Hello everyone!
First of all, I'd like to apologize that this update took a little longer than I originally hoped. Over the past weeks I've been working on a lot of different parts of the game, and many of the changes ended up being much bigger than they first appeared.
I hope you'll find this update worth the wait, because this isn't just another bug-fix patch. The biggest addition is the new Plaza system, alongside a large collection of quality-of-life improvements and many of the small features that you've been requesting. There are also numerous bug fixes, gameplay improvements, UI enhancements, translation corrections, and several engine optimizations.
Thank you once again for all your feedback, bug reports and suggestions, they continue to shape the game with every update.
Patch v1.009.0
New Features
Added Plaza as a new buildable city element.
Middle Mouse Button on an existing building now selects the same building for immediate placement ("Clone Building").
Stock Panel now supports resource selection using the Up / Down arrow keys.
Double-clicking a savegame now loads it immediately.
User Interface & Quality of Life
Building Panel navigation between buildings of the same type is now circular (last → first, first → last).
House Panel navigation between houses of the same type is now circular.
Building Panel now keeps the Upgrades tab selected when switching between buildings.
Added Next / Previous Building buttons to the Upgrades tab.
Trees now grow continuously instead of visually updating only once per month.
Gameplay
Sheep Farm now correctly produces both Meat and Wool, matching its description.
Fixed the Training Speed bonus so it correctly affects Barracks.
Bug Fixes
Fixed an issue where a Trade Target Quantity of exactly 10,000 could be saved incorrectly.
Fixed several save/load issues related to fences. (The fence system will also receive a larger redesign in the future.)
Fixed an issue where moving a building could leave its placement hologram behind.
Fixed a bug where single-tile fence segments could not be removed.
Fixed incorrect roof dirt texture on the Marble Quarry.
Reduced excessive specular highlight on the plant carried by woodcutters.
Fixed an issue where hunters could occasionally leave a pig floating in front of the Hunter's Lodge after disappearing.
Performance
Optimized several parts of the animation system.
Localization & Text
Corrected the typo:
"Reservoar Expansion" → "Reservoir Expansion"
Improved objective texts in several languages.
Improved translation objectives consistency across multiple languages.
As always, thank you for your continued support and for helping me improve Pompeii: The Legacy. I hope you enjoy exploring the new Plaza system and all the smaller improvements included in this update. More updates are already in development!
