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Full Steam announcements and update articles for this title.
Greetings, pilots!
This is a small but important hotfix that corrects the physics settings.
Fixed physics parameters The drone components had incorrectly configured parameters, which made the physics feel broken.
Fixed:
Excessive motor power
Overstated aerodynamic drag area value
Incorrect settings for propeller efficiency loss at high speed
Thank you to everyone who sent in their feedback - your reports are exactly what helped me find where the mistakes were made!
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
It was tough, but I finally finished it! Update 0.9.0 includes a ton of really cool, really important, and long-awaited changes. Buckle up — there's a lot to talk about!
🛠️ Drone Editor The main highlight: the game now features a drone editor! You can now create your own drone variations by combining frames, cameras, motors, propellers, and warheads.
Every change affects the drone's characteristics: motors and propellers determine thrust and speed, while the camera defines the image quality the pilot sees. Motors can also be mounted in a coaxial configuration — this significantly increases thrust, but noticeably raises battery drain and reduces drone stability.
The drone is powered by an "E-Drone" battery — a name known to practically every Ukrainian pilot!
💥 New warhead — Explosively Formed Penetrator A new warhead has been added — the Explosively Formed Penetrator! When used correctly, this type of munition can pierce anti-cumulative screens and add-on equipment, dealing full damage to vehicles while ignoring cage armor ("mangals")!
To enable the EFP to work properly, an air-burst detonation feature has been added.
⚡ One-click drone loadouts No more lengthy drone selection before missions! Pilots can create their own drone sets and pick them with a single click before starting! This will become especially relevant after interceptors and bombers are added in future updates!
🌦️ New weather system & updated lighting A new weather system has been added and the lighting has been reworked! You can now precisely configure mission time and weather conditions: clouds, fog, rain, thunderstorms, wind and its gusts — everything can be tuned exactly how the pilot wants!
And of course, the weather affects the drone and the pilot's work — fog significantly limits visibility, while wind noticeably pushes the drone off course!
⚙️ Reworked settings The settings menu received many more parameters, and most importantly — issues that had haunted Remote Reaper since its earliest days have been fixed. In addition, interface sounds and visual effects have been added!
🌍 Expanded localization — 7 languages! The simulator is now available in 7 languages: Ukrainian, English, Polish, German, French, Spanish, and Portuguese! I'll definitely expand this list in the future!
📋 Other changes:
Added the ability to save mission parameter settings as templates
Added the ability to join multiplayer sessions that are already in progress
Fixed a crash when a drone exploded in multiplayer — it can no longer be reproduced under test conditions
A major cleanup of unused content was performed: the build size has been reduced by 2.5 times! The build now takes up less than 4.5 GB (compared to 11 GB in the previous version)
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
In update 0.8.2, I paid special attention to the atmosphere of war and realistic radio signal jamming simulation. The battlefield has become more alive, and the enemies more dangerous!
💥 Vehicle detonation hits nearby targets
Now vehicle explosions deal damage to nearby objects! Even if you didn't hit the infantry near an MLRS — the detonation of the vehicle itself can catch targets around it. Plan your attacks smarter!
📡 Realistic control channel jamming
A realistic drone control channel suppression model has been added! Now pilots can completely lose control of their drone if they fly into an enemy EW (electronic warfare) zone.
Control channel jamming must be enabled before the mission starts on the map selection screen. Ready for a real challenge?
🎯 Enemy vehicles open fire
Enemy combat vehicles have started firing at designated targets! This significantly improves the atmosphere of battle.
In the future, allied forces will appear to help repel enemy attacks — and the pilot will need to protect them! Vehicle firing configuration tools for the map editor will be added a little later.
🔊 New drone sounds
The drone sounds have been completely updated! For this, sounds of real combat FPV drones were recorded. Now your drone sounds much nicer and more realistic!
🛡️ Reworked enemy AA targeting
Enemy AA targeting has been completely reworked! "Shilkas" now rotate their turrets at a realistic speed, and their accuracy depends on the dynamics of the drone they're tracking. Maneuver more actively — and surviving will become easier!
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
Update 0.8.1 brings significant performance improvements, updated maps, and the long-awaited Steam Workshop support! (testing phase)
🗺️ Updated "Broken Fields" and "Fields" maps
Both maps have received significant updates! The "Broken Fields" map features a completely updated river. The "Fields" map now includes a radio tower with a military camp, a small settlement, and a checkpoint!
🎮 Expanded controller support
Added support for controller buttons and 3-position switches! Now you can configure trigger zones for switches and buttons for maximum control precision.
🪖 Improved infantry behavior
Infantry has become smarter! Now they maintain formation while moving, and when detecting danger, they prioritize hiding in buildings or dense vegetation.
📱 Virtual stick customization
Added the ability to remove virtual sticks from the screen for a cleaner interface.
🎯 Steam Workshop is here!
Steam Workshop support testing has begun! Now pilots can share their missions and play missions created by other pilots! This feature is still in testing. Please report any issues!
⚡ Massive performance optimization
Significantly improved video memory usage optimization and GPU load!
On high settings, video memory usage decreased by an average of 1.5 GB, the number of draw calls was reduced by 2.5 times for the most demanding map (Broken Fields).
On the test system, these changes resulted in an average frame rate increase of 12 FPS, significantly reduced freeze frequency, and maximum GPU load!
Thank you for your support!
You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
The massive 0.8.0 update changes Remote Reaper forever!
The long-awaited multiplayer, powerful mission editor, and over a hundred improvements are now available!
🌐 Multiplayer is here! Finally! Man, did I struggle with this one...
Full multiplayer has been officially released!
Now you can fly together with other pilots, coordinate attacks, and compete in piloting skills!
🎯 Mission Editor
The game now features a mission editor! Create your own scenarios, place vehicles and targets, adjust difficulty. Now you can create unique challenges for yourself and the community!
Steam Workshop integration is already being tested, where you'll be able to share your creations with the Remote Reaper community!
✨ Improved UI
The game interface has received significant visual improvements!
🔧 Over a hundred bug fixes
Multiplayer and the mission editor forced me to perform massive optimization of all game systems. Stability, performance, and overall physics quality have reached a new level. Additionally, the simulator has "slimmed down" and now takes up nearly 20% less disk space!
This update was made possible thanks to your feedback and support during testing!
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
This major update adds realistic battery simulation, gyroscopic effects, and the long-awaited OSD editor!
🔋 Battery simulation
Battery and its impact on drone flight have been added to the game! Now you need to monitor your charge level, as a depleted battery affects flight performance.
🔭 Observer camera zoom
Added the ability to change image scale for the observer drone. Now you can better see the results of your attacks!
⚙️ Gyroscopic effect & Feedforward compensation
Flight simulation has become even more realistic! Added gyroscopic effect from propeller rotation and Feedforward compensation for more precise control.
🛠️ Critical crash fix
Fixed a game crash on startup that occurred for some users with outdated graphics card drivers or insufficient video memory.
📺 OSD Editor!
Most importantly: the game now features an OSD editor! Now you can customize your on-screen display exactly how you want it!
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
You wrote that more "stability" is needed - I'm doing it!
This update improves controls, registration of hits by the new system, and makes precise work more convenient!
🎮 Softer controls
Default rate template values have been reduced. Controls now feel much softer and more comfortable!
🎯 Improved precision work
Detonation triggers now follow the pilot's camera tilt! This significantly simplifies precise work and improves attack effectiveness.
💡 Loading screen tips
The loading screen now displays helpful tips and advice for pilots.
💥 Accelerometer-based detonation
A new detonation initiation system has been added! Now, upon strong impact from any side, the drone will also detonate. This is an additional initiation method used together with contact probes in modern detonation boards.
In the future, pilots will be able to customize the sensitivity and impact force required to trigger detonation!
Thank you for your support! You help make Remote Reaper: FPV Drone better!
Greetings, pilots!
This update became an important step for the project's future! While changes may seem minor, a huge part of the game was reworked under the hood to make possible what you've been asking for...
🔧 Over 30 bug fixes and improvements
Massive optimization and bug fixes have been implemented to improve game stability.
💥 Reworked hit detection system
Drone explosion initiation now works much more reliably! No more situations where the drone crashes into a target but doesn't explode.
Multiplayer has arrived in the game! For now, it's only available on the test branch "Multiplayer_Test".
I invite all pilots to join the testing by selecting this branch in the game properties in your Steam library. The full multiplayer release will happen in update 0.8.0!
Thank you for your support! You help make Remote Reaper: FPV Drone better! 🚁
Greetings, pilots!
Update 0.7.2 adds new reconnaissance capabilities, improves flight physics, and fixes bugs!
🔭 Observer Drone You now have an observer drone at your disposal to help locate targets! Use it for reconnaissance before attacks.
🚁 Helicopter Rotor Wash Helicopter rotors now create realistic air turbulence that affects drone control. Wind system coming in the future!
⚙️ Updated Control Settings
Default rate values have been updated for a better control experience
Added drone arming option (enable in settings)
🌬️ Improved Flight Physics Air resistance is now calculated more accurately, making drone behavior more realistic. Added customizable air resistance parameters.
🐛 Bug Fixes Fixed numerous bugs for more stable gameplay.
Thank you for your support! You're helping make Remote Reaper: FPV Drone better!
Greetings, pilots! This update improves drone control, enhances the attack result view, and fixes infantry spawn and behavior issues!
✈️ Updated Simple Control Mode The Simple Control mode is now more immersive! The drone now tilts naturally in the direction of movement, just as it does in realistic mode.
🎥 Attack Result Visualization The observer camera that shows the result of your attack has been improved! Now the footage looks more atmospheric and closer to real recon drone videos.
🪖 Infantry Fixes Fixed issues with infantry spawning and behavior.
🎃 Halloween-Themed Update New festive details have appeared in the game 👀
🎮 Gamepad Interface Fixes Fixed issues where the gamepad didn’t work properly on some UI screens.
Thank you for your support!
You are the ones helping make Remote Reaper: FPV Drone even better!
Greetings, pilots! The new — and possibly the biggest — update for the game is here! This update brings many important improvements, new mechanics, and fresh content!
🛠️ Optimization As usual, a massive round of optimization has been completed. This not only improved overall performance but also opened up possibilities for adding new gameplay systems (which are already making use of the freed resources).
👥 Infantry Added The feature you’ve been asking for! Enemy infantry has been added to the game, with each soldier having a unique appearance. Enemy troops will try to shoot down your drone when they spot it, or hide behind nearby objects and inside buildings.
⚠️ This is the first iteration — so expect possible behavioral issues and visual bugs. These will be fixed and improved in future updates based on your feedback. More missions featuring infantry are planned, and I am also considering adding friendly troops and scenarios where players provide air support for ground operations. Be sure to share your thoughts about this!
🎮 Gamepad Menu Navigation You can now navigate the game’s interface using a gamepad — a small but important addition for a more comfortable experience!
🚛 Vehicle Improvements Vehicle movement is now smoother and more realistic. Vehicles also properly align with the ground and react to uneven terrain.
🗺️ New Map: Broken Fields The largest map in the game so far! Players will face battles in and around a small town, surrounded by fields and trenches. Roads are protected by checkpoints, and beyond the town you’ll find a factory, a radio tower, and a military camp. Plenty of room to fly and fight!
Thank you all for your support and feedback — it helps make Remote Reaper even better! 🚁
Greetings, pilots!
I continue to improve the game and sincerely thank everyone for both positive and negative feedback - it helps make the game better!
This is a major update that adds many new features and improvements:
🎯 Rebalance "Shilka" I took your feedback into account. The Shilka is now less accurate. Additionally, you can adjust its accuracy yourself for a more challenging gameplay!
⚙️ Rate Settings You asked for it - I made it! Now you can customize rates in the game to your liking, just like with real drones.
🌬️ Wind Volume Adjustment A small feature requested by the community on Discord. You can now adjust wind volume through the overall weather volume setting.
🛩️ Customizable Balance, Drone Physics, and Target Parameters Finally, I finished what I’ve been promising for a while - now everyone can tweak individual balance parameters if needed! Before starting a mission, you can adjust drone and target settings to tailor the gameplay to yourself. I’ll add more parameters later, so if you feel something’s missing, send your suggestions! You can reduce drone weight or make enemy vehicles slower — everyone can build their own gameplay. Maybe it’s time to start planning a mission editor? Let me know if you’re interested!
🛡️ Cumulative Screens “BBQ Grills” Drones have changed the rules of modern warfare and forced the enemy to adapt. A new system of additional vehicle protection has been added - cumulative screens, so-called “mangals,” which reduce damage from drone attacks. Pilots will need to plan their attacks better and use explosive warheads to break these “mangals” on enemy vehicles!
🎓 Drone Control Tutorial The first version of the training has been created, focusing on maintaining altitude, flying forward and sideways, making turns, and exercising full control. This should help newcomers learn the art of piloting and take to the skies! I plan to improve the tutorial based on your feedback.
Thank you for your support and feedback - it helps make the game better!
This update brings a major refactor of the game’s internal logic. It not only eliminates numerous technical limitations but also lays a solid foundation for future major updates. New bugs have also been introduced — just so there’s something to fix later.
🚁 Drone Physics Fully Rewritten
Improved flight physics
More accurate drone behavior simulation
Improved hit registration
🛡️ New Mechanic: Vehicle Modules
Basic support added for external modules on enemy vehicles (e.g., electronic warfare modules)
These modules will become separate destructible targets in future updates
🔌 EW (Electronic Warfare) Modules
Some vehicles now have EW modules that jam signal around them
These modules can be destroyed with a precise hit
🛠️ Bug Fixes
Many existing bugs have been fixed and overall stability improved
Thank you to everyone who supports the project and shares feedback — more updates are on the way!
Greetings, pilots!
Update 0.6.0 is now live — a significant step forward in the development of Remote Reaper. This update introduces a new input system that resolves many long-standing issues and lays the groundwork for future improvements.
⚠️ Note: This update removes old control presets.
This is required to prevent issues with saved settings. You’ll need to recreate your presets manually.
🔧 New Input System
Improved stability with controllers
Expanded support for various controller models
Added automatic controller detection — the game will now try to select a suitable control preset based on your device
Support for connecting or switching controllers during gameplay
🛠️ General Improvements and Fixes
Enhanced overall stability
Your feedback is incredibly valuable — please leave your thoughts in the comments below, join the discussion on Discord, or share in the Steam Community.
Thank you for your support! More updates and new content are on the way!
Greetings, pilots!
Public testing of the new input system has begun. It fixes many long-standing control issues and expands the list of supported devices. The new system also allows you to connect controllers after launching the game and even switch them during gameplay. Even if everything works fine for you, please leave feedback, it’s very important to me!
✅ Join the test by selecting the new_input_system branch in the game's beta settings on Steam.
💬 You can leave your feedback in the comments on this news post, on Discord, or in the Steam community. This will help me fix any potential issues.
Thank you for your support and for helping improve Remote Reaper: FPV Drone! 🚁
Fixed an issue where some new players couldn’t access the main menu on their first launch.
If you notice any other issues, please report them in the game’s community or on Discord.
Thank you for your support!
Greetings, pilots! A new update is now live — it adds a new map inspired by real-world locations, along with a mission based on recent events. Here’s what’s included:
✈️ New Map: Military Airfield A new large-scale strategic map has been added, featuring airfield infrastructure including hangars, warehouses, protected air defense positions, and additional facilities. The location is inspired by a real military airbase and adapted to suit the gameplay — expect tight defenses and engaging targets.
🐞 Bugfixes and Improvements Comprehensive optimization for better performance on large maps. Minor bug fixes and improvements.
Thank you for your support — new mechanics and gameplay modes are already in development! If you encounter any issues or want to share your feedback, please post in the Steam community or join the Discord. See you in the skies, pilots!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Remote Reaper: FPV Combat Drone Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Remote Reaper: FPV Combat Drone Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.