Hey everyone! just a quick hotfix for yesterdays update!
Large houses do not freeze the game anymore when loading
"The Witch in the Woods" Point of Interest no longer causes the surrounding area to be barren

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Hey everyone! just a quick hotfix for yesterdays update!
Large houses do not freeze the game anymore when loading
"The Witch in the Woods" Point of Interest no longer causes the surrounding area to be barren
HI Witches!
We're excited to announce that our latest update is now available for everyone to enjoy!
This update contains a huge batch of quality-of-life improvements for REKA, alongside plenty of bug fixes and polish across the game. While many of these features were originally planned for the 1.0 release, we felt they were too exciting to keep locked away any longer.
After updating the game and loading an old save, you'll notice that your map has been reset/reloaded as if you have travelled onwards. But don't worry! While certain quests may be reset, your overall save game, your hut, and your inventory will be unaffected.
We've reworked and improved many of REKA's menus and interfaces to make them easier to use. This includes improvements to:
Main Menu | Options Menu | Save Menu | Character Creation | Journal | Minimap | Workshops & Crafting | House Building | And more!
Please note these UI improvements are not finalised, and there is still more to come for 1.0!
A brand-new interaction overlay makes it much easier to spot and understand objects, items, and interactions throughout the world, improving accessibility and overall usability.
House building has received some major upgrades:
More freedom with building blocks! (almost all furniture can be flipped and placed on any surface to allow for more creative builds) | Smoother placement and more reliable building physics | House Building and Decorating are now separated into dedicated modes | Undo and Redo functionality | Free-float building camera | General improvements to the building experience
General loot balancing pass | Adjusted item rarities and rewards throughout the world
Major improvements to NPC AI and behaviour
Significant improvements to environment generation | More variety and consistency across the world
Adjustments to overall story pacing | More diverse locations where sick animals can be found
The "Back to Main Menu" button has returned | Performance and optimisation improvements | Localisation fixes and improvements | Numerous bug fixes and stability updates
While this update brings a huge number of improvements, there are still a few bugs lurking around the world of REKA that we're continuing to work on as we head toward 1.0. We'll be using all of the feedback you've shared so far to continue polishing, fixing, and improving the game over the coming months.
For now, we hope you enjoy everything included in this update, and as always, thank you for being part of the journey.
Happy witching, and we'll see you on the road to 1.0!
Hello witches! 💜 In case you missed it, a brand new trailer for REKA 1.0 was shown during the Mix Summer Game Showcase! You can check it out below:
And we revealed a very important piece of information...
1.0 will bring more content, smoother gameplay, and the final chapter of Reka and Baba Jaga's story. It's a witchier, cozier, and more polished version of our game and we can't wait for you explore the new and improved woodlands! We'll continue to share more of what's coming to REKA 1.0, and right now we wanted to share some screenshots of building and UI enhancements!
We've been reading through your comments and building was something we really wanted to work on for 1.0. We've added a new camera which will make building even easier, and you'll be able to get to all the difficult nooks and crannies!
Building is more fun when there's more customization options! From log cabin-style chicken huts to towering clay homes, you can get even more creative with how you style your cottages. Mix and match between old wood, spruce, beech, birch, pine, and clay!
Here's a closer look at the UI changes we've made to REKA. We wanted to make the text easier to read, but also give it a more polished and whimsical feel.
REKA 1.0 will be a smoother experience, and we're working hard on squashing the bugs that you've been reporting. We're working on a patch to release before 1.0, and we'll have more news on that soon! Thanks for all your continued support, we'll be back soon with another look at what game dev progress we've made. Emberstorm x
For changes and fixes directly affecting quests like the scarecrows not appearing on the Leshy’s Trial map or the ghosts to fully work you will need to travel onward to a new map.
Villages in “Learning the Ropes” chapter increased in size, to make it possible for more quests to spawn there.
Added a pop up to ask for your content warning preference when you first open the game.
Fixed a bug that could cause the performance cost of villagers to spike
Fixed a bug where the chicken legged hut was too close to the map border after traveling, immediately prompting the “Travel onward” PopUp.
Fixed a bug where players did not have the Tonic of Communication recipe anymore.
Fixed an issue where the Kopnik scarecrow quest could not be interacted with after shooing the birds. This will only work on newly generated maps.
Resolved a bug where the Honor Quest ghost could clip through the ceiling and become stuck.
Reka no longer slides around the hut when she is home while it is standing.
Scarecrows now correctly appear on Leshy’s Trial map.
Gardening Dress Leggings no longer appear partially see-through.
The Ghosts of the “Bound to the Bog” Quest now properly follow the player, if their lantern is raised.
Addressed an issue, where saving and loading would cause the player character's eyebrows or eye color to change.
Clothing rewards of the Dziady quest are now properly saved.
The Siva Shrine Point of Interest can no longer spawn too close to the map border.
The Sit Down/Stand Up options when sitting in the Skeleton Chair now appear correctly.
Item descriptions now properly appear in the journal again.
After completing the Farmwork quests, villagers now sit in their proper chairs rather than on the field.
Here is a list of patch notes for the Ashes & Ancestors update!
New Chapter: Dziady
New Points of Interest
The Carver
Lost souls
The Drowned Witch
The Murderer
The Deceased
The Feud
Basic Lost Soul
Dziady
Other new Points of Interest
Lutki ritual place
Ghost Release
Cursed Spirit
Bound to the Bog
New Biome: The Spruce Forest
New Crafting Stations
Spell Binding Table
Craft charms and protection items
Furniture Workbench
Sell Building Blocks and craft Blueprints
70+ new Building Blocks
New unlockable Character Customization options (new outfits)
Added pages in journal for trinkets and wearables/ clothing
Improved Journal Usability
New travel screen mechanic
New character controller for more precise jumping
Added content warnings (You can turn them off under Settings > Controls > Content Warnings)
New music
Updated rendering and lighting engine
Implemented new Graphics Settings
Implemented toggleable fog blur
Due to technical limitations we had to remove the back to main menu button from the pause menu. We are sorry about this.
Steam Deck playable badge
Major Performance improvements
Decreased load on CPU
Implemented FSR3.1 upscaling algorithm
This can be toggled and adjusted in the graphics settings
Steam Deck - adjusted recommended settings
Unity update to fix Unity security issues
Fixed grass not being under the terrain
Fixed floating terrain and floating structures
Clothing don’t clip into NPC’s body model anymore
Reka can no longer glide on fences
NPCs are no longer getting stuck in the ground or walls
NPCs can no longer walk through fences or trees
UI for interaction and speaking do no longer overlap
Goatling walking through fences
ESC button now goes back in main menu
Button remapping is now displayed correctly in building menu
Camera is now following Reka correctly when standing up or sitting down in the walking house
Chests in the tutorial that didn’t have loot now have
Reka is able slide upwards on a vertical surface
Text is now displayed correctly when clicking the question mark button displayed while interacting with the food shelf, scales, and fireplace
Chicken hut footsteps don’t play any longer while hut is idle
Crows in the tutorial don’t freeze in the air and don’t disappear anymore after saving and loading the game
Journal bookmarks are easier to read while highlighted
Trapped hare can’t spawn under water any more
Save/ Load during ‘trial of the forest spirit’ while Leshy appears does not get Leshy stuck in place anymore
Players can’t get permanently stuck during ‘trial of the forest spirit’ quest (pop up appears to tell player can teleport home/ leave map to start quest anew if stuck)
Fixed that ‘trial of the forest spirit’ does not break upon regenerating the map and throwing enchanted larch cones early in the quest
Enough hunter lookouts will now appear to complete the sidequest during ‘trial of the forest spirit’
Fixed jumping animation during frequent jumping on uneven ground
Player can’t get stuck by clipping character head into a ceiling anymore
Fixed animation of woodcutting NPCs after talking to them
Fixed interaction with skeleton chair while jumping that caused the sit down animation to loop
Controller button icons are now displayed correctly
Fixed save games having the same names after saving
Teleporting home does not cause Reka to fall from a height anymore
Beekeeper is no longer sitting in the air
Player can no longer sit in chairs occupied by NPCs
Points of interest are no longer spawning below the map
Player can no longer get both the old watering can and Siva’s Boon after regenerating the map
Picking up an animal while using the tonic of connection no longer results in being unable to drop the animal
Only one siva shrine can spawn on the siva shrine map
Fixed UI to display correct use item wheel prompt
Fixed environment to no longer change upon reloading and no longer spawning in villages or POIs
Fixed illumination BBs to be interactable
Player can’t teleport anymore during final tutorial cutscene
Fixed rapid light/color flashes in Tutorial to appear sometimes (seizure risk)
Fixed POIs spawning inside one another or other structures on the map
Fixed the crows to work as intended when picking up an animal
Fixed "Work on the Cabbage Farm" to not spawn cabbages
Fixed ‘Toggle Sprint/Aim/Collect’ to be turned on despite them not being shown as on in the settings
Fixed that deleting grain from inventory in tutorial no longer hard locks you
Fixed "The Smiling Hive" quest to disappear from journal after completion
Fixed so that collecting with crows is no longer delayed
Chicken hut can’t get stuck on environment so that it cannot move anymore
Fixed so that UI for destroying objects does not appear before equipping crows
Using arrow keys in a menu now let you scroll through it
Fixed that the render distance slider has no effect
Fixed use items to no longer switch places in the UI
Fixed that Reka no longer stands at an angle after getting out of the skeleton chair early
Fixed map regeneration so that Reka can’t be knocked out of the chicken hut chair anymore
Fixed that if you open the use item wheel while walking or having auto walk enabled, the player is unable to select an option
Fixed the item counter UI so that after collecting something with crows it now disappears again
And many more bugs
About
This page aggregates Steam news feeds, patch notes, and developer announcements for REKA, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main REKA statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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