Greetings, comrades.
https://clan.fastly.steamstatic.com/images/35280558/9760652e58f128f59776eef46c2b84e66f99236b.jpg
As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
1. **Priest Simulator**
2. **Mercyful Flames**
3. **Taxi Simulator**
4. **Your Principal**
Priest Simulator
Our most recognized franchise so far is keeping us busy:
The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way.
https://store.steampowered.com/app/2947900/Priest_Simulator_Her_Ghost_DLC/
We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the launch was delayed. Sure, any game can be endlessly improved, so we added a few more cards to the Trello board. Plus, we wanted to experiment with creating DLC, so we decided to add new content roughly on the scale of *Heavy Duty*. Big thanks to everyone who purchased it.
https://clan.fastly.steamstatic.com/images/35280558/a600c086e2e6a9d8b55b48b80c2334850957a4b6.jpg
We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
- Winner: Best Polish Animated Music Video at PL Music Video Awards 2024
- Winner: *Black Horse of Music Videos* at Ars Independent 2024
- Semi-finalist: Azyl Shorts 2024
It was also officially selected for:
Animakom Fest 2024,
Żubroffka 2024 (Music Video category),
Animest 2024,
Splat!FilmFest 2024,
Grand Video Awards 2024 (Music Video category),
Offeliada 2024,
Linoleum 2024.
Watch it here:
https://www.youtube.com/watch?v=oMop-7BM4ds
That’s not all the news from the *Priest* universe. We’ve been working for months on the next installment, *Wolf Moon*. It continues threads from the previous games but takes them in a very different direction. It’s a low-poly action RPG inspired by MOBAs and *Vampire Survivors*. We intended to release the Steam page this year, but it’s not yet up to our standards.
Mercyful Flames
We’ve really gone all out on this one. Last year, we made the tough decision to rework the game completely—a decision that was challenging but ultimately necessary. The original concept of a card-based RPG might resurface in a future project, but not here. *Mercyful Flames* always had great atmosphere but struggled with the transition of our physical designs into a digital format.
This time, we went all in, inspired by a friend’s comment: “I’d buy a *Priest* game that’s just cutscenes.” While it’s an oversimplification, it nudged us toward creating a minimalist, gameplay-light experience.
https://clan.fastly.steamstatic.com/images/35280558/9f43649f9c317bbbe19503dc7c6f5949339f975b.jpg
The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
https://store.steampowered.com/app/1066740/Mercyful_Flames_The_Witches/
As with *Vulgator*, we’ve collaborated with acclaimed Polish artists. This time, we worked with *Alembik*, a duo comprising Robert and Michał. You might know Michał from *Owls Woods Graves*, *Over the Voids*, and *Mgła* (live). They composed the soundtrack, which will also be available as a standalone album on streaming platforms.
Taxi Simulator
Now for our biggest project. We’ve been dedicating our lives to this one and regularly post devlogs about its progress. The game has a completely different vibe from anything we’ve done before—less experimental, more craftsmanship. This time, the title isn’t some ironic twist; it’s exactly what it says.
https://store.steampowered.com/app/1159390/Taxi_Simulator/
**Your Principal** is temporarily on hold by mutual agreement with the publisher. We’ll return to it next year.
https://store.steampowered.com/app/1176330/Your_Principal/
Apart from these titles, we’re also working on a port—or rather, a remaster—of a certain hit, but we’re not revealing any details yet.
By the way, you might have read rumors that we’re quitting game development to start selling weapons. Some reliable Polish media outlets got their facts and companies mixed up. I won’t bother denying it because it works in our favor.
We've thanked you a few times already, but there's no such thing as too many thank-yous. So here it is again: thank you for being part of, let’s not kid ourselves, the most important adventure of our professional lives. It’s still a bit too early for a proper postmortem where we could dive into all the highs and lows, but that moment will definitely come. We've been working on this project for... I don’t even know how long anymore, probably around six years, and honestly, it might be Priest that influenced us more than we influenced Priest.
It’s been amazing that so many of you played and reviewed the game, streamed it, created art, did cosplays, listened to Gruzja, had fun with us on social media, and that I got to meet so many of you in person—especially at concerts. Asmodev is still here because of you ready to work on new projects. Life is sad and meaningless, and yet you still managed to smile. Bravo to you, you freaks.
Her Ghost DLC
Free is the best price but unfortunately we have to live (promise, it won't last long), so it's just cheap. Her Ghost is an add-on containing a quest that continues the events of Vampire Show. Kinda funny, seriously cringe, one of a kind. That is, it's one of a kind in the same way as Heavy Duty and Vampire Show, which makes it one-third of a kind.
https://store.steampowered.com/app/2947900/Priest_Simulator_Her_Ghost_DLC/
Priest Simulator: Vampire Show | Full Release Changelog
Added/New
Added the raid quest
Added the meeting in the church basement
Added particles for car kills
Added missing VO
Added sound effects to the basement
Added a sound effect for collecting offerings
Added particles to the baseball bat
Added new character models
Added collision to Wickerman’s backpack
Added your photos in balaclavas
Added lip-sync for Satanists
Added Kremuva retrospectives and the associated quest
Added a few cutscenes to clarify the story
Added translations for tutorials
Added the ability to mark all exorcisms on the map
New: Her Ghost DLC
Improvements
Improved door textures
Improved enemy weapon particles
Improved the wheel menu cheat sheet
Optimized game saving
Changes
Modified the cutscene of Diabolina converting the Christianists
Modified LODs
Adjusted NPC spawn points to be consistent with cutscenes
Changed triggers that activate cutscenes
Fixes
Fixed the acetylene cutscene
Fixed NPCs holding items
Fixed menu links
Fixed overlapping audio tracks
Fixed collisions in the church
Fixed object disappearance bugs
Fixed an issue where Torpedo woke up too early, making the funeral quest nonsensical
Fixed the exorcism win/lose system, which could break the game
Fixed animation glitches in many cutscenes
Fixed glitches on Orlok's mask
Fixed a bug where Melissa would leave the table and start wandering
Fixed task tracking after completing an exorcism
Resolved a potential game lock in the "French Connection" quest
Resolved the disappearing Vamela bug after the first exorcism quest
Resolved an issue with the missing task to change the time
Other
Disabled radio at the start of the game
Blocked the ability to spin the slot machine again after winning a prize
Enabled access to the haunted house next to the casino
Extended the exorcism ending screen display
Removed
Removed a lock that sometimes remained after the cannon cutscene
Removed an invisible collision near the bakery
Removed the ability to reset attack animations
In addition to the changes listed above, we decided not to include (in the list, not patch) over 1,000 fixes and tweaks because, honestly, nobody would read through them all. We're talking about thrilling stuff like fixing typos, tweaking voice-over sounds, and zapping micro-bugs that would make even the most devout patch note reader lose faith. Yes, we could have listed every corrected “i before e” and every adjustment to the subtle hum of NPC whispers but we figured you’d rather enjoy the game than scroll through a list longer than the Book of Psalms. You're welcome.
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If something doesn't sit well with you, feel free to file a complaint—preferably right under this post. We're leaving Early Access, but we're always (un)happy to fix what needs fixing.
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Hot thanks for the kind words about us leaving early access. Shoutout to everyone who sent messages of encouragement regarding our supposed burnout. Just to clarify: the fact that we’re done working on something doesn’t automatically mean we’re having a crisis. It simply means we don’t feel like working on Priest Simulator: Vampire Show anymore—because seriously, how much can you do? Six years on this game is enough, and at some point, you’ve gotta call it.
That said, it absolutely doesn’t mean we’re giving players the finger or abandoning the project. Priest is leaving EA, which means we don’t see a point in further development—it’s done, plain and simple. The game is complete, and that’s that. Those who’ve played know we launched into early access with a solid product, and if you’re unsure, just check the reviews. During early access, we fixed and added a ton of content, and in December, we’re rolling out another patch stuffed with fixes. (Big no-love to the smartasses who keep ignoring this part in our updates, know jack-all about the game, but love flapping their gums online.)
To those who bought the game and stuck with us patiently: sending kisses your way again for all the love during this wild journey. May your sense of dark humor never falter—as in heaven, so on earth, and yes, even under the map. Amen.
Anyway, if something still ends up borked, hit us up. Just remember: if it’s good, then it’s good enough.
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We regret to inform you that we’re wrapping up early access on December 5th. Honestly, we’re done working on this game and are focusing on the next ones. On that day, we’ll release a patch with a bag full of fixed bugs. Please, don’t report any more issues – the game doesn’t have to be perfect. Let’s not be perfectionists. Instead, focus on being a good person, smiling, enjoying the little things, taking care of those who need help, hanging out with friends, watching Netflix, etc. That’s what matters. Not whether sometimes the car falls through the map or there’s a typo somewhere. Who cares? Let it be.
Alongside the EA exit, we’re also dropping a small DLC titled Her Ghost (add it to your wishlist). It’s not some chunk of the main game we cut out and hid behind a paywall. We just made some extra content, available after finishing the main storyline. Think of it as supporter content – like buying us a beer or coffee (and actually getting a beer or coffee).
Oh, and the usual request: please leave reviews and comments before the mob of weirdos with red lamentations comes in, outraged that we dare charge a dollar for a DLC that we worked on.
Yours truly,
Fr. Orlok
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Dearly beloved,
You asked, so we answer. If you want to listen to the soundtrack in Winamp, then do it. Just support with a few coins first. We are gathering money for the Steam page of the next game in the Priest Simulator series, which will be announced together with the release of Vampire Show from EA. So soon you can't even imagine.
And if you like the sounds, talk about it loud and blue.
https://store.steampowered.com/app/3087100/Vulgator_Priest_Simulator_OST/?curator_clanid=35280558
https://clan.akamai.steamstatic.com/images/35280558/018f95ce907640b9908293a04e519225667d171e.png
Yello.
Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep.
https://store.steampowered.com/app/1066740/Mercyful_Flames_The_Witches/
https://clan.akamai.steamstatic.com/images/35280558/ceb64974e6fa73e6364dff3e6ff1a9025e58a0ee.png
Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones.
Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise.
Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the last one issue, because we love you precisely because we can make fun of you. And love is the most important thing. Top1. Right after the money from Priest.
Your Principal is waiting until I have the processing capacity to finish the cutscenes. There isn't as much to do as in previous games, but for now I want to finish another project. The one from the next paragraph.
Mercyful Flames: The Witches is the closest to release. The fresh, fragrant, bugged demo is already prepared and is just waiting for the official announcement of the premiere. Remember to react enthusiastically, because the game is quite sad. Welcome it with joy and encouragement.
We are porting Human Farm to Unreal Engine 5 because we can. This is a game with the greatest commercial potential, so it will be in development for many months, so that some grumpy person doesn't write a red review again because they clicked something wrong.
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Deutschland!
Mein Herz in Flammen
So far, Priest Simulator has been bought primarily by Poles. In the last few months, the game has become equally popular in Germany. Thanks for your support, neighbors. We are united not only by Lewandowski.
We will make it up to you.
BTW We've released another weird shit. It's called Booze Masters: Freezing Moonshine. I don't want this post to be classified as a promotion, so I won't provide a link - you know how to find it.
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Hello, there is this Steam Adwords contest. You can win good prizes and stuff or lose everything etc. I send you the proper answers. Dunno if it's possible to vote like that, but you can try. Some things are worth dying for trying.
Print the questionnaire, complete it as provided, send it to Steam or wherever. We've already won anyway.
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Hello. We're launching a Halloween sale, celebrating the most beautiful holiday of the year, and with it, we're introducing a new name. Hopefully, this will stop you from confusing the game with Heavy Duty. And perhaps it'll be easier to click, you know, because of the vampire in the name. And maybe those who complain that the priest doesn't have his faculties will finally back off. GREETINGS, BOOZE MASTERS.
We managed to:
- Improve lighting in houses during exorcisms,
- Fix objects displaying incorrectly in certain buildings,
- Change the bomb text in the English version, which was in Polish - 'to zgol wąsa łysa dupo',
- Create music for the spider video,
- Correct Orlok's text for the rollaf after collecting the casino pass, so it doesn't say "i fucking knew it" in the subtitles,
- Translate the word "wstań" to English when using this version of the game,
- Address issues with Kremuvy,
- Add voice overs with translations for the remaining sermons,
- Fix a bug that caused some lines to be cut off in the English dubbed version,
- Translate the line "Najwyższy czas się nawrócić",
- Fix typos in English dialogues,
- Add dialogues in the casino,
- Correct subtitles in English cutscenes,
- Add missing subtitles for the English dubbing,
- Improve English VO for Kremuvy in cutscenes after the first conversation with Orlok and after destroying the statues so he isn't cut off before the end,
- Align subtitles with English dubbing,
- Improve punctuation in English,
lol, almost all errors were related to English, something about my English grade being a 4 in high school
- Synchronize dialogues with subtitles in the English version,
- Fix the Satanist string in hell in the English version,
- Correct Orlok and Kremuvy strings in the reception cutscene (in English),
- Fix torpedo strings during exorcism in English,
- Add an option to mute the music after starting the DJ console,
- Correct Orlok's voiceover subtitles,
- Modify the behavior of the krucafuks,
- Fix the line where the old man says 'uno dos tres quatro like people said', while the subtitles say 'holy shit',
- Fix hell,
- Correct subtitles in the Polish version,
- Fix the sound of krucafux, which decreases when used while moving forward,
- Translate the relic "święta tabliczka" (object in the game),
- Add subtitles for sermons,
- Fix a bug where some dialogue lines were not spoken despite having subtitles,
- Fix a bug during the fight with Bebok where you could enter the wheel menu and use wine even if you didn't have it,
- Add feedback on the screen related to breaking the exorcism record,
- Fix a bug where Christian models pass through church benches during sermons,
- Fix the issue where after the final cutscene, we briefly return to the crypt before the game ends,
- Add possessed sounds,
- Remove the "Orlok" subtitle from Orlok's line,
- Add the string 'that's weird,' which is missing in the first dialogue between Orlok and Kremuvy,
- Improve the pitchfork range so it reaches the end of the field,
- Improve the use of zoom,
- Correct subtitles in the pulpit cutscene that don't match what the character is saying in the English version,
- Significantly increase the amount of splendor earned, increase the maximum splendor level, and significantly reduce the costs of renovations and other products in the shops,
- Add a line in the third sermon,
- Improve the diary's user experience,
- Change the text of Vamela where she repeats 'stop' twice when talking to Orlok in the last wish task,
- Improve the music volume in hell,
- Correct the content of the "trudne sprawy" note in Polish,
- Lower the volume of the Christian woman's speech during sermons,
- Correctly display Nostradamus' name in tasks,
- Add physics for balloons in the casino,
- Fix flying destructibles on the map,
- Correct subtitle alignment with Polish dubbing,
- Add collision for the table,
- Colors of schemes are incorrect; all except one are blue, the same in the folded version. It means it was like this, but it's not anymore.,
- Fix the bed's position,
- Correct Kremuvy's VO during his first cutscene in hell as it gets cut off,
- Fix the HUD displaying in Vamela's cutscene after the first exorcism,
- Remove the button that informs us about changing the action in hell,
- Fix the disappearing game world after the elevator cutscene,
- Change the wine chalice icon in the diary,
- Add collision for the confessional with corpses,
- Fix the incorrectly displayed Satanist character in the background during the funeral,
- Change the access card icon in the diary,
- Fix the HUD,
- Fix that after changing the resolution to 3840x2160, all options are unclickable.,
- Fix a bug where there's no sound when you play the organ,
- Add the Asmodev logo at the game start,
- Add collision for bats in the pastry shop,
- Make Rolaf and Mortimer continue the concert after the cutscene,
- Fix a bug where you couldn't jump over the roadblock in the tunnel,
- Add collision for candies hanging from the ceiling in the pastry shop,
- Fix a hole in the terrain near the pastry shop,
- Fix some graphics,
- Add a desk fan in the church,
- Fix the position of cans in the Exorcism II building,
- Fix the text on the vending machine,
- Fix punctuation in Polish dialogues,
- Remove Torpedo from the escape cutscene from Vamela,
- Translate a line in the French connection task to English,
- Fix a bug where the code 88 is visible through a shelf in Smrodowa Street.,
- Add dubbing for the fight with Chochoł and his idle animation,
- Fix the sounds when clicking on items in the inventory,
- Add MTV-style widgets when boss fights start,
- Fix a bug where you could leave items in the air,
- Add sound feedback for all tabs in the diary when using a controller,
- Remove debris from the staircase cage in the completely renovated church,
- Add more graffiti in the village,
- Fix a bug where the player could get stuck in the church model,
- Fix a bug where the radio from the church basement could be heard upstairs,
- Remove the hit animation bug,
- Update the "Creators" tab,
- Fix a bug where the possessed howling sound was heard after the exorcism ended,
- Display Kremowka in the pastry shop,
- Fix a bug where the player character got stuck in the confessional after finishing confession,
- Fix a hole in the road,
- Add collision for cornices,
- Expand cutscenes with musical motifs,
- Fix the bus stop collision next to the church,
- Add collision for the roof of the signboard in front of the church,
- Remove the ability to reset the attack animation.
And so on, I don't want to list everything because I'm writing from memory. Support us with kind words and play Booze Masters: Freezing Moonshine,
Yello guys.
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Another poor game was created, even worse than Priest. If by some miracle you haven't purchased usyet, you can now do so for even more money by grabbing the bundle from Bloodwhatever. I recommend it at your own risk.
https://store.steampowered.com/bundle/35719/Bloodthirsty_Priest_Bundle/
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We've already posted it on Facebook, but we should have been here first.
Congratulations to you, you are the winners. You have earned the "Overwhelmingly Polsitive" designation. The second time.
We have the last voice recordings left for the new build. Ultimately, it was decided that we would add 4 more planned updates before the premiere, including day 1 patch. Almost a year has passed since entering EA, so it's about time to get to the main trading floor. As an OVERWHELMING POLSITIVE team, our beloved perverts.
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Hey. I hope you're sleeping because we've ruined your game again. This time we managed to:
- fix a bug when throwing alive shatanists into corpse chests in the "don't be or not to be" mission,
- fix cracking dubbing issues in the English version,
- fix the music in cutscenes after defeating Bebok,
- add concert posters,
- add missing English dubbing to some lines,
- record and upload new NPC voice overs,
- fix a bug where one line of Orlok when talking to Nostra is not read and does not scroll by itself.
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Hiya. We are constantly working on new content. But before we put in the new furniture, we still need to get rid of the mess. Well, we've already cleaned it up a bit. It's not going as fast as we dreamed in our most erotic dreams, but it's going pretty good enough anyway. Life is life. You know, damn computer games.
This time we managed to:
- improve the location of the road at the festival because the car could stuck,
- make corrections to the first 10 quests (wrong colors, wrong cutscenes etc.),
- correct punctuation in subtitles,
- fix the hole in the wall next to the pastry shop,
- increase Bebok's voice,
- add TV commercials,
- correct the position of Zero in the cutscene where he is hidden by the screen,
- remove the spoiler in the name of the task with parts for the Spoiler,
- remove relics from the inventory,
- change temporary street names and add translations,
- make over 150 corrections to texts and VO in English,
- correct several plot inaccuracies and errors in descriptions,
- add text comments as in TV news,
- equalize ambient sound levels,
- add missing collision effects,
- get rid of holes in the ground.
If you like what we do, leave your blue thumbs up and make some noise on our TikTok:
https://www.tiktok.com/@asmodev666
Kisses ːneonsmileː.
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/35280558/43d05b3131376209970462d45f9caa1040b309d1.png
Hi, I'd like to make a statement ːmarryː.
Well, there is a sale going on. You can buy the entire set of our first three paid games for a few bucks.
https://store.steampowered.com/bundle/23420/Demontada_Starter/
Yes, this is really happening and it will be happening one more day. Perfect opportunity to add something to your pile of shame ːgeorgesmileː.
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Hello, dear kremuvkers :).
It's been greasy lately. You have already crossed the threshold of 400 reviews and almost all of them to Melissa's color <3 ːsteamthumbsupː.
We messed up a bit again. This time we managed to:
- add music to cutscenes,
- add a note in confectionery saying when you can find Bomba there,
- add missing Vamela's voice overs,
- correct "Face Off" counter,
- replace the exo book with a washing machine manual,
- modify HUD options and enable HUD minimization,
- make it possible to remove graffiti in a house with a slot machine,
- fix audio bugs in cutscenes,
- add the ability to crouch,
- increase the sensitivity range of the pad,
- remove the inaccuracy after talking to Torpedo about the codes,
- enable to disable the radial menu on the pad,
- add more enemies and throwables in the final fight,
- fixed a bug that caused NPC conversations to go out of context when trying to interact during a conversation,
- change the place of the marker after defeating 15 shatanists in "El Clasico",
- add colliders to the wooden fences next to the gas station,
- add the sound of christianism growth,
- add the ability to disable the wheel with the selection of weapons / actions after turning it on on the pad,
- add the ability to zoom the view,
- improve teleportation lighting effects,
- reduce the HP of enemies and the prices of some products related to christianism,
- equalize the volume of footstep sounds,
- add audible sounds of NPC footsteps,
- correct the player's position on the map while in the car,
- add a hammer projectile sound,
- add new music to Nostramadus' bar,
- set the visibility of log elements depending on the context,
- allow you to change the language during the game,
- fix some logic errors in cutscenes.
ːpraisesunː
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/35280558/a63f0bdf83f4b065dff3e4a7079225083200fa98.png
Hello, fanatics.
I would like to announce that we are working on a bridge between Priest Simulator and Booze Master. This means that as soon as we're done with the former and before the release of the latter, you're gonna experience a short winter adventure, meeting characters you already know. It's gonna be something like Heavy Duty, but more unique. You will be able to experience the adventure together with Quella, Jerry and Mortimer. We will officially announce the game when we have a Steam page prepared. Ahoy!
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Yello.
Just wanted to tell you, it's legal to write reviews, and win some prizes etc. Check out the main page. You know, Steam sale, you can vote for Priest or something. It's cheaper BTW.
Especially here:
https://store.steampowered.com/bundle/23420/Demontada_Starter/
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This time we managed to:
- add random loading screens,
- prevent interaction and quick actions when we are in the process of performing a weapon attack,
- remove missile guidance not working properly,
- add information about what the slabs from the wall in the church are used for,
- allow you to change the volume of fist sounds,
- added the ability to use computers on mouse keys,
- add English translations of tasks,
- fix Orlok's first dialogue with Mortimer,
- mark that fists shoot from a distance,
- fix the subtitles in the cutscene of Mortimer's exorcism in the English version,
- fix the subtitles in the cutscene after summoning the car,
- correct the subtitles in the dialogue after the first exorcism,
- correct the cutscene after the conversation between Vamela and Orlok, where Orlok finds out about the transport,
- enable headbob to be disabled in options,
- add a carbide cannon in front of the tunnel in the corresponding task,
- fix a bug that caused the mop to remain in the hand after use,
- add the ability to view relics,
- add information about the cost of renovation to the journal.
__________________________________________
Unfortunately, we've screwed up one thing, forgive us :(. Well, some of you may have a problem with completing some quests if you downloaded the patch at certain moments. We may help by sharing our saved data.
The standard save path is: C:\Users\YOUR_USER\AppData\Local\Priest_Simulator
The attached saves have information about the quest they refer to in the name. You need to remove the last four characters (e.g. "-Q16") and put it in the folder.
https://drive.google.com/drive/folders/1a9TBm6xGtSwFoLEd8Vm5QdrHKVwzmaa6?usp=sharing
{STEAM_CLAN_IMAGE}/33753789/e683721e20201725f93abbda5bfabe48a6b0a615.jpg
This time we managed to:
- add additional customization options for HUD elements,
- repair incorrect aquarium model,
- add decals to bossfight traps,
- improve over a dozen translations,
- improve dialogues and cutscenes (Possession mission),
- add a wounded shatanist,
- improve Kremuva's arm in the cutscene after saving Mellisa,
- block the possibility of scrolling and using quick action before receiving the mop,
- update the Countess model in the game and cutscenes,
- improve the moment of changing gloves in the cutscene with casting a spell,
- add whispers during the Torpedo lecture,
- enlarge the areas that trigger boss fights,
- correct the cutscene with the resurrection,
- change camera cutscene after vol. "meet locals",
- improve blood decals,
- to standardize the language in Kremuva's speech in the cutscene in Hell,
- fix holes in the map,
- improve conversations with Melissa,
- improve exorcism cutscenes,
- add manual camera distance control in TPP mode,
- reduce the requirement for christianism in the keno quest from 75 to 70,
- correct a bug where NPCs say "Ene due rike fake what the fuck it means" and the text says 'e-o-e-o something something',
- add animations to Nostramadus in the cutscene in the barn,
- add outline inscriptions in dialogues and cutscenes,
- add additional camera views in the car,
- improve the barrier of the exorcism,
- improve graphics in tutorials,
- fix a bug that sometimes caused supplements to not disappear after purchase,
- add a match start button,
- increase the damage of a charged baseball attack when hitting an opponent directly,
- remove the visibility of supplement icons outside the crypt,
- improve the backlighting of buttons for binding the keys in the options to white,
- correct the markers in the quest "French Connection",
- increase the number of shatanists who are to be involved in gas accidents by 10,
- raise optional time requirements for exorcisms,
- correct septic tank collisions,
- correct computer buying errors,
- correct the cross marker on exorcism number 6,
- correct the error with displaying the wrong price of supplements,
- add the sound of drinking wine,
- add the sound of travel through the restroom
- put SFX under the production of wine,
- add the possibility of exploring exorcist houses during the day,
- introduce an application for the lottery window on the casino floor,
Increase the amount of splendor you get for blessing christianists (but wait before you can get it again),
- add splendor for defeating bosses,
- speed up skipping cutscenes,
- add particles and sounds to the cutscene with Hoho's exit from the barn,
- improve the method of completing achievements,
- add missing collision effects,
- add additional shatanic graffiti in exorcist houses and increase the required amount of graffiti to be washed off as part of the quest,
- fix the possibility of entering the map at the northern tunnel,
- remove the Nogger pipe smoking animation,
- add two additional gas stations in the village,
- improve the effects and operation of the explosion,
- add resources for destroying statues,
- correct typos in English,
- add a splendor reward for destroying a statue with a hammer,
- change the time when feedbacks disappear from the screen.
And so on.
{STEAM_CLAN_IMAGE}/33753789/db93e8654d90c119298b3a10b36f548d5953e538.jpg
This time we managed to:
- fix the plastic counter updating,
- lower the stage at Bebok,
- add new shotgun and knife icons,
- add more Christians and grandfathers in the game world,
- fix the bug when the 'press new key' was left on the screen and forced the game to be reset,
- correct the damaged piano model,
- eliminate the problem of the disappearing cap,
- improve subtitles in cutscenes,
- increase the amount of money received for confession,
- solve the problem with the English VO in the scene with Diabolina,
- eliminate some stuck spots,
- correct the error that allows you to buy gasoline even if we did not have enough PLN,
- change the length of the Pitcher's text after winning in Keno,
- correct the error with charging for wine in the casino,
- improve gasoline combustion,
- reduce the bonus to money for the Entrepreneurship attribute by 50%,
- eliminate problems with some textures,
- block the possibility of going outside the map,
- improve lighting,
- improve Melissa's tattoo,
- correct errors in VO and subtitles during conversations with Spoiler,
- eliminate problems with telekinesis,
- get rid of white meshes,
- improve the texture of the keyboard,
- move the jacuzzi,
- improve the passability of the ankle around the church,
- improve tree collisions,
- make corrections to the map,
- improve the maximum number of markers on the map,
- add colors for the status of icons on the map,
- correct the error that caused the speaker to block the screen,
- correct the error with displaying the amount of plastic,
- modify the area marker icon so that it does not confuse with the target icon,
- throw the ammunition into the forks on the stands,
- fix the fact that attacking the machine by NPC takes Orlok PLNy,
- enter the player's location on the map,
- add a tutorial on refueling in a car,
- improve Melissa's location on the map,
- improve the logic of saving,
- improve the marking of locations on the compass,
- add signs with the recommended level in front of houses with exorcisms,
- add closing the map with escape,
- fix the bug with disappearing widgets,
- add phone booth locations on the map,
- eliminate geometric errors in possessed houses,
- correct cliff collisions,
- eliminate numerous sound bugs,
- clarify the requirements for achieving Diabolical Conquest,
- eliminate the error that when we have something caught using telekinesis, we cannot launch the menu,
- improve VO in some cutscenes,
- fix that the barn door can be closed during combat.
__________________
Join our FB:
facebook.com/Asmodev
{STEAM_CLAN_IMAGE}/33753789/3251f35fd3c48e358a790d0097222e4ffdd0906d.jpg
Hi. You're ok? Recently we have managed to:
- remove the bug that caused NPC not to respawn after death,
- add missing image graphics,
- fix a bug that prevented the completion of the holy pictures quest,
- add a relic locator that can be purchased at the Zero booth,
- add interaction with organs,
- remove the bug that prevents the upgrade of telekinesis when the player does not have the necessary black metal,
- remove the repeated line with Rolaf in the castle,
- remove the bug that made it possible to exorcise the possessed before destroying the totems,
- remove the bug that the shatanists are standing in the t-pose at the party at Diabolina's,
- remove the error related to receiving black metal for breaking the record on Kremuva's 3,
- correct the wrong translation of action names in the control settings,
- add rocks at Prick avenue 4,
- introduce a higher allowable FOV (110),
- make some fences destructible,
- introduce full support for the Xbox controller
- improve the heat in the fireplace in the casino,
- improve the cabinets passing through the radiator,
- correct the fact that Orlok did not have a mask on his face when changing the time of day, when we finish the casino task,
- weaken the visual effects of drinking wine,
- add Delirma's posters to Melissa's house,
- remove the bug that caused the demonic statues not to appear when we have to destroy them with a sprinkler,
- display christianism above 100%,
- add the ability to view found pictures in the church,
- remove the "work in progress" from the map,
- remove a bug that caused boss fights not to trigger themselves after cutscenes,
- fix the marker of the Nostradamus shop,
- add colliders to trees around the castle,
- eliminate a model of a damaged piano that is devoid of material.
________________________________________________________
Premium users zone - Spam.
Join our Discord: https://discord.com/invite/GCqKnY3
Follow our FB: https://www.facebook.com/Asmodev
{STEAM_CLAN_IMAGE}/33753789/9d132e77894e61c11a0f7cef719a4a55f2574b70.png
Hi. We hope we didn't spoil your game, baby, but we brought you some gifts:
- missing dialogs added,
- fixed bugs, voiceovers and missing cutscenes,
- Delirma posters added to Melissa's house,
- collisions at Rolaf's castle fixed,
- improved map,
- bat glow reduced,
- achievements are working fine,
- you can collect the missing picture now,
- story objects are saved now,
- lots of minor fixes, like collisions, and something.
Yello.
{STEAM_CLAN_IMAGE}/33753789/e764009dda80a15eae6279857c8d048a9288d3ef.png
Thanks to you we've noticed there is a way to break the game. Some of the objects that are required to progress in Priest Simulator you get in specific moments, and only once per playthrough. Story progress is always saved, equipment is not. Before we fix it, here is how you can save yourself some time and worries, if you're stuck:
{STEAM_CLAN_IMAGE}/33753789/6d64ed171d430daf30e81e6e31a10b1069dbca9f.png
Go to the location above, and take one of the backup files (those with a1, and a2 in their names), and change it's name so it has m instead a1/a2 like in the third file.
{STEAM_CLAN_IMAGE}/33753789/4c9a49540989005f84208fa823a5c9972731cf57.png
To sweeten this message, we've thrown drawings into all achievements. Two of them won't get you without the patch we're working on, but don't worry, the law will work backwards.
{STEAM_CLAN_IMAGE}/33753789/b2aa4dde552104f35519f9cd564c1ba418124b10.jpg
Dear beloved, we have sad news for you. Unfortunately, the premiere of Priest Simulator will not be postponed. Today we are entering Early Asses, which means that we are still swimming in swimming sleeves. We are constantly working on the game. We'll fix anything that works wrong. Anything that works well, we'll screw it up. And it will go on and on for several months until we finally find it good enough.
Here are known issues:
Some antivirus software can warn against the game
Voice-Over and subtitles not always align
In English version of the game, some voice lines are played in Polish language
Tutorials for Time of Day and Shatanic Totems are not translated
The Map is not translated
Exorcism - if you cast the demon out of the possessed person too early (before having the task for it), you won’t be able to finish the exorcism
Performance issues in the Church
A few quests are not translated
Face off - one of the tasks can be done by talking 10 times with a shatanist
Some characters’ voices are still placeholder
Some enemies can become invisible when being attacked with pitchfork
Multiple glitches and bugs during cutscenes
Lipsync is still work in progress
Cheap-Ass Exorcist - some dialogues are not synced properly, subtitles can be missing
Some shatanists can shoot through walls
The Great Renovator - missing voice lines and subtitles
We need to expand the storyline in the last four quests
Two achievements are buggy
On some computers the game might crash on the save slot choosing screen
Let's get it on!
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/35280558/1eadb2c73587b2e041c1c5f2b72d3dcfd1a467d6.jpg
🐍Priest Simulator is coming to Early Access. It's a mockumentary FPS with Ponglish voice over. A fever dream sandbox, that will cringe your souls.
🐔Kura, jest w pytę.
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35280558/a857e579f5c88742772dab2aa805dff6b4ac1d85.png
Nine images express more than a thousand algorithms.
We would like to thank our Skynet fans for the submitted works.
https://huggingface.co/spaces/dalle-mini/dalle-mini
{STEAM_CLAN_IMAGE}/33753789/844374505bc287f20165826f94d1865672286256.jpg
Soundtrack from Priest Simulator / Heavy Duty is available to purchase. If you're interested, send us a message via Facebook: https://www.facebook.com/Asmodev
{STEAM_CLAN_IMAGE}/33753789/cfe81101d51cea16ded9bd09e5dfe7e52ecd7cca.jpg
About
Steam news for Priest Simulator: Vampire Show
This page aggregates Steam news feeds, patch notes, and developer announcements for Priest Simulator: Vampire Show, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Priest Simulator: Vampire Show statistics page.
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