
Steam news
Full Steam announcements and update articles for this title.
Dear Revheads, This is a quick bugfix based on our players feedbacks.
Changes:
Fix missing UI focus after selling a car
Some smaller bugfixes
Updated localization
Enjoy!
Dear Revheads,
Happy to announce our 55th update during Spring Sales! This update brings smaller bugfixes and performance updates, mostly related to our new online advertisement feature.
We are listening and watching our players to play, and fixing what annoys you the most, what missing the most or what would make things better.
This time, we were collecting ideas and problems about our latest features, the online advertisement. Changes:
Fix car being stuck in parking as on-sold due to client id mismatch
Fix missing UI focus after a car sold on a lift
Fix race points and top speed for online advertised cars
Randomize online ads after buying newspaper
Speed up online pages (newspaper, leaderboards)
Set fix 60 fps for start screen
Remove dialog in photo mode
Some smaller bugfixes
Updated localization
The cream on top: During the time of Steam Spring Sales, we offer 40% discount!
Enjoy!
Dear Revheads,
We’re excited to introduce new features that bring players closer together than ever before!
Got a build you’re proud of? Ready to move on to your next project? You can now place your car in the in-game newspaper and sell it directly to other players — just like any dealership listing!
Online Advertisements are another big step toward our upcoming Multiplayer experience. You can now buy and sell cars between players, creating a real player-driven marketplace.
One of the most requested features is finally here!
Find the perfect location, set the mood, and capture your build in style. Whether it’s parked outside the Pub or tearing up the streets, Photo Mode lets you showcase your ride at its best.
And with built-in Steam sharing features, you can easily share your creations with the community.
To support online ads and future multiplayer competition, we’ve introduced a new dynamic top speed system.
Every car still starts with its preset performance — but now:
The highest speed you achieve will be recorded.
If you make major modifications, the recorded top speed resets.
You’ll need to prove your car’s performance again!
This ensures fairness, realism, and a competitive edge — especially when buying or selling vehicles. These updates bring us one step closer to a fully connected Revhead Multiplayer world — and we can’t wait to see what you build, sell, and share next.
See you at the Pub.
Fixed wrong display of leaderboard user
Fixed a bug when players results won't show up in leaderboard
Fixed a broken garage exit
updated localization
Fixed leaderboard fetching, when there are too many records and long names
Fixed a broken garage entry
updated localization
Dear Revheads!
This is a Great Day for all Revheads!
Noordu had a pub since day 1, but it was abandoned. Not anymore! Thanks to DocOld, to our drag master, we have now a new owner!
Doc's opened the PUB for the public TODAY!
As we are moving towards to our multiplayer release we needed a place to hang out. The place for meet with friends, make new friends, trade, share, invite! All social activities centralized in the Pub.
As a start, we have added an ONLINE LEADERBOARD. A global list of the best times and highest speed records, where you can find other player's (and yours) best times. You can find the leaderboard in the Pub or in the race lobby. As we are moving further, we will add more and more features to the pub in the next weeks and months, including trading, inviting friends, share ideas, etc.
List of changes:
added Pub as central page for future social meeting (multiplayer global lobby)
added online Leaderboards for all timetrials + Bullet Run top speed
added confirmation dialogs to boxes (safeguard to accidental removing items)
remove dialogs from shop
re-balanced aerodynamics of cars (highest top speed slightly reduced)
added missing Share button icons (steam linux)
added missing L3/R3 button icon (steam osx)
fixed Magura starter sound effect
fixed Miduga SE R4 model year
fixed 21:9 resolution for dashboards
fixed Notepad scroll for Boxes
fixed floating Supercharger Tower image, when installed in Jingu
update privacy policy with reflects to personal gameplay data (collect, store, share) - required for online Leaderboard and further multiplayer features
updated game engine
Have Fun & Stay Tuned!
Fixed mechanic panel installation issue (reported by users)
Updated newspaper with release notes
We found a car initialization problem in player's log, which happens in a rare case, if someone use a car with an installed bed (i.e Narnoo), leave a shop with items and exit from game (alt+f4, crash..)
Dear Revheads!
During the past months, we have collected and analyzed many bug reports and logs. As a results, we have fixed tons of bugs, made some significant memory improvements.
Thank you for everyone who helped us with sending bug reports or just allowing the game to send analytics, so we can make the game better.
Since the changes would be endless long, also some is specific for other platforms, here is a summarized list of changes:
fixed broken garage, where no wall was visible and game could freeze
fixed pricing, some missing info in catalog and newspaper
changed Boodja salt lake to lighting a bit darker, not so bright
fixed Kanji boost gauge
fixed starting sound effects when leaving garage or shop (it was stuck in a loop for few sec)
fixed starter sound effects to better reflect the battery
fixed battery charging, broken and used battery can't be charged up to 100% anymore
added skip to intro
updated game controller and steering wheel support
performance and memory optimization (mostly for low end HW, esp. at load another level)
and many more bug fixes...
Have Fun!
Dear Revheads, While we are busy with some development and working on new features, it is time for a new Fest!
Steam's Racing Fest is here! So we are... with 50% discount to our game and DLCs!
Grab it, build it, race it! If you like it, join to our discord server to meet with other Revheads and get useful hints and helps.
Have Fun!
Dear Revheads, This summer is hotter than ever! It is high as 40! Luckily, not Celsius but percentage.
During the Summer Sale, Revhead, including all DLCs are available for -40% discounted price!
Play, sweat and have Fun!
Dear Revheads, While we are working on some new features, we have decided to re-release our game on Mac App Store.
Revhead was available on App Store from the start, but we could not maintained it for years. The new Apple Silicon chips made the old version hard to maintain and obsolete, so finally we made a decision to remove it from the store.
Today, we can share the news with all of You, that a new version had been relaunched with a few small twist:
Mac App Store version is optimized for latest Apple Silicon chips and OSX to improve quality of the game on Mac
This Deluxe version includes all DLCs as one game. So no extra purchase required to get all of the contents
Fresh build, includes all updates and features
Steam is still our main platform and it always will be. However, we found some users prefer native versions, without the Steam "overhead". This version is for those who want to enjoy our game without the need of Steam.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Revhead, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Revhead statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.