
Steam news
Full Steam announcements and update articles for this title.
We've improved resolution consistency across different devices by re-exporting our sprite sheets at a high default resolution.
Fixed an issue where Wolf would leave Lake Shore, but not appear in the Workshop
Fixed an issue where the application would freeze on the final frame of a cutscene. Lower end devices may still experience stuttering or freezing during cutscenes
Fixed an issue where Miskwaa would clip into a truck while investigating a clue in the sugabush
Fixed an issue where task list items relating to Menoominkewid would be checked off early
Fixed an issue that causes White Deer to flicker briefly during her transformation animation
Added an outline to selected inventory items, and to in use quick items
Added the line "It's not enough to refull my pouch" to the pinch of asemaa description
Made it easier to click the the clue objects in the sugarbush scene
Connected in-dialogue trading to Mizise (you can trade with Mizise through dialogue now)
Raised the volume of diagetic music and tied it to the dialogue mixing group
Added a minimum size to the bubble logic to improve visuals.
Thank you all for playing! Please, continue to report any bugs or issues here so our developer can address them in a future update!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Reclaim! Azhe-giiwewining, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Reclaim! Azhe-giiwewining statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.