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Improvements
Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.
Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.
Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react differently to short-notice defenses, and weigh risky or low-upside defenses based on their personality.
Negotiation packages now surface more useful sweetener options, including promises that directly address a fighter’s concern.
Fighting style icons, shortcut arrows, dividers, and event history icons now render more reliably across platforms, including Linux and Steam Deck.
Bug Fixes
Fixed title fight previews treating challengers as unranked, which caused champion logic around contender claims to behave incorrectly.
Fixed short-notice title defenses not properly counting as negotiation pressure on champions.
Fixed Linux builds potentially failing to launch after deployment because required executable permissions were missing.
New Features
Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests
Improvements
The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.
Fighter generation now uses more realistic gender-aware surnames, including better handling for cultures with masculine and feminine surname forms.
Fighter negotiation feedback in the Card Builder is clearer and more actionable, with better objection categories, smarter counteroffer behavior, and visible active promises in fighter rows.
Attendance and venue projections now better account for same-week competition, and near-sellouts no longer display as guaranteed sellouts.
Small event prestige expectations have been rebalanced so simply meeting expectations no longer grants free prestige, while standout small events can still grow your promotion.
Free agent booking restrictions are clearer in the Bout Editor, with specific reasons shown when a free agent cannot be used in a main event, co-main, or main card slot.
Key management screens should load faster, including the Card Builder, Bout Editor, venue selection modal, and free agents screen.
Scroll behavior has been improved across event results, news, matchmaking, signing, personnel, weekly recap, and other long screens.
The exclusive contract modal now has a more usable layout, especially on smaller screens or when content needs to scroll.
5000+ images have been added to the P4P Base Pack
Bug Fixes
Fixed an issue where discounted small events could end up with invalid negative costs.
Fixed champion callouts so booking the correct title defense now satisfies the request instead of creating contradictory objections.
Fixed several illogical fighter requests, including champions asking for title-path fights, booked fighters asking for new fights, and ranked fighters making stale downward callouts.
Fixed stale revenge requests so fighters stop asking for rematches after they have already avenged the loss, waited too long, or had too many fights afterward.
Fixed title-shot requests so they are only satisfied when the requesting fighter is actually booked in the title fight.
Fixed stale title-shot and title-path requests lingering after a fighter becomes champion.
Fixed generated fighters sometimes having incorrect wrestling tendencies that could distort fight behavior.
Fixed rankings and free agency lists so injured and retired fighters are filtered more consistently.
Fixed duplicate active fighter portrait assignments after loading saves while preserving retired fighter portraits.
Fixed the free agent signing button not properly reflecting whether you can afford a signing.
Fixed bout insight grade display issues.
Fixed venue fill projections rounding near-sellouts up to 100%.
Your roster is no longer just waiting to be booked. Fighters now have their own goals, frustrations, demands, and career plans, and they expect your promotion to take them seriously.
Contenders may push for title shots. Veterans may demand better placement. Rivals may call each other out. Underpaid stars may ask for raises. Fighters who feel overlooked, mistreated, or badly booked can lose trust in your promotion.
When a fighter wants something, you decide how to handle it. You can accept their request, make a counter-offer, defer the conversation, decline outright, or promise something down the line.
Those choices matter. Keep your word and fighters will remember it. Break promises, pass over contenders, or force bad matchups, and the locker room will remember that too.
- Fighters can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases.
- Fighters react to proposed bouts based on rankings, momentum, rivalries, short notice, title paths, teammate conflicts, personality, and promotion trust.
- Promises and counter-offers can resolve through future bookings or fight results.
- Fighter morale, career satisfaction, and trust now change based on how you manage the roster.
- The new Personnel Department helps you track requests, promises, rivalries, and locker-room health.
Pound for Pound now features 14 weight classes, giving your promotion a much larger and more flexible fighting landscape to build around. From Heavyweight down to Strawweight, the game now supports the full shape of modern MMA.
Women fighters are now part of that world, with women’s divisions, rankings, signings, matchmaking, commentary, and fighter images supported throughout the game.
Run a focused regional promotion with only a few divisions, or grow into a global powerhouse with champions across the full weight-class map. Each added division creates new contenders, new prospects, new title pictures, and new matchmaking problems to solve.
- Men’s Heavyweight - Men’s Light Heavyweight - Men’s Middleweight - Men’s Welterweight - Men’s Lightweight - Men’s Featherweight - Men’s Bantamweight - Men’s Flyweight - Men’s Strawweight - Women’s Featherweight - Women’s Bantamweight - Women’s Flyweight - Women’s Strawweight - Women’s Atomweight
The new Pound for Pound Base Pack gives fighters a more grounded, consistent visual identity across the entire game. Portraits now feature a hand-drawn, hyperreal style with more realistic proportions, helping the roster feel more authentic and less generic.
Built to support the expanded division system, the pack includes coverage for all 14 weight classes, including women fighters. Whether you are scouting a heavyweight knockout artist or building around a women’s atomweight prospect, the game now has a stronger visual foundation for the fighters who define your promotion.
Pound for Pound now supports 14 weight classes including women’s divisions.
New game creation now lets you customize your game world before starting a save. You can choose which weight classes exist, pick from world presets like Full World or Classic Five, and simulate 1 to 10 years of history before your promotion begins.
The new Pound for Pound Base Image Pack has been added.
The new Personnel Department centralizes the human side of your promotion. Requests, promises, rivalries, callouts, roster sentiment, and locker-room health now live in one place.
Fighters now have agency over their careers. They can request title shots, rematches, specific opponents, main card placement, main events, home-region fights, pay raises, or releases, and your responses can affect trust, morale, satisfaction, and future relationships.
Booking now includes fighter negotiation. Fighters can react to proposed bouts, push back on bad matchups, ask for compensation, and accept promises or sweeteners that help get difficult fights signed.
The new Matchmaking Board surfaces useful booking opportunities. It suggests fights based on callouts, promises, title paths, rivalries, and promotion fit while excluding fighters already booked on the active card.
Event size is now a meaningful strategic choice. Small, medium, and large events have different expectations, with bigger cards requiring deeper lineups but offering greater prestige upside.
Prestige has been rebuilt into a simpler, clearer system based on Card Quality, Event Importance, and Show Quality.
Milestones have been expanded, including new Promoter Trust achievements tied to promises kept, callouts booked, strong fighter relationships, undefeated title main events, and perfect-record champions. There are now enough legacy points available through milestones to unlock the full skill tree.
Sponsorships have been reworked into per-event partnerships. Instead of managing broad sponsor contracts, you now choose event sponsors with base requirements and bonus objectives tied directly to the card you are building.
The Bout Editor has been revamped into a fuller booking workspace. It now includes full-screen mode, richer fighter previews, profile access, pin-to-confirm selection, and negotiation surfaces.
The sidebar has been reorganized into clearer departments: Events, Fighters, Business, and World.
Fixed card rating and prestige calculations for events without a co-main bout, so missing optional slots no longer unfairly drag down the event score.
Fixed fighter profile modal layering so the close button remains clickable.
Fixed portrait assignment so saves, weekly processing, and background systems no longer consume fighter image slots unintentionally.
Fixed attendance result animations so they replay cleanly when revisiting the chapter.
Fixed milestone celebrations so one action can surface multiple completed milestones without animation issues.
Fixed rankings, signings, and booking screens showing divisions a promotion does not actually support.
Fixed global ranking milestones so they complete correctly even when milestone processing happens later than the original action.
Fixed an issue with the venue selection modal that could interfere with choosing or confirming a venue.
Fixed save deletion confirmation so the delete modal opens reliably from the save selector.
Fixed modal shortcut handling so closing one modal no longer risks disrupting shortcut prompts or controls for another active modal.
Fixed several modal and dropdown screens that could fail to load correctly after scene reloads.
Fixed event result capacity language that could blur together venue demand and venue fill rate.
- "This Week in MMA" has been completely rebuilt with a tabbed interface (Events, Free Agency, News, Your Promotion) showing activity across the entire MMA world, not just your promotion. Fighter info cards throughout the screen use a new full-bleed portrait design.
- The alerts panel now sorts notifications into Priority, Notice, and Info tabs with count badges. Clicking an alert opens a detailed view with fighter cards, event info, and clickable navigation. New alert types cover weight class changes and training progress with per-fighter stat improvement breakdowns, and repeated alerts from multi-week sims are grouped into a single notification.
- Fighter retirement logic has been overhauled. The system now evaluates the full career picture — age, loss streaks, win rate, trajectory, damage taken, and fight volume.
- Smart Fill now prefers matchups between fighters already on your roster before pulling in free agents.
- Regional fighting style and state modifier bonuses now affect the hype of every featured bout on your card, not just the main event. Higher-billed fights still get the biggest boost.
- The fighter profile has been reorganized: fight history has its own dedicated tab, the scouting report uses a cleaner 3-column layout, star power shows tier names instead of raw stats, and fight history rows now show the opponent's record at the time of the fight.
- The dashboard layout is tighter with a smaller event poster, scrollable alerts list, and hopefully no vertical scrolling.
- The round timer now counts down from 5:00 to 0:00 like a real broadcast clock.
- Promotion abbreviations can now be up to 10 characters (previously 4).
- SVG icons (flags, UI elements) render at higher resolution for sharper visuals.
- AI promotions now properly factor in fighter records when making signing decisions.
- Fixed issue where default fighter image could be assigned to a fighter.
- Fixed a race condition where pressing keyboard shortcuts during Sim to Event could corrupt game state by running two simulations at once.
- Fixed a crash during event completion when using Sim to Event.
- Fixed a crash when clearing fighter slots in the bout editor during card building.
- Fixed a crash on the milestone celebration screen that could cause it to skip ahead before loading.
- Fixed a crash that could occur during certain scene transitions.
- Fixed the tutorial spotlight getting out of sync if you navigated away while a step was loading.
- Fixed double-clicking the Book button on a suggestion adding the same matchup twice.
- Fixed the fight restarting from the beginning when switching commentary modes mid-fight.
- Fixed the inactive fighter alert count capping at 3.
- Fixed unaffordable contract options being clickable on the post-event screen. Token balance is now pinned above the scroll area.
- Fixed missing space in clinch strike names on the finish display.
Happy to announce that Post-Fight Interviews are now live in the game.
After each Main Event and Co-Main Event, the winner will now be interviewed following the fight. This marks the beginning of a major feature expansion as we start adding real personality to the fighters in the game.
In the coming weeks, we’ll be introducing weigh-ins, pre-fight press conferences, and more direct interactions with fighters. Think of this as the foundation for giving each fighter a unique personality and more opportunities to showcase it in different ways.
We’re excited to get this into your hands. Let us know what you think.
New Features
Fighters now give post-fight interviews after co-main and main event bouts, reacting to the fight outcome and sharing their future plans based on personality and career context. Interviews can trigger world effects like rivalries, title shot demands, and retirement hints.
Expanded the fighting styles system from 7 to 13 styles (including Submission Hunter, Clinch Fighter, Wrestle-Boxer, Scrambler, Cage Cutter, and Volume Striker) and disciplines from 11 to 13, with each style now meaningfully affecting fight decisions.
Fighter nationality now influences discipline selection through regional modifiers, so fighters from different countries trend toward regionally authentic martial arts backgrounds.
Added a guided card builder walkthrough and location selection tutorial to help new players set up their first events.
Added anonymous telemetry tracking across major game systems with an opt-out toggle in settings, to help us understand how players engage with different features.
Improvements
Fighting style is now displayed across all major UI screens including the bout editor, free agency, fighter profiles, quick view, and selection rows.
AI promotions will no longer sign free agents who are already booked for one of your upcoming events.
The simulation can no longer be advanced to an unfinished event, and a warning is shown when scheduling an incomplete fight card.
Tuned cities and venue capacity for better variety.
Added settings toggles for tutorials and telemetry opt-out.
Bug Fixes
Fixed championship defense counts getting out of sync after saving and loading a game. Existing saves will self-heal on load.
Fixed the "YOUR ROSTER" tag incorrectly appearing on fighters signed to any promotion, not just yours.
Fixed bout order in the results wizard not matching the order shown in the card builder.
Fixed various UI crashes caused by deferred callbacks firing during scene teardown.
Fixed boot camp and local promotions incorrectly having championship belts.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pound for Pound, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pound for Pound statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.