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Full Steam announcements and update articles for this title.
June 29, 2026
New patch drop! This one's mostly focused on bugfixes but I wanted to get a few new fun things in the build too, hope y'all enjoy.
A heads up, this may break your save, you should be able to switch to the prev_main branch in Steam to continue on the previous build!
Behavior Changes:
Chronomancy Shrine now costs SP equal to the chosen spell's level
Acquiring 100 resist now cures frozen, poison, bleed, and necrosis even when they're already applied
Monster Changes:
Added Bone Wheel
Added Stone Shark
Buffed The Gardener's HP
Added a new penultimate boss
Arch Fiend and Mind Maggot Wretch death curses are now timed instead of permanent
Gelid Mirror now channels for 8 turns instead of 6 to make a new mirror
Companion Changes:
Added Bard companion
Added Alchemist companion
Added Valkyrie companion
Spell Changes:
Added Immolate's Cursed Flames upgrade
Meteor Shower radius reduced
Summon Rider now shows which Horseman it will summon
Dragon Claw's Chaos Claws upgrade will now clear webs
Slime Form now summons one of each upgraded slime type; Chromatic Oozemancer adds additional random slimes
Reworked Cindervein, Stormcrest, and Winterbringer upgrades for their respective spells
Cindervein, Stormcrest, Winterbringer, Skull Sentry, and Wizard Colossus now summon if there is room
Devour Flesh's Controlled Appetite now leaves the target with at least 1 HP and Mass Feeding now heals other allies based on HP actually taken
Equipment Changes:
The North Pole no longer grants Metallic spells max charges and now costs more Any components
Cold Iron Heart, Sunforged Iris, Runespeaker's Gorget, Molten Carapace, and Plague Doctor's Mask now remove the statuses their resistances prevent
Bugfixes:
Fixed Essence Flux banishment leaving units alive
Fixed Armor of the Master copying resistance values incorrectly
Fixed Group Teleport crashes when teleporting giant units
Fixed a crash involving Wild Magic
Fixed Dissolution crashes when no nearby tile can hold a generated component
Fixed Death Cleave recast timing and kill checks against transforming units
Fixed Annihilate's Assured Destruction checking the wrong unit
Fixed Boiling Blood's Endless Fury upgrade not working
Fixed Mercurize missing upgrades when triggered through Magnetize
Fixed Glaive Warden and Artificial Heart behavior depending on acquisition order
Fixed Growth effects triggering from self-owned poison, bleed, and similar damage
Fixed several tooltip typos and wording issues
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Rift Wizard 3, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Rift Wizard 3 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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