
Steam news
Full Steam announcements and update articles for this title.
Dear Park Managers,
Thank you so much for playing PuPu’s Adventure Park and for all the support you’ve given us!
As we head into the holiday season here in China — celebrating both the Mid-Autumn Festival and National Day 🏮🍂, we’d like to send our warmest greetings to all of you around the world.
Since the official release, we’ve received lots of feedback regarding controls and gameplay.
First of all—thank you for reporting these issues! 🙏 And we’re sorry that some of them disrupted your experience.
💡 In the first week after launch, we’ve been releasing daily patches to address reported bugs and early balance adjustments. Check the in-game patch notes for details.
We are urgently fixing known bugs and investigating more. Here are the major ones:
Adventurers suddenly freeze in place in large numbers ➜ Workaround: Reload your save. Cause is still under investigation.
Duplicated PuPu causes a building to freeze ➜ Workaround: Check if the same PuPu exists in another building. Close both, set them idle, and remove the duplicate.
Cleared cherry blossom piles leave ground unbuildable ➜ Workaround: Reload save. Still trying to reproduce this.
Summoned adventurers stuck at the Summoning Circle ➜ Workaround: Save & reload. Cause under investigation.
UI disappears in the early game ➜ Still unknown, attempting to reproduce.
👉 If you encounter these or other issues, please use the in-game “Feedback - Save Upload” to send us your save file + a description. This helps us tremendously in fixing problems! ❤️
We’ve also received many gameplay questions. Here are some answers that might help new Park Managers:
On the Adventurer Info tab, the yellow area (right side) shows commissions available for their current identity.
The red area (left side) shows commissions already accepted.
Each adventurer follows this list in order after being summoned.
Each adventurer also has their own unique Wish Commission (darker red). 👉 Completing these is the only way to get rent-payment items, so don’t ignore their wishes!
Make sure adventurers complete wish commissions to earn Joy Crystals.
Expanding your park, summoning faster, summoning new adventurers, or different identities all affect rent costs.
As rent increases, Joy Crystals may not keep up → adjust commissions and adventurer types accordingly.
You can also use Goblin Coins to cover rent, but they run out fast!
Summoning PiPi costs Sweat. Early on, resources are scarce, so use Sweat wisely.
Use building tech, policy cards, or set adventurers to “Sweat Priority” mode. This way PiPi can work harder and adventurers will generate more Sweat.
Find your own balance and survival route!
Challenges vary in difficulty and must be chosen carefully.
Some dispatch special adventurers with challenge icons above their heads.
If these adventurers fail their wishes and leave the park, the challenge ends early.
When you have many adventurers, be sure to give challenge adventurers extra care!
Adventurers follow objectives in order.
If you want them to do something else, click “Change Building” and pick a new target.
You can check all adventure stats in the "Adventures in the Park" list.
We’ll continue fixing bugs and improving stability in the coming days.
Thanks again for all your support, and once more—we wish you a Happy Mid-Autumn Festival & National Day! 🎊🌕
Here are the main updates for this version:
New Map: \
Barren and dry, low sweat collection rate, with mysterious interference.
Unique weather: Scorching Sun, Sandstorm, Ancient Curse.
New Map: \
A lush forest full of water, but dangerous for adventurers from another world.
Unique weather: Thunderstorm, Spore Season, Toxic Fumes.
New Adventure Buildings
Between Earth and Gold: Provides gem inlay for equipment, enhancing combat power.
Garden Pavilion: Offers storyline interactions related to the Royal City.
Council Hall: Provides a high-difficulty, multi-stage final battle.
Royal Palace Altar: Offers Royal City story interactions and extra support for the final battle.
Palace Back Garden: A maze exploration with rich rewards—watch out for traps!
New Building Tech
Every Royal City building has received upgrades (not listed one by one).
Oh, and the Council Hall’s tech is seriously overpowered!
New Park Commissions Subtle Probe, Guidance of an Old Friend, Peril Everywhere, The Instigator, Prism and Kingdom, Chaos in the Palace, What Happened After, Forest’s Yearning, King of Slackers
New Adventurer Identities
Hooded Assassin: A gray force walking between light and darkness, extremely dangerous. Prefers silent weapons and name-written notes.
Checkered Detective: Never lets a clue slip away, solves mysteries by unraveling threads. Sometimes takes small jobs to make ends meet.
Free Maid: Loves cleaning and earning extra cash—everything shines wherever she goes.
New Heroes
(General) Xuanmo: A brotherly leader, bonded with fellow gem bearers.
(Desert) Xuě Duōduō, Jim, Abberadin, Duke.
(Jungle) Sis, Scarlet, Belle, Lanoxia.
New PuPu Divine Tower: Tower of Union
New Buildings: Four ??? production zones, with related gameplay
New Illusion Building: Royal City Signpost
PuPu level cap increased to 5, Fountain of Life cap raised to 20
New PuPu Nest Building: Cake Machine
New PuPu Transformation Toys: Suspicious Machine, Bald Imp, Savage Mask, Seasonal Fish, Time Model, Frying Pan, Pizza Base
New Hero Adventure Skills
Each hero unlocks a unique adventure skill after completing \ commission.
Adventure skills are passively active during hero adventures, granting powerful buffs to park buildings.
New Hero Research Skills
Each hero unlocks a research skill after completing \ commission.
Research skills are passively active during ??? research, providing corresponding improvements.
New tutorial guidance for Emissary Tower operations.
New \ to view adventurers’ status in the park.
New \ function.
Adjusted weather types, seasonal months, and frequency for different maps.
Adjusted certain adventurer wish objectives, adding optional paths for some.
Adjusted preferences of certain adventurer identities, lowered some preference requirements.
Adjusted scene visual effects.
Grassland terrain: added “Cherry Blossom Season,” removed “Spore Season.”
Added loading screens when switching certain scenes.
Adjusted point requirements for unlocking Park Blueprint buildings.
Adjusted item sale logic when adventurers perform selling interactions.
Added save-file upload option to the problem report page.
Other interface adjustments.
Here are the main updates for this version:
New Map: \
Barren and dry, low sweat collection rate, with mysterious interference.
Unique weather: Scorching Sun, Sandstorm, Ancient Curse.
New Map: \
A lush forest full of water, but dangerous for adventurers from another world.
Unique weather: Thunderstorm, Spore Season, Toxic Fumes.
New Adventure Buildings
Between Earth and Gold: Provides gem inlay for equipment, enhancing combat power.
Garden Pavilion: Offers storyline interactions related to the Royal City.
Council Hall: Provides a high-difficulty, multi-stage final battle.
Royal Palace Altar: Offers Royal City story interactions and extra support for the final battle.
Palace Back Garden: A maze exploration with rich rewards—watch out for traps!
New Building Tech
Every Royal City building has received upgrades (not listed one by one).
Oh, and the Council Hall’s tech is seriously overpowered!
New Park Commissions Subtle Probe, Guidance of an Old Friend, Peril Everywhere, The Instigator, Prism and Kingdom, Chaos in the Palace, What Happened After, Forest’s Yearning, King of Slackers
New Adventurer Identities
Hooded Assassin: A gray force walking between light and darkness, extremely dangerous. Prefers silent weapons and name-written notes.
Checkered Detective: Never lets a clue slip away, solves mysteries by unraveling threads. Sometimes takes small jobs to make ends meet.
Free Maid: Loves cleaning and earning extra cash—everything shines wherever she goes.
New Heroes
(General) Xuanmo: A brotherly leader, bonded with fellow gem bearers.
(Desert) Xuě Duōduō, Jim, Abberadin, Duke.
(Jungle) Sis, Scarlet, Belle, Lanoxia.
New PuPu Divine Tower: Tower of Union
New Buildings: Four ??? production zones, with related gameplay
New Illusion Building: Royal City Signpost
PuPu level cap increased to 5, Fountain of Life cap raised to 20
New PuPu Nest Building: Cake Machine
New PuPu Transformation Toys: Suspicious Machine, Bald Imp, Savage Mask, Seasonal Fish, Time Model, Frying Pan, Pizza Base
New Hero Adventure Skills
Each hero unlocks a unique adventure skill after completing \ commission.
Adventure skills are passively active during hero adventures, granting powerful buffs to park buildings.
New Hero Research Skills
Each hero unlocks a research skill after completing \ commission.
Research skills are passively active during ??? research, providing corresponding improvements.
New tutorial guidance for Emissary Tower operations.
New \ to view adventurers’ status in the park.
New \ function.
Adjusted weather types, seasonal months, and frequency for different maps.
Adjusted certain adventurer wish objectives, adding optional paths for some.
Adjusted preferences of certain adventurer identities, lowered some preference requirements.
Adjusted scene visual effects.
Grassland terrain: added “Cherry Blossom Season,” removed “Spore Season.”
Added loading screens when switching certain scenes.
Adjusted point requirements for unlocking Park Blueprint buildings.
Adjusted item sale logic when adventurers perform selling interactions.
Added save-file upload option to the problem report page.
Other interface adjustments.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for PuPu's Adventure Park, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main PuPu's Adventure Park statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.