The leader of the Astrika Foundation himself. Now playable.
OMEGA's deck uses the new Legion cards, a set of programs based on militarized vampires. Absorb the power of enemies and cast powerful blood arts.
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There are quite a few cards, but they can generally be separated into a few groups with very similar effects.
Group 1: Soldiers
All the soldier cards share 2 out of 3 effects. The only difference is their middle effects. One is draw power, one is a tank, and one is for AOE.
Li.legion
1/2
INITIALIZE - Deal 1 damage to the card one slot ahead of this card.
TRIGGER - When this card takes damage (and is on the field at the end of the turn), draw 1 card.
PASSIVE - When this card deals physical damage, heal it 1 health and increase its attack by 1 (MAX +3). If this card takes damage, reduce its attack by 1.
Ora.legion
1/2
INITIALIZE - Deal 1 damage to the card one slot ahead of this card.
DEFENSE - This card cannot take more than 1 damage at once.
PASSIVE - When this card deals physical damage, heal it 1 health and increase its attack by 1 (MAX +3). If this card takes damage, reduce its attack by 1.
Xelia.legion
1/2
INITIALIZE - Deal 1 damage to the card one slot ahead of this card.
TRIGGER - When this card takes damage (and is on the field at the end of the turn), deal 1 magic damage to all exposed enemy cards.
PASSIVE - When this card deals physical damage, heal it 1 health and increase its attack by 1 (MAX +3). If this card takes damage, reduce its attack by 1.
Group 2: Lieutenants
These two cards are almost the same card, the only difference is the type of cards they search. Once again, only the middle effect is different.
Yiko.legion
2/4
INITIALIZE - Deal 1 damage to the cards directly above, below, left, and right of this card.
MANUAL - Add X level 1 or lower .legion cards from deck to hand, where X is half this card's attack power rounded down. Then remove all stat modifiers from this card.
PASSIVE - When this card deals physical damage, heal it 1 health and increase its attack by 1 (MAX +4). If this card takes damage, reduce its attack by 1.
Misera.legion
2/4
INITIALIZE - Deal 1 damage to the cards directly above, below, left, and right of this card.
MANUAL - Add X level 1 or lower .blood cards from deck to hand, where X is half this card's attack power rounded down. Then remove all stat modifiers from this card.
PASSIVE - When this card deals physical damage, heal it 1 health and increase its attack by 1 (MAX +4). If this card takes damage, reduce its attack by 1.
Group 3: Generals
These are the boss cards. One of them you will need to unlock deep in the Ascension Trials! Oh! And take a close look at Syka, her first effect can place the card "anywhere", that means she can place cards on the enemy's side of the field!!! Why is that useful? Dunno, play around ;)
Syka.legion
2/4
MANUAL - Select a .blood card in your trash, VOID it, then play a 1|1 minion anywhere on the field. Afterwards, reactivate this card.
MANUAL - Attack with all cards on your field with 1 health.
CONDITION - You must have exactly 3 .blood cards in your trash.
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Group 4: Blood Weapons
These are the main support cards to help you deal damage and block damage.
Spear.blood
0/1
INITIALIZE - Deal 1 damage to all cards ahead of this card (including your own). If only one card would be hit, deal 2 damage to it instead.
TRIGGER - If this card destroys a card, return it to your hand.
QUICK - Playing this card does not take a turn.
Sword.blood
1/1
TRIGGER - If one of your cards in the same column as this card attacks (except Sword.blood), attack with this card.
PASSIVE - If one of your other cards is in the same column as this card, any damage this card deals is treated as damage from that other card.
QUICK - Playing this card does not take a turn.
Shield.blood
0/2
DEFENSE - This card cannot take more than 1 damage at once.
PASSIVE - Cards that damage this card take 1 damage back.
QUICK - Playing this card does not take a turn.
Group 5: Recursion Spells
Get your cards to the field faster and set up your plays.
Revival.blood
0/1
INITIALIZE - Select a level 1 or lower .legion card in your trash, play it to the field.
QUICK - Playing this card does not take a turn.
Orb.blood
0/1
INITIALIZE - Play one level 1 or lower .legion card from your hand to the field.
DESTRUCTION - Draw a card.
QUICK - Playing this card does not take a turn.
Origin.blood
0/1
INITIALIZE - Select X level 1 or lower .blood cards (except Origin.blood) in your trash. Where X is the number of cards on your field with 1 health. Add the selected card(s) to your hand, then DECOMPILE all cards on your field with 1 health.
QUICK - Playing this card does not take a turn.
Group 6: Big Plays
Hyper.blood is like a budget Queen from Queen's chess deck, and you probably already know how good that card is. Plunge.blood is a super fun card with questionable practicality at times. But going for big multikill chains is super fun and satisfying.
Hyper.blood
0/1
INITIALIZE - Deal magic damage to all enemy cards equal to the number of cards you control (MAX 3), then deal 1 damage to all cards you control.
Plunge.blood
0/1
INITIALIZE - Select a card on the field with 1 health (except Plunge.blood), destroy it, then deal 1 damage to all cards on the same side of the field as the destroyed card. Then return this card to your hand.
TRIGGER - If this card is in your hand after a turn, discard this card.