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Greetings, Raiders!
The fight against the Corruption in Mistwood rages on! The Sylvan Watchers and Teleria's noble warriors continue to stand strong, but even heroes need a moment to rest and regroup. So let’s take a break from the battlefield and dive into the latest RAID Digest!
Each Win Streak event lasts 3 days. The next one will be available during the next Live Arena Seasonal League off-season, so stay tuned for the launch dates.
Circular Gemstones are not part of the Win Streak Chests rewards. They will become available later through other features. For better clarity, we’ll also update the information about the Win Streak Chest rewards pool in the game.
We’re aware of an issue where, after using all Win Streak attempts, players may still see a pop-up asking them to start a new Win Streak when entering regular Live Arena battles. This is not intended behavior and will be fixed in an upcoming game update. As a temporary workaround, tick "Don't Show Again" and then press "Cancel" to close the pop-up.
Players noticed that sold Artifacts still appear in the reward list after selling them directly from the Chest opening pop-up. The team is working on resolving this issue as well.
The issue appeared as more Champions and mechanics started applying buffs at the start of the round, causing Queen of Hearts’ Passive Skill to sometimes count them incorrectly. To fix this, the Passive was adjusted to properly track these buffs from the beginning of the round. However, this affected the timing of her Extra Turn, which could sometimes be granted twice or not at all. With the current implementation, Queen of Hearts receives her Extra Turn after using the skill, following the standard turn queue rules. This means that if the active Champion also gains an Extra Turn, that Champion will take their Extra Turn first. This was not a balance change, but a technical adjustment to ensure her Passive works consistently with all buff interactions.
For your convenience, we’ve launched a new channel on our Discord server where you can find all currently active promo codes in one place! Follow the link and check it out 👉
If you were playing RAID on Aptoide and didn't link your account to Facebook or a Plarium ID before the platform closed, don't worry - it may still be possible to recover your account. Just reach out to our Support Team and provide your account details, and our specialists will do their best to help restore access.
The next CvC Tournament will feature Personal Rewards, so rally your Clan and get ready for battle!
That’s all for this Digest! Wishing everyone a great end to the week, and see you again in two weeks!
Greetings, Raiders!
While Vallaryn the Equalizer is busy plotting how to restore the balance of Light and Darkness in Mistwood as it still teeters under the growing power of Corruption, the noble warriors of Teleria deserve a well-earned moment to restore their energy and enjoy a fresh issue of the RAID Digest. So, settle in — and let's dive in!
A quick heads-up that RAID: Shadow Legends will no longer be available on Aptoide starting 22 July. Purchases via Aptoide will be disabled on that date, though all previously acquired items and resources will remain in your account. The game will also be removed from the platform, so be sure to transfer your progress before then. You can find more details in our previous announcement via this link:
Just a reminder — or a tip for those who haven't used it before — you can clear the game's cache directly from the Settings → Options tab. We've also added a new Clear Web Cache button for desktop players, so if you're experiencing issues with webview windows, such as Tournaments or Events not loading properly, clicking it may help resolve the problem.
The Plarium Points Program has been updated, and the required Points for remaining slots in Cards 1 and 2 have been reduced. If your required Points differ from another player's, this is because already earned Points remain the same and unlocked milestones keep their original requirements, while only the remaining milestones receive the new lower values. This is a forward-looking change, and everyone now needs fewer Points to complete the remaining milestones.
Players reported that after failing to find an opponent in Live Arena, the game may display the "Processing last game" message and later incorrectly show a lost battle or a "You left the battle" result in the Battle Log. The team is investigating this issue and will share updates as they become available.
We also received reports that Hydra Quick Battles may freeze during calculations, ending the run prematurely and resulting in significantly less damage than expected. We are looking into the cause, and the team is working on a fix.
Issue with Nais the Shadowthief's Passive Skill: after changing forms, while his passive skill does increase stats as intended, his current HP is not increased. This is a confirmed bug and is scheduled to be fixed in one of the upcoming major game updates
Sabrael not receiving an Extra Turn: when Sabrael's Lockout effect is denied by Gliseah's Passive Skill, Sabrael loses her Extra Turn. This behavior is unintended and will be fixed in an upcoming update.
Solanar Counterattack Issue: we're aware of an issue where Solanar may counterattack twice in a single turn, despite the intended rule that Champions can counterattack only once per turn. This is a known issue, and a fix is planned for an upcoming game update as well.
While personal rewards won't be available in the upcoming CvC Tournament, it's still a nice opportunity to join forces with your Clan to earn some valuable rewards. And that's all for this issue. We hope you have an amazing weekend, and we'll see you again in two weeks!
Update 11.65.0 is here, and brings with it a new type of event in Live Arena, alongside improved matchmaking. There’s also new Gemstones, and Chimera Quick Battles. Check out everything that’s coming and more with the full release notes below!
Win Streak is a new event type specifically for Live Arena. When active, players can sign up to try and earn as many victories as possible without losing 2 battles. Winning between 1 and 4 times nets you the corresponding amount of Gladiatorial Chests, while claiming the full 5 wins earns you a Warlord Chest.
Win Streak is also the only place where you’ll be able to get your hands on the 40 new Gemstones we’ve introduced as part of this update. Make your Relics even more powerful with these game-changing new additions.
We’ve also improved Live Arena matchmaking so that players who are participating in a Win Streak event will be matched with one another with a greater priority, as long as all other conditions are met.
As mentioned above, we’re adding 40 new Gemstones that can be exclusively obtained via the Win Streak event in Live Arena. To accommodate these new Gemstones, we’ve tweaked a few windows in the Gemstone Index and Gemstone Filter to reflect that there is now more than one group of Gemstones.
Quick Battle has arrived for Chimera battles. For when you’re short on time but still want to take down this multi-headed monstrosity, Quick Battle will run a Chimera battle as if in Auto mode, but it’ll be completed almost immediately.
As with the Demon Lord & Hydra, the Quick Battle feature is available for every Chimera difficulty. However, you must first unlock Quick Battle by claiming the final Reward Chest available on each difficulty by dealing the required damage. You can find out more about Quick Battles in the feature guide.
Personalize your RAID Player Profile with Profile Backgrounds. While in your Player Profile Info window, you can access the gallery of available Profile Backgrounds to customize your Profile. Currently, there are two types of Backgrounds: Standard, and Events. Standard Backgrounds will be available to all players. Event Backgrounds can be obtained as a reward from future in-game activities, so keep your eyes peeled for more coming soon.
We’ve also added the ability to showcase all of your Badges you’ve earned in RAID, not just your favorites. Simply tap the “All player badges” button, and you’ll be able to see everything a player has managed to achieve in RAID.
Background Auto-Climb has arrived in the Event Dungeon. You’ll now be able to progress through Stages you haven’t beaten yet automatically. Background Auto-Climb will end if all Stages are completed, you run out of Energy, or your team is defeated.
Just like any other type of Background Multi-Battles, you can still simultaneously fight in the Live Arena, as well as Cursed City and Grim Forest Stages, manage your account, summon and upgrade Champions, and sort through your Gear and Relics.
To help speed up your progress in the Plarium Points Program, we’ve rebalanced it to make getting your hands on the rewards easier. We’ve also added some more valuable rewards later on in the Plarium Points Program.
We’ve made it easier than ever for you to manage your various teams in RAID. Now, you can enjoy complete control over your lineups. You can move active teams and empty slots anywhere you want - you can shuffle a team straight to the bottom of the Preset list, past other empty slots.
The “Move Up” and “Move Down” buttons are now locked automatically at the top and bottom slots to help make it easier to avoid dreaded misclicks. Reorganizing your list won’t disrupt your current setting-up process either - now, you can move teams up and down without it altering your current selection in the pre-battle window.
We’ve added a new filter into the pre-battle window for the Minotaur’s Labyrinth, so that you can now “Hide Champions with all Mastery Scrolls”.
We’ve increased the chances of summoning Perfect Souls for specific Champions on your Wishlist from 8x to 10x in the Altar of Souls.
Leveling up your Champions just got a whole lot easier. We’ve increased the queue limit for Champions from 20 to 60, allowing you to train even more Champions in massive, uninterrupted runs without constant micromanagement.
It’s also easier to find the right Champions, thanks to the advanced Filter options. You can instantly sort by Rank, Rarity, Affinity, Role, or Faction, and easily pull Champions from your Master and Reserve Vaults. Best of all, your custom filter settings will remain in place for your entire game session, making repeat runs effortless.
Aura added: increases Ally SPD in all Battles by 19%.
\
- Effect changed: Now, each hit has a 50% chance of increasing the duration of any \ debuffs on the target by 1 turn.
\
Old version:
Has an 80% chance of placing a \ debuff on all enemies for 2 turns.
New version:
Removes all buffs from all enemies.
Has an 80% chance of placing a \ debuff on all enemies for 2 turns. If a target is already under a \ debuff, instantly activates it. Then has an 80% chance to place a \ debuff for 2 turns on all enemies without one.
Places a \ debuff on all enemies for 2 turns.
Any \ debuffs placed on Bosses are protected.
\
Cooldown decreased from 5 to 4 turns.
- Effect added: Now also has a 75% chance of placing a 60% \ debuff.
\
Old version:
Whenever this Champion is attacked by an enemy under a \ debuff, heals this Champion by 25% of the damage received and heals all allies by 10% of the damage received.
Also has a 35% chance to instantly activate any \ debuffs on the attacker.
New version:
Allies deal 10% more damage against enemies under \ debuffs.
Whenever this Champion is attacked by an enemy under a \ debuff, heals this Champion by 35% of the damage received and heals all allies by 20% of the damage received.
Also has a 50% chance to instantly activate any \ debuffs on the attacker.
Aura changed: Increases Ally DEF in all Battles by 30%.
\
Old version:
Attacks 1 enemy. Has a 50% chance of placing a \ debuff for 1 turn.
New version:
Attacks 1 enemy. Has a 100% chance of placing a \ debuff for 1 turn.
If the \ debuff was successfully placed, the ally with the highest C. DMG will team up and join the attack.
\
Old version:
Attacks all enemies.
Decreases the duration of all enemy buffs by 1 turn, and increases the duration of all ally buffs by 1 turn.
Also places a \ buff on all allies for 2 turns, equal to 20% of this Champion's MAX HP.
New version:
Attacks all enemies.
Removes all buffs from all enemies, and increases the duration of all ally buffs by 1 turn.
Also places a \ buff on all allies for 2 turns, proportional to this Champion's DEF.
\
- Effect added: Now also places a 60% \ buff on all allies for 2 turns.
\
- Effect changed: Now, when attacked, has a 50% chance of placing a \ debuff on the attacker for 1 turn.
2 Faction Allies changed: Allies ignore 50% of target's RES when applying \, \, \, \, \, \, or \ debuffs.
3 Faction Allies changed: When applying a debuff out of their turn or during Instant or Extra Turns, instant effects and debuffs placed by ally skills cannot be resisted or blocked.
\
Stats in multipliers have been swapped, now giving priority to ATK over DEF. The multipliers’ value remains unchanged.
- Effect changed: Now, places an extra hit if the target is under any buffs or debuffs.
\
Stats in multipliers have been swapped, now giving priority to ATK over DEF. The multipliers’ value remained unchanged.
Old version:
Attacks 1 enemy 3 times.
Each hit will ignore 25% of the target's DEF. Each hit will ignore 50% of the target's DEF instead, if the target is under a \ debuff or a \ debuff.
Each hit also destroys the target's DEF and RES by 3% (stacks up to 30%).
Places a \ debuff on all enemies for 2 turns, if the target is killed by this skill. This debuff cannot be resisted.
New version:
Attacks 1 enemy 3 times.
Each hit will ignore 25% of the target's DEF. Will ignore 50% of the target's DEF instead, if the target is under a \ debuff or a \ debuff. Will ignore 100% of the target's DEF instead, if the target is under both debuffs.
Each hit also destroys the target's DEF and RES by 3% (stacks up to 30%).
Places a \ debuff on all enemies for 2 turns. This debuff cannot be resisted.
\
Stats in multipliers have been swapped, now giving priority to ATK over DEF. The multipliers’ value remained unchanged.
- Effect changed: Before attacking, instantly activates any \ debuffs on all enemies, then places another \ debuff on all enemies for 1 turn. This debuff cannot be resisted.
- Effect added: Grants an Extra Turn if this attack kills an enemy.
\
Old version:
This Champion deals 25% more damage against enemies under a \ debuff or a \ debuff. This Champion deals 100% more damage against enemies under both \ and \ debuffs.
This Champion ignores the damage reduction granted by \ debuffs.
New version:
This Champion deals 50% more damage against enemies under a \ debuff or a \ debuff, and receives 50% less damage from enemies under \ debuffs. This Champion deals 100% more damage against enemies under both \ and \ debuffs.
This Champion ignores the damage reduction granted by \ debuffs.
This Champion is immune to both \ and \ debuffs.
\
Old version:
Attacks 1 enemy.
Places a 50% \ buff on a random ally, except this Champion, for 2 turns. If the randomly selected ally is already under an \ buff, places it on another randomly selected ally.
Heals this Champion and any allies under \ buffs. The value of the heal is proportional to this Champion's DEF.
New version:
Attacks 1 enemy.
Places a 60% \ buff on a random ally and this Champion for 2 turns. If the randomly selected ally is already under a 60% \ buff, places it on another randomly selected ally.
Heals this Champion and any allies under \ buffs. The value of the heal is proportional to this Champion's DEF.
\
- Effect added: Now also places \ debuff.
\
- Effect changed: Now, places a \ debuff on all enemies for 2 turns.
\
- Effects added: Whenever this Champion is attacked, places a \ debuff on the attacker for 2 turns. This debuff cannot be resisted.
Removes any \ debuffs from each ally before the start of their turn.
Fixed a bug that caused Tramaria’s Uncanny \
skill to not work correctly while she was under a \ buff.
Fixed a bug that caused Raglin’s Miracle and Blessed Invocation \
skill icons to be displayed incorrectly when viewed in the Collection window when Raglin had not yet been Ascended.
Fixed a bug that caused Lord Entertainer Fabian’s Unwelcome Guest skill to not activate if an enemy under a \ or \ debuff was also under a \ buff.
Fixed a bug that caused no text to appear in battle when the Hand of Uncreation Relic was activated.
Fixed a bug that caused Mavara the Web Diviner’s Theridine Visions \
skill to not activate if the enemy team had 8 or more buffs at the start of a battle.
Fixed a bug that caused issues with the Multi-Battle overlay persisting in other game modes after exiting Multi-Battles via the Forge.
Fixed a bug that caused kills earned from conditional additional hits to not count toward the “Defeat enemies while under Perfect Veil” Quest progress in Faction Wars Hard Mode.
Fixed a bug that caused Hellrazor’s Wall of Fire skill to apply Weaken debuffs in an incorrect manner.
Fixed a bug that caused Anaxia the Reborn’s Soul Separator skill to not steal Turn Meter from enemies when it was used to attack all enemies.
Fixed a bug that caused an error in the Grim Forest and the game to freeze when starting a new battle with a Champion from a previous battle after using a Redraw token.
Fixed a bug that caused conditional attacks to activate at the start of the next turn, instead of immediately being activated once the conditions were met.
Fixed a bug that caused Lady Mikage to gain increased HP after changing Forms in the Grim Forest when she was a Boss.
Fixed a bug that caused Gliseah Soulguide’s passive skill to activate when Al-Naemeh the Sand Devil used his Feasting Swarm skill to increase cooldowns.
Fixed a bug that caused the “Connect your account to Facebook” achievement to be missing from the Quests window after linking an account to Facebook.
Fixed a bug that caused the Dreadbomb Relic’s Extra Turn effect to activate multiple times from a single skill use.
Fixed a bug that caused the Mercurial Gear Set to not block debuffs when two stacks of Total Guard were active.
Greetings, Raiders!
While the Web of Corruption grows ever thicker over Teleria, can we find a silver lining in “looming shadows” providing much-needed shade in the scorching heat of Telerian summer?
Without further ado, let's jump into the Raid Digest!
We recently discovered a bug that lets debuffs and damage bypass the Total Guard buff in certain cases, with set and champion skills combinations. Rest assured, this issue will be fixed in the next update.
Dreadbomb Relic will now calculate the chance of getting an Extra Turn once per skill, not once per target. The Relic has no limit on Extra Turn or diminishing Extra Turn chance, and will provide a flat 10% (20%) chance of getting an Extra Turn once per skill, regardless of the number of targets.
The change will be in the game after the next update.
When a defense team is placed, and the Defense scroll is consumed, the game locks both the Champions and the preset linked to that defense slot. If you later edit that preset, the game does not properly recognize those changes for the defense team already in place. Since the preset was edited and the original one no longer exists, the game defaults to standard AI behavior for those Champions instead.
The issue has already been identified by the team, and a fix is planned for a future update.
In the meantime, the following workaround should allow the updated preset to work correctly:
Remove the defense team entirely.
Recover the Defense Scroll.
Select the Siege spot again.
Apply the edited preset.
Place the team again (consuming the Defense Scroll once more).
The next Clan vs Clan Tournament will feature Personal rewards. Remember that no matter how fierce your opponents, how many books were prepared, or Champions left fragmented, you have to stay hydrated!
That is all for this week's Digest, and stay tuned for the Update Highlights next week.
As the Web of Corruption continues to spread across the Mistwood and the brave warriors of Teleria hold the line against it, it’s time to take a short break from the battle. Join us in this new issue of the RAID Digest in order to catch up on the latest updates, recharge, and get ready for what comes next. Let’s dive in!
In the recent update, we introduced a new QoL feature that adds five new Preset Groups, each containing 15 slots. These groups cover:
Iron Twins Fortress
Potion Keeps
Shogun's Grove, Sand Devil's Necropolis, and Minotaur's Labyrinth
Event Dungeons
Dragon's Lair, Spider's Den, Ice Golem's Peak, and Fire Knight's Castle
On top of these, we have also added a separate Team Presets group for Siege.
This gives players more dedicated space to organize teams for different areas of the game. Please note that the Teams you previously saved and used in these locations have been automatically added to the new Presets.
Recently, you might’ve encountered an issue in Grim Forest where an error occurs when trying to start a battle in an unbeaten location. We have already planned a fix for this bug, and it should go live in one of the next big updates. As a temporary solution, we advise you to either update the team manually by selecting Champions available for that stage or use the Redraw Token. We apologize for the inconvenience!
Recently, you’ve helped us reach a new milestone - 450,000 subscribers on our YouTube channel! We appreciate your support and would like you to celebrate this achievement with us by using the RAID450K promo code! It’ll be valid for 2 more days, so don’t miss out on some free goodies. And don’t forget to subscribe, there’s a lot more to come:
A little reminder to iOS users: you can redeem the promo code on our website
We invite all artists to participate in our art contest, dedicated to the Web of Corruption Event. All you need to do is design a version of a RAID Champion (any Faction will do!) that fell to the Mistwood’s Corruption and post it on Facebook, X, or Instagram until June 19. 10 winners will receive: - Myciliac Priest Orn avatar
- 1 Sacred Shard
- 3 Void Shard
- 2 Legendary Tomes Wishing you lots of inspiration, and we can’t wait to see your creations!
The next installment of the Clan Tournament will be without personal rewards, but don’t let that stop you from putting on the shiniest of armors and joining your clan’s fight! That’s all we have for you today. Wishing you a wonderful weekend ahead, and see you in two weeks!
Update 11.60.0 is here, and with it, we’re introducing more ways for you to play RAID while running Background Multi-Battles, as well as improvements to Siege, Team Presets, and so much more! Check out everything coming in the latest update below.
As part of our expansion to the Background Multi-Battle feature, you can now fight battles in the Cursed City and Grim Forest while running Background Multi-Battles in other game modes. While you can use the same Champions across both battles, you won’t be able to modify those Champions until the Background Multi-Battles are finished.
To bolster competition in high-tier brackets, a new matchmaking rule for Tiers 7 & 8 has been implemented, requiring Clans to hold more than 5,000 points to remain eligible for matchmaking. Furthermore, all players can now access the Avatars from the Tier they’re currently in and any lower Tiers.
To give Clan Leaders & Deputies more control during Sieges, Deputies can now remove players’ Teams and Traps, making it easier than ever to optimize your defenses. Also, both Clan Leaders & Deputies can now view detailed logs on exactly which Scrolls were used during a Siege.
As part of changes to Siege, we’ve also introduced a quality-of-life change to Saved Team Presets, and enabled players to add Presets for Siege, among other game modes. We’ve also introduced a “Start on Auto” checkbox to all Siege pre-battle windows for those of you who want maximum control from the outset.
We’ve introduced a raft of changes to Live Arena, with adjustments to matchmaking and the general flow of battle. First up, we’ve improved seasonal matchmaking to reduce the likelihood that players will face an opponent whose rating significantly differs from their own.
We’ve also made it much more unlikely that you’ll be matched against the same opponent multiple times in a row. While you may occasionally come up against the same opponent as the previous battle, that opponent now has a significantly lower priority for your matchmaking queue.
Finally, no-one enjoys being stuck in overly long and drawn-out battles, so we’re reducing the maximum battle time from 20 minutes down to 15 minutes. Alongside this, after every 5 minutes of battle time, players will have less time per turn to make their decision. After the first 5 minutes, players will have 10 seconds to make their decision, and after 10 minutes, players will have just 8 seconds to decide.
The Change Team Decks token, available via the Vendor in Grim Forest, will now allow you to change Champions, even if the Champion you want to change had been previously rolled for a Stage that you could not beat.
We’ve updated the Saved Team Presets feature to allow players to customize their Saved Team Presets for different groups of game modes, meaning you can save more Teams than ever before.
You can also now rapidly save a Team you like, even if all slots on the team aren’t filled, and you can also immediately save a Team as a Preset from the Battle Results window.
Aratheia Corpseflower
\
- Effect added: Now also deals 50% more damage when counterattacking.
- Damage multiplier increased.
\
Old version:
Attacks all enemies 2 times.
Damage increases by 10% for each enemy under a \ debuff. Will ignore \ and \ buffs. Will also ignore \ buffs on enemies under a \ debuff.
Fills this Champion's Turn Meter by 30%. Fills this Champion's Turn Meter by an additional 20% for each enemy killed by this skill.
New version:
Attacks all enemies 2 times.
Damage increases by 15% for each enemy under a \ debuff. Will ignore \, \, and \ buffs.
Fills this Champion's Turn Meter by 30%. Fills this Champion's Turn Meter by an additional 20% for each enemy killed by this skill.
- Damage multiplier increased.
\
Old version:
Places a 50% \ buff on all allies for 2 turns.
Has a 75% chance of placing a \ debuff on a target enemy for 2 turns. Also has a 75% chance of placing a \ debuff on all enemies for 2 turns.
Then fills this Champion's Turn Meter by 50%. Fills this Champion's Turn Meter by an additional 10% for each debuff placed by this skill. Also places a \ buff on this Champion for 1 turn.
New version:
Places a 50% \ buff on all allies for 2 turns.
Has a 75% chance of placing a \ debuff on a target enemy for 2 turns. Also has a 75% chance of placing a \ debuff on all enemies for 2 turns. Will ignore \ buffs.
Also places a protected \ buff on this Champion for 2 turns.
Then grants an Extra Turn.
\
Old version:
If this Champion kills 1 or more enemies in a battle, will ignore 10% of any target's DEF.
If this Champion kills 2 or more enemies in a battle, this Champion will receive a \ buff equal to 40% of their MAX HP for 2 turns at the start of their own turn.
If this Champion kills 3 or more enemies in a battle, each attack will decrease a target's Turn Meter by 10%. This effect cannot be resisted.
New version:
Whenever this Champion kills an enemy in a battle, will ignore 10% of any target's DEF. (stacks up to 30%).
Whenever this Champion kills 2 or more enemies in a battle, this Champion will receive a \ buff for 2 turns at the end of their own turn. The value of the \ is equal to 400% of this Champion's ATK.
Whenever this Champion kills 3 or more enemies in a battle, places a \ debuff on any subsequent enemies killed by this Champion.
King Gallcobar
\
- Effect changed: Now places a \ buff for 2 turns on this Champion and the ally with the lowest HP. The value of the \ is equal to 15% of this Champion's MAX HP.
\
Old version:
Attacks all enemies. Has an 80% chance of removing all buffs. Places a 5% \ debuff for 2 turns on each enemy for every buff removed from them. Also has an 80% chance of placing a \ debuff on all enemies for 1 turn.
New version:
Attacks all enemies. Has an 80% chance of removing all buffs.
Places two 5% \ debuffs for 2 turns on each enemy. Places an additional 5% \ debuff for 2 turns on each enemy for each buff removed from them (stacks up to 3 additional \ debuffs). Also has an 80% chance of placing a \ debuff on all enemies for 2 turns.
These effects cannot be resisted if this Champion is under a \ buff.
\
- Effect changed: Now places two 15% \ buffs for 1 turn on all allies.
\
Old version:
Whenever an enemy under a \ debuff attacks an ally under a \ buff, instantly activates 1 \ debuff on that enemy. Also instantly activates 1 \ buff on the attacked ally.
New version:
Whenever an enemy under a \ debuff attacks an ally, instantly activates all \ debuffs on that enemy (once per attacked ally). Also instantly activates 1 \ buff on the attacked ally.
Fixed a bug that caused players to not receive Chimera Clash points for battles completed shortly before the event ended.
Fixed a bug that caused Lysanthir Beastbane’s Runed Snares skill to not place Weaken and Decrease SPD debuffs with the correct duration if they were replacing existing debuffs with a shorter duration.
Fixed a bug that caused Marius the Gallant’s Steadfast Knight \
skill to not be activated by Nais the Shadowthief’s transformation when it was activated by Solanar the Gleaming’s Scholar of Sun \
skill.
Fixed a bug that caused Polara Fireheart’s Cryomantic Revival \
skill to allow Champions killed while under a Block Revive debuff to be revived.
Fixed a bug that caused Mavara the Web Diviner’s Theridine Visions \
skill to not activate if the opposing team started the battle with 8 or more buffs.
Fixed a bug that caused an error to occur when using Free Regroup during a Hydra battle.
Fixed a bug that caused Masahiro the Bell Monk’s feet to clip through the ground when viewing his Champion page via the Fragment Summon window.
Fixed a bug that caused Norog’s Thick Skin \
skill to block Freeze debuffs from Polara Fireheart’s Cryomantic Revival \
skill.
Fixed a bug that caused Night Queen Krixia’s Swordspear Slash animation to briefly freeze in a T-pose stance during attacks.
Fixed a bug that caused players to receive Siege Victory rewards multiple times after rejoining the same Clan during the Battle Phase.
Fixed a bug that caused the incorrect text to occasionally appear during the Pick & Ban Phases in Live Arena.
Fixed a bug that caused some players to be shown the incorrect amount of Live Arena points deducted after a loss.
Fixed a bug that caused introductory text for new features to not function correctly when a player moved the camera while tapping and holding the cursor.
Fixed a bug that caused Live Arena Friendly Battles to fail to start if a player accepted an invitation, and then immediately opened a game notification.
Fixed a bug that caused pressing the Enter or Spacebar keys in Plarium Play to reopen a player’s Profile window multiple times, creating overlapping duplicate windows.
Greetings, Raiders!
Summer is right around the corner! As the Sun builds up its fiery might, and the alluring call of cold beverages and air conditioning becomes harder to resist, let's take a minute and dive into this week's RAID Digest.
Collaboration is live! He-Man and Skeletor continue their iconic rivalry in Teleria! Don't miss the chance to add them to your rosters and take part in the limited-time activities connected to this special crossover.
As players progress to the Hard difficulty in Grim Forest, we are receiving more and more questions regarding getting Anaxia for their rosters, so here are the main things to know:
Anaxia Fragments are awarded only from Hard difficulty Mimic and the Grim Charms treasure chest.
The rewards are given by priority: 100 Champion Fragments, then the avatar, then the Champion Souls in the order they are shown in the rewards window.
Players don't need to summon Anaxia to get soul and avatar, only to gather 100 Fragments. ( -_•)▄︻テحكـ━一💥
If you ever looked in the chats, and had this uncontrollable urge to help your fellow Raiders, while at the same time smite trolls with the righteous fury… We have an opportunity for you!
We are looking for new moderators for our community. If you are interested, please follow the link and fill out the form to participate.
The next CvC Tournament comes with Personal Rewards, making it a prime time for a transformation sequence into the Buff barbarians.
That’s it for today’s RAID Digest! Have a wonderful weekend, and beware the Web of Corruption.
Greetings, Raiders!
After an exciting period of Community Weeks featuring plenty of events, it’s finally time for even the bravest warriors to restore their energy, buff themselves with a well-earned cup of tea, and check out our latest Trivia Dungeon Show, where Cori and YST team up against GremlinBoi and KruYseN in a fun quiz testing their RAID knowledge with some tricky questions.
If you haven’t watched it yet, now’s a great time to jump in and enjoy:
Finished watching? We hope you liked it. Now, back to the RAID Digest!
Starting this Digest on a positive note, we want to share a small sneak peek with you - we’re planning to introduce the ability to run battles in Cursed City and Grim Forest in parallel with Background Battles in one of the upcoming major updates. Stay tuned - more details will be shared due course!
Fusion Tokens are earned by completing Fusion and Mixed Fusion events, while Fragment Summon events, like the current Masahiro Fragment Summon, don’t give Fusion Tokens. N.B. Fusion and Mixed Fusion events can be found in the Fusion tab of the Summoning Portal, while Fragment Summons have their own separate tab - just a quick reminder to help differentiate between them more easily.
Champions from recent Fusion, Mixed Fusion and Fragment Summon events will be added to the Fusion Champion Swap pool at the beginning of 2027.
A quick reminder that Champions in the Sparring Pit show real-time level progress, but the actual level increase is applied only when they are removed from the slot - this is intended behavior. Because of this, progress and points for quests, events, tournaments (including Deck of Fate and Path Events) are only counted when the Champion is taken out, and only for the levels gained while in the Sparring Pit.
Many of you have asked whether using the auto-equip button will remove gear already equipped on other Champions in your collection - and this is not the case. The feature only selects from available gear in your inventory and does not unequip items from other Champions - your existing setups remain unchanged.
We’ve been receiving reports where Siege battles can get stuck on the loading screen, resulting in an Attack Scroll being consumed without the battle being recorded in the log or allowing a rematch. The team is aware of this issue and is currently investigating it.
We’ve received quite a few questions about getting a free Silver Treasure Ticket without using the Android app or Plarium Play. Good news - you absolutely can! Just head over to our official web store and claim your free daily Treasure Ticket in the Packs tab - it’ll be waiting there for you every day. Here’s the link.
The upcoming CvC Tournament will not include Personal Rewards.
That’s all for today’s RAID Digest! Thanks for joining us for another edition. Have a wonderful weekend, stay safe and healthy, and we’ll see you again in two weeks!
Update 11.50 is here, and with it, we’re introducing a slew of improvements and new features. The new Auto-Equip button allows you to deck out your Champions with Gear you already have, and you can now clear Floors of the Doom Tower in the background while you’re doing other things! There’s much more coming as well - read all about it below.
We’ve added an Auto-Equip button to quickly select and equip Gear for Champions. Designed specifically to help early and mid-game players who may not yet be proficient with managing their Gear, the Auto-Equip button is a time-saving shortcut that automatically chooses Gear which improves key stats based on a Champion’s role and its stat priorities. You can equip Artifacts by tapping the Auto-Equip button in the Artifacts tab, and automatically equip Accessories the same way in the Accessories tab.
Background Auto-Climb allows you to conveniently clear Floors while focusing on other activities. Once activated, your team will automatically ascend Floors one-by-one in the background. Battles will run in Auto, allowing you to continue playing other game modes without interruption.
Background Auto-Climb only applies to regular Floors, and will not include Boss Floors or Secret Rooms. Background Auto-Climb will end if your team is defeated, you run out of Keys, or you reach a Boss Floor.
You asked and we’ve delivered - to make sorting through your Gear even easier, we’ve added new filters. You can now search for specific levels of your Gear, exclude Gear without a specific substat, & filter by whether or not a piece of Gear has been Ascended. This won’t be the last update to the Gear management systems either - so keep your eyes peeled for more!
Speaking of improvements that you’ve requested, we’ve also added a new feature that allows you to use the Oil Mixer to combine excess Superior Oils into Chaos Dust, and combine Superior Extracts into Chaos Powder.
To make getting your hands on multiple Relics at a time easier, we’ve added an option that allows players to craft up to 10 Relics at once. To do that, tap on the button next to the Craft button, and simply select the amount of Relics you’d like to craft.
We’ve added more ways for you to get your hands on free goodies via the Plarium Points Program with the introduction of the brand-new Treasure Tickets feature, where you can win valuable prizes.
There are three ways you can earn rewards from the Treasure Tickets feature:
Free Draw: all players will receive a Free Draw once every 72 hours. You will not be able to use any Silver Tickets while you have a Free Draw available.
Silver Tickets: these can be obtained from the Shop, where you’ll find special offers that include Silver Tickets.
Gold Tickets: these can be exclusively earned by collecting Plarium Points in the Plarium Points Program. Every 30 days, there are Milestones to reach and claim Gold Tickets.
You can tap the Chances button in the Treasure Tickets window to view the probability of receiving each reward from a Treasure Ticket. Drop rates will vary depending on the type of Ticket you use.
Telerian Homecoming is a new tab within the Referral Program window that helps bring players back to Raid who haven’t logged in for more than 21 days. It can be accessed from the Referral Programs button in the Bastion.
There are two roles within Telerian Homecoming: Mentor & Reactivated Player. Mentors can send out personalized referral links to their friends who have not played Raid for more than 21 days and invite them back to the game. Mentors must be Level 52 or higher. Once a player taps on that link and returns to Raid, they will appear in the Mentor’s list of Reactivated Players.
Both Mentors & Reactivated Players have their own set of Quests & rewards available for them to complete and earn. The same player can be both a Mentor and a Reactivated Player, provided they meet the necessary requirements.
Aura changed: now increases Ally ATK in all Battles by 30%.
\
- Effect added: Now also ignores 30% of the target's DEF.
\
- Effect added: Now also ignores 30% of the target's DEF.
\
- Effect changed: Now attacks all enemies.
- Damage multiplier increased.
- Skill cooldown decreased from 4 to 3 turns.
\
Old version:
Each attack has a 30% chance of increasing the duration of all debuffs on the target by 1 turn. Damage inflicted by each attack increases by 30% if the enemy's current HP is over 50%.
New version:
Has a 30% chance of increasing the duration of all debuffs on the target by 1 turn whenever this Champion attacks. This effect cannot be resisted.
The damage inflicted by this Champion's skills increases by 30% if the enemy's MAX HP is higher than this Champion's MAX HP.
Base SPD changed - +5 SPD
\
Old version:
Attacks 1 enemy. Has a 30% chance of placing a \ debuff for 1 turn.
New version:
Attacks 1 enemy.
Has a 40% chance of placing a \ debuff for 1 turn. Places a 50% \ debuff for 2 turns instead if the \ debuff is not placed.
\
- Effect changed: Now attacks all enemies.
\
Old version:
Places a 50% \ buff and a 50% \ buff on all allies for 2 turns.
Also has a 50% chance of placing a \ debuff on all enemies for 1 turn. Has a 75% chance instead on enemies under \ buffs.
New version:
Places a 50% \ buff and a 50% \ buff on all allies for 2 turns, and fills the Turn Meters of all allies by 20%.
Also has a 75% chance of placing a \ debuff on all enemies for 1 turn.
\
- Effect changed: Now fills this Champion's Turn Meter by 5% each time an enemy receives a buff.
Fixed a bug that caused Mighty Ukko and Ronda to not apply debuffs after removing Total Guard from an enemy.
Fixed a bug that caused the Total Guard buff to block allies’ equalize HP, swap HP, and equalize Turn Meter effects.
Fixed a bug that caused Vault Keeper Wixwell to appear when summoning a Legendary from the Anniversary Prism Summon Pool, even if the summoned Champion was not actually Vault Keeper Wixwell.
Fixed an audio bug that caused some Mythical Champions to not make a sound upon dying in battle when in their Base Form.
Fixed a bug that caused Blood Marchioness Mina to miss her Extra Turn after being revived and transforming into her Alternate Form.
Fixed a bug that caused an error pop-up to appear when tapping the Replay button after losing a battle with one preset despite previously winning a battle with a different preset.
Fixed a bug that caused the Pouncing Strike Gemstone to not work correctly.
Fixed a bug that caused Predator’s Yautja Cloak \
skill to allow him to Evade heals from allies, and counterattack against enemies when no Evade had happened.
Fixed a bug that caused the passive effect of Pelops the Victor’s Victor's Bounty skill to stack when there was more than one Pelops on the team.
Fixed a bug that caused the Current Fusion Champions filter to not appear in the Tavern when entering that window from the Fusion tab in the Portal.
Fixed a bug that caused Tidemaster Dexikos to appear as though he was still alive in battles after being killed.
Fixed a bug that caused Vulkanos Fumor’s Surging Demonfyre \
skill to not apply HP Burn debuffs or activate bonus damage from the Deflection Set when facing enemies under Total Guard stacks.
Fixed a bug that caused Multi-Battles to happen instead of regular fights, even in game modes where it’s not possible.
Fixed a bug that caused one player to win and another to lose when the last remaining Champions on both sides were killed at the same time in Live Arena.
Fixed a bug that caused Lugan the Steadfast to not counterattack thanks to his Stoic Solidarity \
skill if the \ buff on the ally being attacked was removed.
Fixed a bug that caused Blizaar the Howler to be able to place a \ debuff on enemies under a Total Guard stack.
Fixed a bug that caused the game to register Storm Herald Hekaton as the Champion that places a guaranteed \ debuff provided by \ stacks, despite an ally attacking with 5 \ stacks to activate the debuff placement.
Fixed a bug that caused Live Arena Friendly Battles to work incorrectly, causing issues with other game modes.
Fixed a bug that caused Queen of Hearts’ Hail To The Queen \
skill to not grant her an Extra Turn under certain circumstances.
Fixed a bug that caused Venalicia Thrallmother to not receive a Turn Meter boost when an ally died from Bomb or Poison debuffs.
Fixed a bug that caused Mountain King to appear incorrectly on the battlefield in several game modes.
Fixed a bug that caused Lord Entertainer Fabian to attack his allies after being revived.
Fixed a bug that caused Solanar the Gleaming to counterattack even when an enemy did not receive an Extra Turn or have an Instant Turn effect activated on them.
Fixed a bug that caused an infinite loop when two Cruetraxas on opposite teams activated their Rite of Rebirth \
skills and targeted one another.
Fixed a bug that caused The Incarnate to not use their Defensive Measures skill after being revived by Arbiter.
Fixed a bug that caused Cruetraxa’s Rite of Rebirth \
skill to be activated by other revived Cruetraxas on the same team, and deal an additional counterattack.
Fixed an issue in Stage 2 of the Ogryn Tribes Crypt on Faction Wars Hard difficulty where Alatreon Blademaster was incorrectly present. They have been replaced with an alternative Champion.
Fixed an audio bug that caused there to be no sound when an Ensnare debuff was placed.
Fixed a visual bug that caused an endless loading screen after completing the Plarium ID registration process.
Fixed a visual bug that caused there to be no timer shown on the Passes icon in the Bastion.
Fixed a bug that caused the Select All button to not deselect filtered Artifacts when the Equipped filter was active.
Fixed a bug that caused an error pop-up to appear when tapping on the last available Stage on the Grim Forest map.
Fixed a bug that caused the Plarium Points Program landing page to appear in English instead of Ukrainian when Ukrainian was selected as the game language.
Fixed a bug that caused issues with the Offers in the Shop on PC if the ESC button was used to close them.
Fixed a bug that caused the summon animation for a Legendary Champion’s Soul to display incorrectly.
Fixed a bug that caused the Champions list in Presets to scroll back to the top after selecting a Champion instead of staying in the same position.
Fixed a bug that caused a red notification indicator to incorrectly appear on Achievement Quests after rejecting notification permissions during the onboarding wizard.
Fixed a bug that caused the Golden Elixir Relic to not activate after a Champion was revived, took damage, and their HP dropped below 50%.
Fixed a bug in Live Arena that caused the Cancel button during matchmaking to appear unresponsive.
Fixed a bug that caused players on Windows to see an empty screen instead of the Combo Offer in the Shop, or only the free part of the Offer in some cases.
Fixed a bug that caused Champion Avatars in the Titan Event to appear incorrectly when claiming rewards using the “Claim All” button.
Fixed a bug that caused the Okulos Kustodion Relic to incorrectly remove the Block Revive debuff.
Fixed a bug that caused the Champion Chase window to reappear after a player had completed it.
Greetings, Raiders!
This week, we have prepared the RAID Digest a bit earlier than usual. Whether it arrives a day sooner or later, we hope it remains a good read for those eager to know all that unfolds within the realm of RAID. Without further ado, we invite you to take a moment to read the final April Digest. As the month draws to a close, may this knowledge light your path toward the arrival of May!
We've been closely following community feedback about matchmaking. Encountering the same opponents too frequently (whether intentionally or not) and mismatches in opponent strength are not much fun, and this is not the experience we intended for Live Arena. We would like to take a moment to give you a glimpse into what we are working on.
Improvements to matchmaking remain a priority for us, and a dedicated update is currently in development. Its release is planned for early summer (or winter, if you play RAID from the Southern Hemisphere). It aims to address repeated opponent matchups and improve how the system pairs players as they climb through the ranks, ensuring that the competition you face more accurately reflects your progression. Additional improvements will also be included in this summer update, and we look forward to sharing more specifics closer to release.
On top of the matchmaking work mentioned earlier, we're planning to revisit how points are earned and lost throughout a season. The current system doesn't always reflect individual performance the way it should, so we want to make sure that meaningful play is rewarded, and that point loss feels fair relative to the context of each match. These changes will go live next week, before the next season begins. Keep in mind that all the corresponding details on the change will be included in the game guides with the release 11.50, hence, a bit later after the start of the season.
More detailed information, including specific numbers and mechanics, will be shared ahead of the update going live. We will continue to review your feedback and refine the system as needed to ensure Live Arena continues to evolve in the right direction.
Queen of Hearts \ Passive skill does not grant her an Extra Turn under certain circumstances. It will be fixed in the nearest release.
A similar issue affected the Fusion Champion, Mavara. Her \ Passive skill doesn't proc the Turn Meter boost in some situations. Her passive should count any buffs, even those applied at the start of a round. The bug will be fixed in one of the upcoming releases, though not the next one.
The next CvC Tournament comes with Personal Rewards - so get ready to fight!
That’s it for this time! Wishing everyone a lovely end to the week and a relaxing weekend. We'll see you in two weeks!
Hi Raiders!
Two weeks have flown by, and it's time for another Digest. Let's grab a cup of tea or coffee, take a breather from the everyday hustle, and look at the big picture of what is going on in the game and its community right now. Ready? Let's dive in.
The Community Weeks are in full swing, and there is a 7-day login gift chain waiting for you in the game to claim. All you need to do is log in on 7 different days and head to the in-game Shop -> Limited Special Offers tab. Also, for those of you interested in promo codes, there's an ongoing promo code hunt on our official YouTube channel. We've hidden the Promo Code somewhere on our YouTube channel, and you'll need a non-standard approach to find it. A big screen 📺might make hunting the clues a little bit easier. As for the Demon Coalition Event, it seems that we've almost reached the x2 multiplier milestone. We invite everyone to visit the Events tab, select the Demon Coalition Event, and try out new teams and new stages in order to get a little more points - we're nearly at the x2 and the Sacred shard milestone, not to mention the personal streak of rewards. If you are at a loss as to which Champions to try, please check out the Rankings tab, both for your Clan and globally - there might be some hints about teams to experiment with. Last but not least, we receive questions from players about Souls for Assassin's Creed Champions. In particular, is it possible to get them somehow now, when the official integration campaign is over? The answer is yes: while we don't plan on launching any special events or Soul Summon boosts featuring Souls for these Champions, one can still summon a Soul for the Assassin's Creed Champions they own.
There's a visual glitch with Mountain King - in some battles, the horns of his helmet and his axe appear misplaced and either turn up in the middle of the battle area for no apparent reason, or completely vanish into thin air.
Lord Entertainer Fabian sometimes attacks his allies after being revived. Being an Undead, maybe he just wants to enjoy the sweet oblivion of non-existence, and decides to take revenge on his teammates who call him to the clamor of battle once more.
We plan to fix both bugs in the next major update.
The next CvC Tournament run won't feature Personal Rewards.
Thanks for checking out our latest Digest. We appreciate you stopping by.
Have a legendary weekend, stay safe and well, and we'll catch you again in two weeks!
Hey, Raiders!
The Demon Coalition Event is in full swing, with warriors from around the world taking on the Tainted Demon Lord. Meanwhile, here’s a fresh Raid Digest covering some of the hottest topics in the community - let’s jump in!
The limited-time Assassin’s Creed Champions will soon become unavailable, and here’s key information to help you navigate the final stage of the collaboration event.
Shard Availability: After April 8, Ezio Auditore, Kassandra, Edward, Basim, and Bayek will no longer be obtainable from Shards.
Final Opportunities: April 8 is the last day to claim the Special Gift for collecting all five Assassin’s Creed Champions and to join the Ezio Chase event.
There is also a Master Assassin Badge reserved for players who collect all six Champions, including Pontiff Augustin, who will continue to be obtainable from Void Shards even after April 8.
Demon Lord Area Bonuses do not apply to the Tainted Demon Lord.
The Soul Reap Blessing can be triggered in Tainted Demon Lord battles, providing you with some extra damage.
There is a 2.14B damage cap per stage. If a player exceeds it, the Leaderboard will still show the maximum allowed value.
The maximum Shield value for each Shield type is reduced to 100K. This change only applies to Boss Battles in this Event and does not affect other game modes.
First and foremost - RAID Card Subscription is available only on mobile platforms.
Players with a Diamond or Platinum Card using Auto level-up should note that Sparring Pit level-up points count toward Quests, Tournaments, and Events only after the Champion is removed from the slot. Progress is awarded at that moment and includes only levels gained by a Champion within the Sparring Pit.
When setting up a Team Preset, the Champion list currently jumps back to the top after selecting a Champion, rather than staying in place. We are working to fix this in an upcoming update.
After the recent update, the Multi-Battle input field can no longer be left empty and will always default to “1”. When you open this window, the value is highlighted and can be overwritten with any number you need, but if you delete it, it will automatically revert to “1.”
The new Token Trader rotation will feature Jintoro and Suzerain Katonn.
The next CvC Tournament comes with Personal Rewards - so get ready to rumble!
That’s it for today’s RAID Digest! Wishing everyone a happy upcoming spring holiday and a wonderful weekend. See you in two weeks!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for RAID: Shadow Legends, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main RAID: Shadow Legends statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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