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After careful consideration, I decided to retire the Arcade version. It was starting to cause confusion with the main Burning Skies game, and as a solo developer, it’s difficult to properly support two separate versions at the same time.
Burning Skies Arcade was originally created as a simpler experience meant to represent the full game, but I also wanted it to be more engaging than the typical “epilogue-style” versions some games offer.
Over time, the main game evolved into something much bigger and different, which made the Arcade version less aligned with what Burning Skies has become.
It was still an important step in this journey. I learned a lot from it, and since then I’ve significantly improved the overall experience, and as a gamedev.
If you want to continue following the project, you can check the main game here
(it has a free demo that you can download now)
Thank you to everyone who played and supported the game.
— Paulo
Hey everyone!
If you’ve been following my games here, I wanted to share something new I’ve been working on:
The demo for Burning Skies is now available on Steam.
👉 Play the demo here:
It’s a fast-paced roguelite bullet hell focused on short, intense runs, deep aircraft customization, and building your own war machine through upgrades and loadouts.
This demo is an early look at the core gameplay and direction as the game moves toward Early Access — and player feedback at this stage is incredibly valuable.
Thanks for being part of the journey ❤️
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Planes, Bullets and Vodka, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Planes, Bullets and Vodka statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.