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Full Steam announcements and update articles for this title.
This update focuses on polish, quality of life improvements, bug fixing, balancing and tying up a lot of obvious loose ends based on community feedback. The aim is to make the game more enjoyable for veterans and new comers alike. Work very much will continue in this area going forward with smaller, more frequent updates to follow. That's not to say P4 will never see any new features or content, but that will come after more polish focused updates.
While we have left older saves compatible (but flagged), it's recommended to start a new game with this update. The previous build (1.5.0) is available in the beta branch should anyone want to roll back to carry on with an in-progress save.
The Beta branch has also been updated and includes many improvements and fixes for co-op (co-op is still exclusive to the beta branch, but is edging close to a public release) The public beta branch can be accessed and switched to via the main in-game menu and does not require a password.
Updated overhead map textures to better reflect the current lap layout. It also removes the prison area as that now has its own map when loaded into that level.
Starting a new day, respawning and getting arrested now restores the players health to full
Firing a weapon or aiming down sights now cancels sprinting.
Mirrors are now interactable; the dude no longer repeats a dialogue every time he passes one.
Fixed much of the pop-in when entering loading zones.
Fixed a lot of pop-in while roaming the open world.
Cat Dude's attacks now properly trigger blood effects. While weapon and power-up wheels are active, players can no longer throw weapons or power-ups by mistake. Interactables now take priority over reload when highlighted. Fixed physics object pickup logic — objects can now be picked up before waking them with a kick, etc. Increased Dude Eye range by 25%. Added rumble and camera shake to fall damage
The default radio station is now set to KDTF. Increased Nitro recharge rate and duration. Increased grenade windup speed. Cut painting pickup time in half. Radio audio no longer remains active after exiting the go-kart. Players now properly receive their original outfit back when switching to the Sexy Outfit, regardless of previous attire (excluding the classic Dude outfit and bathrobe). Disabled streaming for all Scooter ATM textures. Performance improvements in the border town area. Added a toggle for mirror reflections, set off by default on Steam Deck. Fixed an inaccessible pickup in Anu's Inn. and added more loot to the attic.
Fixed Dude overlapping dialogue when eating lots of food in quick succession.
Petition: Can now apply weapon attachments (cat, etc.) to off-hand weapon if present.
Gnomes are easier to pickup.
When becoming the Cat Dude, the player should no longer lose equipped police uniform
Fix for player starting with the Spray Can (and other items placing themselves in player's inventory outside of the intended day) Switched dual-wield fire buttons by default (left mouse fires the left gun, right mouse fires the right gun).
NPCs now exhibit more varied combat behavior: they no longer all draw weapons and fire simultaneously, and are more likely to issue warnings before attacking. Fixed NPCs' weird posing during turret attacks. Fixed NPCs' upper body not turning during combat (and possibly other scenarios). Characters with weapons equipped no longer attempt to use interest points (which led to broken animations). When attacked by pigeons, NPCs enter a panicked state and are unable to shoot the player (bosses remain unaffected). NPCs no longer get stuck in place looking around aimlessly before moving. NPCs who burn to death no longer bleed (unless you kick or shoot them after death). Disabled NPCs' random "what the?" stare reaction when nothing of interest is really going on. Fixed NPCs not correctly using arcade machines. Fixed the catnip cat animation not playing as intended. Increased the cat's pickup radius. Fixed issues with cowardly and idling cats
NPCs react when hit with spray paint
Go Postal events now autosave upon successful completion and reset spawners on failure, allowing players to retry. Go Postal Events now instantly reload all weapons when they begin. Go Postal Events which set the Dude on fire no longer cause him to lose health. Fixed some Go Postal Event indicators not turning grey after completion. Improved performance during Turret Go Postal Event. Fixed turret Go Postal Event in L9. Mallet Go Postal Event: enemy count in the description now matches the actual amount. Fixed P3 Go Postal Event not detecting urine.
The Wanted meter now starts from the left instead of the center. Fixed many HUD textures to never stream (so they are not blurry) HUD Text Size menu option now includes hint text, with a Steam Deck default setting. The HUD skull overlay now grows larger and is easier to see when the player nears death. Subtitles can now be resized, and defaults to Large on Steam Deck.
Moved the cutscene skip prompt to the corner so it no longer blocks subtitles.
Fixed keypad always showing a green prompt, even when not using a gamepad. Keypads now have the "1" button selected by default when using a controller.
Implemented the "saving scissors" icon, replaces most "checkpoint" and "game saved" text messages
Fixed an issue where the phone would get stuck on the Lifepeeper tab while waiting for hate groups. Fixed an issue in the Clothes Bag that could cause the Phone App to become completely unresponsive. Fixed a bug which could cause the Phone Screen to be unusable with mouse and keyboard. Smooth continuous scrolling is now enabled for Krotchy's Tips using gamepad analog sticks, eliminating the need for repeated inputs. The menu also now scrolls to the end when selected, rather than the top, to show the last hint given. Bringing up the Phone now defaults to the Map tab every time (not the previously selected) unless invoked with the inventory, weapons, or other input buttons. Fixed Cat Dude weapons showing on the phone screen.
Various settings now apply correctly when changed and don’t revert on game restart. Fixed menus not scrolling correctly on controller in several situations. New Game Menu: fixed gamepad navigation between Monday and Free Roam. New Game Menu: spaced "Start/Back" options out of the corner. Video Settings Menu: fixed the sharpness slider not working with gamepad/menu buttons. Fixed texture streaming issues. Delayed confirmation when switching settings presets until the player clicks or presses confirm (prevents the prompt from appearing while arrowing through options).
Waypoints are now yellow rather than red between fast travel stations. Fixed a bug causing the camera to fail to pan to errand locations in some situations. Slowed map cursor analog stick movement. Fixed missing location names for sublevels (VR, Mall, etc.). Mike's audio now plays properly when assigning the Kunny Island mission on Wednesday. Boss fight dialogue for Vince now plays correctly on Friday.
PIII Dude outfit is now available in Free Roam. The Dilbow pickup in the BDSM shop is now accessible in Free Roam. Go Postal events are now available in Free Roam. Fixed missing POI icons in Free Roam.
Reduced sewer door entrance time.
Mutant rats can now be killed with a single pistol shot. Fixed missing prompt on a crate. Added vending machines and M16 ammo pickups. Added grenade pickups in the clogged pipe room. Reduced pipe unclog water blast duration to 3 seconds. The Foreman now hints about using explosives earlier. Reduced the number of enemies that spawn in the Pump Room. Increased sewer hobos' idle chance to 25% (was 0%). Sewer hobos in the pump parts room are now hostile initially, instead of just standing there. Replaced crates with pallets in the pump room for better physics stablitly
Added a quick cutscene showing the exit door opening after the errand. Fixed floating platforms before the pump room. Reduced radio guy nag frequency.
Fix missing blocker on Tuesday-Friday to prevent dude and cat dude from getting back in (Free Roam sewer still open)
The baton now auto-equips on pickup during the tutorial. Fixed accessibility of the Prison Locker; a hint now suggests using the Weapon Wheel to change baton padding. Keypress prompts have been added to keypads and lockers for clarity. Fixed prisoners roaming free before they should. Fixed the training dummy tutorial not progressing as intended in the Enhanced Game. Fixed a janky entrance to the Prison (added a fade to black before transition; fixed entrance trigger position and collision). Added a receptionist at the main desk. Reduced prison entrance time. Fixed missing navigation in the Prison interior. Fixed a few small holes in the level geometry.
Fixed VETO not attacking the player in Animal Catcher. Disabled texture streaming for tutorial screens. Players now spawn outside the garage after the ending cutscene. Corrected misalignment of the cat chute hint trigger in the animal catcher shack
Fire hoses are now more effective against poo piles, making them a viable tool. Capped the maximum number of hostiles and reduced spawn rates. Police are no longer active during this errand.
Players now respawn at the last terminal they successfully hacked. Capped and reduced the number of police that can spawn. The player now faces the exit of the Police Station after the cutscene instead of the front desk. Fixed an alt-fire exploit that allowed instant completion of the errand. Changed a partially-closed pizza box to an open one to prevent it looking like a pizza pickup. Scrap bonus now works on legal vehicles as long as they're at a meter.
Fixed the checkpoint after the intro cutscene.
Reduced the number of hostiles spawned. Increased the size of map icons.
Disables wanted meter and Heat Assaults during the errand
The slingshot camera now uses a relative control system based on the slingshot's orientation, improving precision. Reduced the number of border patrol units spawned. Border patrol can no longer position themselves behind the player while on the slingshot. Immigrants now have double the collision size and a 30% increase in firing velocity. Immigrants load into the slingshot more quickly. Exiting the slingshot now requires pressing Interact, matching turrets and vehicles. Fixed softlocks caused by changing weapons, dying, etc. on the slingshot.
Fixed the boss fight not working properly. Mike J no longer pesters you over the radio about finishing power boxes when they're already done. Fixed interest point and bribery problems with Kunny and Carter. Added health and ammo vendors. Changed the interact hand back into a full prompt for power boxes
Trimmed the number of NPCs and stopped outside protestors from going inside. Fire station points now switch you to your previously selected weapon instead of hands when putting away the hose.
Disabled falling damage for collapsing traps; removed the "disappear timer" so boulders stay forever. Removed initial Tomb Raider enemies to let players get used to the idea of their being traps.
The elevator now has a text prompt.
Fixed an issue where players would slowly slide when standing still. Players are now given some money at the start of the errand, allowing them to skip the puzzles (or do the puzzles and keep the cash). Upon exiting, weapon skins now revert to normal or the previously used skin, and all VR weapon sounds stop. Nerd dialogue now pauses in the pause menu.
Fixed the first room of enemies not respawning on death. Added shimmer to dam plug meshes Reduced radio guy nag frequency
The sign and marker now combine automatically when both are picked in the starting area. Bully/Thwart Dog: fixed the Spike boss health meter; it now displays when you approach Spike's territory. Art Lover: fixed the "Gonadism" and "Shocker" paintings in the Affluent tile being unable to be picked up. Dark Lodge: fixed a few holes in the skylift platform. Pet Shop: removed a janky cat ladder on the pole near Spike. Install Bidets: reduced installation time from 5s to 3s. PMS: reduced the glare from security barriers. Various levels: most Sniper Rifle ammo pickups are now available on Tuesday.
Get Milk: Fixed an issue where the milk would disappear if you died after getting it and escaping the convenience store.
When becoming the Cat Dude, the player should no longer lose equipped police uniform
Potential crash fix during the 'Game Tester' mission after destroying the robot. Fixed a crash when a player drops a lot of items (added a limit on dropped pickups). Fixed a crash after dying during the 'Get Champ & GTFO' errand. Fixed an OnInteractPressed crash.
Fixed a invitation bug. Fixed the lobby player count not updating when a player leaves and tries to rejoin. Fixed the "Enter password to join server" pop-up not appearing for the Client after re-invitation
Fixed players getting stuck in an unloaded area after fast traveling. Fixed a player dropping cats while having another item selected. Fixed Host being able to hear the Client's radio. Fixed Pay Fine secondary intro cutscene activation after arrest. Player overlap/hiding changes (other players now smoothly disappear; players no longer push each other when walking into them). Fixed Clients being unable to pass through the zap zone if they passed through it on karts. Fixed Clients being unable to change the weapon skin after completing the 'Game Tester' mission. Fixed weapons and items not disappearing from the Client after the start of the "Get Champ & GTFO" mission. Fixed reduced gravity remaining after a GoPostal Event ends. Fixed the HUD style disappearing for the Client after completing the "Game Tester" mission. Fixed the final cutscene not starting for some Clients after completing the 'Get Outta Here' mission. Fixed players getting stuck next to the final door while it opens (added a teleport point in front of it). Fixed Clients not receiving a hose during the 'Pit Boss' mission. Fixed Spike's health bar not displaying to Clients during the 'Bully Dog' mission. Fixed Baton weapon state desynchronization between Client and other players during the 'Prison Guard' mission. Fixed players receiving all weapons upon respawning without having to loot them. Fixed the dog's reaction not displaying to the Client after petting. Fixed players being able to purchase existing outfits. Fixed the RPG reload animation playing infinitely for the Client after changing ammo via the phone menu. Fixed Clients being unable to change ammo for melee weapons via the phone menu. VR World: VR sounds now turn off on all clients, not just the host. Fixed the 'Mass Appeal Makeover' mission breaking after a player puts on a sexy outfit. Fixed the scooter hint remaining 'locked' for the Client after renting the scooter. Fixed Urina not displaying to the Client when they use Vitamin X. Fixed the number of GoPostal Events not displaying on the Client's phone.
Fixed players being able to kick while lying injured. Fixed the "End Day" button not displaying to the Client after completing all Monday missions (Clients now see when the Host can end the day). Fixed the Client being unable to start a side quest, see how it ends, or receive a reward (tested on "Light Up the Fireplace"). Fixed the GoPostal Events counter incrementing on the Phone Map for the Client when they connect to the Host. Fixed players not being displayed on the Phone Map. Fixed Clients being unable to see paintings in the art gallery when delivered. Fixed bosses always focusing on one player regardless of who is nearer or shooting. Switched dual-wield fire buttons by default (left mouse fires the left gun, right mouse fires the right gun). Fixed the "Disable Friendly Fire" option not working after launching Co-op. Fixed the Dev Room appearing after Client respawn. Fixed the money counter not updating immediately in Scooter Rental after a Client rents a scooter. Fixed Clients falling through the ground after loading into another location while on a scooter. Fixed players double-respawning after starting the 'Pit Boss' mission. Fixed items and weapons not appearing in the inventory after loading the last checkpoint during 'Get Champ & GTFO'. Fixed players being unable to obtain loot after opening chests during 'Get Champ & GTFO'. Fixed Clients being teleported after stepping on an object. Fixed the voting hint not displaying to the Client during the 'Vote for Governor' mission. Fixed Clients being unable to see how lockers open. Fixed Clients being unable to see other players' armor once everyone has equipped it. Fixed Clients being unable to see the Host using the Mop. Fixed Clients being unable to see the weapon in the Host's hands when the Host selects it once. Fixed the Ragdoll character breaking after dying while using emotes. Fixed steam not appearing if you place a box in front of it during the 'Sewer Worker' errand. Fixed navigation breaking during voting for the Client after closing the pause menu. Fixed the pause menu opening immediately after the clothes bag is closed. Fixed players being unable to equip a gun with a petition while in the phone menu. Fixed audio playing during the loading screen for the Client after skipping a cutscene. Fixed the weapon not appearing correctly in the character's hands after disconnecting the hose. Fixed the shop screen remaining active after the Phone Menu is closed. Fixed the sledgehammer's broken animation for the Client in the 'Prison Guard' mission. Fixed a lock displaying during a cutscene for the Client after completing the 'Prison Guard' mission. Fixed checkpoints in Shanty Town / Lost City. Fixed first-person cat paw animation being visible in third-person after death during the 'Bully Dog' mission. Fixed a destroyed car being able to damage a character. Fixed Spike's health bar updating for the Host when the cat starts jumping during the 'Bully Dog' mission. Fixed NPCs getting stuck in place without walking near the 'Prison Guard' mission. Fixed the task completion counter not updating for some Clients during the 'Sewer Worker' mission. Fixed GoPostal Events not showing the total number of objectives on the completion screen. Fixed broken NPC LOD in the Art Gallery mission. Fixed Clients being unable to see all weapons in the evidence area of the Police Office after being arrested. Fixed players being unable to see other players digging up treasure. Fixed players being unable to complete the 'Chef' errand. Fixed Clients not seeing the doll's animation after picking it up. Fixed paintings not being visible on L6 by either Host or Client, and players being unable to collect them. Fixed Clients having a hard time moving in water due to how physics reacted to players. Co-op Technical / Replication Added index-based IDs for NETSync level blueprint callback objects and AddNETSyncObject node actors. Changed object ID type from FName to FString; disabled object ID sync when not bPostJoin for replication optimization.
ArtDealer interactable text replication added
Hello all! You might have seen the announcement of our new project out next year, Flesh & Wire!
https://runningwithscissors.com/games/flesh-and-wire/ This does NOT mean work on P4 has ended. We still have a core team working on P4 and furthermore, some of the talent we've hired to work on F&W (such as a tech artist and lighting artist) will also be contributing to help further polish P4 over the course of the coming year. Today we've updated the Public Beta branch, available via the in-game main menu-select it from there and it'll reboot the game into the beta branch. It contains progress toward the upcoming ‘Polishing a Turd’ update. This patch focuses on resolving numerous intrusive bugs, refining game balance, AI and combat improvements, and several quality-of-life improvements. Co-op stability and functionality have also seen enhancements. Sorry if a change you hoped to see has not made this patch, we are still monitoring feedback and will keep on polishing the game for the foreseeable future.
Version 1.5.0.2 Beta
Players now respawn with full health and begin each new day with full health
NPCs now exhibit more varied combat behavior: they no longer all draw weapons and fire simultaneously, and are more likely to issue warnings before attacking
When attacked by pigeons, NPCs enter a panicked state and are unable to shoot the player (bosses remain unaffected)
Cat Dude’s attacks now properly trigger blood effects
Go Postal events now autosave upon successful completion and reset spawners on failure, allowing players to retry
Phone: Smooth continuous scrolling is now enabled for Krotchy’s Tips using gamepad analog sticks, eliminating the need for repeated inputs. The menu now scrolls to the end when selected, rather than the top
While weapon and power-up wheels are active, players can no longer throw weapons or power-ups
Pressing Fire, Alt Fire, or Zoom now cancels sprinting
Keypress prompts have been added to keypads and lockers for clarity
Mirrors are now interactable; the character no longer repeats dialogue every time he passes one
Mutant rats can now be killed with a single pistol shot
Fixed missing prompt on crate
Fixed accessibility of the Prison Locker; a hint now appears suggesting use of the Weapon Wheel to change baton padding
Fix for prisoners roaming free before they should be
Fire hoses now have increased effectiveness against poo piles, making them a viable tool
The maximum number of hostiles that can spawn during the errand has been capped, and spawn rates have been reduced
Police are no longer active during this errand
Players now respawn at the last terminal they successfully hacked
The number of police that can spawn has been capped and reduced for improved balance
A checkpoint has been added after the intro cutscene
The number of hostiles spawned has been reduced
The slingshot camera now uses a relative control system based on the slingshot’s orientation, in order to improve control precision
The number of border patrol units spawned has been reduced
Border patrol can no longer position themselves behind the player while on the slingshot
Immigrants now have double the collision size and a 30% increase in firing velocity
Immigrants load into the slingshot more quickly
Exiting the slingshot now requires pressing Interact, matching behavior seen with turrets and vehicles
Fixed softlocks caused by changing weapons, dying, etc. on the Slingshot
Fixed boss fight not working properly
PIII Dude outfit is now available in Free Roam
The Dilbow pickup in the BDSM shop is now accessible in Free Roam
Going Postal events are now available in Free Roam
Various settings now apply correctly when changed
Players now properly receive their original outfit back when switching to the Sexy Outfit, regardless of the previous attire (excluding the classic Dude outfit and bathrobe)
Fixed an issue where the phone would get stuck on the Lifepeeper tab while waiting for hate groups
NPCs no longer get stuck in place, looking around aimlessly before moving
Boss fight dialogue for Vince now plays correctly on Friday
Mike’s audio now plays properly when assigning the Kunny Island mission on Wednesday
Fixed an alt-fire exploit that allowed instant completion of the Pay Fine errand
Radio audio no longer remains active after exiting the go-kart
Corrected misalignment of the cat chute hint trigger in the animal catcher shack
Fixed menu not scrolling correctly on controller in several situations
New Game Menu: Fixed gamepad navigation between Monday and Free Roam
Performance improvements in the border town area
Fixed crashes that occurred when a Client accepted an invitation from the Host (invitations are now disabled outside the main menu)
Resolved "Failed to create session" error when switching host game tabs
Prevented premature "Waiting for players to load" completion
Fixed camera breakage for Clients in Co-op after death when spectating the Host.
Corrected the "Bidet Petitioner" mission, which could become impossible after auto-save if the Signature Counter increased on each death. The system now correctly restores ammo amounts upon respawn
Fixed syncing of Dude’s voice type during movie sequences
Resolved issues with invites breaking after entering an incorrect password
Fixed the ability for Clients to join a private game after entering an incorrect password
Server name now updates correctly when joining via the Steam friends list
Fixed crashes that occurred on server disconnect
Resolved the server password menu allowing connection without entering a password
Fixed Clients were unable to pass through the zap zone if they passed through it on Karts
Fixed Clients don't see the bells at the end of the day nor an interactable prompt
Fixed The final cutscene doesn't start for some Clients after completing the 'Get Outta Here' mission
Fixed layer count is not updated in the lobby when players leaves it
At long last, the wait is over! Pre-orders for the brand new Classic POSTAL Dude Youtooz figurines are officially open today!
You can Pre-Order it now right HERE! Only available until February 20th, 12pm PT!
Steam build Number:1.5.0
Free Roam, Free Regert Update
Hey all,
We’re about to knock off for Christmas, and figured we’d help bring you some festive cheer by releasing a long overdue couple of updates. As of right now, the public release has been updated to 1.5.0 and brings with it some new features, mostly focusing on adding some freedom to the fun you can have with the game, while the public beta brings many new features and improvements to the co-op game.
A much requested free roam/sandbox mode as been added to the day selection screen. No need to finish the game or anything, it’s just there, ready for you to explore, with most areas from the main game being accessible. Many of the grind based achievements can be earned during free roam, too! We’ve also added an Enhanced game, currently exclusive to the PC version. This includes many modifiers such as gaining a midair jump, being immune to fire, starting with extra bonus items every day of the week, and more! Many weapons get various buffs and changes, we’ll let you play around with them to see what’s up. There is also a new feature in the main menu that allows you to pick beta branches directly from it, which include access to older builds of the game and also, the public beta which contains the updated beta version of co-op for up to four players! Co-op is now feature complete if not rather buggy, so we’ve hired a QA team to help us test it more ahead of its full release in a couple of months, but for now you are very welcome to join the public beta branch and give it a try. (Saves are not compatible between the public beta and default branches).
NOTE: Before publishing this patch we realized there has been a bit of amusing jank introduced with NPCs pathfinding if you turn away from them and then look back. They get confused for a few seconds on where to walk, to and then carry on as normal. We'll hot fix this as soon as a programmer is free, we just really didn't want to hold back this Xmas update due to it.
Added
- Free Roam Mode
- Enhanced Game
- Added Language Select option to Game Settings and Aim Assistance and Crouch
- Toggle to Controls settings, you can now fix it to either Keyboard or Controller glyphs (handy for devices like the Steam deck that can use mouse aim on track pads)
- Turkish localization
- Classic Outfit is now buyable from clothing vending machines on Thursday and Friday
- Re-added tracks from KDTF that were previously lost to the radio
- Switching between Steam beta branches from Main Menu
- Kommander Karl Originals weapon cosmetics to Skinporium
Changed/Improved
- General NPC sound improvements
- General NPC interactions with the world improvements
Fixed
- Various crashes
- FPS drops around the posters in the Animal catcher errand
- FPS drops when there are too many NPCs around the player
- FPS drops related to fire
- FPS drops on the 'Border Smuggler' errand after the barrel explosion
- Made various ‘Go Postal’ side missions more reliable to complete
- Situations where the player could fall through the map when pressing ‘end day now’ button
- Situations where player falls under the map after resuming the game
In order to switch to the beta branch, load POSTAL 4, then in the main menu select 'Beta Branches' and then 'Public Beta'. The game will shutdown and download the beta.
This beta branch includes all the updates from the 1.5.0 patch above, plus these co-op improvements from the previous beta:
-Pickups respawn per player death
- Cosmetics replication/sync added
- Scooter nitro replication added
- NPCs react to players covered in blood after death feature added
- Rampages replication/sync added
- Cat dude replication/sync improved
- Ability to see players ping and loading status added
- Ability to kick and ban players added
- Ability to open players steam profile added
- Sign beggar errand will give weapon automatically if players missed to pick it up
- Errand triggers now require players stay close in order to progress missions together
- Mini map now show players out of the range
- Wanted status now shown globally
- Error message menu added (e.g. when disconnected)
- Lobby chat now interactable via widget itself
- Last render watch code improved in async
- Server password feature added
- Improvements for physics objects replication/sync
- Map name not updating in server search browser fixed
- Improved server travel code
- Game will indicate when server has the mission in progress, so new player cannot join until mission is done
- Many issues and crashes fixes
Kickstarter’s live! Pledge now to lock in rewards before they’re gone:
https://www.kickstarter.com/projects/postal2redux/postal-2-redux
20+ years. Endless fan requests. Now POSTAL 2 Redux is happening and YOU can help shape it.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for POSTAL 4: No Regerts, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main POSTAL 4: No Regerts statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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