
Steam news
Full Steam announcements and update articles for this title.
🔧 Fixed Issues
🛠 Fixed the issue where clicking the tutorial interface at the start of the game caused tutorial abnormalities
🛠 Fixed achievement-related issues
🛠 Fixed the display issue of Seafood Mastery in the tavern
🧠 Experience Improvements
🔄 Village skin change interface now closes by clicking blank areas
The day has finally arrived, and we sincerely thank all players for your support and companionship along the way!
Our independently developed "PonPonTown" will officially launch on November 14th at 6:00 PM, priced at 28 RMB, with a 10% discount for the first two weeks after release, bringing the price down to 25.2 RMB.
After the intense development following the new product festival, we've added 10 new features and 40+ optimizations and fixes! For details, please visit:
"PonPonTown" is an idle game that can accompany you on the side of your screen while you work or study. You can collect and recruit over a dozen adorable animal-shaped pinball villagers, continuously gather resources, and build and expand your village! It will accompany you through an interesting and relaxing time without disturbing your normal work or entertainment!
The game DEMO is still available online. Search for it now on the Steam store to try and experience the game for free before the official release! (However, the DEMO only covers part of the content; the full version will have much more~)
Hello everyone! Here are the optimizations, fixes, and new features we've completed. This update focuses on fixes and optimizations based on feedback from the new product festival, while also adding some new content. Thank you for your support and feedback!
✨ New Content
✅ More villagers added!
More adorable animals have been added, and the full version will allow you to collect 20 different animals to join PonPonTown. The shopkeepers of PonPonTown will also transform into pinballs to participate in gathering!
✅ New island map added
New map: Island is now open! The island features a unique tidal mechanism and various easter eggs waiting to be discovered! In the new island area, you can collect brand new and different resources.
✅ Achievement system added and garden panel updated
A new achievement system has been added. In the garden panel, players can view their achievement progress.
✅ Collection catalog system added
You can now view the collection status of pinballs in the catalog. Collect all animal pinball species and appearances to make your catalog colorful!
✅ Skin change system added
You can now purchase and unlock multiple styles of pinball skins at the shop, and change them at the skin change button in the village. After activating different skins, the pinballs wandering around the village and those in the gathering team may appear with different looks!
✅ Steam achievement support added
30 Steam achievements have been added. Unlock them by meeting specific conditions. Come and take on the challenge!
✅ Challenge unlock feature "PonPon Recruitment Plan"
A new challenge unlock feature has been added. Collect enough resources within a fixed one-minute time to unlock new pinballs and skins! Come give it a try!
✅ DEMO save file inheritance
Players who participated in our game DEMO testing will receive special rewards in the full version. Come claim them!
✅ Observatory expansion
The observatory locations have been greatly expanded, more effects for the same price! Keep exploring to discover all locations!
✅ Canteen system refactored
The canteen system has been completely refactored. Now users can accumulate research attempts instead of waiting on a timer. Unlock more delicious dishes!
🔧 Fixed Issues
🛠 Iterated the building save/load logic within levels
🛠 Tutorial cache not cleared after starting a new game, causing abnormal tutorial display
🛠 Fixed the issue where dismissing pinballs in the tavern interface caused misalignment in the launch platform on the main interface
🛠 Fixed the bug where some BUBBLEs appeared after tidal switch while in the island scene but had no collision response
🛠 Fixed the bug where flower clusters were generated even though the garden was not unlocked
🛠 Fixed the bug where some text was not updated in real-time when switching languages in the dormitory interface
🛠 Added a 0.5s input blocking period to prevent issues with buildings not opening due to repeated clicks
🛠 Fixed the issue where construction animations played abnormally after starting a new game
🧠 Experience Improvements
🔄 Added construction areas and construction animations to the village
🔄 Added BGM switching for different scenes
🔄 Formula iteration and optimization for numerical values
🔄 Added edge performance for interfaces
🔄 Adjusted passerby generation curves to optimize village performance
🔄 Optimized villager performance in the launch area, now they jump together
🔄 Optimized expedition system performance, added curve transitions
🔄 Optimized cat paw portal click experience, now there's more time and opportunities to poke the cat paw
🔄 Pinball skin hover frames now actively "reveal secrets", information prompts are clearer, and pinballs have their own little secrets too
🔄 Tavern recruitment list pinball sorting optimized, finding pinballs is no longer like flipping cards, your favorite pinballs are now at a glance
🔄 New game button now has a secondary confirmation interface, saying goodbye to the "surprise" of accidentally starting a new save, click with confidence
🔄 Added boss key, settings interface can hide the game with one click, work-slacking more secure, no panic when the boss comes
🔄 UI Update 1: Integrated a large amount of art assets, added monkey break frames, updated skin system panel
🔄 UI Update 2: Updated shop interface, fox shopkeeper is now online; added shadows to villagers; unified coin drops and corresponding UI; other interface UI optimizations
🔄 Optimized the island's tidal wave mechanism, automatic portal generation of auto-balls marks the start of a wave, and the disappearance of all auto-balls marks the end of a wave
🔄 Optimized portal progress bar to display countdown time
🔄 Optimized so that observatory nodes with satisfied prerequisites are not marked in red
🔄 Optimized manual gates to be able to summon skin balls
🔄 Optimized catalog interface, changed to photo frame mode
🔄 Optimized the tech tree icon display in the left panel of the workshop interface
🔄 Optimized the layout and interaction experience of the dormitory interface, added flavor text
🔄 TIPS box appearance delay time shortened
🔄 Optimized tavern interface
🔄 The observatory now initially expands 3 layers of location information for easy advance exploration planning
🔄 Now when tutorials start, all interfaces will be covered with a black screen together for easier display of specific content
🔄 All interface buttons now have tips for easier understanding
🔄 After opening the village page, building nameplates are hidden
🔄 All village buildings now have hover outlines
In the new demo version, you can:
1. Meet new animals like bears, foxes, raccoons and more!
2. New system \: Unlock more pinball villagers by improving collection efficiency!
3. Expanded exploration locations at the observatory, with massive collection efficiency improvements!
4. Our programming team has worked hard to complete 50+ bug fixes and optimizations!
If you like our game, please add it to your wishlist!
We look forward to valuable feedback and suggestions from all village mayors on the demo! We welcome you!
Hello everyone! Here are the optimizations, fixes, and new features we completed in the three days following our DEMO release. This update focuses on improving the gaming experience and fixing known issues. Thank you for your support and feedback!
✨ New Content
✅ Changed settings interface save to save game
✅ Added window left-right alignment functionality to settings interface
🔧 Fixed Issues
🛠 Fixed the issue where passing monkey priority was not taking effect
🛠 Renamed Watchtower to Observatory
🛠 Tutorial issue fixes
🧠 Experience Improvements
🔄 Main interface tutorial -> changed to encyclopedia
🔄 Observatory now highlights additional conditions in red
🔄 Tutorial text position adjustments
🔄 Advanced bubbles are no longer affected by durability correction
🔄 Added popup auto-adaptation to ensure text doesn't exceed boundaries
Dear player:
PonPonTown will have a free playable demo!
I'm happy to announce that a public demo will be available starting Friday, August 8th!
The DEMO version will include: over 9 cute animals, 7 village facilities, 2 maps of forest and mine cave, and over 5 hours of gameplay content waiting for you to explore!
This is a key milestone in the game's development, but the game isn't fully finished yet, so you may encounter some bugs and unpleasant experiences. We want to make the best game possible so please let us know your comments and feedback via discord or QQ.
The trial is now available on PC and has been translated into multiple languages.
We hope you like it!
-- DoubleJ
Hello everyone! Here are the optimizations, fixes, and new features we've completed over the past two weeks. This update focuses on preparations for the complete demo, bug fixes, UI art optimization, and animal graphics and effects optimization.
✅ Settings interface supports free dragging and scaling, supports custom UI font size, supports toggling close-up camera
✅ New shop system, fox shop stocked with various novel and special items
✅ New tavern system
✅ Added DPS statistics panel
✅ New expedition system, dispatch expeditions to earn additional rewards
✅ Tutorial optimization and more beginner guidance
✅ Added special buildings and special NPCs in the forest
✅ Cafeteria R&D added recommended dishes
✅ Game flow organization and optimization
✅ Multi-language support
✅ Watchtower map page design iteration
🔄 UI art optimization iteration for main interface, settings interface, tavern, dormitory, cafeteria, etc.
🔄 Font optimization
🔄 Village added more living animal villagers
🔄 As prosperity increases in the village, there will be more and more villagers and tourists
🔄 Added scene transition graphics
🔄 Hand-click portal performance optimization
🔄 Different base font sizes for different languages
🔄 Village building graphics replacement
🛠 Fixed building save bug
🛠 Tavern animal list sorting
🛠 Forest map manual door refresh position adjustment
🛠 Talent tree panel initial position aligned to center column
🛠 Fixed tutorial not updating
🛠 Fixed issue where only one recipe was selectable when opening cafeteria for the first time
🛠 Fixed memory leak issues
🛠 Fixed sky becoming transparent when camera zooming
🛠 Fixed number carry issues
The DEMO is coming soon, welcome everyone to try it out! Please share your valuable feedback, and all founding shareholders who provide feedback will be added to our acknowledgment list and receive a thank-you PonPon Ball skin when the game launches!
Hello everyone! Here are the optimizations, fixes, and new features we’ve implemented over the past 10 days. This update focuses on improving the new player experience, fixing bugs, and preparing for the full demo release at the end of the month.
✨ New Content
✅ Added a streamlined tutorial
Guides will help new players understand game basics faster.
✅ Clickable tutorial links
Click tutorial prompts on the main UI to jump directly to relevant upgrade windows.
✅ Optimized village building markers
Added always-visible building name labels to improve clarity (art will be polished later).
✅ Added exit confirmation dialog
Prevents accidental exits with a confirmation prompt.
🔧 Fixes
🛠 Fixed text overflow without line breaks in talent trees.
🛠 Fixed disappearing tutorial images on the main interface.
🛠 Resolved intermittent item selling failures.
🛠 Fixed resource display errors where unlocks failed despite sufficient resources.
🛠 Fixed visual glitches in the launch zone (ball queue now follows camera movement and behaves correctly during screen shake)
🛠 First-time talent tree view now centers on the correct starting node
🧠 Quality-of-Life Improvements
🔄 Removed secondary confirmation for ball upgrades.
🔄 Optimized timing between portal disappearance and ball spawn.
🔄 Owned animals now appear at the top of the dormitory list.
🔄 Replaced "Press F to upgrade" with a dedicated button.
🔄 Refined "New Upgrade Available" notification text.
⚠️ Known Issues (Pending Fixes)
⚠️ Occasional centered window on first launch instead of right-edge snap: Restart game temporarily; fix in progress.
⚠️ Window resizing and free dragging are nearly complete but still under testing — planned for the next version.
🎉 Completed Features (Coming to End-of-Month Demo)
🌳 All collidable objects now have break animations!
Could there be treasure chests inside broken houses?
🗼 Watchtowers now buildable in villages! Explore the world beyond.
Dispatch expeditions with Gold/Silver Seeds for extra rewards!
We're thrilled to announce that the Playtest for PonPonTown is now live! 🎉 This is your exclusive chance to:
✅ Experience the game early
✅ Help us refine game mechanics
✅ Leave your mark on development!
In PonPonTown: Collect resources via the side-mounted Pachinko pinball machine! Unlock and collect marble animals to earn coins, continuously upgrade your village and pinball machine, and accelerate your progress. Build the ultimate pinball village everyone will adore!
🔍 What's included in the test?
✔️ Core pinball physics experience
✔️ Animal village building
✔️ Over a dozen unique marbles to collect
✔️ Distinctive Pachinko idle gameplay
💬 How to join?
1️⃣ Click "Request Access" on the Steam Playtest page
2️⃣ Launch the game and start building!
3️⃣ Share your feedback via: Steam Forums, Discord
Your feedback is crucial to making PonPon Animal Village the best it can be! Thanks for joining our journey—we can't wait to hear your thoughts!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for PonPonTown, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main PonPonTown statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.