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Hey everyone! We thought we should end this year on a high note with another big patch! This update brings three major features so lets take a look:
Planet S now supports matches with up to 8 players up from the previous limit of 4 players. This hold true for both single and multiplayer matches meaning you can play with 8 human or bot players or anything in between.
We made some optimizations over the last patches including this one to enable more players per match. On top of that we will also expand the available pool of player / faction colors and this update also brings a reworked diplomacy menu (the overview page) to accommodate more players.
This update also adds a new world type called "Extended". Compared to the "Ordered" world type this one can have up to 24 planets instead of 16 which makes it a perfect for 6-8 players (or if you just want to go crazy on your own). World types with this many planets were previously only possible with mods but we thought this would be a good time to bring them into the base game with additional optimizations and larger lobbies.
Right in time for Christmas we are also adding a small builtin Christmas Theme Pack. You can toggle it on or off in the mods menu and it will work in both existing and new games as well as multiplayer matches without other having to enable it as well.
Some of you might remember that we had a Christmas asset pack before and this contains most of that but with updated models and a couple of new once. It's also no longer necessary to edit any game files to enable it.
Mod authors can now mark their mods as being cosmetic only by adding "cosmeticOnly = true" to the registerMod table. Cosmetic mods don't need to be installed by others in a multiplayer lobby and they can be enabled for exsting savegames.
We made some adjustments to the mission "Exo Research - Defense" to make it a bit easier to complete based on feedback.
* Fixed various UI scaling issues * Fixed a potential desync related to spaceship position & rotation (Spaceship death & Colony takeover desyncs) * Fixed a potential desync related to transport drones (Upgrade, Build & Money desyncs)
The Steam Winter Sale also starts today and Planet S - A New Horizon will be 40% off! Check it out if you haven't already!
Enjoy!
Glimmerlight Games
Hey everyone!
Its been three full years since the Early Access release of Planet S! Thank you all for following us on this journey and for all the great feedback over the years! As this update marks an anniversary we packed more stuff into this patch than usually. We focused on some key quaility of life features and a much improved introduction and tutorial experience for new players.
We added a system that will automatically reload / synchronize the game state after a desync was detected in multiplayer matches. Recovering from a desync is pretty much as quick as loading a savegame. The recovery will trigger automatically and you also still get a savegame for when the desync happened.
This update also introduces a new section in the main menu with new ways to learn and get into the game. It allows you to easily play or replay the tutorial but we also added links to our official Steam guides and most importantly four dedicated scenario style tutorials to introduce new players to research, trade routes, diplomacy and combat mechanics. Lucas will guide you through these scenarios.
We also thought that it would be time to revisit some of the oldest buildings in Planet S to give them a some touch ups and to adjust their detail level to the newer buildings from Tier 3 & 4.
+ Added an option to choose a skybox when creating a new game + Added more main menu background planets (including a very special planet for anyone who completed the DLC story)
~ Improved creative mode tooltips ~ Improved Share & Diplomacy related localizations ~ Faction flags are now also displayed and used throughout the diplomacy menu ~ The creative mode building menu will now only allow you to place a spaceport if the planet you are on wasn't colonized yet
* Fixed some spelling errors & improved various translations in the Japanese localization * Fixed multiple potential crashes that could occure when a bot loses its last planet * Fixed a bug that caused mods in multiplayer lobbies with more than 2 players to crash the game * Fixed a bug that caused the active dialog to not be saved correctly * Fixed a display issue related to spaceship speed * Fixed an issue that didn't allow you to place buildings in the creative mode without having the resources available in your planets inventory * Fixed a bug that caused spaceships to not be positioned correctly after loading a savegame in creative mode * Fixed a UI issue in the diplomacy menu that caused the status between player 2 & 3 to not be displayed *Fixed a bug that allowed players to enforce war between to other players as a consequence through the diplomacy menu * Fixed the shield technology being always unlocked for all factions in the creative mode * The planet limit (24) will now also be enforced for mods - Removed some lua libraries from mod lua scripts
We also took this opportiunity to remake our main shop page. We updated all screenshots and all headers & capsules to better represent the current look of the game especially after the changes in lighting.
Also if you haven't noticed yet, the DLC for Planet S is currently on a 20% sale! So this is a good opportunity to go and check it out!
That's it for this slightly larger than usual patch!
Enjoy! Glimmerlight Games
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This page aggregates Steam news feeds, patch notes, and developer announcements for Planet S, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Planet S statistics page.
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