Can you believe it's been exactly one year since PixiEditor 2.0 was released? Here's a yearly summary blog post along with future plans for PixiEditor.
Read the blog post here
Thank you for this year and stay awesome!

Steam news
Full Steam announcements and update articles for this title.
Can you believe it's been exactly one year since PixiEditor 2.0 was released? Here's a yearly summary blog post along with future plans for PixiEditor.
Read the blog post here
Thank you for this year and stay awesome!
Nodes:
Color Ramp Node - generate smooth color gradients directly in the node graph
Vector Math Node - for more advanced procedural workflows
Sticky Note Node - leave notes on your canvas (available in 16,581,375 colors!)
Comment Node - create custom colored zones with a comment text
Color Mapping Node + new palette input type
Random Node for procedural variation
Palette and Decompose Palette Nodes
Normalize Color Values option added to Separate and Combine Color Nodes
More sample texture options in the Stroke Info Node, plus a new Stamp property
Tools:
Find and Replace, Swap Color and Background Eraser tools added to the Adjustments toolset
Gradient Brush added to Brush Picker
Reset symmetry line buttons
Selecting multiple vector layers and changing the main color now recolors all of them at once
Brush Engine optimizations for smoother performance
Velocity interpolation added for faster, cleaner strokes
Gradient tool performance optimized
More blend modes added to the Merge Node
Node Graph colors now use a 0–1 range instead of 0–255
Improved localization debug window
100% Spanish localization completed!
Fixed layer move issues when a non-structure layer was in between
Fixed accidental new layer creation when multiple layers were selected
"Open from clipboard" now works even with no document open
Fixed layer order reversing when dragging multiple layers to the bottom of the list
Fixed array-of-arrays creation bug
Fixed auto-saves writing to the temp folder instead of local app data
Debug recording graph snapshots now save to the temp folder instead of the working directory
Fixed folder deletion not removing nested folders
Added a guard against crashes from corrupted fonts
Fixed various crashes related to text
Fixed HSL/HSV modes not working in Separate and Combine Color Nodes
Fixed various other crashes
This update was made possible by contributions from: Ghoti, flabbet, Laxan3000, AwsomeAnthony, Spencer A, Equbuxu, and Matalya.
Full changelog with contributor credits:
Hey everyone!
This is your heads-up that the Founder's Pack is being retired on July 30th. After that date, it won't be available for purchase anymore, so if you've been meaning to grab it, now's the time. When we launched PixiEditor 2.0 last year, we opened the Founder's Pack to invite early supporters, and over the past year, more than 500 of you joined us. Thank you! If you're already a Founder, nothing changes, you keep access to all perks of the Pack.
21 handcrafted color palettes, ready to use straight from the Palette Browser
4 workspaces, pre-configured for specific workflows:
Reusable Animation – a setup for reusable pixel-art animations, instructions included
Block Texture – build cube textures with a live 3D preview, great for voxel games
Seamless Texturing – design seamless, tileable textures with ease
Card Builder – make fully customizable playing cards
A special in-app badge that shows you're one of the early supporters
Every bit of revenue from Founder's Pack goes directly into building the app. New features, bug fixes, and everything else that keeps this project moving forward.
Thanks for being a part of this project. It means a lot!
The PixiEditor Team
Added “Game Of Life” example file
Added Slovenian language
Added Blending Paint Brush
Moved Autosaves location to local appdata
Added Minor optimization for brushes with cached stamps
Fixed an exception happening when using Modify Image zone - by Ghoti
Fixed parsing invalid svg filter link
Fixed a crash when connecting number to math mode socket
Fixed a crash related to invalid file extension
Fixed a bug which caused animation timer to divide by 0
Fixed long filename bug with discord rich presence
Fixed a case where app was unable to save as .pixi
Fixed a crash when pasting an image to a frame without a cel
Fixed node picker navigation bug (clicking on categories will bring the view to correct position)
Fixed a case that required uninstalling extension twice to remove it
Fixed various crash scenarios
Version 2.1.1 brings a new Adjustments toolset with Blur, Sharpen, Smudge and Brightness tools, a color picker overlay, several Brush Engine improvements and a handful of fixes. The full changelog is available in the app under Help → Open Release Notes.
We published a detailed blog post covering everything that's new starting with version 2.1, including all the smaller versions up to this day:
https://pixieditor.net/blog/2026/04/30/21-release/
If you'd like to see the features in action, check out our latest YouTube video:
Added Opacity option to Brush Output node, it controls the opacity that will be used when applying all stamps to the final image
Added dialog to resize canvas on oversized insertion of more than one layer, by @Verotak
Improved Basic Brush
Extension cache will now be stored in local appdata, instead of tmp
Fixed wrong titles for extension popups
Fixed self snapping when pasting to current layer
Fixed bunch of crashes
After almost a year since 2.0 release, we can finally share with you an exciting update with brand new Brush Engine, Smart Layers, Improved animation timeline and much more!
Likely, the most requested feature, you can now create your own Brushes with PixiEditor's Node Graph! Use the new Brush Picker within Pen Tool to select, duplicate and edit brushes. Along the Brush Engine, full drawing tablet support has been added. For Windows, both Ink and WinTab APIs are supported. Check out the documentation to learn how to create your own brushes.
PixiEditor now uses precise paint engine. Previously all brush stamps were rounded to pixels, starting from version 2.1, you can paint with sub-pixel precision. Snapped pixels are still an option per-brush.
We've added 2 stabilizers: Distance based and Time based. They are available within pen tool settings in the viewport.
Time based: Stabilization is calculated based on time passed between previous position and new position.
Distance based: You need to move X pixels before brush follows your pointer. It's like dragging something with a rope, you need to move far enough for the rope to become tight, before it draggs the thing on the other side.
PixiEditor now supports smart layers. You can use other .pixi files within your document, embed .svg files directly as layers and more.
PixiEditor's advanced Node Graph allows to expose values to parent document, if they are embedded as a nested document (smart layer). Additionally, with new Blackboard feature, you can define inputs to your smart layers.
So for example you can create a nice text animation template and create "Text" blackboard input.
Then after embedding this animation within other file, you can type your text and it will be passed to the nested document.
This way you can reuse one file multiple times and compose your graphics/animations much more easily.
Blackboard is our solution for multiple, important things:
It serves as a way to define and reuse constants within one Node Graph
It defines Brush settings, that are exposed in Pen tool settings when brush is picked
It allows for defining inputs for graphs. Inputs are a gateway to pass data between parent document and embedded one. If you prefer programming comparision, you can think of a nested graph as a function and inputs as function parameters.
This is something many of you requested. We’ve overhauled the timeline and workflow of the animation system. This is the very first community proposal coming to life.
As a response to a few important issues, We rewrote a lot of core rendering components. There are plenty of new optimizations and characteristics. A few issues, that the new renderer is trying to solve:
Bad performance when running some animations
Better responsiveness of the app
Gradient Node: Create gradients procedurally
Pattern Node: Draw vector stroke out of input image.
Viewport Info: Information about active viewport
Blackboard Variable Value: Access blackboard variables
Stroke Info: Info about current Brush stroke, only works within Brushes
Brush Output: A node for defining brushes, see Brush Engine section
Pixel Perfect Ellipse: New shape, that creates pixel-perfect ellipses
Switch: Choose a value based on a condition
Equals: Are two items equal
Expose Value: Exposes arbitrary value from the graph as a output, when nested into other document.
Editor Info: Info about current editor state, currently only Primary and Secondary color
Nested Document: Smart Layer node. Allows for picking any document file.
Pointer Info: Info about current pointer, such as pressure, position on canvas and more.
Keyboard Info: Information about keyboard state, currently bools about modifier keys.
Array: Create an array out of items
Array Element: Get an element from array by index
Array Length: Get length of an array
You may notice new colorful inputs in the graph, they mean that any type can be plugged into them.
You can now create your own toolsets and tools based on Brushes.
Check out the documentation to learn how.
Full changelog is available here
Enjoy!
This means we are getting close to stable version of 2.1. Check out the latest blog post about it
https://pixieditor.net/blog/2026/04/09/21-rc1/
Also check out https://pixieditor.net/blog/2025/12/10/21-beta/ for a more complete list of features in 2.1.
If you used version 2.0 and have some files, that you could share with us (preferably with custom graphs), please take a moment and fill out this form
https://forms.gle/neot1c47Ew7faz1a9 - we're doing our best to ensure new renderer compatibility and we need your help to catch any bugs!
Have a lovely day/evening/night
-flab
Hello!
PixiEditor 2026 Q1 status is here! Improved animations, Mushy advisor, optimizations, and much more.
https://pixieditor.net/blog/2026/03/11/feb-2026-status/
Enjoy ;D
Good day (or night!). New year brought some important reflections. We took these reflections and forged them into actual plans for 2026 and above. From organizational things to community engagement and features.
Check it out here https://pixieditor.net/blog/2026/01/19/goal-and-purpose/
Hello!
We've finally found a solution for a GUI offset glitch, that affected some of our users on Windows. If you're on Windows 10, PixiEditor should automatically apply system title bar, which fixes the bug.
If you are on Windows 11 (or somehow title bars were not applied automatically) and have this glitch, you need to manually switch this option in the settings. You can do it in two ways:
Go to the new "Appearance" tab and turn on "Use system title bar" option.
Right click on PixiEditor in the Steam library, select "Properties" and under "Launch Options", type in the text field --system-decorations
In the meantime, we're working hard to bring you new requested features and improvements, check out the 2.1 beta https://pixieditor.net/blog/2025/12/10/21-beta/
New things - Added Appearance tab in the settings with "Use system title bar" option - Added `--system-decorations` flag to enable system title bars Changes: - PixiEditor on Windows 10 will now default to use system title bar. This fixes the issue with \(https://github.com/PixiEditor/PixiEditor/issues/1023#issuecomment-3713913674)
Sorry it took so long to fix this!
flabbet from Pixi Labs
Hello artists!
PixiEditor 2.1 Beta is available now, check out related blog post
https://pixieditor.net/blog/2025/12/10/21-beta/
Enjoy!
PixiEditor Team
Fixed memory leak when using bucket tool with CTRL and copying layers
Fixed transforming layers issues
Fixed various scenarios of copy pasting
Fixed vector layers not deleting when cutting
Fixed folders collapsing when manipulating layers
Fixed layer being offest by 1 pixel when pasing
Fixed copying folders not preserving animations of child layers
Fixed crash related to selecting layers
Fixed placing text on top of other vector layer
Fixed double clicking layer name not working
PixiEditor October Devlog is here! Learn about incoming Brush Engine, Nested Documents and more!
Check out PixiEditor Autumn 2025 Status!
Read about roadmap changes and incoming Brush Engine!
Up until today, PixiEditor was known as a pixel-art editor. Version 2.0 is much more than that. It's a Universal 2D Editor - a brand new category.
It's not yet another Photoshop alternative. We take the word "Universal" much more seriously. We built an extremely configurable raster/vector render pipeline, which you can adjust for any workflow you can think of.
Our goal is to build a free and open source editor that can handle all of 2D graphics
- Raster
- Vector,
- Animations,
- Procedural (VFX, effects, non-desctuctive editing)
Need to create a thumbnail for your YouTube video? Done. Edit SVG files? Easy. Create a pixel-art animation spritesheet? You bet.
Or maybe you have a special workflow that requires complex setup? PixiEditor can help you with most demanding needs. In the most of the other image editors, you can only do as much as developers prepared. To extend its functionality you usually need to find appropriate plugin and hope it does what you want to or try finding a clever way to solve your problem.
PixiEditor's Node Graph on the other hand, gives you full control over the rendering of your image. For example, with Node Graph only, we managed to build a 3D cube texturing workspace with live preview. And it's just a .pixi file that you can send to anyone.
.
Everything works offline, you own all the files. PixiEditor is available as a desktop app for Windows, Linux and MacOS! (currently only as Standalone, MacOS for Steam will be availalbe later this year)
PixiEditor is a native desktop app, not a web app port. Most of its tech is written from scratch
Check All Features
We have updated the Supporter Pack to be Founder's Pack. It is a big update, that contains 4 new interactive workspaces. One of which is the 3D cube texturing above.
Now no matter if you are Balatro fan, or you are building a card based game, Card Builder workspace makes it easy. It automatically creates a pattern on the back, mirrors all the suits and ranks.
Ask Mushy, he seems to like being a part of a card.
The concept is simple, you have a drawing area and PixiEditor tiles it on all sides to give you a quick glance if your texture is seamless.
A workspace that is set up to quickly create reusable animations based on UV indexing. Works great if you need to create a lot of variations of the same animation.
If you want to see what PixiEditor 2.0 is capable of or you want to ask us a question, join our livestream today (30 July). If you are reading this later, the recording is available, check how it went!
I hope it inspires you to make something cool. Or silly. Or tiny. Or huge. Whatever it is, just have fun.
Watch the Live Stream
Make sure to stay till the end as we will be giving away Founder's Pack and a discount code.
PixiEditor 2.0 has a bit higher hardware requirements than 1.0, mainly you need a Vulkan compatible GPU (or CPU with integrated graphics that support it) and 64 bit system. If for any reason, 2.0 does not work for you, click on Properties in the Steam library, then Betas and select pixieditor-1.0 beta to downgrade.
We are working hard to support more hardware configurations, but 32-bit systems will no longer be supported.
I would like to thank you from the bottom of my heart for your support along the way. But It's not the end. If you use PixiEditor and find it useful, consider buying Founder's Pack as it is the only way to ensure we can keep working on this.
flabbet
The wait is over, long anticipated PixiEditor 2.0 releases 30th of July.
After a long year, we are finally happy to share PixiEditor 2.0 with all of you.
If you don't know what PixiEditor 2.0 is capable of, check out Feature Showcase
Join us on the release day, we'll be showcasing PixiEditor 2.0 and answering all of your questions!
You will be able to watch it here
Along with PixiEditor 2.0, we'll be also releasing Founder's Pack
It's a successor of Supporter Pack, everyone who bought Supporter Pack will receive all new perks as an update.
Updated 21 palettes, badge and 4 dedicated workspaces
## Meet Mushy
Mushy is our new PixiEditor buddy
Say hello to the little fella!
He changes styles, you might find him a little more pixelated
or sketched
About
This page aggregates Steam news feeds, patch notes, and developer announcements for PixiEditor, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main PixiEditor statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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