Hotfix v1.0.1e
Fixed numbering order for some bonus levels

Steam news
Full Steam announcements and update articles for this title.
Fixed numbering order for some bonus levels
Added 3 missing gallery images
Fixed glitchy launchpads on map beaten scene
The following levels were fixed (now they are actually beatable)
Magma river - In need of attention
Magma river - Now it's a crowd
Fixed a crash on the finale of the last map
It means a lot to me to see the response it has had after such a long time working on it. Lets start talk ing about the game's future, at the end of the post you will find the patch notes.
The game will receive content updates, which means more levels, more features and more toads!
There were a couple toads that were mostly ready for release, but their leveles needed more work. The first thing to do will be finishing those levels. There will also be new mechanics and a redesign of the current final map of the game.
Currently there are plans for spanish, chinese and japanese, with more coming after.
Late last year I worked on a user friendly way to create new levels for the game. The proof of concept was promising so I plan to expand it to work with the final game.
There are other plans but nothing set on stone. There are currently no deadlines for any of these plans, but I will keep everyone informed by Steam and other social media when they will arrive.
This update is a small one aimed to fix various bugs found during the first couple of weeks and do some small adjustments.
The following levels were changed or adjusted
The desert - Let's go again!
The lair - I leap into battle
Magma river - In need of attention
Magma river - Now it's a crowd
Magma river - Little helpers
Magma river - Commited
Space - Re-Entry
Added steam cloud saving (this was added last week through steam)
Bonus levels are now numerated
Launchpads with toads on top will now malfunction, fairies should avoid them
Made cursor bigger on 4K and other high resolutions
Made toads upset shake more the more upset they are
Slightly increased witch fairy's stun time after losing her summon
Busy fairy: Base armor increased by 1
Fixed merry fairy going back up after getting flattened when she is being carried by a strong fairy
Fixed toads sometimes getting stuck on rising walls
Fixed fairies not getting flung when they are flattened over a rising wall
Fixed some floating pixels in one toad's sprite
Fixed outdated tutorial images
Fixed gallery showing a repeated image and having a missing image, adjusted previews centering
Fixed tab navigation in options menu being inverted for the controller's shoulder buttons
Fixed typo on bonus Lair level
Fixed toads sometimes moving the witch fairy while her summon is out
Fixed level presentation screen sometimes cutting part of the title name
Poke ALL Toads will release on the 20th of march!
That's just 10 days from now! Poke ALL Toads will be $12 but discounted to $10 for the first two weeks after release.
It has been a long while since this project started, I'm very excited to finally share my work! There are so many ideas I haven't been able to implement in time for release; more levels, more mechanics, even the level editor, so please keep an eye on the announcements for when I add them after launch!
Thank you all for the support during these years, either by watching the game's progress or watching the funny videos I made. If you have any questions you can contact me through [email protected], at the official discord or at any of the social media sites.
See you soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Poke ALL Toads, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Poke ALL Toads statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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