
Steam news
Full Steam announcements and update articles for this title.
Additions: - New section in the Daily Analytics tab in the tablet to show daily supplier price changes! Use this to know if you should stock up on a cheaper item to sell later for a higher profit! And to make sure to keep up with daily price changes so customers keep buying.
Fixes: - Fixed Autosave not saving some crucial backend managers. - More backend validity checks to prevent crashes.
Changes: - The game is now fully in DirectX 11, meaning there is no Lumen (Global Illumination) which makes indirect lighting no longer a thing. This brings massive FPS boost as well as better PC compatibility! Additional notes: - We've been working hard for the past few weeks and we are going to push another product pack update within a few days, as well as a new Fridge, Freezer and Food Cooler placeable, and frozen/refrigerable products to accompany that which will release in a week or two. - Thank you for your patience for these past 3 weeks, It's been busy at my main job and my 3D Artist has had a lot of University to attend. The game is not dead or abandoned!!! - Do NOT be afraid to make a community bug post, suggestion for the game. I appreciate those a lot! Upcoming updates: - The fridge and freezer brings spoiling products, so you'll have about a minute or two (still figuring out the timing to use), to bring the parishable foods from the truck to the new "Food Cooler" placeable, allowing it to not parish. This also brings a new dumpster/garbage bin placeable which is required for dumping bad product boxes to free up space. You get back 10% of each left over product as well as 50 cents for the box, with or without products. - And yes, that means we are going to have boxes not disappear out of your hands or restockers hands when they get empty. As annoying as this is, it gives you back some money and is supposed to be realistic as possible and gives you something to do in the early game. Restockers will do this for you as well. - An update that will probably come start of next month, is fully random customers- as in facial, skin, clothes. This should help lesson the twin and triplets coming into your store! - An update which might be mid January will hope to be a security guard update, shoplifting, security cameras etc.
Additions: - Employees can now be personified with their new nametags! - Set or rename employees using the manager tablet and under each individual employee section- give themselves a custom name!
- New products: - Xoil Beauty Products: - Hair Lotion - Face Cream - Deodorant - Vaseline - Fixes: - Crash fixes and performance increases. - Up-and-coming: - Our next few updates we hope to add new food items, such as drinks, snacks, jars, cans, candy, bread and much more. - Footnote: - We might have some slow updates every now and again due to us having a full time job and/or going to university. We appreciate your patience and thank you for playing our game! Join the discord to see sneak-peaks!
Additions: - New tablet holding animation to show your friends what you are currently doing. Will add a building mode animation soon. Fixes: - Fixed a crash caused by customers rotating. - Improved FPS by 33% based on settings and computer specs. (150 to 200 fps increase) Additional notes: - We are working daily to bring you new updates and new products!
General Fixes: - Checkouts cannot be moved while by a player while another player is using it - Buildable previews are easier to see - Added the cost of buildables in the preview - Increased the ambient sound to 100%. Can now be changed by slider. Additions:
Customers can use and check them self out in a more compact space. There is no line-up for these so it'll be first come first serve.
- New product: The Huntly Gaming Case! The whole gaming setup is complete. Or is it? Let us know if you want a gaming desk and chair!
New Master and sub section volume sliders!
- More products - More sound effects - Quality of life improvements Join the discord to see sneak-peaks!
- Fixed a multiplayer instance where the clients (not the host) would put an order through on the tablet and not deduct any money. - Fixed the truck honk sound playing for any new players that join a multiplayer session while the truck was arrived.
- Self Checkouts are in the development process and you should see an update within the week or so! - We are in progress of pushing new products, buildables and more. Please bare with us as we have a small team.
I'm happy to announce this 2 man army passion project's release! It started out as a concept 14 months ago and has grown into this great vision I've had! I hope you enjoy it as much as I've had making it. I will strive to gradually improve this game over its lifetime! Thank you to all the beta testers, streamers and Youtubers that brought this to life! Join our discord if you have any suggestions or found and bugs, this would help improve the game a lot. For our release I've added a new sign spot on your plot near the entrance; Upgrade your sign to increase the spawn-rate of customer cars. There are 10 signs to upgrade through. Go from boring wooden sign to mega billboard!
Fixed: - Bug where customers would arrive to a shelf and do nothing.
ADDED: - Progression bar and time/max time for Speaker UI - Increase/decrease button for items in the cart - Truck beep on spawn - Product box pickup noise - Placement noises for all building actions - Register tray open/close noise - Controller supported keypad when changing price tag price (Only shows when controller is connected) - Sliding door open/close audio - Tutorial video demonstration for specific steps - "Traffic Door" for backrooms, offices. - Framework for cosmetic placements. "Poster" is the first one for now. FIXED: - Lowered starting max required exp for AI employees - Lowered starting requirement price for the truck upgrade reduce time - Customer and Cashier running on escalator for client view - Restocker using product box to push other product boxes on the floor on client view
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Retail Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Retail Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.