
Steam news
Full Steam announcements and update articles for this title.
It has been a while since we've published an official update on what we're doing, what we've been doing, and what our plans are, so it's time for us to break the (mini) silence and go over all of this with you.
Let’s start this news blast with a teaser to soothe your nerves, yes, we have been working on the game, and yes, an update is just around the corner!
Interest? Here are some teasers, just make sure to read on to get all of the details.
On May 7th, we launched Early Access, and since then, we've been focused on all of you - our players - listening to everything you've had to say about the game. The feedback was immense, and thanks to you, we were able to update the game multiple times with bug fixes, balancing fixes, new features, and more.
To put the number of suggestions/requests that we received into figures, between our Discord and Steam, we had over 200 different ideas/suggestions in the short period since the game launched.
It's always been our desire to respond to everyone individually, something that we're very proud to have (mostly) been able to do, and looking back, it was a truly fun and intense period.
If you want a recap of the hotfixes and patches, check them out here:
And our latest update was a bigger one:
A note from our text writer:
I want to thank everyone who commented and encouraged me to write the patch notes in the stylized version. It started out as a small experiment, and I was unsure whether or not anyone would actually enjoy it, so seeing people pick up on the references and directly comment on the way that it's written is really fun, so thank you!!
If you look at the dates that we released the updates, you'll notice that we pushed out an update pretty much every day for a week after the launch (and we did push out a few silent updates as well when more serious situations arose). The best part was that it was not just bug fixes; new features made their way to the game as well.
With that said, we did notice something important. Though the steady stream of hotfixes and patches was great in reinforcing the view that we were here, active, and listening to our community, the rate at which we pushed these updates out was unsustainable. Some of our community members noted that sometimes, bugs that we fixed in a previous update would return with the next update.
Luckily, these were usually minor issues (magnifying glass icon, we're looking at you), but it gave us pause to think. So, after much debate, we decided to shift our focus away from daily updates to releasing larger updates but spread out a bit more.
We decided that this was the best course of action as, by the time the first major patch was released, the game was a lot more stable, and the new features that we added fixed the major quality-of-life issues that were reported.
Larger updates
More content per update
More time spent per update
More news from us, so you don't have any more "silent" times.
Better testing to improve the quality
Gamepad Support
An all-new Building/Construction System
About
This page aggregates Steam news feeds, patch notes, and developer announcements for RailGods of Hysterra, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main RailGods of Hysterra statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.