
Steam news
Full Steam announcements and update articles for this title.
We heard you! Cozy mode has been added to Endless Mode! Disable any of the options in Run Settings and your run will be converted to Cozy Mode. No score will be recorded during a Cozy run.
Added Run Settings in Endless Mode - turning any of these off will change the run to Cozy. No score will be recorded.
Disable timer
Disable window damage
Disable curses
Options to disable hard monsters
Trypophobia
Metalhead
Stalker
Harvester
Nevermore (Raven)
Thief
Rebalanced the thief
Rebalanced scaling for purchasing time from the Provider in Endless Mode
Disclaimer added for when a player is going to start a non-ranked Endless Mode run
Fixed a bug that caused Endless Mode to end abruptly
Added controller support for the new options added to Endless Mode
Race to buy extra time as the undead increase their demands
3 new organs to help you survive the night
Spin the LUCKY-FOREVER slot machine to gamble for random items
Sacrifice items at the recycler for money in a pinch
Customers have new orders and new tricks up their sleeves
8 new achievements to complete
Leaderboards to compete against other damned employees
Seeded runs to compete against your friends
After giving Endless Mode a try, come on over to the LEAP Discord and let us know what you think! We want to tune Endless Mode to be the best that it can be before launch
We're thrilled with the response to Retail Hell! If you enjoyed the game please drop by the Steam page and take a moment to leave a review, it really helps us get more eyes on the game!
We've added a new bundle with Letter Lost thanks to our friends at FlatNine Games!
Still available are 5 more bundles with some excellent indies including: Kiosk, The Boba Teashop, Cloverpit, Slots & Daggers and No, I’m Not A Human
The LEAP Discord is the best place to join us for updates, chat with other folks in the community, share your feedback and report bugs:
We're so happy to see there's over 10,000+ of you who want to work in our little corner of hell, and with 220 positive reviews (that's 96% positive!) we're glad to hear you're all enjoying your prison... uh, job.💀
Thank you for all of your feedback, keep it coming! We've been working hard at improving UX, squashing bugs, improving stability, tweaking balance, and expanding Retail Hell.
If you haven't seen yet, we also announced ENDLESS MODE due to the overwhelming demand and we'll have more news on how it will work and a release date for you all soon.
Check out the announcement here.
If you haven't picked up the game yet, check out Retail Hell in these bundles alongside 5 excellent indies, including Kiosk, The Boba Teashop, CloverPit, Slots & Daggers and No, I’m Not A Human:
The LEAP Discord is the best place to join us for updates, chat with other folks in the community, share your feedback and report bugs:
From all of us on the Retail Hell team we want to thank you for such an amazing launch, we're happy to see that so many of you enjoyed... uh, being in hell - in fact, some of you even found it kinda cozy!
We also heard the overwhelming amount of requests for ENDLESS MODE, so we're adding it!
Here's a message from Retail Hell's designer, Sebastián Lulli with more details:
We're thrilled with the response to Retail Hell! If you enjoyed the game please drop by the Steam page and take a moment to leave a review, it really helps us get more eyes on the game!
Today at the LATAM Games Showcase we announced Peer Pressure, a submarine piloting co-op for up to 6 players! Peer Pressure traps you and your crew inside a cramped submarine, navigating a twisting maze without ever seeing the open sea. All you have are the hum of machinery, the groan of the hull, unsettling sounds in the dark, and your teammates on the intercom. Keeping the submarine running is a team effort. Every crew member has a role, and when something breaks, you'll need to act fast before the situation gets out of control.
Check out an early look at Peer Pressure below, then do us a favor and swing by the Steam page and drop a wishlist!
If you haven't had a chance yet check out Retail Hell in these bundles alongside 5 excellent indies, including Kiosk, The Boba Teashop, Cloverpit, Slots & Daggers and No, I’m Not A Human:
The LEAP Discord is the best place to join us for updates, chat with other folks in the community, share your feedback and report bugs:
Added Enhanced Rich Presence
Lowered Metal Head reward by 30 cents per skull
Monster's acceleration has been lowered slightly during the trypophobia sequence
Slightly increased light intensity and radius in the trypophobia tunnels
Stalker can no longer be kicked with the red button
Trypophobia sequence no longer gives the player the achievement for surviving if they've been killed in the first encounter
Fixed a visual bug with the Blood Moon that slightly cut off the bottom of the sprite
Sprite optimization for Harvester and Stalker
Fixed broken hot dog machine audio not being controlled by the global volume setting
Fixed cursed customer sound not being controlled by the global volume setting
Fixed an error that occurred by pressing ESC on the level ending sequence.
Added a confirmation window to the repair window purchase
Added a delete save option
Added an FOV slider
Added options to invert X and Y cameras axes
Localisation improvements
Improved gamepad support in some menus
Mothman will now correctly leave if the lights were off prior to his arrival
Fixed a bug with the trypophobia sequence animation
Removed (another) collision on the provider hatch
Fixed a crash caused by Stalker
Fixed a bug in the redemption ending related to the contract and the innocent woman
Improve audio balance in the metalhead sequence
Improve audio balance of some monster sounds
improve audio balance of machines and room ambience
Improved ambiguous customer lines
Removed double notification sound from Raven
Removed collision from hatch doors to prevent items getting stuck
Removed a situation where the Raven would push items
Removed Raven while on the game show
Removed situation where Raven was getting stuck
Fixed a collision on the right side of the counter
Changed position of items received from customers
Fixed colliders on some items moving when colliding against certain objects
Fixed a crash caused by Stalker
Fixed items going into the fridge electrical panel
Fixed certain sound effects not playing correctly
Players can no longer be cursed during the Trypophobia sequence
Fixed an issue where two coffee cups could become stuck in the coffee machine
Fixed a visual issue with the Provider during end-of-day
Fixed a bug that allowed players to cool sodas and Humans while the fridge was broken by using the electricity panel
Tweaked difficulty curve on later days
Day 9: Adjusted order of encounters
Day 11: 10 seconds added to timer (275->285) and player is given an extra $4
Day 12: goal changed from $69 to $65 and timer extended by 20 seconds
Day 13: goal changed from $75 to $69
Day 14: no longer given a free $9 at the beginning of the day
Improved extra time the stomach gives the player by 10 seconds
Added an extra 10 cents to the profit of sodas
Raven time lowered by 10 seconds
We’re so excited to be able to offer Retail Hell in bundles alongside 5 excellent indies, including Kiosk, The Boba Teashop, Cloverpit, Slots & Daggers and No, I’m Not A Human:
The LEAP Discord is the best place to join us for updates, chat with other folks in the community, share your feedback and report bugs:
If you’re interested in covering Retail Hell for your channels and socials, check out our Keymailer campaign here!
https://www.keymailer.co/g/games/ea896fa9
Retail may be hell, but it's got a whole new look! The demo now includes lots of visual improvements, new customers, new gameplay features and more - check it out today!
But also also! We're happy to announce that Retail Hell will have 11 language options at launch:
English
French
German
Spanish - Latin America
Portuguese - Brazil
Simplified Chinese
Traditional Chinese
Japanese
Korean
Russian
Ukrainian
Retail Hell v0.4.1
Bug Fixes
Curses now do not continue affecting the player after buying a next day
Disabled debug commands
Intro has been remade to support low end setups
UX
You can now accelerate creature dialogues by clicking them
Visuals
Some visual curses have been updated (inverted controls creature)
Slightly reduced pixelation effect
Store counter has been updated
Money now glows a bit so it’s easier to find
Other
Steam API now integrated
DX11 launch option now available
Known Bugs
When hovering over the cash register, the mouse indicator flickers unintentionally, changing from a pointer to a hand.
Some creature bits loop unintentionally when skipping dialogues.
Thanks so much to everyone that took the time to check out Retail Hell's demo during Steam Next Fest! The wishlists really help us out a ton with visibility. If you enjoyed the demo, have feedback or generally just want to chat, drop by the LEAP Discord and hang out with us. If you didn't get a chance to play the demo, there's still time! There's a lot more events and updates coming for Retail Hell in the very near future, so keep an eye on our socials below!
Retail Hell v0.3.8
Bug Fixes
Fixed issues where certain creature orders behaved incorrectly.
Cursed creatures now apply curses while you are preparing orders instead of after completion
Softlock with provider has been fixed
Some order errors have been corrected
Collisions of objects to not affect or collide with the player
Gameplay
Provider is now on top of the store, items fall from the ceiling to the floor
UX
Locked interactables now visually appear out of power until unlocked
Item prices are now displayed when hovering over items for clearer purchasing decisions
End of day now is disabled when you have enough money to buy another day of service
End screen now displays the player's name as 'EMPLOYEE'
Visuals
Improved 3D visuals for several minor items
General polish pass across various in-game assets
SFXs
Updated multiple interaction SFX with more polished versions
Dive into your first shift in purgatory. The demo includes four days to play through, meet some of our creepy customers, the coffee machine is ready to brew, the fridges are humming, and the hot dogs are... questionable, but they're warm!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Retail Hell, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Retail Hell statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.