
Steam news
Full Steam announcements and update articles for this title.
Removed the tear-off calendar cutscene in Immersion Mode.
Added a glowing outline effect to various functional spots in the main city, making them more clearly visible.
Fixed an issue where Alian's card \ would deal incorrect extra attack damage when triggering the \ effect.
Fixed an issue where the damage shown on Reed's card \ did not match the actual damage dealt (the card display showed higher damage).
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Improved card handling. Fixed an issue where, after playing a card that draws cards, if you immediately tried to play a targeted card, the card would be bounced back to your hand.
Fixed an issue where A-Lian's card "Die for Wealth" did not restore 2 Energy when defeating an enemy if its Energy cost was set to 0.
Fixed an issue where, with Dapeng's Aid "Blood Money" and the artifact "Greeting Doll" active, purchasing items in the shop could sometimes cause the badge on "Greeting Doll" to become negative (display issue only).
Fixed an issue where, when your hand was full and there were multiple "Cheer" cards in the discard pile, triggering "Cheer" would cause excess "Cheer" cards to disappear due to insufficient hand slots.
Fixed an issue where, if the card "Flow" had the blessing inscription "Cycle" and it was the only card in hand, playing it would cause the game to freeze.
Fixed an issue where reducing the Energy cost of A-Lian's card "Maniac" under certain special circumstances would reset previously stacked damage.
Fixed an issue where, while having the buff "Astral Projection", monsters with 0 damage would still deal 1 damage to the protagonist when attacking.
Adjusted the layer display of the artifact bar during combat. Now, monster speech bubbles will no longer be obscured by artifacts.
Adjusted the Energy cost of A-Lian's card "Sharpen the Spear", reducing it to 0.
Fixed an issue where, after the artifact "Elizabethan Collar" stunned a monster, the stun effect would wear off if the player kept playing cards.
Fixed an issue where the card "Mana Swirl" would not trigger the "Cycle" effect when played if it had the blessing effect "Cycle".
Fixed an issue where, after defeating an elite enemy with the artifact "Double Drop Rate Sword", the second set of card rewards would always be the same cards.
Fixed an issue where, in certain situations, "animations took priority over everything".
Fixed an issue where, after obtaining a Curse card in a random event, if you reloaded (save-load) and chose an option that did not give a Curse card, the Curse card would still remain in your deck.
Fixed an issue where, when selecting the artifact "Stealing Gloves" as a boss reward, and the random artifact granted by "Stealing Gloves" happened to be one of "Placenta", "Baby Tooth", or "Fetal Hair", if you took that artifact last and had not yet chosen a card to solidify, you would be forcibly returned to the main city interface.
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Fixed an issue where, after Alian's card \ entered the discard pile and was returned to hand by \, the card's accumulated damage would be reset.
Fixed an issue where playing cards from hand while the Blessing card \ was active would interrupt the \ effect.
Fixed an issue where the Greed/Anger/Ignorance progress bar VFX would remain on the Dapeng Assistant screen and other screens such as the battle results screen.
Fixed an issue with the Triplets' card \: when your hand was full, playing \, having Sky-Piercing Monkey automatically return to hand, and then selecting a card to return to hand via \ would cause the selected card to disappear.
Fixed an issue with Cui Beibei's card \: when playing the top card of the draw pile, if there happened to be a card that could not be played, it would also cause the other cards being played to become unplayable.
Fixed an issue with the description of the relic \.
Fixed card description issues for \, \, \, and \ in English.
Fixed a text display issue in the buff explanation tooltip for \ in English.
Fixed a card description issue for \ in English.
Improved the card description for Luwei's card \ across all languages.
Fixed an issue where Luo Zong's card \ would sometimes not work.
Fixed an issue with the random event \ where you would be forced to leave after making any two choices.
Fixed an issue where, after obtaining the relic \, its effect would not immediately apply to the current card reward.
Fixed an issue with the Triplets' relic \: after making a purchase in the shop, leaving, and then entering again to make another purchase, the badge number at the bottom-right of the relic would not update in real time.
Fixed an issue where the random relic obtained from \ could roll an event-exclusive relic.
Improved the presentation of the card-adding area in the Land Temple; the card placement prompt is now more noticeable.
Improved the entrance presentation when the Forgotten Bar is open; it is now easier to notice that the Forgotten Bar is open.
Added interaction areas to the yacht and ticket office at the Hot Spring Hotel, and added corresponding function descriptions. It is now easier and more convenient to click to go to the Hot Spring Hotel.
Added bubble text tips to "Tang Sanzang Leaving the City", triggered once every 10s. This addresses the issue where new players lack clear objectives and don't know what to do next.
Improved text display speed in English.
Added a "Days Consumed" tip to the cursor tooltips for monsters and random events.
Adjusted the completion conditions for the quest \ to reduce its difficulty.
Enhanced the effect of Tang Sanzang's buff \. Now, each time \ triggers, Tang Sanzang gains 1 Strength.
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Fixed an issue where certain artifacts had incorrect ownership and tier displays in English language settings.
Fixed an issue where using the drink on the results screen would not properly restore health.
Beverage Functions Modified:
Erguotou: Choose and copy an attack card from your deck into your hand.
Ho-jo Latte: Choose and copy a skill card from your deck into your hand.
Long Island Iced Tea: Choose and copy a power card from your deck into your hand.
Vodka: Choose 1 card from 3 random Mystery Black Market cards to add to your hand, with initial energy cost of 0.
Regret Medicine: Choose a card from the exhausted pile to add to your hand.
Ether: The next card you play will have a “Combo” effect.
Lemon Tea Feed: The next card you play will have a “Mirror” effect.
Perfect Beverage: Choose any two cards in your hand to have their energy cost reduced to 0 for this instance, discard others.
Nitro Pump: The next card you play will have “Cycle” and “Overdraw” effects.
red Moo: Draw 3 cards, choose 1 card to discard.
Rainbow Seawater: Draw cards until reaching the hand limit, confuse all hand card energy costs.
Kidney Essence: Play the top 2 cards of your draw pile, then exhaust them.
Non-Newtonian Fluid: Gain 8 block, 1 layer of Hardened.
AC Calci Milk: Gain 3 layers of Multi-layer Armor, 5 layers of Reflect.
Spicy Hotpot with Red Oil: Deal 8 damage to all enemies, apply 1 layer of Vulnerable.
Magic Item Function Modified:
Twin Flower: Regular enemies encountered in the next two encounters will also drop blind boxes.
Elizabeth's Ring: Enemies you encounter in the next 3 fights will be stunned in the first round.
Double-Rate Sword: Elite enemies drop all rewards with an additional one when defeated.
Tiny Warrior's Medal: If a battle exceeds 3 turns, gain 3 Strength.
The Last Supper: Upgrade all cards in your hand at the start of a boss fight.
Criminal Record: In battles against elite enemies and bosses, if the fight concludes in less than 6 turns, gain 6 max life at the end of the fight.
Criminal Record: In battles against elite enemies and bosses, if the fight concludes in less than 6 turns, each Small one gains 2 max life at the end of the fight.
Jade Card: Gain 4 layers of \ the first time you take health damage in a fight.
Talent Point: At the start of a battle, choose 1 card from 3 random black market and common cards to add to your hand.
Voodoo Doll: Gain 2 Strength for each curse card in your deck at the start of a fight. After 6 turns in battle, lose 1 Agility each turn.
Clay Pot: Heal 15% of max life after every 6 encounters.
Barrier: Gain 3 block at the end of every odd-numbered turn in battle.
Great Sage Figurine: Gain 1 max life after every 3 enemy kills (not including minions).
Ganjiang Moye: Deal an additional 6 damage on every sixth attack card played in each battle.
Soft Porcupine Armor: Gain 6 layers of \ at the start of each turn.
Auto Feeder: Gain 5 layers of \, 5 layers of \ when you take damage equal to or greater than 20% of current life, only effective once per battle.
Library Card: Victory rewards now include generic and mysterious black market cards.
Band: Gain 1 energy at the start of each turn; lose 1 life for each card played over 8 cards each turn.
Gain 1 energy at the start of each turn, permanently lose 2 max life for each beverage you use.
30-Year Mortgage: Gain 1 energy at the start of each turn and lose 2 life with each purchase.
Labor Contract: Gain 1 energy at the start of each turn, gain a random curse card into your deck upon pickup.
Concrete: If block is greater than 30 at turn end, it won't be lost.
Communicator: If you didn't play an attack card in a turn, deal 9 damage to all enemies at the end of the turn.
Building Blocks: Gain 1 block for every card played in your turn.
Watermelon Peel: Deal damage to all enemies equivalent to the number of cards in hand at turn end.
Music Box: Gain 2 coins for each power card played.
Iron Bucket: Gain 10 block each time you use a beverage.
Five Stone Powder: Double the effect of the first status effect applied to enemies in each fight.
Justice May Be Delayed: Gain 1 Strength every time you play a card with an energy cost of 2 or more.
Stapler: Randomly retain one card from your hand at the end of each turn.
Slate: Deal damage to all enemies equal to the energy points spent in the turn at the end of your turn.
General's Helmet: Gain 3 block each time you play an attack card with a cost during a fight.
Cocoon: Gain 2 layers of Multi-layer Armor at the start of the next turn every time you lose 1 life during a fight.
Iron Gate: Gain 1 layer of \ at the end of every even-numbered turn.
Old Red Tassel: The first card with a cost of 2 or more played each turn will have \ effect. Cursed upon pickup.
Yin-Yang Fish: Chance to gain 1 extra energy at turn start whenever your block is pierced.
On Protracted War: If you don't play a skill card this turn, regain 2 life at the start of the next turn.
Energy from Sponge: Gain 2 energy every 5 turns. Heat Bow: Gain 3 Strength, 3 Agility when health is below 50%.
Tumbler: Gain an extra 25 coins if you win a battle without taking any life damage.
Tiger Tooth: The 30th card you play will have \.
Braces: The 30th card you play will have \.
Wig: If no block at the end of the turn, gain 1 Agility at the start of the next turn.
Thank you all for your support and feedback! We will continue to monitor your gaming experience.
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Adjusted font rendering for Simplified Chinese and English locales.
Added more than 20 new random events and character-exclusive events.
Thank you all for your support and feedback! We will continue to monitor your gaming experience.If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
1. Fixed several bugs.
1.1: Improved the animation played when Corruption shuffles cards into your draw pile.
1.2: Fixed an issue where the Flowing Memories obtained after defeating the three disciples did not match correctly.
1.3: Fixed an issue where purchasing Agarwood with Gold during Option 2 of the Jiuquan Brew random event would fail to grant the reward.
1.4: Fixed an issue where duplicate drinks could appear in the shop.
1.5: Fixed an issue where Sunflower Dim Mak would also stun enemies intending to attack while Cat's Eye was active.
1.6: Adjusted the rarity of Fire Wall+, Wind-Chill Flu, and Camo Tree.
1.7: Fixed an issue where Endurance would not be consumed after being played.
1.8: Adjusted the maximum stack count of the Happy New Year buff.
1.9: Fixed an issue that could cause cards to overlap or become stuck in the middle of the screen under certain circumstances. (This issue has proven difficult to reproduce, so please let us know if you encounter it again.)
1.10: Fixed an issue where repeatedly purchasing weapons from the shop while carrying the Singles's Day Sale weapon could cause weapon slots to refresh as empty.
Thank you all for your support and feedback! We will continue to monitor your gaming experience.If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Improved the sizing of dialogue text to prevent it from filling the dialogue box.
Fixed an issue where the text on the Back button in the Settings menu was not centered.
Fixed an issue where card effects would fail to play correctly the second time they were triggered.
This affected:
Card Buffs: BOGO, Await the Wind
Drink: Veeta Lemon Tea
Enchant: Resonance
Added random events related to Greed, Wrath, and Delusion.
Fixed an issue where the opening damage bonus in Hard and Hell difficulty was incorrectly affected by the Vulnerable debuff.
Fixed an issue where debuffs obtained from side events would persist into the first battle of your next run after abandoning a save during combat.
Improved the visibility of side event icons on the world map by making them more prominent and reducing cloud cover.
Fixed an issue where challenging the Black Marketer immediately after defeating the final boss would cause the battle screen to freeze.
Fixed an issue where retrieving Blindside from the discard pile with Persuade would allow it to trigger the Blessing buff regardless of its position in your hand.
Thank you all for your support and feedback! We will continue to monitor your gaming experience.If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Card-Related Fixes
Fixed an issue where cards using Reverse Causality with X energy cost would incorrectly deduct 1 extra energy.
Fixed an issue where, under the Nepotism buff, A Lian's hand would glitch at turn start when at max size, causing card overlap and blocking UI interaction.
Fixed an issue where playing a card with a Follower effect would cause Rocket-Team Chechi to instantly swap squad leaders, preventing Follower cards from returning to hand.
Fixed an issue where playing multiple cards at once would occasionally fail to execute the card action queue correctly.
UI & Text Fixes
Fixed text boxes overflowing their UI boundaries and corrected line-break issues around + symbols for long card names.
Monster Adjustments
Adjusted the size and name positioning of the following monsters: Seven Sins, Yellow Brow, Bull Demon King, Porcelain Puppet, Dealer, Skeleton Demon, Spider Spirit, No Running Red Lights, Illusory Mirage, Hotpot Cult Elder, and Ink Tiger.
Settings Menu
Added descriptions for Immersion Mode and Streamer Mode in the Settings menu.
Blessing System Logic
Optimized logic: 0-cost cards can no longer roll with All-In, and X-cost cards can no longer roll with Revenge.
Character & Card Unlock Interface
Character Unlock: Now displays detailed character descriptions; Spirit Power unlocking moved to the bottom-right corner of the character interface.
Card Unlock Preview: Left-clicking an uncollected card now shows full details instead of unlocking immediately. The tutorial has been updated accordingly.
World Map Visuals
Reduced overall color contrast, making event markers easier to spot.
Card Balance Adjustments
Lu Wei: Adjusted effects for Victim, Dire News, Divine Retribution, Ethereal Gaze, Red Fox, Desire, Corruption, Remnant, Flirt, Genes, Charisma, Divine Draw.
A Lian: Increased effectiveness of the Sneer card to better match its rarity.
Mrs. Luo: Adjusted rarity of Mana Cyclone and Coin Toss.
UI Polish
Replaced certain placeholder UI elements.
Buff Visual Effects
Optimized activation animations for Await the Wind, BOGO, Resonance, and Veeta Lemon for smoother performance.
Fixed an issue where, after unlocking 8 Flowing Memories, completing Act IV would incorrectly trigger a direct encounter with Tang Monk.
Thank you all for your support and feedback! We will continue to monitor your gaming experience.If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord\
Emergency optimization for game screen adaptation on ultra-wide displays. More aspect ratios will be supported in future updates.
Added an Immersion Mode in settings: when enabled, all dialogue except the initial three-choice reward from Tang Monk at the start will be suppressed.
Fixed various bugs.
Fixed an issue where offering cards to Alian could fail if the card was lifted too high.
Fixed a black screen issue that occurred when using Teleportation Liquid to escape from combat in random events.
Improved card‑playing responsiveness/feel.
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord\
Fixed a critical bug that, under certain circumstances, caused the game UI to become unresponsive during the second match after completing one playthrough of Story Mode, preventing the game from progressing.
We sincerely apologize for the inconvenience caused. After updating the game, players will be able to play matches as normal.
Text Optimization: Optimized and improved some in-game text descriptions.
Balance Adjustment: Lowered the Spirit Point (Energy) exchange requirements for character classes.
Hello everyone!
Our post-Journey to the West urban legend roguelike deckbuilding card game, Relief, is now officially available!
Price: $14.99 | Launch Discount: 15% OFF (for two weeks)
In this game, you play as the awakened heir of the Green Bull Demon (Azure Ox). With the help of five unique spirits, each with their own abilities, you'll collect cards and artifacts through your adventures, craft unique builds, and write your own mythological legend! Get it now and combine over 1,000 cards and 300+ artifacts to create your ultimate overpowered build!
If you encounter any issues or have suggestions during your playthrough, please feel free to reach out to us through our official community channels. Discord
Hello, everyone!
Our post-urban Journey to the West-inspired tower-climbing roguelike deckbuilder, "Relief", will officially launch on 6/23 (June 23) at 10:00 (GMT+8)!
Price: $14.99 | Launch special: 15% OFF
Game Features
300+ Relics × 1000+ Cards: endless build possibilities.
A diverse cast of companions: cat-loving Judge Cui Beibei, shapeshifting fox spirit Reed, gun-wielding koi A Lian, AAA Boss Luo... each companion has unique mechanics
Dual progression systems: "Land Temple Enchantment" adds affixes to cards, while "Roc's Aid" flips your build logic on its head
Free-roam map exploration: say goodbye to fixed routes—the order events trigger is up to you
High-difficulty challenges: Hard Mode and Hell Mode are waiting for you
If you run into any issues or have any suggestions during the demo, feel free to reach out to us through our official Discord channels.Every piece of feedback you share will help us make the game even better!
Add it to your wishlist now—see you on 6/23!
Hello everyone!
Thank you for your continued support and interest in our game! Relief is confirmed to be part of Steam Next Fest. Come and try the demo!
Game Description: This is a post‑Journey to the West roguelike card game. In a world of corrupted gods, you will harness overpowered technology to enhance your deck, forge custom affixes onto your cards, and freely mix and match over 1,000 cards and 300 artifacts to create your ultimate overpowered build!Demo Content
This demo includes the game's story, all stages on Normal difficulty, and two powerful companions for you to try out. We'll introduced a brand-new difficulty mode.
Download the demo now and add us to your wishlist today. If you encounter any issues during the demo, please join our official Discord!
Hello everyone!
We've got some good news for you today! Starting today, you'll be able to play the demo of our deck-building roguelike Relief for free! And, we're also going to be part of Steam's upcoming Next Fest! Set in a post–Journey to the West city teeming with urban legends, ghosts, and things that go bump in the night, you'll step into the role of a gifted warrior and carve out your legend in the Three Realms War, where strategy and unpredictability collide.
Demo Content
This demo includes the game's story, all stages on Normal difficulty, and two powerful companions for you to try out. We'll also be introducing a brand-new difficulty mode during the upcoming Steam Next Fest. Stay tuned!
Features
Over 1,000 cards and 300 legendary weapons
Unique 14-day cycle
Surreal and unpredictable events
Download the demo now and add us to your wishlist today. Pick your companions, shape your build, and carve out your legend in a war engulfing the Three Realms! Wanna stay up to date with the latest news and updates? Come hang out in our official Discord!
Hello everyone!
We are thrilled to announce The Playtest for Relief is now available!
Following our recent playtest events in real life, we received a large amount of valuable feedback. To further optimize the game experience, we opened the online Playtest which includes content up to Act 4 – you can apply to play right now!
Have fun, and of course, please add the game to your wishlist! Your support is what drives our development.
Thank you again for your participation and support. Stay tuned for future updates! If you'd like to keep up with the latest news about our game, feel free to join our official Discord!
Fixed an issue where the intended damage number displayed above Illusory Mirage in Hell Mode did not match the actual damage dealt.
Fixed an issue where the multi-layer Armor buff stacks on the Rocket team-Chechi were not removed when taking damage to life value.
Fixed an issue where the card “Indecision” did not add “Exhaustion” to the draw pile at the end of the turn.
Fixed an issue where after the card “Cunning” reduced a card’s energy cost to 1 and it was discarded for not being a Skill card, the card “Upcycle” could not reduce its cost to 0 when drawing it from the discard pile.
Fixed an issue where having multiple “Burn” cards in hand caused only one Burn to resolve at the end of the turn.
Fixed an issue where, when the Weapon “Auto Egg Roller” was owned, playing any Exhaust card immediately followed by playing the card “OO&××+” caused the minion summoning window to be overridden by the random card reward triggered by the Weapon “Auto Egg Roller”.
Fixed an issue where, after triggering a random event or Weapon reward involving card removal or card transformation, entering a shop without performing any action, exiting, and then immediately save-loading would retain the changes from said event.
Fixed an issue where, under certain circumstances, selecting the Roc's Boon “Trenchcoat Glitch” caused a chance for the shop to fail to refresh upon entry.
Fixed an issue where the intent of the Ghost Bride was displayed incorrectly in the English version.
Fixed an issue where the card type of “Spotlight” was incorrect in the English version.
Fixed an issue where the same Weapon could appear repeatedly within a single run (when not chosen upon first encounter).
Fixed an issue where the Block value accumulated by “Dazzling Blossom” was not retained when the card was temporarily upgraded during combat.
Fixed an issue where the boss icon on the calendar in Act IV was displayed incorrectly.
Fixed an issue where a card with the “Retain” keyword enchanted with the blessing keyword “Rewind” triggered the Rewind prompt at the start of every turn. It now triggers only upon drawing the card, as intended.
Fixed an issue where blessing keyword tooltips failed to appear in the English version.
Fixed an issue where clicking the deck button on the main menu caused an error and failed to display the current deck in the English version.
Added a temporary removal of the Yacht when the Hot Spring Hotel is not yet open or when no visits remain (further enhancements for other aspects will follow).
Added encounter judgment conditions for certain random events to avoid edge cases.
Enhanced the blessing keyword “Rewind”. Updated effect: Upon drawing, choose whether to consume this card. If consumed, it is treated as played and you draw 1 card.
Added a remaining visits sign prompt for the Hot Spring Hotel.
Added reward item indications in the quest log upon accepting quests, making completion rewards more visible.
Added a Jackpot label to the Slot Machine interface, clearly showing the conditions required to achieve the Jackpot.
Added a bubble notification next to the calendar on boss battle days to clearly indicate the upcoming boss.
Synchronized most of the English-language art assets.
Updated the save logic: no auto-save occurs when entering a shop without performing any actions; after performing actions in the shop, the save point is set upon exiting the shop.
Added character dialogue text for the English version.
Added a corner icon indicator for the Weapon “Tight Belt” to show how many cards have been played.
Changed the Hot Spring Hotel to be open at all times, while visit limits remain unchanged.
Thank you for your continued support and feedback—we’re always listening!After months of hard work, we’ve finally reached 1000 wishlists! Thank you for supporting our newly formed small team!
Reading all the encouraging words and suggestions in the comments section suddenly makes everything feel worth it—the late nights spent coding, the relentless polishing of details, and the tired eyes from refining the demo. Thank you to everyone who added "RELIEF" to your wishlist. Your trust reaffirms that we're on the right path. Please believe that these 1000 wishlists are just the beginning. A major overhaul of "RELIEF" is now in full swing, and we’re pouring all your expectations into every detail of the game, striving to repay your passion with even richer content.Moving forward, we will continue to work hard and never betray the trust players have placed in us. We hope to witness the growth and evolution of "RELIEF" alongside more and more players!Once again, thank you sincerely for your support!【Bug Fixes】
Fixed an issue where the Innate card window would be covered by the quest completion prompt when battle rewards included the Weapons Placenta, Baby Tooth, or First Hair alongside a completed quest.
Fixed a conflict between the Innate card selection window and the upgrade/remove card window from Roc's Boon – Polyhedron when Placenta, Baby Tooth, or First Hair was randomly selected as a Weapon.
Fixed a potential soft lock in the Flowing Memory illustration scene upon completing Act IV.
Adjusted completion conditions for some quests to better suit all character classes.
【Optimizations】Added an Enemy Codex unlock feature—enemy details are now hidden until encountered.
Reduced the completion requirements for certain quests to make them more achievable.
【Adjustments & Optimizations】
Integrated portions of the official storyline and dialogue text;
Added the gallery “Flowing Memory”,which can be collected randomly upon clearing Act IV (battle against the three disciples);
Removed several redundant Weapons and the previous version of “Roc’s Boon”;
Added a new “Roc’s Boon: Polyhedron” option:Upgrade a card, Remove a card, Gain a Weapon, and Gain a Drink;
Added a starting boost option:choose one from “Gain a core class card”, “10 free Slot Machine spins”, or “+1 Hot Spring Hotel visit per Act”;
Adjusted the combat strength of some monsters;
Implemented the previously missing victory screen。
Thank you for your continued support and interest!Thank you all so much for the feedback and suggestions you’ve shared about our game over this period. We will continue to make extensive adjustments to the game. While the combat system will be retained and further optimized, other parts will undergo significant changes. That’s why we’ve decided to remove the old demo for now. Once again, we truly appreciate everyone who tried it out and shared their thoughts. Let’s all stay tuned to see what the final version will look like!
(If you have any other suggestions, feel free to share them in the comments below!)
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for Relief, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Relief statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.