the upgrade button previews stat changes before upgrading
Panels can no longer be opened while placing buildings or casting skills, preventing view obstruction
Hello everyone!
This patch brings a batch of quality-of-life improvements and bug fixes.
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• Added 15 new upgrade talents.
• Fort units can now be deployed freely, and the fort panel has been redesigned.
• Production building cards now preview all compatible resources on the field.
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• Tower platforms can now be placed directly underneath towers.
• Actual range indicators are now shown for upgrade effects such as 5×5.
• Building panel edge placement optimized; extra panels no longer extend off-screen.
• Monster maximum level caps have been raised across the board.
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• Fixed a bug where cards granted special effects were incorrectly counted toward hand size.
• Fixed cases where having exactly enough resources still prevented purchase or upgrade.
• Fixed the monster info panel overlapping the building panel.
• Fixed several fort-related bugs.
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• General balance adjustments.
Thank you for your feedback and support!
Update Notes
Greetings, Lords! This update brings balance changes, a tougher Endless Mode, and several important fixes:Tower Balance: Laser Towers nerfed; Grenade Towers and Archer Towers buffed
Endless Mode: Difficulty curve adjusted for a greater challenge
Monster Info: Physical and Magic Defense now shown on the monster info panel
Save Fix: Card prices now save and load correctly
Shop Fix: Fixed an issue where card purchase prices could incorrectly double
This update is now live! Here's what's included:
Fixed an issue where Relic Fragments could be farmed through save file exploits.
Fixed incorrect base upgrade and stat bonus configurations.
Fixed an issue where bosses could get stuck circling around corners.
Fixed incorrect gold income display for the Hut.
Fixed an issue where cards would sometimes not turn red when you didn't have enough gold to play them.
Corrected various inaccurate or inconsistent text.
Slightly buffed the Archer Tower.
Reduced the cooldown of skill cards (skills can now be used more frequently).
Increased the guaranteed appearance interval for resource buildings and raised their spawn rate.
Added keyboard shortcuts for card selection:
1 / 2 / 3: Quickly select cards
F1 / F2 / F3: Adjust game speed
Added control hints to the Settings menu.
You can now hover over monster names to view their information panel.
Improved outline rendering settings.
Reduced the Grenadier's sound effect volume.
Thank you all for your feedback and support. Have fun, and enjoy the game!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Rogue Realm: Guardian Grids, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Rogue Realm: Guardian Grids statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.