
Steam news
Full Steam announcements and update articles for this title.
In today's update we are bringing new environment system for players in game and changes to Office map.
Environment system difference mostly visible on rooms, that is isolated from sky's light.
Environment settings for maps were changed. It mostly affected light system.
Office map 30th floor's height was increased from 3m to 5m.
Office map small stairs' doors width was increased for 30th floor and roof sides.
New console command "video_graphics_ssao". Creates soft contact shadows in gaps and object intersections. Disabled by default.
New console command "video_graphics_ssr". Generates real-time reflections on glossy surfaces visible on screen. Disabled by default.
New console command "video_graphics_ssil". Adds soft color bounce and indirect light between nearby objects. Disabled by default.
New console command "video_graphics_sdfgi" (enabled by default). Calculates realistic dynamic global illumination and shadows for large open environments. Enabled by default.
Options on settings tab would be added in next patch, for now it only supported with console (might be unstable on changes).
In today's update we are bringing new visual system for players in game, fixing chat with additional improvements.
Changelog:
Props and spectators now will be seeing fixed size name label, not depending on distance.
Hunters and props now have different name colors, so it easier to understand who you look at.
Hunters now visible behind the walls with X-ray color.
Props and spectators now see other props with initial enabled X-Ray. It is still available to to toggle with "X" hotkey.
Chat now located at the bottom left side, instead of middle left.
Players now types in chat with their current role.
Fixed ammo problem, when sometimes on round reset hunters were seeing 0 ammo at the start.
Now game's intro launches with additional 1 second delay to not lag, while game initializing connection and load resources.
Some server-side fixes that will make less desynchronization with client side.
This update was mostly patch for critical bugs. Currently, we are working on Roadmap for the future's showcase for the game.
Project Corner is officially released on Steam Store! We want to say thank you to all players that participated in tests before game was actually released. Today we are going to talk about game state, what we updated in recent days and our plans for future of Project Corner.
First things first - we want to say thanks to streamers who were participating in tests by adding their media links. All of them broadcast in Russian language:
- This streamer participated in multiple tests, was bringing positive and fun while testing the game.
- This streamer participated in our second test, while game was not even having settings menu. From feedback that we received - we made a lot of visual improvements into UI of the game.
- This streamer participated in our third test, brings to us more feedback, mostly about server-side problems, when players could not see each other's names, freezing after some rounds passed and a lot more.
- This streamer participated in our last test, when we added back Lock map. During this last test we decided to make Public Matches for players to join, while others already play it.
Now let's get back to the release - we want to talk about everything step by step.
As we were not speaking about updates - let's talk about it as it is general game overview:
Currently on release there are two maps: Office and Lock. Each of them present different colors, places and meanings.
Office map. 30th floor + roof - two floors for hiding around two stairs. Currently it has ~100 unique objects that were developed for this map. You can see more of the map on official trailer.
Lock map. Map that is more about nature. This map excludes logic of infrastructure and placement, just a little street and two parks. It has ~30 unique objects + 30 added from Office map.
One of the teams in Project Corner is Hunters. Currently during round there's one hunter and others are Props. Hunters start round blindfolded for 30 seconds to let props hide. Each hunter has 3 abilities: Short CD, Long CD and One-time ultimate. On release day we presented our first hunter - Terr. Also, hunters get one weapon, depends on chosen hunter. On last 30 seconds all hunters gain speed multiplier and infinite amount of ammo.
Second team is Props. They start every round with random selected object and search for the place to blend in. If your spot is perfect and nobody can find you, use whistle to remind Hunters that you are still in the game and provide them 3D sound to the spot you are hiding at. But even if you are not trying to reveal your spot - on last 2 minutes of the round each prop randomly switches his object (preview is available for 20 seconds before switch).
We decided to leave Demo version be, but with some restrictions - you can play only 3 matches every week and you will not be able to change some match settings, such as: number of rounds, max players, etc. We will be updating conditions for the Demo in the future!
Full version now available with 15% discount for a week. We are improving game every time, so in the future full version would be even more benefitable than a Demo version.
We want to notice you that Demo and Full version is separated, so you can not play with players on different game versions.
Thanks for the attention,
See you soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Project Corner, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Project Corner statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.