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Full Steam announcements and update articles for this title.
- Fixed new Champion's Stadium map collision bugs.
PS: We're aware there are issues with settings / key binds not applying correctly on game restart and are working to fix it.
Gameplay:
- Increased GK catch/deflect speed threshold from 2100 to 2250. This means GKs will basically catch shots more often instead of deflecting them.
- Fixed offside player states being reset on GK deflections.
- Fixed offside states not being updated when a GK does a drop kick/releases the ball.
- Patched multiple exploits.
General Changes/Additions:
- Added new 8v8 map called Champion's Stadium. It's a recreation of the old map from UE4 PSO but for 8v8.
- Changed props to not collide with players to prevent abuse by trapping other players.
- Removed 5v5 and 8v8 mode from Ranked and leaderboards.
- Updated the discord server list in main menu community tab.
Customization:
- Added 3 new hair styles.
- Added 2 new facial hairs.
- Added sleeveless shirt styles.
- Added 11 new shoe styles.
- Added 6 new GK gloves styles.
- Added 7 new ball styles.
- Added 4 new emotes.
- Added 10 new shirt patterns.
- Added 10 new shorts patterns.
- Added 6 new socks patterns.
- Tweaked more network settings
Gameplay:
- Added power kick animation. Any kicks above 80% power that are on the ground will now play a different animation for power kicks.
- Tweaked some network settings.
General Changes/Additions:
- Added player tags. These are phrases that are put underneath player names in the list menus and can be selected from the player preferences menu. There are 18 free to everyone and more can be gained from ranked leaderboard rewards or playing in official leagues.
- Added some color grading/increase global color saturation. This should help the game look more vibrant.
- Added featured items tab to store menus that show all the latest items added to the game.
- Disabled ranked season leaderboard rewards for all modes except 6v6 to stop exploiting/farming rewards.
Customization:
- Added 2 new facial hairs.
- Added 12 new shirt patterns.
- Added 12 new shorts patterns.
- Added 6 new socks patterns.
- Added 12 new shoe designs.
- Added 4 new ball designs.
- Added 3 new emotes.
Removed votekick
Added ranked to Sydney region
Reverted ranked modes to previous setup, same as PSO 2.7.3. Custom lobbies still give coins and XP.
Changed ranked modes to quick match. Players can now choose to play quick matches at 3 different skill levels, beginner, intermediate and expert. You can also choose to play ranked or unranked. We hope this will help people control who they play with a bit better and provide a more balanced experience for players at all skill levels.
Custom lobbies now reward coins and XP when teams are full for the duration of the match and is at minimum the default match length.
Removed regional leaderboards. In smaller regions these were basically useless and people from other regions were abusing/farming other regions for leaderboard rewards so we decided to remove them. Now there are only global leaderboards. At the end of each ranked season players will receive 1000 coins for each leaderboard they are in the top 100 for globally.
Servers now scale down when not in use for all regions. Basically now when trying to make a custom lobby or play a quick match, if no other servers are active already it will prompt the player by saying "Servers are starting up, may take 1-3 minutes. Auto retrying..." and it will show a timer for it auto-retrying as well as a cancel auto retry button. This should only happen early in the day and in smaller regions.
Added vote kick feature in public lobbies. Requires 75% of a lobby to vote yes for a player to be kicked.
Added fix for penalty shootout exploit where players could do an emote just before respawning and it would re-enable their movement afterwards and allow them to kick the ball during a penalty that isn't there's.
General Changes/Additions:
- Added Sydney server (Custom Lobby & Training only), may have to wait 1-3 minutes for them to startup if no servers are active.
- Added kick player from party for host.
- Made grass a slightly brighter green color.
Bug Fixes:
- Fixed GK clothing colors.
General Changes/Additions:
- Added buttons to zoom in/out the player preview in item stores.
- Added buttons to change camera height up/down the player preview in item stores.
- Added option to hide chat in a match (Default key is H)
- Added option to hide UI in a match (Default key is Shift + H)
- Added a 2nd head accessory slot so you can use two at the same time.
- Added 3 necklaces and 3 bracelets.
- Added changeable shirt text/font color and outline color.
- Added option for low res textures in the Item store (this will fix crashes for some users).
Bug Fixes:
- Fixed missing shoe style item pictures.
- Fixed earrings having incorrect textures.
- Fixed a bug with emote/prop wheel getting stuck open when game state changed/input disabled.
- Fixed 3v3 and Singapore preferences saving incorrectly.
- Fixed some issues related to reconnecting and not spawning into position properly.
- Fixed a bug where if login failed when joining a server the player would get stuck and receive a warning if they left.
- Fixed a bug with Import Team Kit order not being correct.
After 4 long years and a grueling development process, Pro Soccer Online is finally leaving beta/early access. The game is feature complete at this point but it will still be receiving updates with content like new customization items, maps and quality of life improvements moving forward.
It's been a long road. Thank you to everyone who played and shared Pro Soccer Online and helped get it to where it is today. We hope the game can grow and continue offering the best football/soccer gameplay available on the market.
General Changes/Additions:
- Removed height/builds. People have been asking for this and it seems like the better choice for a more balanced game.
- Made prop spawn limit 50 in single player training.
Bug Fixes:
- Fixed laggy looking player movement.
- Fixed prop spawn not working in MP training.
General Changes/Additions:
- Added emote wheel. This should be a lot nicer to use than the 1-4 keys.
- Added prop spawn menu to allow spawning props in warm-up/training modes.
- Added substitute slots for custom lobbies.
- Added download match stats button for match summaries with customizable save location.
- Improved free look.
- Changed single player training UI a bit.
Player Customization:
- Added 1x Hair Style
- Added 2x Facial Hair
- Added 4x Shoe Style
- Added 10x Ball Style
Team Customization:
- Added 8x Shirt Styles
- Added 8x Short Styles
- Added 6x Sock Styles
Bug Fixes:
- Multiple bug fixes for Ranked mode
General Changes/Additions:
- Added party text chat.
- Enabled matchmaking while inside custom lobbies.
- Re-added search player via player ID.
Player Customization:
- Added 2 new Hair styles.
- Added 5 new GK gloves.
- Added 10 new head accessories (earrings).
Team Customization:
- Added functionality for copying parts from your other teams. This way if you want to copy another one of your team's kits or logo you can do it instead of manually needing to re-create it for each team.
- Added functionality for re-ordering your teams list order from top to bottom.
- Made it so subtabs are remembered in the team customization menu which should make it easier to navigate.
Bug Fixes:
- Fixed multiple bugs with matchmaking and parties.
- Fixed parties sometimes causing players to enter ranked queue in the middle of a ranked match or enter MP training causing them to receive a loss.
- Fixed reconnect as GK in ranked if another player had swapped to that position.
- Fixed personal balls not being removed when a player leaves.
- Fixed blurry textures when in player item store or team item store.
- Fixed mouse sensitivity changing depending on map/FPS.
**Restart Steam to get the update instantly. Please let us know if there's any issues with the update.**
General Changes/Additions:
- Made stat ratings mode specific. There's now leaderboards for the best goalscorers, passers, defenders and GKs for each mode.
- Changed matchmaking setup for EU to help make matchmaking more balanced. This will increase wait times most likely but will help players get more balanced matches. This change only applies to EU. If it ends up being problematic we can revert the change.
- Added stacking effect for ranked bans for leaving ranked matches. 1st time is 1 hour, 2nd is a day, 3rd is 3 days, 4th is a week. The counter resets once a week.
- Added sound effect for the accept ranked match timer.
- Added matchmaking button in the start menu for single player and multiplayer training.
- Increased font size inside the profile menus to make it more readable.
Gameplay:
- Slightly increased GK deflection/perry speed threshold. GK should catch shots a little bit more now.
Bug Fixes:
- Fixed 1-1-1 for 3v3 and 1-3-1 for 6v6 formations spawning players incorrectly.
- Fixed 11s Park night map not working.
- Fixed GK auto drop timer causing other GK to drop ball quickly after catching the ball.
- Fixed team ball style selection bugs.
- Fixed Training Academy 5v5 field outline.
General Changes/Additions:
- Ranks have been reset. Profile achievements have been given out to the previous top 100 6v6 ranked players.
- Ranked seasons. Ranked modes now have seasons that reset every 3 months automatically.
- Changed ranked score algorithm. It will weigh games played slightly less now and weigh win % slightly more. Also changed minimum games played to receive a rank to 10.
- Lots of new ranked leaderboards. There are now global, regional, all time, current season, and new stat ratings for goalscoring, passing, defending and goalkeeping.
- Added accept match button for ranked matches. This should reduce issues with AFK players and people missing when lobbies start.
- Increased skill based matchmaking wait time. Matchmaking will wait a bit longer in order to find a balanced match now.
- Increased rank ban for leaving a match from 20 minutes to an hour.
- Changed default overtime mode to extra time + penalties for regulation and golden goal for indoor mode. This also applies to ranked modes.
- Re-added 3v3 indoor and also made it playable in ranked.
- Added 11v11 field and map. Only playable in custom lobbies.
- Upgraded grass and field outline textures.
- Upgraded main menu UI layout.
- Tweaked player model material properties to make them look better.
- Fixed formations not working and added more formations for 8v8.
Player Customization:
- Added tattoos. You can now unlock and equip tattoos for your face, arms and legs. There's only a few options for each slot right now but more will be added in the future.
- Added 20 new shoe styles.
- Added 4 new hair styles.
- Added 3 new head accessories.
- Reduced ball item prices so they're more affordable.
Team Customization:
- Reduced lots of shirt shorts and socks pattern prices so they're more affordable.
Gameplay:
- Slightly increased how much ball momentum is cancelled when kicking/dribbling.
- Tweaked mouse input and kick height/curve to feel better with more typical mouse settings for DPI and polling rate/hz. This will probably require players to re-tweak their sensitivity settings.
- Tweaked kick height and curve calculations. Kicking in general should feel better from these changes.
- Fixed look, kick height and curve sensitivity changing depending on current FPS. This should help players with lower/unstable FPS have more consistent control.
- Decreased GK catch/perry speed threshold. GKs should deflect more shots than catch them from this change.
- Slightly Decreased GK standing hitbox width. This will make GK need to position slightly better to save shots while standing.
Bug Fixes:
- Fixed ball sometimes getting released instantly after picking up the ball as a GK.
- Fixed issues with 8v8 penalty hitbox not working correctly on 1 side.
- Fixed accessories clipping with the body and/or other clothes.
Gameplay:
- Slightly decreased touch slowdown.
- Increased how much momentum gets cancelled whenever a ball is kicked/dribbled. This should make it so the ball generally feels more responsive to kick/dribble inputs. 1st time kicks/volleys should feel better from this change.
- Slightly increased GK drop kick power multiplier.
Bug Fixes:
- Fixed GK catches/deflections not working in multiplayer training.
General Changes/Additions:
- Added accept match button for ranked matchmaking. Now whenever a match is ready, it will ask all players to accept the match. This should reduce issues related to players being AFK when joining a ranked match, and also reduce issues related to ranked lobbies starting but missing 1 or more players.
- Switched Sydney servers to Singapore servers. Sydney has been inactive and there are some players asking for Singapore servers so we'll try them out and see how it goes. If the level of activity isn't adequate enough to justify both Singapore and Seoul servers we're going to end up removing 1 of them. Of course if the player base grows we can always re-add servers as needed for both Asia and Australia.
Gameplay:
- Buffed GK dive hitboxes.
- Very slightly increased GK dive speed.
Bug Fixes:
- Fixed 8v8 free kick/corner/throw shield in not blocking the opposite team.
- Fixed GK spawning incorrectly on 8v8 fields.
General Changes/Additions:
- Made it so sound still plays when not focused on the game/alt tabbed. The idea behind this was to let players who are not focused on the game still have some awareness of what's happening in game with sound.
Bug Fixes:
- Fixed goals and balls being placed incorrectly on the training academy map for 6v6 and 5v5 fields.
Gameplay:
- Increased 8v8 field size length by 5 meters on each end of the field. It's now the exact same size as the UE4 8v8 field.
- Increased 5v5 goal width.
Player Customization:
- Added a new hairstyle.
- Added knee slide and somersault emotes.
Team Customization:
- Added 3 new shirt and shorts patterns.
Bug Fixes:
- Fixed GKs sometimes getting stuck soon after the ball is placed.
General Changes/Additions:
- Added a Report Bug button in the bottom left of the multiplayer start menu. This will allow us to track down bugs better by giving us info on the specific session in which a bug occurred. Please make sure to use this if you encounter any bugs.
Gameplay:
- Tweaked body collision with the ball so it will bounce off players instead of going through them.
Bug Fixes:
- Fixed throw ins having buggy collision with the player shield.
- Fixed self assist on defensive deflections.
- Fixed bugs related to GK catching the ball on the edge of the box.
- Fixed penalty hitbox collision being enabled incorrectly when GK releases the ball fast right after catching it during a match.
- Fixed kick/dribble/juggle charges while doing a GK catch causing the ball to release instantly after exiting the catch animation.
- Added logging for GK catches just hitting the GKs body and not catching the ball even when hands are activated. This won't fix it, but will give us info on how to fix it.
- Fixed Skywall Stadium 8v8 field not having ground collision.
- Fixed Bedford Park crowds not being visible.
- Fixed menus being stuck after closing the match summary in a custom lobby.
- Fixed wrong main menu level loading sometimes.
General Changes:
- Switched a few quick-chat options
Player Customization:
- Added hair highlight colors. Hair highlight colors are now packaged together with custom hair colors.
- Added player controlled accessory colors. Players can now choose black, white or gray colors for their accessories or unlock custom colors for 250 Pro Points.
- Added Shoe Design option that allows different variants/models of shoes. There's a high cut and low cut option.
- Added 4 more emote slots. You can now equip up to 8 emotes. If you press the emote key once it will show the 1st 4 emotes, then if you press again it will show the next 4. Once more after that the menu will close. We will eventually add an emote wheel to replace this.
- Added 11 new hair styles.
- Added 27 new eyebrow styles.
- Added 34 new shoe styles.
- Added 37 new GK Glove styles.
- Added 36 new ball styles.
Team Customization:
- We removed the in game team management and replaced it with a system that focuses more on just customizing team visuals.
- Added 78 new shirt patterns.
- Added 77 new shorts patterns.
- Added 18 new socks patterns.
- Added ball style option that replaces the match ball when kits are equipped.
Lighting overhaul:
Every map's lighting has been overhauled to be more visually appealing and possibly more optimized. Morning and dusk map variants have also been added.
Training Academy map overhaul:
The training academy map layout has been simplified and improved. The field only contains 1 field of each type instead of 2 now and even has a foot-tennis court. It also offers all day time variants unlike before. It is also the new main menu.
Gameplay:
- Slightly increased gravity.
- Slightly decreased kicking/dribbling/tackling hitbox width.
- Slightly increased kick power multiplier.
- Slightly increased header power multiplier.
- Slightly increased dribble power multiplier.
- Slightly decreased slide tackle/bicycle kick hitbox size.
- Slightly increased stamina.
- Buffed GK dive hitbox size.
- Made goal sizes slightly bigger on both regulation and indoor 5v5.
General improvements/changes:
- Added bonus points to Pro Points purchases $10 and above. Anything $10 or above will now give extra points. $10 = 1250 points, $20 = 2500 points, $30 = 4000 points, $40 = 6000 points, $50 = 8000 points.
- Changed how coins and purchasing items work. We decided to make it so all item tiers are purchasable with coins, so even epic and legendary items, but the coins you earn are reduced significantly. You will now earn about 25% of what it was before this update, but you can put them towards more items and grind long term for more expensive items giving players a reason to stay invested. As a result of this change, I also decided to reset everyone's coins down to 250. I know this will annoy people and I'm sorry about that but it's basically a business decision. Hope the rest of the update makes up for it.
- Added the ability to change your profile/username for 250 Pro Points in the profile/edit preferences menu. This allows you to set a custom name that is not your Steam username.
- Discord bot link code. We've setup a way to link your in game profile with our official PSO discord app in the profile/edit preferences menu. We'll make an announcement with more info regarding the bot and how the code works soon.
- Added Stadium spot lights setting in video settings. This allows players to turn off the spotlights in each map which should boost performance for players who lag at night time.
- Removed 3v3 indoor mode.
- Increased forward and backward kicking/dribbling/tackling hitbox reach.
- Reworked kick, dribble and juggle charges.
- Tweaked ball physics slightly so it should slow down less when rolling on the ground. This won't speed up the ball, just how much it slows down when rolling on the ground and it's not too drastic of a change.
- Increased juggle height slightly.
- Changed body collision with the ball so it triggers a kick cooldown. This should prevent the double touches happening between body and kick/dribbling, making the ball get kicked away and therefore making the player lose control of the ball. This isn't a perfect solution but it should at least make the ball more controllable. We might revisit other ways to fix this issue later.
- Adjusted GK sideways dive hitbox animations and size some more.
- Reverted the oval kicking/dribbling/tackling hitbox back to a square of similar size.
- Tweaked kick charge.... again.
- Tweaked GK sideways dive hitbox sizes and animations.
- Reduced kicking/dribbling/tackling hitboxes forward reach and switched them to use a oval hitbox instead of a square.
- Tweaked kick charge a little more.
- Buffed header power by 5%.
- Added/changed discord server list in the community tab to include the recently endorsed community servers.
- Increased initial kick charge speed very slightly again.
- Very slightly increased hitbox size to find the perfect balance between dribbling and defending.
- Increased GK sideways dive hitboxes size.
- Fixed leg accessory meshes clipping issues.
- Fixed players getting stuck during throw ins.
- Fixed hair colors being bugged.
- Slightly reduced body tilt in general and removed it while jumping.
- Fixed footsteps sounds not playing.
- Fixed arm sleeve right not being sized correctly for different body mass sizes.
- Adjusted kick charge to be a little slower to balance shooting.
- Adjusted gravity a little lower.
- Changed raise hand and point finger to be a single press that holds on for 3 seconds then resets instead of needing to hold the keys.
- Removed view distance and effects quality from video settings because they have no effect on visuals or performance. Also moved stadiums settings to the bottom of the video settings list.
- Slightly increased gravity.
- Increased initial kick charge speed. This should allow a bit snappier passing and shooting.
- Decreased kicking/dribbling/tackling hitbox size. This should nerf defense a little bit.
- Fixed GK dive hitboxes to not save low shots when diving high, and not save high shots when diving low.
- Fixed backwards dive deflection so it should actually be useful to stop chipped shots. Might still need a bit more tweaking.
- Changed GK catches/deflections. The speed threshold for a shot to be deflected by the GK instead of a catch has been increased overall, but now shots will deflect, not catch, even when the ball is in the center of the GK's body.
- Made tweaks to the player model. The shoulders are less wide and the models were made to look a bit slimmer.
- Lots of animation tweaks. Hopefully the game should look and feel better with these tweaks.
- Added the ability to point your finger where you're aiming. Default key is Q.
- Slightly decreased gravity
- Slightly decreased ball friction.
- Changed all touches on the ball so they don't cancel 100% of the balls momentum. This make the game feel and play more realistically.
- Very slightly decreased kicking/dribbling/tackling hitbox width.
- Increased kick, dribble and juggle charge speeds.
- Fixed chip shots being weak.
- Decreased acceleration to where it should be perfectly balanced.
- Slightly increased touch deceleration to where it should be perfectly balanced.
- Added mouse movement clamp during GK dives to prevent 90 degree/180 degree turns.
The nerf in the 2.3.6 update was overdone and this update reverts some of the changes but not all of them. Really sorry for the continued changes to mechanics, just trying to get the right balance. Here's what changed:
- Acceleration set back to the same as 2.3.5
- Kept the bigger tackling hitbox from 2.3.6
- Kept the dribble charge change from 2.3.6
- Very slightly increase kick charge initial speed.
- Slightly moved dribbling hitbox backwards to give a tiny bit more reach behind a player's feet
The recent switch to DX12 and performance improvements in the 2.3.4 update drastically changed the speed of everything in the game like acceleration, faster kick/dribble charges. On top of that the kicking/dribbling/tackling hitbox size was decreased.
This made the game heavily geared towards dribbling. This was not intentional and this update is to put the game back to being more focused on defending and passing but still keep the performance improvements.
Here's a list of what changed:
- Decreased acceleration to be similar to the movement before the 2.3.4 update.
- Slightly increased touch deceleration, it's similar to before the 2.3.4 update.
- Increased kicking/dribbling/tackling hitbox width to half the difference of the most recent size decrease but decreased length and moved it forward. There's now less reach behind your player's feet but the same amount of reach forward.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pro Soccer Online, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pro Soccer Online statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.